Hinkaito Posted February 14 Posted February 14 On 2/13/2026 at 6:17 AM, EelzLab said: One done~! Only a lot more to go. Like a whole lot, lol My one concern is that so many of these sprites look organized in a way that makes it hard to tell in which order they go in. Like, where is frame 1 vs frame 2? There are spider crawling frames mixed in with idle frames, bench sitting frames and so on all over one sprite sheet. So I worry that I may mess up the smooth animation by not being able to parse the subtle shifts in line art from one frame to the next. So we shall see. I'm much more used to linear and clear sequential motion like so: This'll be a fun challenge. On a related note: Abdomen, or no Abdomen? I think the abdomen is cute, and balances out the size of her head a bit lol. But I can also see an argument for keeping closer to the initial design. Its simpler and will likely read better at all angles. abdomen, makes it different from other mods also, there is a tool that organizes the sprites in order on nexusmods, it was posted here earlier in the thread 3
EelzLab Posted February 14 Posted February 14 (edited) 8 hours ago, Hinkaito said: abdomen, makes it different from other mods also, there is a tool that organizes the sprites in order on nexusmods, it was posted here earlier in the thread I'm keeping the abdomens on a separate layer so I can just toggle them on and off and see how I feel overall at the end. Could even make it just two separate versions the more I think about it lol. I'll go look for that, that'd save my life! Edit: I found it. Patchwork was what it was called~! And already have her 6 idle frames isolated in Clip Studio, ready for my usual animation pipeline. Now we're talking~! I'm glad I didn't redraw too much already, cause I'll just start fresh from here. This is much more natural. And you can edit while the game is running to to see it all come together? Sick! Being able to see progress updates while the game is live has also skyrocketed my enthusiasm to do this! I'm going to have a lot of fun with this~! Edited February 14 by EelzLab 15
the_poet Posted February 14 Posted February 14 3 hours ago, EelzLab said: I'm keeping the abdomens on a separate layer so I can just toggle them on and off and see how I feel overall at the end. Could even make it just two separate versions the more I think about it lol. [...] Edit: I found it. Patchwork was what it was called~! And already have her 6 idle frames isolated in Clip Studio, ready for my usual animation pipeline. Now we're talking~! I'm glad I didn't redraw too much already, cause I'll just start fresh from here. This is much more natural. And you can edit while the game is running Being able to see progress updates while the game is live has also skyrocketed my enthusiasm to do this! I'm going to have a lot of fun with this~! I actually do kind of like how the abdomen looks, if it's not too much effort to slow you down and you can toggle it as needed, yeah, I'd say see how it looks in motion. Also this is kinda huge, I'm not caught up on this whole thread, but I think you might be the first person doing art assets to have a solid in-game editing workflow set up. I know the stumbling block tends to be that there are a TON of sprites to get through, but if you can break it up a bit in the same way I'm breaking up the text, and you can see results as you go, I'm hoping that helps keep things moving and keeps motivation high. Keep up the good work! You're off a strong start and it looks like you actually have the art skills to make something amazing. 1
Kenrito1 Posted February 14 Posted February 14 Posting this here for prosperity sake. https://x.com/__rukan__/status/2022599651187417465 1
EelzLab Posted February 14 Posted February 14 (edited) 6 hours ago, the_poet said: I actually do kind of like how the abdomen looks, if it's not too much effort to slow you down and you can toggle it as needed, yeah, I'd say see how it looks in motion. Also this is kinda huge, I'm not caught up on this whole thread, but I think you might be the first person doing art assets to have a solid in-game editing workflow set up. I know the stumbling block tends to be that there are a TON of sprites to get through, but if you can break it up a bit in the same way I'm breaking up the text, and you can see results as you go, I'm hoping that helps keep things moving and keeps motivation high. Keep up the good work! You're off a strong start and it looks like you actually have the art skills to make something amazing. Glad you like. And I'm sure I'm not the first to use this method. There's already a few good WIP skin mods, and it looks like the mod to dump sprites sequentially has been around for a while now. Others in this thread have been modifying those messy looking sprite sheets too. But I may be the first in this thread to try making a "lewd" skin using this method~! The Patchwork mod has all animations broken up already, though I do still have to rip every frame manually it seems. But that makes for nice little chunks to keep me from getting overwhelmed. So yeah, this will take a long time for sure. But it's totally do-able! Edit: I won't update and flood this thread every time I make some progress. But the idle animations have both been finished, so I figured I'd post a proof of concept~! Edited February 15 by EelzLab 19
dontaskmeboutit Posted February 15 Posted February 15 So I'm completely new to this, but i'm trying something. Sprites are messed up but I guess I'll figure something out. Someone once said that everyday we are further away from god and I am willing to take you down with me. Right now my plan is to slowly redraw every standart animation and if it'll go well, I'll do all the animations in the game and every crest to be something like this. Credit for... I guess for inspiration or this idea goes to 不弯腰的虾米 (@bwydxm) (Also traced and animated their art for HUD pic. I didn't ask the permission, so well... Idk) 15
TaelF Posted February 15 Posted February 15 2 hours ago, dontaskmeboutit said: So I'm completely new to this, but i'm trying something. This looks amazing and i love the inspiration too, hopefully you can do some good work to completion, this looks very promising 1
Zykvis Posted February 16 Posted February 16 On 2/14/2026 at 10:10 PM, EelzLab said: Glad you like. And I'm sure I'm not the first to use this method. There's already a few good WIP skin mods, and it looks like the mod to dump sprites sequentially has been around for a while now. Others in this thread have been modifying those messy looking sprite sheets too. But I may be the first in this thread to try making a "lewd" skin using this method~! The Patchwork mod has all animations broken up already, though I do still have to rip every frame manually it seems. But that makes for nice little chunks to keep me from getting overwhelmed. So yeah, this will take a long time for sure. But it's totally do-able! Edit: I won't update and flood this thread every time I make some progress. But the idle animations have both been finished, so I figured I'd post a proof of concept~! Damn this is looking good. I'm team no abdomen for lore reasons lol
EelzLab Posted February 16 Posted February 16 49 minutes ago, Zykvis said: Damn this is looking good. I'm team no abdomen for lore reasons lol No need to worry. I'm keeping the abdomen on a separate layer and once I finish, I'll make two versions with and without it. This went from a beast crest mod to a nude mod with claws, just cause not drawing the cloak was fun, I like her anatomy more than the cloak I was drawing. But I may go back after and add that too and make a third version lol. I'm getting a rhythm down and have already finished her running animation and am working on the idle to run transition now. The nude mod will make a good basis for when I inevitable try adding cloaks for each crest variant. But one thing at a time~! Can't put too much on my plate now. 1
Kenrito1 Posted February 17 Posted February 17 I think this topic was talked about before by someone else, but I'd personally would like to see some herm/Futa hornet stuff sometime.
EelzLab Posted February 17 Posted February 17 (edited) On 2/17/2026 at 3:47 AM, Pichulaoscense69 said: Does anyone have the rest of these atlases? I'm not sure these were ever finished. Last post I saw about them was somebody asking if anybody would be willing to pick the project back up. I considered it myself, but ultimately decided I preferred something closer to Hornet's vanilla look, so I just started making my own. Edited February 19 by EelzLab
Althorix Posted February 18 Posted February 18 On 2/15/2026 at 9:55 PM, dontaskmeboutit said: So I'm completely new to this, but i'm trying something. Sprites are messed up but I guess I'll figure something out. Someone once said that everyday we are further away from god and I am willing to take you down with me. Right now my plan is to slowly redraw every standart animation and if it'll go well, I'll do all the animations in the game and every crest to be something like this. Credit for... I guess for inspiration or this idea goes to 不弯腰的虾米 (@bwydxm) (Also traced and animated their art for HUD pic. I didn't ask the permission, so well... Idk) Gifs seem to be broken (don't know if its just me tho), but so far, looking great! 1
Pichulaoscense69 Posted February 18 Posted February 18 On 2/17/2026 at 5:36 PM, EelzLab said: I'm not sure these were ever finished. Last post I saw about them was somebody asking if anybody would be willing to pick the project back up. I considered it myself, but ultimately decided I preferred something closer to Hornet's vanilla look, so I just started making my own. Has anyone done something similar?
Popular Post dontaskmeboutit Posted February 18 Popular Post Posted February 18 6 hours ago, Althorix said: Gifs seem to be broken (don't know if its just me tho), but so far, looking great! yeah, they are I hope this one works Also some progress news. Idle to run is finished, Run is half finished and I tried making a fun (a bit cringe) attack but I failed cause of the hitbox sizes. I'll post a full set of gifs after I finish all the moves Hornet has at the start of the game 20
EelzLab Posted February 18 Posted February 18 (edited) 3 hours ago, Pichulaoscense69 said: Has anyone done something similar? I'm working on something similar as we speak, but I've only just gotten started, and my style and preference for anatomy is quite different too. I've not seen anybody else trying to make a "vanilla" esque nude mod. But if you explore around, you may find some things. The nexus for instance has three that I know of that edit specifically the way Hornet looks during a specific portion of the game where her cloak is removed. But I am making something a bit more on theme for the beast crest since it's my personal favorite. Once I have a nude base done, I'll go back in and add a raggedy fur cloak with an open front to all the frames. So it may still not wind up being quite what you're looking for. Sorry. IF (and only if) I'm not burnt out after all that, I am considering adding other cloaks and removing her claws from my base body for an even more vanilla look, so maybe I will eventually make something more similar if I redraw her OG cloak. Edited February 18 by EelzLab
alkefh Posted February 19 Posted February 19 11 hours ago, dontaskmeboutit said: yeah, they are I hope this one works Also some progress news. Idle to run is finished, Run is half finished and I tried making a fun (a bit cringe) attack but I failed cause of the hitbox sizes. I'll post a full set of gifs after I finish all the moves Hornet has at the start of the game I can't wait for this to be completed bro, I've been waiting and waiting for an nsfw skin for so long 3
Althorix Posted February 19 Posted February 19 18 hours ago, dontaskmeboutit said: yeah, they are I hope this one works Also some progress news. Idle to run is finished, Run is half finished and I tried making a fun (a bit cringe) attack but I failed cause of the hitbox sizes. I'll post a full set of gifs after I finish all the moves Hornet has at the start of the game now they work, yeah. as i said before, looking great so far! Wishing you the best of luck while producing this! 1
Pichulaoscense69 Posted February 19 Posted February 19 17 hours ago, EelzLab said: I'm working on something similar as we speak, but I've only just gotten started, and my style and preference for anatomy is quite different too. I've not seen anybody else trying to make a "vanilla" esque nude mod. But if you explore around, you may find some things. The nexus for instance has three that I know of that edit specifically the way Hornet looks during a specific portion of the game where her cloak is removed. But I am making something a bit more on theme for the beast crest since it's my personal favorite. Once I have a nude base done, I'll go back in and add a raggedy fur cloak with an open front to all the frames. So it may still not wind up being quite what you're looking for. Sorry. IF (and only if) I'm not burnt out after all that, I am considering adding other cloaks and removing her claws from my base body for an even more vanilla look, so maybe I will eventually make something more similar if I redraw her OG cloak. :0, I'll be waiting for it eagerly 1
the_poet Posted February 21 Posted February 21 I'm approaching the end of the text mod... just one last giant hurdle to get over. I thought I would hit this point a week ago, but then a bunch of crazy stuff happened at work and my sleep schedule got all messed up, so now I'm behind my (self-imposed) schedule. Oh well. I'll be starting on Wanderers tonight, and I have no idea how long it will take me to get through it. Optimistically a week, pessimistically a month, but once it's done the mod will be complete, barring testing and typo fixes. Honestly I'm very excited to get to play Silksong with my own mod to test it out, but it just doesn't make a lot of sense to do that until Wanderers is done, so just a little bit more to go! Updated files are below. I've made a few tweaks here and there across some of the existing content, so if you already installed one of the older versions of the mod, I'd just replace the files entirely. You should be able to just drag the whole folder over and have Windows replace files with conflicting names. pharwomb beta 0.29.0.zip 11
Kenrito1 Posted February 21 Posted February 21 15 hours ago, the_poet said: I'm approaching the end of the text mod... just one last giant hurdle to get over. I thought I would hit this point a week ago, but then a bunch of crazy stuff happened at work and my sleep schedule got all messed up, so now I'm behind my (self-imposed) schedule. Oh well. I'll be starting on Wanderers tonight, and I have no idea how long it will take me to get through it. Optimistically a week, pessimistically a month, but once it's done the mod will be complete, barring testing and typo fixes. Honestly I'm very excited to get to play Silksong with my own mod to test it out, but it just doesn't make a lot of sense to do that until Wanderers is done, so just a little bit more to go! Updated files are below. I've made a few tweaks here and there across some of the existing content, so if you already installed one of the older versions of the mod, I'd just replace the files entirely. You should be able to just drag the whole folder over and have Windows replace files with conflicting names. pharwomb beta 0.29.0.zip 254.16 kB · 1 download Take your time with it! No one wants to see you grow sick from overworking yourself. 2
JustTesting1 Posted February 22 Posted February 22 On 2/6/2026 at 8:17 PM, EelzLab said: So I was thinking, The_Poet's text replacer mods are very fun and flavorful. And the mods that make Cogflies look like baby hornets are fun and cute.. Then I got to thinking. There's a lot of text with a focus on breeding in those text replacers. What if there was a mod to make Hornet spawn a cogfly (Baby) every time she binds, or maybe gets hit by an attack that stuns her? (Like falling into pits of those bitey worms maybe? I don't really think any enemy has a "grapple" attack though. Spawning with a few babies after getting snagged and stripped might make sense though (Vague for spoilers?) How hard would it be to code something like that? I have very VERY limited knowledge with c# scripting in visual studio myself. I fumbled my way through a course in college to make a unity demo, but I retained like nothing. That being said, the tutorials I found make it seem simple enough, in fact, I already have the game's reference files in and a vague idea of what I need to do. But I have no idea which parameters actually need to be called, or what to write to call them at the appropriate times. Anybody have any interest in helping me getting this to work? Actually there are a few enemies which have grapple attacks in the base game like the vore guy: and this guy: so one way to implement sex mechanics might be to edit enemies to include the code for the grapple state that vore guy and the others use, and then create appropriate art to match 4
EelzLab Posted February 22 Posted February 22 18 minutes ago, JustTesting1 said: Actually there are a few enemies which have grapple attacks in the base game like the vore guy: and this guy: so one way to implement sex mechanics might be to edit enemies to include the code for the grapple state that vore guy and the others use, and then create appropriate art to match Art I can certainly do. But it's the coding that's the hard part. Editing art is just time consuming. Alas, the mod for spawning cogflies upon binding is good enough for me for now. I think the list of enemies that can grapple and have interactive animations involving Hornet are too small to bother trying to figure out ways to make babies spawn as a result of grappling with them, no matter how much sense it'd make. But as I work on this skin mod, I will eventually have to redraw the animations of Hornet grappling these enemies, so I can try and make them a bit kinkier~! 4
HiddenTimeline Posted February 22 Posted February 22 On 2/21/2026 at 12:21 AM, the_poet said: I'm approaching the end of the text mod... just one last giant hurdle to get over. I thought I would hit this point a week ago, but then a bunch of crazy stuff happened at work and my sleep schedule got all messed up, so now I'm behind my (self-imposed) schedule. Oh well. I'll be starting on Wanderers tonight, and I have no idea how long it will take me to get through it. Optimistically a week, pessimistically a month, but once it's done the mod will be complete, barring testing and typo fixes. Honestly I'm very excited to get to play Silksong with my own mod to test it out, but it just doesn't make a lot of sense to do that until Wanderers is done, so just a little bit more to go! Updated files are below. I've made a few tweaks here and there across some of the existing content, so if you already installed one of the older versions of the mod, I'd just replace the files entirely. You should be able to just drag the whole folder over and have Windows replace files with conflicting names. pharwomb beta 0.29.0.zip 254.16 kB · 1 download I'm currently experimenting with it, but given how easy it seems to be; Might I be so bold as to suggest having this mod replace a language? Combined with this mod, it would allow for easily swapping between Pharwomb and Vanilla. I had it replace Spanish by just changing the "EN" to "ES" in the text files.
Chanostarfall Posted February 22 Posted February 22 在2/16/2026在4:55上午,dontaskmeboutit说: 所以我对这个完全陌生,但我正在尝试一些东西。雪碧是搞砸了,但我想我会想办法的。 有人曾经说过,我们每天都离上帝越来越远,我愿意带你一起下山。 现在我的计划是慢慢地重新绘制每个标准动画,如果一切顺利,我会做游戏中的所有动画和每个波峰都像这样。 归功于...我猜是灵感或者这个想法去了 不弯腰的虾米 (@bwydxm) (还跟踪和动画他们的艺术为HUD图片。我没有要求许可,所以好...IDK) I'd like to ask about the progress of this mod's development.
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