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Hollow Knight Silksong nude mods


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Posted
6 hours ago, dontaskmeboutit said:

A small update since I started here. If I had more free time, there could be more done by now. And I must say, some of the sprites are fun to make.

image.png.b5350cf4ca9c428e7fc499aaae42baa1.pngimage.png.15992477b74e1d9cb2d7b77087209221.pngimage.png.fb0d7fe2802ae7c4e642c948d3de871a.pngimage.png.f18a69034421d3992f38b425772aae3f.pngimage.png.ee238e0ce3db199112d1d4b66bf877df.png

The in-betweens are ruining the joy tho

 

image.png.bf8c0153f10cafd249a2955d9688956a.png<- Yeah, I'm talking about you, "slash to...", fuck you, there's too much for a simple hitting animation, I hate it.

 

The movement is basically done, excluding looking up and down (I don't know why, but I just can't get to making these two). Still there's a lot left like taking damage, dying, swimming, downspike, etc. Some are short and easy and some are the swimming ones.

ezgif581a1763a53f241.gif


I would love to see any other mod to be completed as well, but

-Hqz1LJsLnkgwE2b7BLkEyIPL9IFO9YpK-P_Dv1hpjEtgiH7BLjgX9wrnTKMdpginSpXjstpDJLR0JDdmcjJA-S_.jpg?quality=95&as=32x9,48x13,72x20,108x30,160x44,240x66,360x99,463x127&from=bu&u=Opx1wQYcwc6EsuFg4-jz2VJ1xEDKrgzRSuf_ZEEnJyI&cs=463x0

Take your time ❤️

lookin peak

Posted

Evening all, I may as well want to say I had burnt out and took a break for a while, and will be back sometime after my work shift today. I am nearly done with the shakra rest sprites (about 3 or 4 sprites remain), and also working with making the animations smooth (certain body parts were off and revised, and thank goodness my phones art app also has animation options(but sprites are tiny for default size)) and slowly but surely nude hornet is a pain but im making it work. I got no screenshots for today so I'm sorry. Small update, I finally got a new laptop intended for gaming and silksong looks much smoother.

Posted
On 3/11/2026 at 10:02 PM, dontaskmeboutit said:

image.png.d1f07d796a0ea7d9132bfb7a49c622d8.png

So yeah, I've burnt out quite a bit drawing HORNET ONLY.

 

Which is why I took a break from her and thus.... (tho it's a little offtopic but who cares)
I GIVE YOU THE...

image.png.31ec1156bf5e24029a44189237363acd.png

...VERSION

 

Since I said I was going to make all of Hornet's moves to the point where you can freely fight the Moss Mother (mommy sorry mommy)

 

Note that there's NO HORNET YET.

Here's the complete archive. It was made with Patchwork mod (required I guess).

Whorenet 0.0.1 - Moss Mommy.zip 1.37 MB · 14 downloads

quetion. how hav you manage to go past all of the reused frame? you know for example the on the knee frame wich i used all across her animations for example. how have you made complex animation around this issue? ecaue personaly it anoyed me o much i stoped

Posted (edited)
3 hours ago, sitsat said:

quetion. how hav you manage to go past all of the reused frame? you know for example the on the knee frame wich i used all across her animations for example. how have you made complex animation around this issue? ecaue personaly it anoyed me o much i stoped

dunno if I understand that correctly, but if we're talking about frames that appear in other animations (such as hardland frames in the downspike land animation), then I just try to take them into account in advance. 

 

in general, along with Patchwork mod, I use the DefaultHornetAnimations library to understand which animations I am editing and also pics inside have the same size to redraw them together. whilst Patchwork allows me to see which frames are used in these animations to replace them in Sprites folder when I'm done or just checking if they will work.

C9RWIlQE0sE-M4-azbiUANVvaLyA3zl_PMscP7__bbXAdhbW0qzY1jG-VjngAwakRud_ukSBkP9jTK0w3p3sVsw9.jpg.ff3ecdf8686c04230539a17ddb3db111.jpgdEOZovDKcaj0PcnfxYGaGq4oA1OASYcEBnmYmYMzBEdJbiY841IMzlPIkxe52_xHSxzwS0VYPRCADRxf8ZersBoC.jpg.1feb0d07bf4a4999203e21b84e16712e.jpg

 

when it comes to Moss Mommy, she's much easier, 'cause she has 22 frames when Hornet has like fucking 500 folders of animations (some repeat others)

right now I only edit animations before Moss Mother fight, which means that it can mess up some of the future ones, but right now there's no issues.

 

so to sum it up, my process is:
1. drag all the frames from DHA (Run anim for example) into your program

2. redraw them (check through Patchwork if some of the frames are used anywhere else and already been edited, drag em there too and redraw according to them)

image.png.a327ecf6ee63fe660d471913f5735565.png

3. find needed sprites through Patchwork (its page has the instructions)

image.jpeg.57cb8a155ed04aed29a3a64c92d1e6d5.jpeg

4. copy your redrawn frame on top of the sprite from Patchwork along with the original from HDA to align them

image.png.66c9ef3ef39428d480f2032d9343715a.png

5. erase everything except your redrawn sprite and save (but as I noticed, you need to export through Photoshop or smth 'cause CLIP STUDIO gives sprites a little white outline)

6. PROFIT

 

and I guess for bosses and NPCs I'll need to use Patchwork only, but there's not as much sprites as Hornet has

 

p.s.: some advice - you can't resize the character sprites, but you can resize the sprites in main menu to make some fun things

image.png.33873aebcf6005b8b271945bffcf9fbe.png

Patchwork allows to mess with SO MANY THINGS I LOVE IT

Edited by dontaskmeboutit
Posted
6 hours ago, dontaskmeboutit said:

dunno if I understand that correctly, but if we're talking about frames that appear in other animations (such as hardland frames in the downspike land animation), then I just try to take them into account in advance. 

 

in general, along with Patchwork mod, I use the DefaultHornetAnimations library to understand which animations I am editing and also pics inside have the same size to redraw them together. whilst Patchwork allows me to see which frames are used in these animations to replace them in Sprites folder when I'm done or just checking if they will work.

C9RWIlQE0sE-M4-azbiUANVvaLyA3zl_PMscP7__bbXAdhbW0qzY1jG-VjngAwakRud_ukSBkP9jTK0w3p3sVsw9.jpg.ff3ecdf8686c04230539a17ddb3db111.jpgdEOZovDKcaj0PcnfxYGaGq4oA1OASYcEBnmYmYMzBEdJbiY841IMzlPIkxe52_xHSxzwS0VYPRCADRxf8ZersBoC.jpg.1feb0d07bf4a4999203e21b84e16712e.jpg

 

when it comes to Moss Mommy, she's much easier, 'cause she has 22 frames when Hornet has like fucking 500 folders of animations (some repeat others)

right now I only edit animations before Moss Mother fight, which means that it can mess up some of the future ones, but right now there's no issues.

 

so to sum it up, my process is:
1. drag all the frames from DHA (Run anim for example) into your program

2. redraw them (check through Patchwork if some of the frames are used anywhere else and already been edited, drag em there too and redraw according to them)

image.png.a327ecf6ee63fe660d471913f5735565.png

3. find needed sprites through Patchwork (its page has the instructions)

image.jpeg.57cb8a155ed04aed29a3a64c92d1e6d5.jpeg

4. copy your redrawn frame on top of the sprite from Patchwork along with the original from HDA to align them

image.png.66c9ef3ef39428d480f2032d9343715a.png

5. erase everything except your redrawn sprite and save (but as I noticed, you need to export through Photoshop or smth 'cause CLIP STUDIO gives sprites a little white outline)

6. PROFIT

 

and I guess for bosses and NPCs I'll need to use Patchwork only, but there's not as much sprites as Hornet has

 

p.s.: some advice - you can't resize the character sprites, but you can resize the sprites in main menu to make some fun things

image.png.33873aebcf6005b8b271945bffcf9fbe.png

Patchwork allows to mess with SO MANY THINGS I LOVE IT

Omg that title screen is peak

Posted
18 hours ago, dontaskmeboutit said:

dunno if I understand that correctly, but if we're talking about frames that appear in other animations (such as hardland frames in the downspike land animation), then I just try to take them into account in advance. 

 

in general, along with Patchwork mod, I use the DefaultHornetAnimations library to understand which animations I am editing and also pics inside have the same size to redraw them together. whilst Patchwork allows me to see which frames are used in these animations to replace them in Sprites folder when I'm done or just checking if they will work.

C9RWIlQE0sE-M4-azbiUANVvaLyA3zl_PMscP7__bbXAdhbW0qzY1jG-VjngAwakRud_ukSBkP9jTK0w3p3sVsw9.jpg.ff3ecdf8686c04230539a17ddb3db111.jpgdEOZovDKcaj0PcnfxYGaGq4oA1OASYcEBnmYmYMzBEdJbiY841IMzlPIkxe52_xHSxzwS0VYPRCADRxf8ZersBoC.jpg.1feb0d07bf4a4999203e21b84e16712e.jpg

 

when it comes to Moss Mommy, she's much easier, 'cause she has 22 frames when Hornet has like fucking 500 folders of animations (some repeat others)

right now I only edit animations before Moss Mother fight, which means that it can mess up some of the future ones, but right now there's no issues.

 

so to sum it up, my process is:
1. drag all the frames from DHA (Run anim for example) into your program

2. redraw them (check through Patchwork if some of the frames are used anywhere else and already been edited, drag em there too and redraw according to them)

image.png.a327ecf6ee63fe660d471913f5735565.png

3. find needed sprites through Patchwork (its page has the instructions)

image.jpeg.57cb8a155ed04aed29a3a64c92d1e6d5.jpeg

4. copy your redrawn frame on top of the sprite from Patchwork along with the original from HDA to align them

image.png.66c9ef3ef39428d480f2032d9343715a.png

5. erase everything except your redrawn sprite and save (but as I noticed, you need to export through Photoshop or smth 'cause CLIP STUDIO gives sprites a little white outline)

6. PROFIT

 

and I guess for bosses and NPCs I'll need to use Patchwork only, but there's not as much sprites as Hornet has

 

p.s.: some advice - you can't resize the character sprites, but you can resize the sprites in main menu to make some fun things

image.png.33873aebcf6005b8b271945bffcf9fbe.png

Patchwork allows to mess with SO MANY THINGS I LOVE IT

 

yeah so doesnt help me much.
i was adding much more involved animation, like she doesnt just move and is naked. more like she masturbate while healing and stuff. making repeated frames actual hell to deal with.
what ened up happening is that she was leaking while picking objects up. like . girl . no it comes from another animation.
i hope a mod for kin librabries exist some day and it actualy duplicate these sprites so tthat theyre separate.

so does that default library contain info on whats reused and where?

Posted
8 hours ago, sitsat said:

 

yeah so doesnt help me much.
i was adding much more involved animation, like she doesnt just move and is naked. more like she masturbate while healing and stuff. making repeated frames actual hell to deal with.
what ened up happening is that she was leaking while picking objects up. like . girl . no it comes from another animation.
i hope a mod for kin librabries exist some day and it actualy duplicate these sprites so tthat theyre separate.

so does that default library contain info on whats reused and where?

nah, it's only to understand which animation is which and redraw frames together without seeking every one through atlas folders. DHA is just a bunch of folders with pictures after all.

 

but Patchwork does help with that since in it's in-game menu you can pause the anim playing now or choose anything from the list. and then you can see which frames are reused. it also shows the path to the frame like atlas3/name

 

dunno, I think you need to code an actual mod to make something even a little different from the original frame order. and I know only how to draw so that's what I do.

Posted (edited)
26 minutes ago, dontaskmeboutit said:

nah, it's only to understand which animation is which and redraw frames together without seeking every one through atlas folders. DHA is just a bunch of folders with pictures after all.

 

but Patchwork does help with that since in it's in-game menu you can pause the anim playing now or choose anything from the list. and then you can see which frames are reused. it also shows the path to the frame like atlas3/name

 

dunno, I think you need to code an actual mod to make something even a little different from the original frame order. and I know only how to draw so that's what I do.

i mean. a generalied mod that add features for kin mods. like the current on that add different sprites sheet for each weapon if you chose to do so.
because it is an inconvenience. yeah you can work around it. but in hella lame ways. it would be like saying that patchh work wasnt needed to make skin mods... yeah. but thats not why patchwork exit. its there to make our life easier.

in any case. is that a new patchwork feature? does it tell you wich frames are reused now?

 

Edited by sitsat
Posted
On 3/30/2026 at 12:46 AM, sitsat said:

i mean. a generalied mod that add features for kin mods. like the current on that add different sprites sheet for each weapon if you chose to do so.
because it is an inconvenience. yeah you can work around it. but in hella lame ways. it would be like saying that patchh work wasnt needed to make skin mods... yeah. but thats not why patchwork exit. its there to make our life easier.

in any case. is that a new patchwork feature? does it tell you wich frames are reused now?

 

what I meant is that you can just see the repeating frames. PW shows you the name of the frame and path to it so you don't have to look for it. so in case of sitting animation, there's "hornet_sit0000" when she lands on the bench in "Sit" animation and the same frame is used in "Get off"

 

sorry if all this blabbering wasn't helpful, that's all I can say.

image.png.b5c47afc47d19eae1297ad4633eec5bc.png

Posted (edited)
6 hours ago, dontaskmeboutit said:

what I meant is that you can just see the repeating frames. PW shows you the name of the frame and path to it so you don't have to look for it. so in case of sitting animation, there's "hornet_sit0000" when she lands on the bench in "Sit" animation and the same frame is used in "Get off"

 

sorry if all this blabbering wasn't helpful, that's all I can say.

image.png.b5c47afc47d19eae1297ad4633eec5bc.png

how do you know its also in Get Off ? where do you get that info?

i have the name of the frame. and what do i do with it to get all of the other animations where its ued in?

 

Edited by sitsat
Posted
1 hour ago, sitsat said:

how do you know its also in Get Off ? where do you get that info?

i have the name of the frame. and what do i do with it to get all of the other animations where its ued in?

 

just discovering them while I prepare to redraw
in one of my earlier posts I said that if one of the later abilities has the same frames and I drew them differently, it may mess it up

but maybe it doesn't and everything will be fine

 

for now I know some of them, but not every one

btw it was a surprise for me to discover that Harpoon Throw and Needle Throw (in-air) have no repeats, while they look kinda similar

it's also a fun one when you see identical frames with different names

  • 2 weeks later...
Posted

So I've never directly interacted with this site's community before, just a few downloads here n there. I just wanted to say I'm grateful for all the hard work all the modders have put into their mods, and I'm looking forward to getting IEatMulch's mod if it gets finished, and I hope they're okay given they've been silent for a few months. 

 

Remember to take breaks and take care of yourselves, and have fun gaming.

Posted
On 10/7/2025 at 2:42 AM, ClosetOfDoom said:

Okay, I just tried this one, and so far the fluidity for the finished ones is incredible. There are still so many sprites missing, but this is definitely the model to follow, for those up to the task of finishing it.

Do you still have the folder where you have installed these sprites still?

  • 2 weeks later...
Posted
20 minutes ago, JustAGuy5012 said:

Hey, it's been a while since anything was posted here, I just wanted to know if Whorenet 0.0.2 was finished.

If it was finished, it would be posted. Trust me, modders are pretty good at keeping us updated.

Posted
On 4/25/2026 at 7:24 AM, JustAGuy5012 said:

Hey, it's been a while since anything was posted here, I just wanted to know if Whorenet 0.0.2 was finished.

I wouldn't want to keep you waiting for ages if not for the fact that this mod is something on the side. I'm not usually a NSFW artist. I'm drawing other things so this one is going slow but I think that I might finish it before summer.

BUT you can get a look at the unfinished version yourself if you want. 

0.0.2 preview.zip

Also there's some fun text changes. Nothing massive, mostly memes

Posted
13 hours ago, dontaskmeboutit said:

I wouldn't want to keep you waiting for ages if not for the fact that this mod is something on the side. I'm not usually a NSFW artist. I'm drawing other things so this one is going slow but I think that I might finish it before summer.

BUT you can get a look at the unfinished version yourself if you want. 

0.0.2 preview.zip 11.78 MB · 1 download

Also there's some fun text changes. Nothing massive, mostly memes

Can't wait for it to be done, looks great so far :3

Posted (edited)
21 hours ago, dontaskmeboutit said:

I wouldn't want to keep you waiting for ages if not for the fact that this mod is something on the side. I'm not usually a NSFW artist. I'm drawing other things so this one is going slow but I think that I might finish it before summer.

BUT you can get a look at the unfinished version yourself if you want. 

0.0.2 preview.zip 11.78 MB · 1 download

Also there's some fun text changes. Nothing massive, mostly memes

Awesome! I'm personally not the biggest fan of this mod in particular, but the fact there's still one that's confirmed to be in development is much better than nothing. Still hope the others are being worked on though!

 

Take your time. Would rather have a fully finished mod by Autumn than a quarter finished mod abandoned by Summer because you got burnt out.

Edited by VyntageZs
Posted
On 4/26/2026 at 4:38 PM, dontaskmeboutit said:

I wouldn't want to keep you waiting for ages if not for the fact that this mod is something on the side. I'm not usually a NSFW artist. I'm drawing other things so this one is going slow but I think that I might finish it before summer.

BUT you can get a look at the unfinished version yourself if you want. 

0.0.2 preview.zip 11.78 MB · 3 downloads

Also there's some fun text changes. Nothing massive, mostly memes

Doing god's work

Posted

 

On 4/26/2026 at 3:38 PM, dontaskmeboutit said:

I wouldn't want to keep you waiting for ages if not for the fact that this mod is something on the side. I'm not usually a NSFW artist. I'm drawing other things so this one is going slow but I think that I might finish it before summer.

BUT you can get a look at the unfinished version yourself if you want. 

0.0.2 preview.zip 11.78 MB · 3 downloads

Also there's some fun text changes. Nothing massive, mostly memes

how do i install this mod?

Posted
23 minutes ago, Pichulaoscense69 said:

 

how do i install this mod?

If I remember correctly, assuming you have BepInEx installed for HKSS already, install Ashiepaws Patchwork mod from here: https://www.nexusmods.com/hollowknightsilksong/mods/601

(If you don't have BepInEx installed, follow the instructions and download it on this page: https://www.nexusmods.com/hollowknightsilksong/mods/26)

 

Extract the Patchwork zip into your BepInEx\plugins\ folder.Then take the 0.0.2 preview.zip, extract it into your BepInEx\plugins\ folder, and I had to go into the extracted 0.0.2 preview folder, and put the Sprites and Text folders into a folder named Patchwork. Your structure should look like this:

Hollow Knight Silksong
   \- BepInEx
         \- Plugins
               \- Ashiepaws-Patchwork
               \- 0.0.2 preview
                     \- Patchwork

                           |- Sprites

                           \- Text

 

And that should be it!

Posted
13 minutes ago, aaron3 said:

No entendí 

En realidad no puedo activarlo emmm.... Es para cel o Solo pc ?  Alguien me ayuda xfa

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