eibam Posted January 19 Posted January 19 23 hours ago, Heinzelman said: If Jefferson isnt at the bus stop, the quest may have failed to initialize. Enter this in the console: Hide contents sqv TRW_MQ01_Intro and post a screen of the result. You could also try to force a restart: StopQuest TRW_MQ01_Intro StartQuest TRW_MQ01_Intro Clearly i screwed up the install huh? There is the beta files and non beta files. Which ones should i be downloading.
Heinzelman Posted January 19 Author Posted January 19 4 hours ago, daboi32 said: Can I play with Problems of Survivor, Little Pawn and this mod altogether? I remember seeing that I need to use the holotape to restart vanilla quests to play Hancock related Problems of Survivor quests. If I do that, I can enjoy all 3 of these mods right? If so, should I play them in some particular order? Mods like these give me many reasons to play more so it is crucial for me Yes, you can play these together, in any order. While Little Pawn is active, you cant finish the vanilla Quest "The silver Shroud", which locks the POS Quest "Superheroes are not born". So when you finished Little Pawn you could use the holotape you mentioned to unlock the vanilla quest.
Heinzelman Posted January 19 Author Posted January 19 58 minutes ago, eibam said: Clearly i screwed up the install huh? There is the beta files and non beta files. Which ones should i be downloading. Hi, you need to install the _main and the _voices files:
MarkNeil Posted January 21 Posted January 21 Hello Heinzelman, I really like your MOD! I have a question: how many AAF scenes related to the player are included in this MOD? As someone who likes to collect, do the dialogue choices affect whether AAF scenes can be triggered much later on?
Heinzelman Posted January 21 Author Posted January 21 26 minutes ago, MarkNeil said: Hello Heinzelman, I really like your MOD! I have a question: how many AAF scenes related to the player are included in this MOD? As someone who likes to collect, do the dialogue choices affect whether AAF scenes can be triggered much later on? Hi, i hope you are having fun with the mod Spoiler: Spoiler The main questline has 3 optional AAF scenes involving the player, 2 of them can happen more than once, because the quests are repeatable. All of them are triggered by dialogue, but there is no secret choice which leads to an otherwise hidden scene later.
MarkNeil Posted January 21 Posted January 21 38 minutes ago, Heinzelman said: Hi, i hope you are having fun with the mod Spoiler: Reveal hidden contents The main questline has 3 optional AAF scenes involving the player, 2 of them can happen more than once, because the quests are repeatable. All of them are triggered by dialogue, but there is no secret choice which leads to an otherwise hidden scene later. Spoiler Does the main quest refer to The Fenway Patrons route? I've only found AAF scenes in the "Trigger Practice" and "Fermenting Trouble" quests.
Heinzelman Posted January 21 Author Posted January 21 11 minutes ago, MarkNeil said: Hide contents Does the main quest refer to The Fenway Patrons route? I've only found AAF scenes in the "Trigger Practice" and "Fermenting Trouble" quests. Yep, these two quests + TRW_RegularTasks_SellSmokes (which is a miscellaneous one)
Hober9 Posted January 22 Posted January 22 Hi. My character close the deal with Tower Tom about buy beer for the gang. This mean i cannot do the vanilla Travis quest or kill him when i am not working for the gang? Greetings.
Heinzelman Posted January 22 Author Posted January 22 (edited) 1 hour ago, Hober9 said: Hi. My character close the deal with Tower Tom about buy beer for the gang. This mean i cannot do the vanilla Travis quest or kill him when i am not working for the gang? Greetings. Hi! Everytime when the repeatable version of Fermentation Trouble starts, it checks if the vanilla Tower Tom is alive. If not, it will spawn a replacement. So if you want to impress Travis by following his sinister plan, you could murder the original Tower Tom* and my quest should still be able to start. That being written, it is not a good idea to play Confidence Man and Fermentation Trouble at the same time. *But why would one do that? Kill Travis instead, he is the evil one Edited January 22 by Heinzelman
Heinzelman Posted January 22 Author Posted January 22 41 minutes ago, 22yuzhang said: Has the Triggerman Reborn series ended? It will continue, but it will take some time.
Heinzelman Posted January 22 Author Posted January 22 (edited) Found a very bad bug in one of my script which would cause savegame bloat. It will call itself infinitely if you dismiss the recruitable triggerman. A fix (TRW_FixForVersion1_0) is available now. Edited January 24 by Heinzelman 3
deathmorph Posted January 23 Posted January 23 I'm supposed to talk to Jefferson, but he won't talk to me. What can I do now? Spoiler
Heinzelman Posted January 23 Author Posted January 23 5 hours ago, deathmorph said: I'm supposed to talk to Jefferson, but he won't talk to me. What can I do now? Hide contents He should talk to you by himself after he finished his travel package. You could try to safe and reload or walk a bit and wait. If that doesnt help, try this esp: TriggerwomanReborn.esp It has an additional greeting, which should bypass his travel package.
savantladylilith Posted January 23 Posted January 23 On 1/22/2026 at 6:40 AM, Heinzelman said: *But why would one do that? Kill Travis instead, he is the evil one Frankly I avoid Confidence Man at almost all cost because I greatly dislike confident Travis on the radio. When it's absolutely unavoidable to do, due to mods, I typically kill Travis or shut down the quest in console just to avoid having to hear his obnoxious new persona on the radio. Sheng is way better than new Travis as a host anyway XD 1
deathmorph Posted January 23 Posted January 23 15 hours ago, Heinzelman said: If that doesnt help, try this esp That worked. Thanks. It's a great mod, I hope someone translates it into German someday. The shower only works with CWSS, right? Is integration with More Ways of Washing planned? Is a dog harmful as a companion? And last but not least, the voice acting with the AI is simply fantastic. Is that also planned for your other mod? 1
Heinzelman Posted January 24 Author Posted January 24 7 hours ago, deathmorph said: That worked. Thanks. It's a great mod, I hope someone translates it into German someday. The shower only works with CWSS, right? Is integration with More Ways of Washing planned? Is a dog harmful as a companion? And last but not least, the voice acting with the AI is simply fantastic. Is that also planned for your other mod? Thank you very much. I hope you also downloaded the fix (I renamed it from TriggerwomanCompanyFix to TRW_FixForVersion1_0), because this is very important The shower only works with Commonwealth Moisturizer. You can bring companions (including dogs). I just didnt recommend it, because I use some cells which you cant go back into. So if you set someone to wait inside one of these cells, they might get stuck. However, no problems have been reported in this regard to date. There is already a Voice Pack for Little Pawn, its here.
deathmorph Posted January 24 Posted January 24 4 hours ago, Heinzelman said: TRW_FixForVersion1_0 Do I still need this for version 1.01? 4 hours ago, Heinzelman said: The shower only works with Commonwealth Moisturizer. I use that one too. Then it was a misunderstanding; my lady didn't have any traces of semen, she was just dirty. And I was wondering why she couldn't clean herself in the shower. I forgot that not everyone plays with Get Dirty and AAF Dirty Sex. 4 hours ago, Heinzelman said: You can bring companions (including dogs). I just didnt recommend it, because I use some cells which you cant go back into. I understand. Then it's probably better for me to play without a companion after all. 4 hours ago, Heinzelman said: There is already a Voice Pack for Little Pawn, its here. I'm already using it. Unfortunately, the voice mod isn't working perfectly for me. The speaking speed is unnaturally fast, not as realistic as here. And sometimes there are dropouts. So it's not as immersive as the voice files here.
Heinzelman Posted January 24 Author Posted January 24 54 minutes ago, deathmorph said: Do I still need this for version 1.01? No, it is included in the 1.01 Version. 1
Raven 54 Posted January 24 Posted January 24 On 10/13/2025 at 1:14 PM, Krixost said: Diamond City Radio Extended :: https://www.nexusmods.com/fallout4/mods/56898 Removed by the staff for some reason. Thanks for the radio suggestions! Spoiler
Joe_Oni Posted January 30 Posted January 30 (edited) my experience so far. at one time, everyone except for Jefferson and the girl went hostile... went a did other mods. updated to latest version. everyone was cool. delivered to the trader but didnt get the report. setstage to the end and started the trw_mq03_face Talked to jimmy, then went to the old club Satiago(sp) asked why I there. no option to talk about jimmy. choose the looking for work. then asked again. Sent to Amber which turned out to be a floating arrow. no way to continue. Satiago(sp) was still waiting to talk, refused his offer and got tossed out, got a notice I could still join fenway, for whom I was talking to Satiago(sp) maybe Satiago(sp) could get a dialogue where you don't immediately get tossed gonna look at the esp and see what stages do what Edited January 30 by Joe_Oni
Heinzelman Posted January 30 Author Posted January 30 (edited) 33 minutes ago, Joe_Oni said: my experience so far. at one time, everyone except for Jefferson and the girl went hostile... went a did other mods. updated to latest version. everyone was cool. delivered to the trader but didnt get the report. setstage to the end and started the trw_mq03_face Talked to jimmy, then went to the old club Satiago(sp) asked why I there. no option to talk about jimmy. choose the looking for work. then asked again. Sent to Amber which turned out to be a floating arrow. no way to continue. Satiago(sp) was still waiting to talk, refused his offer and got tossed out, got a notice I could still join fenway, for whom I was talking to Satiago(sp) maybe Satiago(sp) could get a dialogue where you don't immediately get tossed gonna look at the esp and see what stages do what If I had to guess, I'd say something went wrong and you somehow missed some parts of the mod. Santiago should only offer a job, if you never played the first quest "Bait on the line" for example and Amber is only enabled if the first Quest of the main part is played. I would not recommend setting stages on your own, because there are things that are happening inbetween the stages and could not be set correctly if one does so. Did you start the first quest by meeting Jefferson at the Busstop between the CIT and the FraternalPost? Edited January 30 by Heinzelman
Joe_Oni Posted January 30 Posted January 30 yeah, met Jefferson and traveled to the base. I noticed that I didn't get the questions about abilities, hacking, etc and I did get captured and imprisoned after leaving greygarden and like I mentioned, the driver and most of the fenway gang went hostile so maybe it bugged out then.
Heinzelman Posted January 30 Author Posted January 30 (edited) 31 minutes ago, Joe_Oni said: yeah, met Jefferson and traveled to the base. I noticed that I didn't get the questions about abilities, hacking, etc and I did get captured and imprisoned after leaving greygarden and like I mentioned, the driver and most of the fenway gang went hostile so maybe it bugged out then. So the question is, what or who captured you. At least it is not part of my quests. Maybe you were set to a faction which is hostile to the fenway faction (raiders for example) by the capturing mod and that would explain why the Fenway Patrons went hostile towards your character. I would go back before that and try to finish the quests without any of these interuptions. Normally yasmine would sent you to a mailbox after greygarden and from there to the old neighborhood club and back to the fenway patrons base. Then you would finish "Trigger Practice" and "Bait of the line" and Wally would ask for your abilites and so on. Edited January 30 by Heinzelman
msmfoster Posted February 10 Posted February 10 Noticed a 'minor bug.' I fast travelled into Fenway Patrons before I met anyone. Site was discovered through organic exploration. It brought me directly inside without the ability to exit or fast travel out. I chose it as a destination because it was close to an objective. Minor because I'll just avoid fast travelling there. Still it's a bug. 1
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