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Hollow Knight Silksong nude mods


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Posted
4 hours ago, emikochan said:

Yes please ^^

The Nexus mod page for the Silksong customizer has a sample pack you can download that shows which files affects Hornet.

You could download that, then edit accordingly.

Posted (edited)

I finally got the two atlases to upload

 

atlas2.png

atlas3.png

Edited by E4L0
It didn't let me type as soon as I added the images
Posted

Apparently I'm a glutton for punishment, because I started work on a more broad text conversion. Theoretically, I might extend this out to replace pretty much all the text in the game with horny dialogue along the lines of the Journal mod I made.

Here's all of Bonebottom's text modified to be horny, with a pretty heavy focus on pregnancy because that's just the content I like writing. This can be installed the same way the Breeder's Journal is, by just dropping the .txt in the TextModder folder alongside it. I don't think I want to put this on the Nexus page just yet when it leaves so much of the game unchanged, but maybe I'll start updating it there once I'm a bit further along.

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Bonebottom.txt

Posted

Spent a lot of today doing prep work for a full text conversion. It's nothing interesting to look at, but I got Word docs set up for all the different internal dialogue sheets, did a bunch of replacements/alphabetizing to get entries ready for editing and in the right format, set myself up a checklist for which files I still need to edit, etc.

 

From here I should be able to start cranking out minor text edits for the whole game. I'll share some more once I have a few areas done. Most of the areas actually have very little dialogue, so I should be able to move at a decent pace.

 

I know it's not a nude mod, but hopefully the text edits are enjoyed by those of you that don't mind doing a bit of reading. I think it will pair nicely with nude mods in the future, as well.

Posted

Not everything has to be a nude mod, anything is appreciated regardless if the effort is minor changes or a full on change on the game.

 

On that note, I managed to change from Customizer mod to the Patchwork mod. It feels so fast and easy editing the sprites and not having to reload the game every time or even start from scratch, although it doesnt let me edit my cloakless hornet ill go through the game and get caught to see if patchwork lets me edit it from then on.

 

Ill leave a pic as to how I've set up the patchwork mod incase anyone who's working on it wishes to change to the mod (I downloaded the AshiePaws from Thunderstore since they will not be updating it through nexus)Screenshot2026-01-04101255.png.0c5e4179553bbf4b72d33a1557a4fef9.png)

Posted
On 12/30/2025 at 1:30 PM, E4L0 said:

It may not seem much but im taking my time making the proportions. Here is a few screenshot of how it looks if you wish to compare with the previous posts (doing this on my phone but apparentlyit doesnt let me upload the atlas which concerns me)

Screenshot_20251230_112606_ibisPaint X.jpg

Screenshot_20251230_112618_ibisPaint X.jpg

Screenshot_20251230_112635_ibisPaint X.jpg

I genuinely cant wait for this 2 get done It looks amazing hopefully it can be done 

Posted (edited)

Been plugging away more at the text overhaul, it's been difficult to find time to work on it. Finished with Bellhart, which was a very long document, then did Sinner's Road because it's very short. Got a few other very small documents done as well.

Most of the text documents are like 11-19 pages in Word, which take a few hours to edit through, but they're not too bad. Then there's the Wanderers file, which covers roaming NPCs like Shakra, Garmond, and Nuu. That one is 51 pages long, and it's going to be a nightmare. I'm pushing it off for now.

I want the game to still be playable start to finish with the mod installed, so I'm maintaining important information everywhere it comes up. In practice this means I'm adding in text a lot more often than I'm fully replacing it, so when the mod is done, there will be substantially more text than there originally was in the game. That's fine though, it seems like the game handles longer text really well, and it's super easy to change the number of dialogue boxes in an interaction. I'm not changing literally every bit of dialogue, but almost everything is getting at least a little bit of a rework to make it hornier.

I also decided to be a bit corny and change all instances of Pharloom to Pharwomb, which might be a bit much? But I think it helps get across the emphasis of the mod, and if I'm going to make that pun I don't want to half-ass it.

At present I've completed 6/31 text files that have meaningful text in them. One of those is the Achievements file which doesn't matter much when the TextModder currently breaks the Achievements menu on the title screen, but I'm sure that will get fixed some day.

Images of some Bellhart text and all edited files to date below.

 

Oh yes, and if you're playing with these files installed or even just reading through the .txt's, PLEASE FOR THE LOVE OF GOD tell me about any typos you find. I'm guaranteed to make at least a few when typing this much, and some errors just can't be caught by spell check, even before Microsoft made it actively worse by shoving AI into it.

20260108004706_1.jpg

20260108004712_1.jpg

20260108004735_1.jpg

Bonebottom.txt Achievements.txt Belltown.txt General.txt Dust.txt Journal.txt

Edited by the_poet
Added request for help with typos
Posted
On 1/7/2026 at 4:06 AM, Mania-Spider-Girl said:

I genuinely cant wait for this 2 get done It looks amazing hopefully it can be done 

Yeah. Stuff like this is just too good it will be great.

1.png

Posted (edited)
On 1/3/2026 at 4:05 AM, the_poet said:

Apparently I'm a glutton for punishment, because I started work on a more broad text conversion. Theoretically, I might extend this out to replace pretty much all the text in the game with horny dialogue along the lines of the Journal mod I made.

Here's all of Bonebottom's text modified to be horny, with a pretty heavy focus on pregnancy because that's just the content I like writing. This can be installed the same way the Breeder's Journal is, by just dropping the .txt in the TextModder folder alongside it. I don't think I want to put this on the Nexus page just yet when it leaves so much of the game unchanged, but maybe I'll start updating it there once I'm a bit further along.

01.jpg

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04.jpg

05.jpg

06.jpg

Bonebottom.txt 35.11 kB · 5 downloads

Considering that the entire theme around Silksong seems to be "Motherhood" or something along those lines, its funny how adjacent your lines are in this context

Edited by Kenrito1
Posted
On 1/8/2026 at 12:34 PM, the_poet said:

Been plugging away more at the text overhaul, it's been difficult to find time to work on it. Finished with Bellhart, which was a very long document, then did Sinner's Road because it's very short. Got a few other very small documents done as well.

Most of the text documents are like 11-19 pages in Word, which take a few hours to edit through, but they're not too bad. Then there's the Wanderers file, which covers roaming NPCs like Shakra, Garmond, and Nuu. That one is 51 pages long, and it's going to be a nightmare. I'm pushing it off for now.

I want the game to still be playable start to finish with the mod installed, so I'm maintaining important information everywhere it comes up. In practice this means I'm adding in text a lot more often than I'm fully replacing it, so when the mod is done, there will be substantially more text than there originally was in the game. That's fine though, it seems like the game handles longer text really well, and it's super easy to change the number of dialogue boxes in an interaction. I'm not changing literally every bit of dialogue, but almost everything is getting at least a little bit of a rework to make it hornier.

I also decided to be a bit corny and change all instances of Pharloom to Pharwomb, which might be a bit much? But I think it helps get across the emphasis of the mod, and if I'm going to make that pun I don't want to half-ass it.

At present I've completed 6/31 text files that have meaningful text in them. One of those is the Achievements file which doesn't matter much when the TextModder currently breaks the Achievements menu on the title screen, but I'm sure that will get fixed some day.

Images of some Bellhart text and all edited files to date below.

 

Oh yes, and if you're playing with these files installed or even just reading through the .txt's, PLEASE FOR THE LOVE OF GOD tell me about any typos you find. I'm guaranteed to make at least a few when typing this much, and some errors just can't be caught by spell check, even before Microsoft made it actively worse by shoving AI into it.

20260108004706_1.jpg

20260108004712_1.jpg

20260108004735_1.jpg

Bonebottom.txt 35.11 kB · 5 downloads Achievements.txt 6.6 kB · 6 downloads Belltown.txt 76.81 kB · 6 downloads General.txt 1021 B · 7 downloads Dust.txt 15.59 kB · 5 downloads Journal.txt 77.76 kB · 5 downloads

I wonder if someone could translate this to Ukrainian/Russian when it comes out(really enjoyed your hunter journal mod) 

Posted
On 1/10/2026 at 8:28 PM, Zykvis said:

Yeah. Stuff like this is just too good it will be great.

1.png

I wonder how much progress is done and when we could play test it by ourselves. (checking this thread once in 2-3 days just to see what progress has been done) 

Posted
On 1/12/2026 at 12:16 PM, Kenrito1 said:

Considering that the entire theme around Silksong seems to be "Motherhood" or something along those lines, its funny how adjacent your lines are in this context

It is weirdly fitting, maybe that's part of what drew me to making this mod.

 

7 hours ago, Nanacho said:

I wonder if someone could translate this to Ukrainian/Russian when it comes out(really enjoyed your hunter journal mod) 

I only speak English, but I plan on making all the files available so in theory someone should be able to go through and translate them. That being said I'm using some amount of wordplay that probably won't translate well. So machine translations are possible in theory but will probably not be great.

 

Mod is still coming along, I finished the Caravan text yesterday and started on City. The fleas took a bit of extra time because they have some really long dialogue, and also they move a lot as you progress through the game, so I had the opportunity to put in some minor storylines that play out over time.

 

No pictures or files today, I'll upload more when I've made some more substantial progress.

 

 

Posted
5 hours ago, the_poet said:

It is weirdly fitting, maybe that's part of what drew me to making this mod.

 

I only speak English, but I plan on making all the files available so in theory someone should be able to go through and translate them. That being said I'm using some amount of wordplay that probably won't translate well. So machine translations are possible in theory but will probably not be great.

 

Mod is still coming along, I finished the Caravan text yesterday and started on City. The fleas took a bit of extra time because they have some really long dialogue, and also they move a lot as you progress through the game, so I had the opportunity to put in some minor storylines that play out over time.

 

No pictures or files today, I'll upload more when I've made some more substantial progress.

 

 


I cant wait to see how this work of yours will turn out

Posted

@the_poet I found something interesting about your mod while I was editing sprites, you can still exit out of the game normally and not ALT+F4. The game still asks you about exiting the game, but the text to accept or deny doesn't pop up, but it's still there. 

 

I found out about it by accident last month, but I had a bunch of IRL work and no time to edit sprites (unless I stay up for a bit, or pull all nighters)

Posted
On 1/18/2026 at 12:43 PM, E4L0 said:

@the_poet I found something interesting about your mod while I was editing sprites, you can still exit out of the game normally and not ALT+F4. The game still asks you about exiting the game, but the text to accept or deny doesn't pop up, but it's still there. 

 

I found out about it by accident last month, but I had a bunch of IRL work and no time to edit sprites (unless I stay up for a bit, or pull all nighters)

I actually noticed this as well, but didn't bother mentioning it since I don't have a real fix and there isn't too much practical difference.

 

Supposedly there's a version of the TextModder on a website called Thunderstore that doesn't have the menu bug, but I haven't investigated it yet. I've also had a bunch of IRL work to do, and have spent what time I've had on editing text files rather than testing in-game.

 

I did finish the City text yesterday though, so things are moving along, if a little slowly.

Posted

It took me a while, but I manage to test it on that mod you're referring to, and it does in fact work (it was hard to find a specific dialogue that I haven't skipped on and not have to make a new save or have used the wrong repeat dialogue + trying to get the text dump to work was a pain to do). The only downside is the placement of the dialogues so if you get to switch mod its gonna take a while to apply them.

 

On the other hand:

Scale x2 cloakless hornet is doing fine, I think im nearing the halfway point of the whole sheet, and Shakras on hold till I get cloakless done.

 

I am here to show 2 things that I have set myself a world of headaches to deal with.

Thicc hornet while using the beast crest, who is only missing a lot of boobs so I'm sorry (feel free to use it)

and Naked Phantom who was alot simple to do if I keep her in her stick body form (did my best to give her some boobs regardless)

beastatlas0.png

Phantom_test.png

Posted

Are you or emikochan going to finish atlas2 or 3?

With how good the edits have been so far, I've been putting off finishing the game until curvy base hornet is complete. As is, only some of the frames in her idle and attack animations have the edits.

Posted
13 hours ago, E4L0 said:

It took me a while, but I manage to test it on that mod you're referring to, and it does in fact work (it was hard to find a specific dialogue that I haven't skipped on and not have to make a new save or have used the wrong repeat dialogue + trying to get the text dump to work was a pain to do). The only downside is the placement of the dialogues so if you get to switch mod its gonna take a while to apply them.

 

On the other hand:

Scale x2 cloakless hornet is doing fine, I think im nearing the halfway point of the whole sheet, and Shakras on hold till I get cloakless done.

 

I am here to show 2 things that I have set myself a world of headaches to deal with.

Thicc hornet while using the beast crest, who is only missing a lot of boobs so I'm sorry (feel free to use it)

and Naked Phantom who was alot simple to do if I keep her in her stick body form (did my best to give her some boobs regardless)

 

What folders do those two go into? And do they need to be renamed as well?

Posted
5 hours ago, Deekin said:

 

What folders do those two go into? And do they need to be renamed as well?

The beast crest goes under "Hornet CrestWeapon Warrior Cln" just remove beast in the name and you're good.

 

Phantoms in "phantom" but im still working on that.

Posted

Those are fantastic E4L0, and Merck I feel like my edits are slowing a bunch cause Arknights:Endfield and MiO came out, don't hold back for me :P

Posted
On 1/15/2026 at 11:12 AM, the_poet said:

It is weirdly fitting, maybe that's part of what drew me to making this mod.

 

I only speak English, but I plan on making all the files available so in theory someone should be able to go through and translate them. That being said I'm using some amount of wordplay that probably won't translate well. So machine translations are possible in theory but will probably not be great.

 

Mod is still coming along, I finished the Caravan text yesterday and started on City. The fleas took a bit of extra time because they have some really long dialogue, and also they move a lot as you progress through the game, so I had the opportunity to put in some minor storylines that play out over time.

 

No pictures or files today, I'll upload more when I've made some more substantial progress.

 

 

Any updates on this?

Posted (edited)
On 1/30/2026 at 1:48 PM, Kenrito1 said:

Any updates on this?

Unfortunately I've had very little time to work on this lately due to my day job being really busy for the past few weeks. I did finish the City text a little while back, and finally started on Coral today.

 

I did a quick and dirty copy/paste into some Word docs and so far, all the stuff I've edited makes up ~48k words across 133 pages. Everything I haven't edited yet makes up ~55k words across 245 pages.

 

So I'm almost halfway! Except not really, except kind of. It's complicated. I tend to add a lot more words were originally there; I don't have numbers on this right now but the 48k words I've edited so far probably started out as more like 35k-40k.

 

The stuff I haven't edited yet takes up way more pages, because a TON of it is things like boss name cards, Needolin dialogue, menu options, item names, etc. Stuff that's hundreds of entries that are just one or two words, instead of dialogue that's paragraphs long. It will be significantly faster for me to edit that stuff (and I'm probably going to leave a huge amount of needolin dialogue unchanged), but I do still have to go through it all to find what's actually worth editing.

 

So anyway, TL;DR I've been busy with life stuff but I'm maybe at 40-45% done with the full text overhaul. If I have time before work tomorrow I'll get some images and throw up the files for anyone who wants to peek at the them early.

Edited by the_poet
Formatting

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