Heinzelman Posted Sunday at 05:58 AM Author Posted Sunday at 05:58 AM 43 minutes ago, Vindher_Gina said: Thanks! And regarding your other mod Little Pawn, does it takes place before? As the player can be recognized as Hancock's assistant. There is no timeline between these mods. Its just for immersion, when the player is sent to Goodneighbor in Triggerwoman, some people there will know her, if she is already the assistant of hancock. Its just dialogue. 35 minutes ago, Vindher_Gina said: Also, what's the difference in content and story between the Fenway Patrons and the Old Neighborhood Club? The Fenway Patrons have the main story, a quest chain and a lot of repeatable noncombat missions. But very few sexual encounters (all optional). You can also get a playerhome. Its the main part of the mod. The Old Neighborhood was initially just an easteregg. The player will work as a prostitute inside the club. It also comes with a few quests, but not a story. Both ways should integrate well in any playthrough, but as I mentioned, you can only join one gang in the same playthrough.
Plite Posted Sunday at 04:57 PM Posted Sunday at 04:57 PM 10 hours ago, Heinzelman said: It also comes with a few quests Are these quests mandatory, or can these quests be disabled somehow?
Heinzelman Posted Sunday at 05:43 PM Author Posted Sunday at 05:43 PM (edited) 1 hour ago, Plite said: Are these quests mandatory, or can these quests be disabled somehow? Yes you can prevent them. Spoiler you need to edit the script fragment for stage 70 in the stages tab of the Quest TRW_OC_MQ01_Work. Put a ; before kmyquest.StartPiperQuest(), so it reads: ;kmyquest.StartPiperQuest() and put a Debug.Notification("Quest is disabled because...") in the next line This will also prevent the other quests from starting. Alternatively you could edit Santiagos Dialog Tree (its somewhere in the Quest TRW_OC_MQ01_Work). There is one option for some work, which will set stage "70" on end (in the dialoguetree it will have a (QE70). Give that dialogue option an impossible condition, so it never appears. Edited Sunday at 06:03 PM by Heinzelman 1
Plite Posted Sunday at 06:37 PM Posted Sunday at 06:37 PM 52 minutes ago, Heinzelman said: Yes you can prevent them. Thank you. This will make it possible to move this location to London painlessly. And besides, with your mods, London will become much more interesting. After all, hardly anything is being created for London... So you'll probably be the only author creating brothels for London 😁 1
Heinzelman Posted Sunday at 07:11 PM Author Posted Sunday at 07:11 PM 21 minutes ago, Plite said: Thank you. This will make it possible to move this location to London painlessly. And besides, with your mods, London will become much more interesting. After all, hardly anything is being created for London... So you'll probably be the only author creating brothels for London 😁 Ha, turning London into a red light district I'd say the credit for making them available in london still goes to you. 1
Plite Posted Sunday at 08:37 PM Posted Sunday at 08:37 PM 1 hour ago, Heinzelman said: Ha, turning London into a red light district 😂 It's just a way of survival for a weak, defenseless woman. To turn London into a Red Light District, you need to create a dozen more brothels. 1 hour ago, Heinzelman said: I'd say the credit for making them available in london still goes to you. I'm just a carpenter. I'm installing the doors. Moreover, a good person helped me install the door in London. But I passed the exam when I moved the door for the Old Neighborhood Club. Now I'm a professional carpenter. But I agree that you and I have made a great contribution to the development of post-war London 👍 1
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