Chanostarfall Posted February 22 Posted February 22 On 12/17/2025 at 4:57 AM, E4L0 said: I have made a handful of progress and setbacks by increasing the cloakless hornet sprites x2(was 2048x4096 and is now 4056x8112), and I'm also making changes to shakra too (which will remain as default size). Is it because it's not finished yet? When I added the mod you drew, her skin kept flashing. 1
the_poet Posted February 22 Posted February 22 2 hours ago, HiddenTimeline said: I'm currently experimenting with it, but given how easy it seems to be; Might I be so bold as to suggest having this mod replace a language? Combined with this mod, it would allow for easily swapping between Pharwomb and Vanilla. I had it replace Spanish by just changing the "EN" to "ES" in the text files. I had thought about the whole "change the prefix to change the language" thing while thinking about how inevitably someone will ask for the mod to be translated into another language. I think that for the main release, it will use the English file, because it is truly impossible underestimate the intelligence of the average person trying to install a horny mod and so simplicity is king. But given the ease of changing the language, I'll probably release a "stealth mode" version where the mod is tied to a different language, Spanish or German or French or something, so you can easily toggle between them without having to uninstall the mod. Could be very useful for people who occasionally stream or play in front of friends, and the extra workload is about 30 seconds of find/replace in MSWord.
EelzLab Posted February 22 Posted February 22 (edited) Just a small update as I have finished 8 animations (All of her basic grounded animations like: Idle, Walking, Idle to walk, Walk to idle, Head turn idle, Look up, Look down, and Turning around). Going to do the bench sitting animations next, then move onto jumping and attacking. That should cover the core movement. After that it's onto specialized stuff like sprinting, tools, etc. There's still a LONG way to go, but I feel good about the progress so far. Edited February 22 by EelzLab 15
E4L0 Posted February 22 Posted February 22 10 hours ago, Chanostarfall said: Is it because it's not finished yet? When I added the mod you drew, her skin kept flashing. Yeah i'm still working on it, i've done more progress, but work and time hasn't bode well for me. I should at least make an update of the progress starting tomorrow.
Chanostarfall Posted February 22 Posted February 22 35 minutes ago, E4L0 said: 是的,我还在努力,我已经取得了更多的进步,但工作和时间对我来说并不是一个好兆头。我至少应该从明天开始更新进展。 What a great work! I can't wait to know the production progress. By the way, I wonder if there will be pussy added? And will other characters also be changed to be naked?
E4L0 Posted February 23 Posted February 23 3 hours ago, Chanostarfall said: What a great work! I can't wait to know the production progress. By the way, I wonder if there will be pussy added? And will other characters also be changed to be naked? So far what I have worked on were pavo(incredibly simple as using fill tool), phantom, and shakra if I were to exclude hornet. As for progress I just cant stick to one project, as I keep jumping from one spritesheet to another and not concentrate one just one.
Pichulaoscense69 Posted February 23 Posted February 23 12 hours ago, EelzLab said: Just a small update as I have finished 8 animations (All of her basic grounded animations like: Idle, Walking, Idle to walk, Walk to idle, Head turn idle, Look up, Look down, and Turning around). Going to do the bench sitting animations next, then move onto jumping and attacking. That should cover the core movement. After that it's onto specialized stuff like sprinting, tools, etc. There's still a LONG way to go, but I feel good about the progress so far. Are those for cloakless hornet? :0
ClosetOfDoom Posted February 23 Posted February 23 13 minutes ago, Pichulaoscense69 said: Are those for cloakless hornet? :0 Likely not.
EelzLab Posted February 23 Posted February 23 (edited) 10 hours ago, Pichulaoscense69 said: Are those for cloakless hornet? :0 9 hours ago, ClosetOfDoom said: Likely not. It's going to be for her default, cloaked look, yes. I want to make a nude base mod that can be enjoyed throughout the whole game. Then I'll later add cloaks on top of it. (Naturally, I will need to adjust her nude look as well, so this'll cover cloakless hornet too eventually.) Edited February 23 by EelzLab 3
E4L0 Posted February 23 Posted February 23 Here's the zip folder containing the still WIP sprites for hornet and shakra. Shakra is a little pain especially with the blurred action attacks but at most she will be mostly naked in her mapper cln, but fully naked in her rest cln. The only thing is that so people wont get bothered by the constant flashing of black and grey I decided to put her body in the all black look (example below), excluding hornet because I forgot. Hornet+Shakra.zip 12
E4L0 Posted February 23 Posted February 23 16 minutes ago, E4L0 said: Here's the zip folder containing the still WIP sprites for hornet and shakra. Shakra is a little pain especially with the blurred action attacks but at most she will be mostly naked in her mapper cln, but fully naked in her rest cln. The only thing is that so people wont get bothered by the constant flashing of black and grey I decided to put her body in the all black look (example below), excluding hornet because I forgot. Hornet+Shakra.zip 46.18 MB · 0 downloads I noticed the pixels so I went ahead and fix that 5
JIX11 Posted February 24 Posted February 24 6 hours ago, E4L0 said: I noticed the pixels so I went ahead and fix that This looks good. Where do you place the mod in?
Kenrito1 Posted February 24 Posted February 24 10 hours ago, E4L0 said: Here's the zip folder containing the still WIP sprites for hornet and shakra. Shakra is a little pain especially with the blurred action attacks but at most she will be mostly naked in her mapper cln, but fully naked in her rest cln. The only thing is that so people wont get bothered by the constant flashing of black and grey I decided to put her body in the all black look (example below), excluding hornet because I forgot. Hornet+Shakra.zip 46.18 MB · 1 download I know this is a W.I.P, but some small critiques. The only animations at the moment that are "Solid"(Not flickering between base as the modded skin(s)) from this mod are Hornet's Looking Down animation, her floating animation, and Shakra's Standing Idle animations(Which it looked like was flickering between multiple stuff)
Chanostarfall Posted February 24 Posted February 24 12 hours ago, E4L0 said: Here's the zip folder containing the still WIP sprites for hornet and shakra. Shakra is a little pain especially with the blurred action attacks but at most she will be mostly naked in her mapper cln, but fully naked in her rest cln. The only thing is that so people wont get bothered by the constant flashing of black and grey I decided to put her body in the all black look (example below), excluding hornet because I forgot. Hornet+Shakra.zip 46.18 MB · 1 download cool,Which characters do you plan to redraw?
Chanostarfall Posted February 24 Posted February 24 12 hours ago, E4L0 said: Here's the zip folder containing the still WIP sprites for hornet and shakra. Shakra is a little pain especially with the blurred action attacks but at most she will be mostly naked in her mapper cln, but fully naked in her rest cln. The only thing is that so people wont get bothered by the constant flashing of black and grey I decided to put her body in the all black look (example below), excluding hornet because I forgot. Hornet+Shakra.zip 46.18 MB · 1 download It's also good to draw it in gray with a black outline.
the_poet Posted February 24 Posted February 24 Tiny update: I'm about halfway through the Wanderer's file. Page 33/59, 13k/23k words (the numbers keep going up as I write more, it started at 51 pages/19k words). It's going faster than I expected! I'm through Garmond, Gilly, Lumble, Grindle, Green Prince, Nuu, and Lace, and getting into Shakra (who has the most dialogue by far). Lace has surprisingly little dialogue, but got a lot of extra attention from me due to how important of a role she plays in the game's story. At this rate, I'm really hoping to have the mod done before the weekend so I can put it up on Nexus on Friday and hopefully get lots of playtesters finding typos over the weekend. We'll see whether that's too ambitious or not. 6
Pichulaoscense69 Posted February 24 Posted February 24 On 2/15/2026 at 9:55 PM, dontaskmeboutit said: So I'm completely new to this, but i'm trying something. Sprites are messed up but I guess I'll figure something out. Someone once said that everyday we are further away from god and I am willing to take you down with me. Right now my plan is to slowly redraw every standart animation and if it'll go well, I'll do all the animations in the game and every crest to be something like this. Credit for... I guess for inspiration or this idea goes to 不弯腰的虾米 (@bwydxm) (Also traced and animated their art for HUD pic. I didn't ask the permission, so well... Idk) some news about this one? 2
E4L0 Posted February 24 Posted February 24 13 hours ago, Kenrito1 said: I know this is a W.I.P, but some small critiques. The only animations at the moment that are "Solid"(Not flickering between base as the modded skin(s)) from this mod are Hornet's Looking Down animation, her floating animation, and Shakra's Standing Idle animations(Which it looked like was flickering between multiple stuff) I did mention about my little problem with focus (bouncing from one sprite or spritesheet to another), which is a hassle even for me. For hornets looking down (I don't if you meant cloakless which is one singular spritesheet) is shared by separate atlases with her cloak. The flickering was the reason I did shakra to be uncolored to begin with, not bother peoples eyes like some sort of black and white rave party, I still have them colored as but will send them as pure black for easiness to the eyes until they're done. The only flicker you should see from here on out should at least be the body shape or breasts (cloakless is hard because it doesn't let me choose the action as it reverts to her with the cloak) side note- the patchwork suddenly stopped showing my edited cloakless hornet to the default one so that's a problem 1
E4L0 Posted February 24 Posted February 24 (edited) 17 hours ago, JIX11 said: This looks good. Where do you place the mod in? If you have patchwork it should look like this starting from the BepInEx folder with the Patchwork mod Game Root Folder -BepInEx --plugins ---Patchwork ----Spritesheet -----files go here Customizer mod -Drop the customizer mod folder inside the BepInEx plugins folder- Game Root Folder Hollow Knight Silksong_Data -mods (add a new folder just in case it doesnt show) --customizer ---files go here Edited February 24 by E4L0 added extra info for another mod 2
JIX11 Posted February 25 Posted February 25 9 hours ago, E4L0 said: If you have patchwork it should look like this starting from the BepInEx folder with the Patchwork mod Game Root Folder -BepInEx --plugins ---Patchwork ----Spritesheet -----files go here Customizer mod -Drop the customizer mod folder inside the BepInEx plugins folder- Game Root Folder Hollow Knight Silksong_Data -mods (add a new folder just in case it doesnt show) --customizer ---files go here Ah, i don't have that so i guess i'll installl that then. You just need the patchwork and customizer?
E4L0 Posted February 26 Posted February 26 21 hours ago, JIX11 said: Ah, i don't have that so i guess i'll installl that then. You just need the patchwork and customizer? You only need one of the two mods to make it work. 1
the_poet Posted February 26 Posted February 26 (edited) It's done! I present Pharwomb 1.0, a full-game lewd text overhaul. Installation instructions inside. Text modder inside. You'll need to install BepInEx separately if you've never installed a Silksong mod before. I'm going to put this up on Nexus probably tomorrow, it'll take some time to wrangle a few good screenshots and put together a nice, detailed description page. If you find any typos or anything that seems wrong while playing, please screenshot it and let me know, or at least copy down what the bad text was so I can search for it. Now, finally, I can start up a new playthrough. EDIT: Nexus mod page is up. Link here: https://www.nexusmods.com/hollowknightsilksong/mods/982 Pharwomb 1.0.zip Edited February 26 by the_poet added link to Nexus page 14
dontaskmeboutit Posted February 26 Posted February 26 On 2/24/2026 at 12:10 PM, Pichulaoscense69 said: some news about this one? Working on it, but my actual job is taking more and more time lately, so I slowed down a lot. Completed: Idle, running (left to right with inbetweens) Only linework without shading and colors: Both simple attacks and turn All the things I'm yet to make to post them: Up attack, down spike, landing, look up and down, recoil (taking damage), healing, mantling and jumping after that, weak state moves, waking up at the start of the game, taunt, sitting (I have quite a reference for this one) and inbetweens of course So basically everything you need to at least fight the Moss Mother Now stuck working on the jump which is 15 frames long damn... Animating boobs and changing moves is hard. Also was messing with Shakra for fun. I don't know what I want her to wear, I'll think about it after Hornet 14
Zykvis Posted February 26 Posted February 26 On 2/24/2026 at 7:22 PM, E4L0 said: I did mention about my little problem with focus (bouncing from one sprite or spritesheet to another), which is a hassle even for me. For hornets looking down (I don't if you meant cloakless which is one singular spritesheet) is shared by separate atlases with her cloak. The flickering was the reason I did shakra to be uncolored to begin with, not bother peoples eyes like some sort of black and white rave party, I still have them colored as but will send them as pure black for easiness to the eyes until they're done. The only flicker you should see from here on out should at least be the body shape or breasts (cloakless is hard because it doesn't let me choose the action as it reverts to her with the cloak) side note- the patchwork suddenly stopped showing my edited cloakless hornet to the default one so that's a problem I think it would be really cool if the flickering he mentioned for the standard idle standing animation and the looking up could have the full set so that what is seen most of the time (standing around) would be done. Only looking down has no flickering effect right now and with that done the mod would have a strong base. Other than that great work and keep it up.
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