the_poet Posted February 11 Posted February 11 3 hours ago, Nanacho said: I'll check this and tell if it work later... BTW is there any mods required other than in this comment? Nope. You need BepInEx, which is the core "make all mods work" mod, everything else you need is in the .zip I uploaded (it's just a single .doll to make text mods work, and a bunch of .txt files that need to go in a very specific location in the file structure). 1 hour ago, EelzLab said: You may also be able to use a save editor like so: https://www.nexusmods.com/hollowknightsilksong/mods/435 I already have a save where I can go fight the final boss right away, it's just that it's a pretty hard fight, and the text I want to check is WITHIN that fight, at the very end of it. 1
EelzLab Posted February 12 Posted February 12 18 hours ago, the_poet said: Alright, I have a favor to ask for those of you who are actually good at Silksong. There's some text I want to modify at the VERY end of the game, but I've only beaten the true final boss once, and I don't want to spend hours on doing that again when I could instead spend that time writing. Since this is explicitly discussing the true final boss, I'm going to put the details in a spoiler box, just in case someone is browsing this thread and somehow doesn't know about it yet. Reveal hidden contents So after defeating Lost Lace, you're prompted to TAKE her. Honestly this already has some sexual connotations, especially given all the subtext between Lace and Hornet, but I'd like to make it a bit more explicit. In the Prompts text file, there are entries for TAKE and also TAKE_LIVING. My hope is that TAKE_LIVING refers specifically to picking up Lace at the end of the game, and I can change it to read "BREED" without making it seem like you want to fuck every single collectible you otherwise come across in the game. If someone is willing, I would really appreciate if you could install the mod, beat Lost Lace, and check whether the prompt has been edited properly or not. This is the scene in question, without any mods: I've changed the TAKE_LIVING string from "TAKE" to "BREED", and the TAKE string from "TAKE" to "BREED2", just in case that happens to be the one that applies to Lace, so that the fight should only need to be done once. That being said, if you do this favor for me and also have a few collectibles lying around unclaimed in your save file, I'd love to double-check where exactly the TAKE string is used. I'm asking you to run around and see if you spot "BREED2" showing up around the world. Spoilers over! I've knocked out a few more text files, and updated my tracker accordingly. Nerd shit, go! There are enough individual text files now that it's cumbersome to upload them all, so I took the time to put together the proper file structure and put everything in a nice convenient .zip. You should be able to just drag the unzipped "Hollow Knight Silksong" folder into your steamapps\common folder and it will put everything in the right place for you. This also includes the fixed TextModder.dll, so the only dependency here is BepInEx. pharwomb beta 0.20.0.zip 182.88 kB · 2 downloads Seem you are good friend 7
the_poet Posted February 12 Posted February 12 2 hours ago, EelzLab said: Seem you are good friend Amazing, thank you! Got through Quests, Shellwood, and Song since my last post, all of which had text I skipped. Shellwood contains Seth's dialogue, which I'm not touching, given the background on the character. Quests is where all the quest names and descriptions go. It contained a whole lot of text not worth adjusting, because it would be way too heavy-handed and clumsy to shoehorn something lewd into it. I made edits where it made sense to do so. Song was the same, but for Needolin dialogue. I made a few changes here and there, but the vast, VAST majority of it just isn't really worth messing with and won't be encountered by most players anyway. I'm quickly approaching the point where I'll have to tackle the massive Wanderers file, but I still have a few more pieces of low-hanging fruit to grab first. 2
EelzLab Posted February 12 Posted February 12 (edited) 7 hours ago, the_poet said: Amazing, thank you! Got through Quests, Shellwood, and Song since my last post, all of which had text I skipped. Shellwood contains Seth's dialogue, which I'm not touching, given the background on the character. Quests is where all the quest names and descriptions go. It contained a whole lot of text not worth adjusting, because it would be way too heavy-handed and clumsy to shoehorn something lewd into it. I made edits where it made sense to do so. Song was the same, but for Needolin dialogue. I made a few changes here and there, but the vast, VAST majority of it just isn't really worth messing with and won't be encountered by most players anyway. I'm quickly approaching the point where I'll have to tackle the massive Wanderers file, but I still have a few more pieces of low-hanging fruit to grab first. No problem, happy to help~! And I'm curious what all is in the Wanderer's file. It really does look massive by comparison to the others Edited February 12 by EelzLab
EelzLab Posted February 12 Posted February 12 (edited) Disclosure. I did not make this myself. I was becoming frustrated. But a kind soul on the Nexus helped out~! They gave permission to share however I wanted, but they did not say if they wanted their name out there, so I'll keep that private for now. The mod itself is SFW of course. Just bind and you get a cogfly, Nothing crazy. But combined with the mods linked below, your cogflies look like babies, and you can only get silk to bind by landing cross-stitch parries, meaning you need to interact with enemies to reproduce~! Cogfly Become Tiny Hornet CrossStitchMadness Probably as close as we're gonna get for a while to breeding in Silk Song. And I think it's a fairly rewarding style of play too, freeing up your tool slots but still giving you minions. Should compliment Poet's mod nicely! Now I am going to try and focus on a much bigger task that I should actually be able to accomplish on my own: Making a new skin mod for Hornet~! Art is much more up my alley. Don't hold your breath though. I work a 10 hour shift to keep food on the table. so it's only going to be a passing project. And a big one at that. It would take a lot of time even if I were free more often. I think I'm gonna make a skin to compliment the Beast Crest cause it's my favorite, and I like the posture she takes after binding. Looks ferocious, but also maybe exhausted due to how she's hunched over. Fitting having just given birth lol. It'll be something raggedy with an open front to get a nice view of a curvier hornet, but I don't think I'll get too excessive with her anatomy, I'll keep close to her vanilla proportions most likely similar to the Curvier Hornet mod. Should be fun to work on~! ConditionalCogfly.zip Edited February 12 by EelzLab
the_poet Posted February 12 Posted February 12 The cogfly/silk stitch run looks like tons of fun, or at least a way to get good at parrying lol, I'll have to try it out! I'm sure that most people here would be absolutely thrilled at a nude beast crest skin though, honestly my text mod is a side quest compared to the main goals of this thread. The Wanderers text file is full of dialogue for NPCs that move around. All the other text files have stationary NPC dialogue; Mort, Pavo, Yarnaby, Eva, Forge Daughter, etc. NPCs that move around between a bunch of locations go into the Wanderers file. A quick scroll through shows me: Green Prince, Garmond, Gilly, Grindle, Nuu, Lace, Shakra, Mr. Mushroom, Seth (still not touching his dialogue), Sherman, Snails, Sprintmaster.
EelzLab Posted February 12 Posted February 12 (edited) 40 minutes ago, the_poet said: The cogfly/silk stitch run looks like tons of fun, or at least a way to get good at parrying lol, I'll have to try it out! I'm sure that most people here would be absolutely thrilled at a nude beast crest skin though, honestly my text mod is a side quest compared to the main goals of this thread. The Wanderers text file is full of dialogue for NPCs that move around. All the other text files have stationary NPC dialogue; Mort, Pavo, Yarnaby, Eva, Forge Daughter, etc. NPCs that move around between a bunch of locations go into the Wanderers file. A quick scroll through shows me: Green Prince, Garmond, Gilly, Grindle, Nuu, Lace, Shakra, Mr. Mushroom, Seth (still not touching his dialogue), Sherman, Snails, Sprintmaster. I certainly enjoy it! But since it's three separate mods, you can use the bind to spawn babies the normal way too. Maybe even mix with other mods to spawn them in ways I didn't consider. Customizable for sure, so people not into the cross stitch playstyle can still use it however~! And don't sell yourself short! It was your mod that got me inspired to try and make my own. And the dialogue edits add a lot of flavor~! I have a vision of a fun playthrough involving all of these, and it wouldn't work nearly as well without yours! so thank you for that! (I just hope it doesn't take me actual years to finish my own. I tend to burn out on art these days, but my usual stuff is more complex. This project may get repetitive, but the style is much more simple. I could totally attempt a doodle a day~! Hornet's not a very complex design. And most of her is already drawn anyway lol, I'd just be making edits. And I see now how that could be the biggest text file, yeah! Edited February 12 by EelzLab
Kenrito1 Posted February 13 Posted February 13 (edited) 14 hours ago, the_poet said: Amazing, thank you! Got through Quests, Shellwood, and Song since my last post, all of which had text I skipped. Shellwood contains Seth's dialogue, which I'm not touching, given the background on the character. Quests is where all the quest names and descriptions go. It contained a whole lot of text not worth adjusting, because it would be way too heavy-handed and clumsy to shoehorn something lewd into it. I made edits where it made sense to do so. Song was the same, but for Needolin dialogue. I made a few changes here and there, but the vast, VAST majority of it just isn't really worth messing with and won't be encountered by most players anyway. I'm quickly approaching the point where I'll have to tackle the massive Wanderers file, but I still have a few more pieces of low-hanging fruit to grab first. Maybe you could tackle each "Wanderer" one by one at that point? Break it down to each separate character and that might make the load easier on you in the long run. (Fyi, I noticed that Shakra in the files is named "Mapper" btw just as a heads up) Edited February 13 by Kenrito1
EelzLab Posted February 13 Posted February 13 (edited) One done~! Only a lot more to go. Like a whole lot, lol My one concern is that so many of these sprites look organized in a way that makes it hard to tell in which order they go in. Like, where is frame 1 vs frame 2? There are spider crawling frames mixed in with idle frames, bench sitting frames and so on all over one sprite sheet. So I worry that I may mess up the smooth animation by not being able to parse the subtle shifts in line art from one frame to the next. So we shall see. I'm much more used to linear and clear sequential motion like so: This'll be a fun challenge. On a related note: Abdomen, or no Abdomen? I think the abdomen is cute, and balances out the size of her head a bit lol. But I can also see an argument for keeping closer to the initial design. Its simpler and will likely read better at all angles. Edited February 13 by EelzLab 9
the_poet Posted February 13 Posted February 13 5 hours ago, EelzLab said: On a related note: Abdomen, or no Abdomen? I think the abdomen is cute, and balances out the size of her head a bit lol. But I can also see an argument for keeping closer to the initial design. Its simpler and will likely read better at all angles. No abdomen. It will be a LOT to add to all of the sprites, and increase your workload by a very significant amount. Simpler is better here imo, I also am a fan of featureless breasts/crotch for this reason. It's just so, so much easier to get smooth flow between sprites when you don't need to worry about precise placement, and Silksong lives and dies by fluid sprite animations. Good luck on this mod though, it's starting off very strong! I really like the open cloak look. 9 hours ago, Kenrito1 said: Maybe you could tackle each "Wanderer" one by one at that point? Break it down to each separate character and that might make the load easier on you in the long run. (Fyi, I noticed that Shakra in the files is named "Mapper" btw just as a heads up) Shakra is named both "Mapper" AND "Shakra", because Team Cherry hates me specifically lol I've already organized these files alphabetically by string, so all the entries for one character tend to show up together (except in cases where you give half of them the name "Mapper" and the other half "Shakra"). So yeah, I'll definitely be going through and doing like, all of Garmond in a day, then all of Lace in a day, then all of Green Prince together, etc. It's not too hard to break it up into manageable chunks. Also, I've written somewhere around... half a million words worth of novels before? One of which I took through enough editing to self-publish. So 50 pages of editing really isn't all that bad. The difficulty comes from trying to match the tone of the characters, and maintaining story-critical information, but it's not as taxing as writing a wholly new story. TL;DR: Wanderers will be tedious, not difficult, and I've dealt with a lot worse. I'll have this whole mod finished within a few weeks, so long as I don't have too many large life-disrupting events in that time. 3
EelzLab Posted February 13 Posted February 13 10 hours ago, the_poet said: No abdomen. It will be a LOT to add to all of the sprites, and increase your workload by a very significant amount. Simpler is better here imo, I also am a fan of featureless breasts/crotch for this reason. It's just so, so much easier to get smooth flow between sprites when you don't need to worry about precise placement, and Silksong lives and dies by fluid sprite animations. Good luck on this mod though, it's starting off very strong! I really like the open cloak look. 42 minutes ago, Merck Foehurt said: I agree. No abdomen. It's just a little black oval, it wouldn't be hard at all to add. I considered adding an ant mask, or leafage, stuff to make her look like she collects trophies or hides in foliage a lot. But THAT would be a lot of work, and be far less simplistic. But ultimately, I think I also agree. I think the abdomen is cute, but most the time the cloak is going to obscure it anyway, and it makes things less readable.
Hinkaito Posted February 14 Posted February 14 On 2/13/2026 at 6:17 AM, EelzLab said: One done~! Only a lot more to go. Like a whole lot, lol My one concern is that so many of these sprites look organized in a way that makes it hard to tell in which order they go in. Like, where is frame 1 vs frame 2? There are spider crawling frames mixed in with idle frames, bench sitting frames and so on all over one sprite sheet. So I worry that I may mess up the smooth animation by not being able to parse the subtle shifts in line art from one frame to the next. So we shall see. I'm much more used to linear and clear sequential motion like so: This'll be a fun challenge. On a related note: Abdomen, or no Abdomen? I think the abdomen is cute, and balances out the size of her head a bit lol. But I can also see an argument for keeping closer to the initial design. Its simpler and will likely read better at all angles. abdomen, makes it different from other mods also, there is a tool that organizes the sprites in order on nexusmods, it was posted here earlier in the thread 3
EelzLab Posted February 14 Posted February 14 (edited) 8 hours ago, Hinkaito said: abdomen, makes it different from other mods also, there is a tool that organizes the sprites in order on nexusmods, it was posted here earlier in the thread I'm keeping the abdomens on a separate layer so I can just toggle them on and off and see how I feel overall at the end. Could even make it just two separate versions the more I think about it lol. I'll go look for that, that'd save my life! Edit: I found it. Patchwork was what it was called~! And already have her 6 idle frames isolated in Clip Studio, ready for my usual animation pipeline. Now we're talking~! I'm glad I didn't redraw too much already, cause I'll just start fresh from here. This is much more natural. And you can edit while the game is running to to see it all come together? Sick! Being able to see progress updates while the game is live has also skyrocketed my enthusiasm to do this! I'm going to have a lot of fun with this~! Edited February 14 by EelzLab 15
the_poet Posted February 14 Posted February 14 3 hours ago, EelzLab said: I'm keeping the abdomens on a separate layer so I can just toggle them on and off and see how I feel overall at the end. Could even make it just two separate versions the more I think about it lol. [...] Edit: I found it. Patchwork was what it was called~! And already have her 6 idle frames isolated in Clip Studio, ready for my usual animation pipeline. Now we're talking~! I'm glad I didn't redraw too much already, cause I'll just start fresh from here. This is much more natural. And you can edit while the game is running Being able to see progress updates while the game is live has also skyrocketed my enthusiasm to do this! I'm going to have a lot of fun with this~! I actually do kind of like how the abdomen looks, if it's not too much effort to slow you down and you can toggle it as needed, yeah, I'd say see how it looks in motion. Also this is kinda huge, I'm not caught up on this whole thread, but I think you might be the first person doing art assets to have a solid in-game editing workflow set up. I know the stumbling block tends to be that there are a TON of sprites to get through, but if you can break it up a bit in the same way I'm breaking up the text, and you can see results as you go, I'm hoping that helps keep things moving and keeps motivation high. Keep up the good work! You're off a strong start and it looks like you actually have the art skills to make something amazing. 1
Kenrito1 Posted February 14 Posted February 14 Posting this here for prosperity sake. https://x.com/__rukan__/status/2022599651187417465 1
EelzLab Posted February 14 Posted February 14 (edited) 6 hours ago, the_poet said: I actually do kind of like how the abdomen looks, if it's not too much effort to slow you down and you can toggle it as needed, yeah, I'd say see how it looks in motion. Also this is kinda huge, I'm not caught up on this whole thread, but I think you might be the first person doing art assets to have a solid in-game editing workflow set up. I know the stumbling block tends to be that there are a TON of sprites to get through, but if you can break it up a bit in the same way I'm breaking up the text, and you can see results as you go, I'm hoping that helps keep things moving and keeps motivation high. Keep up the good work! You're off a strong start and it looks like you actually have the art skills to make something amazing. Glad you like. And I'm sure I'm not the first to use this method. There's already a few good WIP skin mods, and it looks like the mod to dump sprites sequentially has been around for a while now. Others in this thread have been modifying those messy looking sprite sheets too. But I may be the first in this thread to try making a "lewd" skin using this method~! The Patchwork mod has all animations broken up already, though I do still have to rip every frame manually it seems. But that makes for nice little chunks to keep me from getting overwhelmed. So yeah, this will take a long time for sure. But it's totally do-able! Edit: I won't update and flood this thread every time I make some progress. But the idle animations have both been finished, so I figured I'd post a proof of concept~! Edited February 15 by EelzLab 18
dontaskmeboutit Posted February 15 Posted February 15 So I'm completely new to this, but i'm trying something. Sprites are messed up but I guess I'll figure something out. Someone once said that everyday we are further away from god and I am willing to take you down with me. Right now my plan is to slowly redraw every standart animation and if it'll go well, I'll do all the animations in the game and every crest to be something like this. Credit for... I guess for inspiration or this idea goes to 不弯腰的虾米 (@bwydxm) (Also traced and animated their art for HUD pic. I didn't ask the permission, so well... Idk) 14
TaelF Posted February 15 Posted February 15 2 hours ago, dontaskmeboutit said: So I'm completely new to this, but i'm trying something. This looks amazing and i love the inspiration too, hopefully you can do some good work to completion, this looks very promising 1
Zykvis Posted February 16 Posted February 16 On 2/14/2026 at 10:10 PM, EelzLab said: Glad you like. And I'm sure I'm not the first to use this method. There's already a few good WIP skin mods, and it looks like the mod to dump sprites sequentially has been around for a while now. Others in this thread have been modifying those messy looking sprite sheets too. But I may be the first in this thread to try making a "lewd" skin using this method~! The Patchwork mod has all animations broken up already, though I do still have to rip every frame manually it seems. But that makes for nice little chunks to keep me from getting overwhelmed. So yeah, this will take a long time for sure. But it's totally do-able! Edit: I won't update and flood this thread every time I make some progress. But the idle animations have both been finished, so I figured I'd post a proof of concept~! Damn this is looking good. I'm team no abdomen for lore reasons lol
EelzLab Posted February 16 Posted February 16 49 minutes ago, Zykvis said: Damn this is looking good. I'm team no abdomen for lore reasons lol No need to worry. I'm keeping the abdomen on a separate layer and once I finish, I'll make two versions with and without it. This went from a beast crest mod to a nude mod with claws, just cause not drawing the cloak was fun, I like her anatomy more than the cloak I was drawing. But I may go back after and add that too and make a third version lol. I'm getting a rhythm down and have already finished her running animation and am working on the idle to run transition now. The nude mod will make a good basis for when I inevitable try adding cloaks for each crest variant. But one thing at a time~! Can't put too much on my plate now. 1
Kenrito1 Posted February 17 Posted February 17 I think this topic was talked about before by someone else, but I'd personally would like to see some herm/Futa hornet stuff sometime.
EelzLab Posted February 17 Posted February 17 (edited) On 2/17/2026 at 3:47 AM, Pichulaoscense69 said: Does anyone have the rest of these atlases? I'm not sure these were ever finished. Last post I saw about them was somebody asking if anybody would be willing to pick the project back up. I considered it myself, but ultimately decided I preferred something closer to Hornet's vanilla look, so I just started making my own. Edited February 19 by EelzLab
Althorix Posted February 18 Posted February 18 On 2/15/2026 at 9:55 PM, dontaskmeboutit said: So I'm completely new to this, but i'm trying something. Sprites are messed up but I guess I'll figure something out. Someone once said that everyday we are further away from god and I am willing to take you down with me. Right now my plan is to slowly redraw every standart animation and if it'll go well, I'll do all the animations in the game and every crest to be something like this. Credit for... I guess for inspiration or this idea goes to 不弯腰的虾米 (@bwydxm) (Also traced and animated their art for HUD pic. I didn't ask the permission, so well... Idk) Gifs seem to be broken (don't know if its just me tho), but so far, looking great! 1
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