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Hollow Knight Silksong nude mods


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Posted
On 10/17/2025 at 4:54 PM, IEatMulch said:

Hey guys, thanks for all the feedback!! I do really appreciate everyone's opinions, and I do try incorporate as much of it as I can! Such as switching from pink to blue, I do honestly think it looks much better. Now that my senior design midterm is over I can finally start getting more work done. I've been putting in 1-2hrs everyday which is roughly like 12-20 sprites per day. I'm going to aim for at least 3-4hrs next week. Also when it comes to making multiple versions I am not opposed to it, tho I will probably want to keep shadows and detailing on all versions. I'm not entirely familiar with the Nexus tos but I was hoping to at least get one version on there, and if it has to be without genitalia, I don't think it will add a ridiculous amount of work. Also I've been experimenting with adding a boob window on the cloak, I'm really curious what y'all think about it :)

Screenshot_20251017-155327.png

Best of luck guys can't wait to see these in motion, mouthwatering thinking about it not gonna lie. immense hope for a formal sheet release

Posted
8 minutes ago, TCLuculentLoiter said:

To throw my hat in the ring - Each "Crest" that you can equip has different animations IIRC. Might be a good idea to try and finish one crest's set of animations and release that, then work from there.

You're just askin for the impossible now, that would add so much more than just editing already existing assets XD

Posted
3 minutes ago, Kenrito1 said:

You're just askin for the impossible now, that would add so much more than just editing already existing assets XD

:?

i think you misunderstand.

this is just like, how silksong works. certain crests change hornet's attacks and whatnot so they use different spritesheets. i'm saying they should try and make it one crest at a time so they can get something playable out quicker and have a more segmented workload.

Posted
53 minutes ago, TCLuculentLoiter said:

:?

i think you misunderstand.

this is just like, how silksong works. certain crests change hornet's attacks and whatnot so they use different spritesheets. i'm saying they should try and make it one crest at a time so they can get something playable out quicker and have a more segmented workload.

It's not totally what you're imagining, friend.

 

Some animations are different, like the down slash aerial attacks, but most everything else is the same. The only thing that changes is the slash shape, which is a completely different set of sprites, but doesn't change Hornet's sprites at all.

 

Like, I believe there sprites of JUST the slashes, no Hornet attached to them.

Posted
12 minutes ago, ClosetOfDoom said:

It's not totally what you're imagining, friend.

 

Some animations are different, like the down slash aerial attacks, but most everything else is the same. The only thing that changes is the slash shape, which is a completely different set of sprites, but doesn't change Hornet's sprites at all.

 

Like, I believe there sprites of JUST the slashes, no Hornet attached to them.

oh, i see. i'd figured the slash was just part of the animation, curious. good to know it isn't that monstrous i guess :P

Posted
2 hours ago, ClosetOfDoom said:

It's not totally what you're imagining, friend.

 

Some animations are different, like the down slash aerial attacks, but most everything else is the same. The only thing that changes is the slash shape, which is a completely different set of sprites, but doesn't change Hornet's sprites at all.

 

Like, I believe there sprites of JUST the slashes, no Hornet attached to them.

No, I'm pretty sure Hornet has different attack animations depending on the equipped Crest. Some have similar animations but others like Architect have a thrust, and Beast I'm pretty sure Hornet attacks with her claws. Not all of them have different sprites tho. I'm pretty sure Hunter, Reaper and Shaman use the same animations, not sure about Witch and Wanderer tho.

Posted (edited)
1 hour ago, ShamefulOne said:

No, I'm pretty sure Hornet has different attack animations depending on the equipped Crest. Some have similar animations but others like Architect have a thrust, and Beast I'm pretty sure Hornet attacks with her claws. Not all of them have different sprites tho. I'm pretty sure Hunter, Reaper and Shaman use the same animations, not sure about Witch and Wanderer tho.

Again, I think you're wrong there.

 

I just checked every crest, and almost all of them use the same sprites for the basic attack (swing while on the ground). I think the only one that does have a unique sprite set is the architect crest. Some would argue that Wanderer's crest also has a different one since she doesn't swing the needle as widely, but I looked closely, and it still uses the same sprites as the other 5, it just doesn't use all of them. Say the animation has like 12 sprites. Wanderer's only uses about 9, so while it doesn't go through the full motion, it does use the same sprites.

 

That said, even some downward aerial attacks also use the same sprites, like Reaper, Wanderer, and Witch, they just play at different speeds and have slightly different placement and movement coded into them, so as to disguise it with a unique behavior.

 

I will admit, though, most dash attacks do have sprites unique to each crest.

 

And no, she doesn't have claws. Equip the Beast crest again, watch her needle movement.

 

It also makes sense from a game development standpoint to use as few sprites as possible without quality drop. Giving her a unique sprite set for each crest would be tons more work, so instead designing a unique slash type for each crest is just smarter, as long as the basic attack sprites for the character are universal enough, which they are (Architect being the exception here).

 

Now, what they could have also done is design all the slashes with reused universal Hornet sprites attached to them, and that would certainly argue for your case, but when I looked in the sprite sheets, I could see a buncha slashes with no Hornet baked into them, so I think my argument here is much more sound.

 

Don't get me wrong, I do love the idea of having variants in game, but it just doesn't seem feasible unless you design new code for the game and also new sprite sheets that adhere to said code.

 

Plus, there's also just the general walking, running, jumping, and general platforming sprites that remain the same regardless of the crest you're using. They wouldn't change either unless you recoded the game. And to think, if you added just one variant, it would literally require the creation of a brand new set of sprites to do so, at the same amount of the existing ones.

 

Kinda makes you appreciate the extra work put in for 2D games that have multiple outfits, hm?

Edited by ClosetOfDoom
Posted
On 10/3/2025 at 12:22 PM, Miclbero said:
Guys, I'm burnt out. It's really hard to handle this amount of work. Maybe someone could take on the finishing touches?

atlas0.png

atlas1.png

Really hoping somebody picks this back up, i would try but i'm only a beginner artist 

Posted
7 hours ago, ClosetOfDoom said:

Again, I think you're wrong there.

 

I just checked every crest, and almost all of them use the same sprites for the basic attack (swing while on the ground). I think the only one that does have a unique sprite set is the architect crest. Some would argue that Wanderer's crest also has a different one since she doesn't swing the needle as widely, but I looked closely, and it still uses the same sprites as the other 5, it just doesn't use all of them. Say the animation has like 12 sprites. Wanderer's only uses about 9, so while it doesn't go through the full motion, it does use the same sprites.

 

That said, even some downward aerial attacks also use the same sprites, like Reaper, Wanderer, and Witch, they just play at different speeds and have slightly different placement and movement coded into them, so as to disguise it with a unique behavior.

 

I will admit, though, most dash attacks do have sprites unique to each crest.

 

And no, she doesn't have claws. Equip the Beast crest again, watch her needle movement.

 

It also makes sense from a game development standpoint to use as few sprites as possible without quality drop. Giving her a unique sprite set for each crest would be tons more work, so instead designing a unique slash type for each crest is just smarter, as long as the basic attack sprites for the character are universal enough, which they are (Architect being the exception here).

 

Now, what they could have also done is design all the slashes with reused universal Hornet sprites attached to them, and that would certainly argue for your case, but when I looked in the sprite sheets, I could see a buncha slashes with no Hornet baked into them, so I think my argument here is much more sound.

 

Don't get me wrong, I do love the idea of having variants in game, but it just doesn't seem feasible unless you design new code for the game and also new sprite sheets that adhere to said code.

 

Plus, there's also just the general walking, running, jumping, and general platforming sprites that remain the same regardless of the crest you're using. They wouldn't change either unless you recoded the game. And to think, if you added just one variant, it would literally require the creation of a brand new set of sprites to do so, at the same amount of the existing ones.

 

Kinda makes you appreciate the extra work put in for 2D games that have multiple outfits, hm?

Checking the sprites from here, every crest specific sprite atlas does contains a decent number of sprites for Hornet (note that Hunter crest does not have a specific sprite atlas, but rather seems to be included in the main sprite atlasses).  However, to your later point, it's seemingly specifically the poses while she's attacking rather than any of the various generic poses where she's standing, walking, jumping, etc. and not attacking (with the exception of cloakless, where the lack of her cloak necessitates everything she can do without it having unique sprites).  While it would be possible to do the crest specific sprites, and in fact there seems to be less individual sprites for all the crests combine compared to the generic sprites, it would only impact how hornet looks when she's attacking and not while she's doing anything else.  As an example I've attached the Beast crest sprite atlas.

atlas0.png

Posted
3 minutes ago, NotThatGuy said:

Checking the sprites from here, every crest specific sprite atlas does contains a decent number of sprites for Hornet (note that Hunter crest does not have a specific sprite atlas, but rather seems to be included in the main sprite atlasses).  However, to your later point, it's seemingly specifically the poses while she's attacking rather than any of the various generic poses where she's standing, walking, jumping, etc. and not attacking (with the exception of cloakless, where the lack of her cloak necessitates everything she can do without it having unique sprites).  While it would be possible to do the crest specific sprites, and in fact there seems to be less individual sprites for all the crests combine compared to the generic sprites, it would only impact how hornet looks when she's attacking and not while she's doing anything else.  As an example I've attached the Beast crest sprite atlas.

atlas0.png

Yes. And even then, this sprite sheet only includes the sprites for when she goes berserk while using the Beast crest's binding ability. It does not show any sprites where she is just simply attacking while wearing the Beast crest. Notice how her cloak here is pointier at the edges?

 

But yeah, either way, no matter what crest you're using, your outfit variants will always revert back to the same one when she's not using her weapon.

 

Also of note, this sprite sheet shows exactly 4 sprites where Hornet and the slash mark are mingled. All the other sprites shown here are separate from one another.

Posted
On 9/16/2025 at 12:39 PM, Miclbero said:

atlas0.thumb.png.a626fcf0d5f0c3b3bffed379a8cdba65.png


 

I started making a skin of a more curvy version. Should I continue?
 

 

added these to my game, i really don't know why he said they look terrible, they're pretty smooth

 

of course it's not as polished as the normal version but like there's a reason this game took 7 years to come out, of course it wasn't gonna look as good

Posted
1 hour ago, Hinkaito said:

added these to my game, i really don't know why he said they look terrible, they're pretty smooth

 

of course it's not as polished as the normal version but like there's a reason this game took 7 years to come out, of course it wasn't gonna look as good

Try these ones instead. You'll see what they mean. 

On 10/3/2025 at 3:22 AM, Miclbero said:
Guys, I'm burnt out. It's really hard to handle this amount of work. Maybe someone could take on the finishing touches?

atlas0.png

atlas1.png

 

Posted (edited)
13 hours ago, ClosetOfDoom said:

Try these ones instead. You'll see what they mean. 

 

i did try these and they are much smoother than the previous ones but also i feel like this level of smoothness wasn't really needed? a whole lot of work wasted and poor guy burned himself out because of it

 

also the earlier ones give the impression of jiggling which i like

 

of course every artist is entitled to be not be satisfied with their art but I was really just giving my opinion

Edited by Hinkaito
fixed typo
Posted
37 minutes ago, Hinkaito said:

i did try these and they are much smoother than the previous ones but also i feel like this level of smoothness wasn't really needed? a whole lot of work wasted and poor guy burned himself out because of it

 

also the earlier ones give the impression of jiggling which i like

 

of course every artist is entitled to be not be satisfied with their art but I was really just giving my opinion

I mean, the work is not wasted at all. Smoothness in animations can be a make or break for mod quality, and while I totally get the fatigue, I did the same thing for all my Mania mods, because I didn't want lack of quality to distract from the gaming experience. Like, if the mod animations aren't as smooth as the OG animations or close to, the immersion is just gone.

 

Because what am I gonna do if I find a good 2D mod that changes literally every sprite? I'm not just gonna try it out and say "Hey, that was a fun 5 minutes". No, I'm gonna play through the entire game again, ensuring I see every possible animation the modder put the effort into editing.

 

It's not the same as 3D mods, where costume changes are willy nilly and all too common, even with custom outfit menus and such. No, hand-drawn 2D mods deserve far more play time for the sheer amount of work and effort that are put into them.

 

Therefore, if 2D mod is gonna be made, it's ideal for the animations to look as if they were made by the game devs themselves, or at least very close.

Posted
On 10/18/2025 at 1:54 AM, IEatMulch said:

Hey guys, thanks for all the feedback!! I do really appreciate everyone's opinions, and I do try incorporate as much of it as I can! Such as switching from pink to blue, I do honestly think it looks much better. Now that my senior design midterm is over I can finally start getting more work done. I've been putting in 1-2hrs everyday which is roughly like 12-20 sprites per day. I'm going to aim for at least 3-4hrs next week. Also when it comes to making multiple versions I am not opposed to it, tho I will probably want to keep shadows and detailing on all versions. I'm not entirely familiar with the Nexus tos but I was hoping to at least get one version on there, and if it has to be without genitalia, I don't think it will add a ridiculous amount of work. Also I've been experimenting with adding a boob window on the cloak, I'm really curious what y'all think about it :)

Screenshot_20251017-155327.png

Looks really cool tho is it still working in progress?

Posted
On 10/17/2025 at 5:54 PM, IEatMulch said:

Hey guys, thanks for all the feedback!! I do really appreciate everyone's opinions, and I do try incorporate as much of it as I can! Such as switching from pink to blue, I do honestly think it looks much better. Now that my senior design midterm is over I can finally start getting more work done. I've been putting in 1-2hrs everyday which is roughly like 12-20 sprites per day. I'm going to aim for at least 3-4hrs next week. Also when it comes to making multiple versions I am not opposed to it, tho I will probably want to keep shadows and detailing on all versions. I'm not entirely familiar with the Nexus tos but I was hoping to at least get one version on there, and if it has to be without genitalia, I don't think it will add a ridiculous amount of work. Also I've been experimenting with adding a boob window on the cloak, I'm really curious what y'all think about it :)

Screenshot_20251017-155327.png

Ohh, the boob window detail is beautiful ❤️

Posted
On 10/26/2025 at 4:29 PM, Hinkaito said:

My b its been a sec, was to busy jorkin it to hornet. That's pretty huge actually, I was having an issue withe consistency and smoothness and this should help a lot if i can get it working! I haven't tried it yet. Also I'm attaching what i got so far, my friend redid atlas0 to combine the first and second versions of it, nothing huge but it'll help me when I'm drawing over it. Progress on atlas1 has been slower then expected, I'm a beginner artist as well so there was a lot of tweaking involved since was eyeballing everything, most are pretty close but theoretically i can quickly fix it with the new animation tool. Honestly my time last week was more limited than i hoped, so hopefully i can cram some good work in this week and post something more next wednesday-ish. Also how u guys feel for an underwear version for the censored version? Oh and i use nexus and thunderstore so if thunderstore tos allows it i don't mind posting on both.

atlas0.png

atlas1.png

Posted
6 minutes ago, IEatMulch said:

My b its been a sec, was to busy jorkin it to hornet. That's pretty huge actually, I was having an issue withe consistency and smoothness and this should help a lot if i can get it working! I haven't tried it yet. Also I'm attaching what i got so far, my friend redid atlas0 to combine the first and second versions of it, nothing huge but it'll help me when I'm drawing over it. Progress on atlas1 has been slower then expected, I'm a beginner artist as well so there was a lot of tweaking involved since was eyeballing everything, most are pretty close but theoretically i can quickly fix it with the new animation tool. Honestly my time last week was more limited than i hoped, so hopefully i can cram some good work in this week and post something more next wednesday-ish. Also how u guys feel for an underwear version for the censored version? Oh and i use nexus and thunderstore so if thunderstore tos allows it i don't mind posting on both.

atlas0.png

atlas1.png

WE BELIEVE IN YOU!!!!

 

Nice work so far. Take your time, by the way. Quality is key, and you are providing quality so far.

Posted (edited)
13 hours ago, IEatMulch said:

My b its been a sec, was to busy jorkin it to hornet. That's pretty huge actually, I was having an issue withe consistency and smoothness and this should help a lot if i can get it working! I haven't tried it yet. Also I'm attaching what i got so far, my friend redid atlas0 to combine the first and second versions of it, nothing huge but it'll help me when I'm drawing over it. Progress on atlas1 has been slower then expected, I'm a beginner artist as well so there was a lot of tweaking involved since was eyeballing everything, most are pretty close but theoretically i can quickly fix it with the new animation tool. Honestly my time last week was more limited than i hoped, so hopefully i can cram some good work in this week and post something more next wednesday-ish. Also how u guys feel for an underwear version for the censored version? Oh and i use nexus and thunderstore so if thunderstore tos allows it i don't mind posting on both.

atlas0.png

atlas1.png

 

Obviously you're doing this for free and i'ts truly appreciated, but if you'd like some constructive criticisim I'd say that adding shadows to Hornet's cloth it's unnecesary. It does not fit well with the art style and adds unnecesary complexity to an already complex work. It diminishes your awesome boob-sexy and boob-window and clit edits, which are awesome indeed. But I do not like the cloak shadow added edits, I prefer the simpler 'plain' look they have on default. Those added shadows diminish the quality... they don't look good at all. It adds 'noise' to the sprites. Which in fact could even impact gameplay clarity xD

Edited by Anthur
Posted
16 hours ago, IEatMulch said:

My b its been a sec, was to busy jorkin it to hornet. That's pretty huge actually, I was having an issue withe consistency and smoothness and this should help a lot if i can get it working! I haven't tried it yet. Also I'm attaching what i got so far, my friend redid atlas0 to combine the first and second versions of it, nothing huge but it'll help me when I'm drawing over it. Progress on atlas1 has been slower then expected, I'm a beginner artist as well so there was a lot of tweaking involved since was eyeballing everything, most are pretty close but theoretically i can quickly fix it with the new animation tool. Honestly my time last week was more limited than i hoped, so hopefully i can cram some good work in this week and post something more next wednesday-ish. Also how u guys feel for an underwear version for the censored version? Oh and i use nexus and thunderstore so if thunderstore tos allows it i don't mind posting on both.

atlas0.png

atlas1.png

Bro, you're doing a magnificent job. If u need to take some time off, do it. Let's face it, it took Team Cherry almost 8 years to finish the game, although I have no idea when they started development. Yall re doing a great job! d(-w- )

rarararar.png

Posted
4 hours ago, Anthur said:

 

Obviously you're doing this for free and i'ts truly appreciated, but if you'd like some constructive criticisim I'd say that adding shadows to Hornet's cloth it's unnecesary. It does not fit well with the art style and adds unnecesary complexity to an already complex work. It diminishes your awesome boob-sexy and boob-window and clit edits, which are awesome indeed. But I do not like the cloak shadow added edits, I prefer the simpler 'plain' look they have on default. Those added shadows diminish the quality... they don't look good at all. It adds 'noise' to the sprites. Which in fact could even impact gameplay clarity xD

I'd have to disagree. It actually looks really good in-game. It may not match the other character sprite styles, but it does match the environment really well. Take a look at the screenshot in the comment just above.

Posted
23 hours ago, IEatMulch said:

My b its been a sec, was to busy jorkin it to hornet. That's pretty huge actually, I was having an issue withe consistency and smoothness and this should help a lot if i can get it working! I haven't tried it yet. Also I'm attaching what i got so far, my friend redid atlas0 to combine the first and second versions of it, nothing huge but it'll help me when I'm drawing over it. Progress on atlas1 has been slower then expected, I'm a beginner artist as well so there was a lot of tweaking involved since was eyeballing everything, most are pretty close but theoretically i can quickly fix it with the new animation tool. Honestly my time last week was more limited than i hoped, so hopefully i can cram some good work in this week and post something more next wednesday-ish. Also how u guys feel for an underwear version for the censored version? Oh and i use nexus and thunderstore so if thunderstore tos allows it i don't mind posting on both.

atlas0.png

atlas1.png

Yeah, don't listen to Anthur. Those look spectacular, and they fit extremely well with the environment. It may clash a bit when seen next to other characters, but I highly doubt that will be an issue, lol.

Posted
On 10/29/2025 at 11:30 PM, IEatMulch said:

My b its been a sec, was to busy jorkin it to hornet. That's pretty huge actually, I was having an issue withe consistency and smoothness and this should help a lot if i can get it working! I haven't tried it yet. Also I'm attaching what i got so far, my friend redid atlas0 to combine the first and second versions of it, nothing huge but it'll help me when I'm drawing over it. Progress on atlas1 has been slower then expected, I'm a beginner artist as well so there was a lot of tweaking involved since was eyeballing everything, most are pretty close but theoretically i can quickly fix it with the new animation tool. Honestly my time last week was more limited than i hoped, so hopefully i can cram some good work in this week and post something more next wednesday-ish. Also how u guys feel for an underwear version for the censored version? Oh and i use nexus and thunderstore so if thunderstore tos allows it i don't mind posting on both.

atlas0.png

atlas1.png

It looks perfect and consistent, can't wait for the complete version!

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