Heinzelman Posted October 10, 2025 Author Posted October 10, 2025 (edited) 15 hours ago, hlbhlbhlb said: Conflict with the All Americans biker gang quest mod of csep. same door as the bar of that mod. Thank you for the information. I'll add that info on my mods description. Edited October 10, 2025 by Heinzelman
Krixost Posted October 13, 2025 Posted October 13, 2025 (edited) Hi! Love this story based mod. I have not gotten through all the Fenway Patrons yet but so far only a couple issues. I played The Old Neighborhood first for about 8hrs real time play. I'll split this into a couple different posts for feedback. I did try out the beta but I waited until your v1 to give some feedback. I am using: NAF with the NAF Bridge. All of your XMLs work with zero issue. I have a stable RSE II combination so I stick with it. The solicitation feature does work with both FP and ONB. I never did get abducted from either interior location which is fitting. I am guessing the AAF SEU would work as well. I did have to toggle on/off Player Comments and Head Tracking (at times) but that is normal for many things. I did not see any issues with approaches and following. Maybe some helpful notes that can be added? Base Object Swapper: https://www.nexusmods.com/fallout4/mods/67528 Universal Working Bathroom Fixtures (CWSS) - Base Object Swapper :: https://www.nexusmods.com/fallout4/mods/92348 This will make the included fixtures into CWSS. Works great. The AI visits the toilets and urinals often. 😃 I don't use Commonwealth Moisturizer but it appears the activator still works on the shower swap. I will post the code below for convenience. The TW swap code: TRW_ShowerActivator|CWSS_ShowerFurnitureCleanXX CWSS_SWAP.ini [Forms] BathroomUrinalBroken01|CWSS_Urinal01 BathroomToiletBroken01|CWSS_ToiletRegularDirty01Sit BathroomSinkBroken01|CWSS_SinkVault01Dirty BathroomSinkBroken02|CWSS_SinkVault01Dirty BathroomBathtubBroken01|CWSS_ShowerFurnitureBasicBath02SitReplacer BathroomOuthouseChair01|CWSS_OuthouseChair01SitReplacer DLC06WorkshopVault_Toilet_01|CWSS_ToiletRegular01Sit ChemicalShower01|CWSS_ShowerFurnitureChem01 ChemicalShower01ToCeiling|CWSS_ShowerFurnitureChem02 InstituteSinkFrame01|CWSS_SinkInstitute01_Replacer InstituteShower01|CWSS_ShowerFurnitureInst1 NpcChairInstituteToiletSit01|CWSS_ToiletInst01Sit PlayerHouse_Toilet01|CWSS_ToiletRegular01Sit PlayerHouse_KitchenSink01Activator|CWSS_SinkPH02Dishes PlayerHouse_Shower01|CWSS_ShowerFurnitureClean01 Playerhouse_Ruin_BathroomSink01|CWSS_SinkBathroom01Dirty_Fountain PlayerHouse_Ruin_Shower01|CWSS_ShowerFurnitureDirty01 PlayerHouse_Ruin_KitchenSink01Activator|CWSS_SinkPH02Dishes PlayerHouse_Ruin_Toilet01|CWSS_ToiletRegularDirty01Sit ShowerHead01|CWSS_ShowerFurnitureBasic01Replacer SinkBroken01|CWSS_SinkVault01Dirty SinkBroken02|CWSS_SinkVault01Dirty Toilet01|CWSS_ToiletRegularDirty01Sit ToiletBroken01|CWSS_ToiletRegularDirty01Sit UtilitySink|CWSS_SinkUtility01_Fountain UrinalBroken01|CWSS_Urinal01 Vault_Sink_01|CWSS_SinkVault01 Vault_Sink_01Activator|CWSS_SinkVault01 Vault_Toilet_01|CWSS_ToiletVault01Sit Vault_WaterFountain01|CWSS_FountainVault01 Vault_WaterFountain01_Rads|CWSS_FountainVault01Dirty TRW_ShowerActivator|CWSS_ShowerFurnitureCleanXX Edited October 13, 2025 by Krixost 1
Krixost Posted October 13, 2025 Posted October 13, 2025 (edited) The Old Neighborhood: I had a lot of fun getting drinks and food for the clients. I liked the randomness of whether their moods were getting better or worse. The pole dance is a nice touch with the guy standing there smoking while watching. The sequence worked well too. The sex part also worked well and was not just always a success. Felt good to be honest. With some very low effort this place could be a lot more fun/interesting just as it is. No real need for the expanded quests like FP. We know what we are getting into with ONB. Some comments and ideas. No showers anywhere. Plenty of room in the bedroom and Triggerman room. There looks to be enough room in the female restroom left of the sink. Could use the swapper code provided for CWSS users and will still use the cum activator. Win Win. 😃 Maybe as part of Santiago's conversation is to ask about working hours. I worked from 4pm to 4am but only because that is likely the range of hours. Another option to add to this is the clients only appear from 4pm or 6pm then fully leave 3am or 4am. This give visual feedback for the player that the working shift is done. Also maybe the Triggermen being off duty get to have some fun with their working girl in the off hours. Ordering drink and food. Maybe have Douglas move to a marker at the shelf for drinks and the sink for food. It seems you have good control of AI packages so this should not be too difficult. Another option which would go well with the next idea. Create a drink or food item at a location on the counter. Maybe give it 30 seconds or something. Would be very immersive to go pick up the drink and food then deliver. These could be your simple Misc TRW objects as well with no value. Would be super easy to implement. Copy some of the mini quests from Fenway Patrons for inside the bar. Some would be very fitting for the gang's working girl. Also give us some random things to take care of. 😃 Easy idea....Collecting empty bottles and cups. The clients are meandering all over the bar. So maybe add a few markers where TRW empty bottles and cups appear on the various tables? Would be easy enough to do and give something to do when making the rounds. Could sell them (0 value) to Douglas or maybe drop them off near the sink. Maybe even a wash the dishes option. lol. I did a CWSS swapper of the sink for a CWSS version that had the dishes and the animation. Worked great. The placement was off but it worked great. 😃 Another easy idea.....A couple of minor delivery options and sell smokes. Maybe a delivery box (the mailbox is fine) outside of DC and GN for drops. FP and ONB are business partners so the money is handled differently than The Working Girl being robbed by raiders. Edited October 13, 2025 by Krixost 2
Heinzelman Posted October 13, 2025 Author Posted October 13, 2025 55 minutes ago, Krixost said: The Old Neighborhood: I had a lot of fun getting drinks and food for the clients. I liked the randomness of whether their moods were getting better or worse. The pole dance is a nice touch with the guy standing there smoking while watching. The sequence worked well too. The sex part also worked well and was not just always a success. Felt good to be honest. With some very low effort this place could be a lot more fun/interesting just as it is. No real need for the expanded quests like FP. We know what we are getting into with ONB. Some comments and ideas. No showers anywhere. Plenty of room in the bedroom and Triggerman room. There looks to be enough room in the female restroom left of the sink. Could use the swapper code provided for CWSS users and will still use the cum activator. Win Win. 😃 Maybe as part of Santiago's conversation is to ask about working hours. I worked from 4pm to 4am but only because that is likely the range of hours. Another option to add to this is the clients only appear from 4pm or 6pm then fully leave 3am or 4am. This give visual feedback for the player that the working shift is done. Also maybe the Triggermen being off duty get to have some fun with their working girl in the off hours. Ordering drink and food. Maybe have Douglas move to a marker at the shelf for drinks and the sink for food. It seems you have good control of AI packages so this should not be too difficult. Another option which would go well with the next idea. Create a drink or food item at a location on the counter. Maybe give it 30 seconds or something. Would be very immersive to go pick up the drink and food then deliver. These could be your simple Misc TRW objects as well with no value. Would be super easy to implement. Copy some of the mini quests from Fenway Patrons for inside the bar. Some would be very fitting for the gang's working girl. Also give us some random things to take care of. 😃 Easy idea....Collecting empty bottles and cups. The clients are meandering all over the bar. So maybe add a few markers where TRW empty bottles and cups appear on the various tables? Would be easy enough to do and give something to do when making the rounds. Could sell them (0 value) to Douglas or maybe drop them off near the sink. Maybe even a wash the dishes option. lol. I did a CWSS swapper of the sink for a CWSS version that had the dishes and the animation. Worked great. The placement was off but it worked great. 😃 Another easy idea.....A couple of minor delivery options and sell smokes. Maybe a delivery box (the mailbox is fine) outside of DC and GN for drops. FP and ONB are business partners so the money is handled differently than The Working Girl being robbed by raiders. Thank you very much for your detailed feedback uand suggestions, I appreciate it I think I'll squeeze a basegame shower in the old neighborhoods building. I wasn't aware that so many players are using CWSS and instead made the shower and towel activators to use the cleaning method of commonwealth moisturizer. In the meantime I'll add your suggestion about the object swapper to my mods description. At first the whole old neighborhood part was meant as a hidden easter egg and a replacement for my unfinished Brothel Manager Mod. But as soon as this got a little bit more complex I started to make quests for it and use it as a mod inside a mod. I agree there needs to be more to do for the player. I am a bit surprised that it was fun enough for 8 hours 1
Krixost Posted October 13, 2025 Posted October 13, 2025 Fenway Patrons: I liked the start and immersion that has been done here. Even with the AI voices sounding stupid they are easy to get over. Kind of funny how gamers all want a silent player but then demand fully voiced npcs....even at the cost of stupid AI voices. 🤣 I love the player voice with Player Comments....all generics....all flavorful and fun. Anyhoooo...for FP I am an Infiltrator but then gave myself the Hacker perks. I am very much enjoying the Skyrim Style Missives of this mod. Fetch quests when done properly don't feel like fetch quests. You have some good randomness to these as well so just getting out there in my Zombie Apocalypse (more on this below) with nuclear climate (NAC X) just feels awesome. I have a location....I have my To Do Order.....now I get to get there however I can and get it done. Simple and effective. Love it! Makes me feel like I am part of the gang. Your combat NPCs have real issues surviving any raider outposts and zombie packs. I had to either kah (I hate doing it) or learn the path they take then go take out most of the hostiles that will cause issues. Some huge fights with the help of DC Guards to take out zombie packs and raiders. I had to clean out most of the bridge raiders myself though. Jeff gets stuck at the top of the bridge with dogs. Yasmine is in cover poking 10mm shots and hitting nothing. 🤣 So I end up shooting to keep Jeff alive but he dies quickly to either the dogs or to the fire coming from below. As a test I upgraded Jeff, Yasmine, and Gregory with the info provided below and it helped a lot. I also like how you tied together the FP and ONB. Thank you for the amazing work you did here! (I did try Little Pawn but it crashes my game. Since I use NAF I clean the AAF Themes as a master from Little Pawn. I wish I could use that too! ) *hugs* K. Some info....but not negative at all. Helpful! Your exterior NPCs (Jeff, Yasmine, Gregory.....etc) need some TLC. I see in xEdit that they are Essential. This is fine but there are many setups that make the world fully mortal. No going down on the knee then endlessly able to fight BGS Style. Starfield is the worst by far at this but FO4 has a lot of this. There are a couple of ways to do this but the easiest by far is built right into the engine. Fallout4.ini [Gameplay] bEssentialTakeNoDamage=0 Adding a nice Survival and Zombie Apocalypse into the world adds a lot of nervous danger. The packs/hordes can easily stun lock PC/NPC. Super dangerous. Easy enough to sneak past though. It adds A LOT of danger....and FUN!! Stack raiders and super mutants on top of this (the Zombies also cause them issues 😃) and the world feels alive! Ends up a real issue to characters like Jeff, Yasmine, Gregory and others. Also your story mods end up fitting perfectly into any game set up. Win Win. In xEdit: Jefferson but in general all of the TRW NPCs are similar. See attachments. I have many custom NPCs that can easily be imported as followers via the Liga follower framework mod and all of them are mortal. Can even import any of your TRW NPCs to come help out on some missions. Like a property guard or something. Calc Level is 0 and 0. Should at least have a Max of 50+ You can see that his stats are also very basic. These are important since they help the NPC do combat things. If the NPC is simply standing around in a safe place then obviously this default is fine. When they need to do some extras like roam about the world they should be updated so they can handle it. Also it is important for combat NPCs to have Perks. I have attached as example Lee Christmas (yes...Jason Statham ) Copy this for Jeff, Yasmine, Gregory.....any Triggerman really. I had to do the same with all the base game followers as well. Makes a HUGE difference in fun. They are much more useful like this. BGS set them up terribly. 🤨 I added MacReady as example in xEdit too to show how his stats reflex more of his style. Jeff seems to be more up close and personal. More similar to Lee than Mac. Also give them appropriate gun, ammo, outfit, and 20 stimpaks as part of their inventory. You have LLI weapons but it is better to actually give the combat NPC real items in their inventory. Only takes about 5 to 10 minutes per NPC to update. xEdit (slower) or CK (faster). Not bad at all. Usually only about 4 different types of combat NPCs to be honest. 1
Krixost Posted October 13, 2025 Posted October 13, 2025 3 minutes ago, Heinzelman said: I am a bit surprised that it was fun enough for 8 hours LOL! It did get a bit dull. I think with some small added To Do type things and get out and walk somewhere it would stick longer. Niche for players that like this sort of thing. I prefer a Life Sim in FO4 so this sort of thing fits well.
katrina.balanchuk Posted October 13, 2025 Posted October 13, 2025 (edited) 51 minutes ago, Heinzelman said: Thank you very much for your detailed feedback uand suggestions, I appreciate it I think I'll squeeze a basegame shower in the old neighborhoods building. I wasn't aware that so many players are using CWSS and instead made the shower and towel activators to use the cleaning method of commonwealth moisturizer. In the meantime I'll add your suggestion about the object swapper to my mods description. At first the whole old neighborhood part was meant as a hidden easter egg and a replacement for my unfinished Brothel Manager Mod. But as soon as this got a little bit more complex I started to make quests for it and use it as a mod inside a mod. I agree there needs to be more to do for the player. I am a bit surprised that it was fun enough for 8 hours I am just waiting for an update to add content to either questline to start a new playthrough. Of course the ON needs it a bit extra detail more than the Patrons (which had a GREAT questline) while also ON being the somewhat more plausible questline ( thought The Fenway Patrons are also handeled well IMHO) I do echo the thoughts by the other reviewer than the men sent out to protect you should be much tougher. Maybe issue a heavy Combat Armor chest piece outside the suits? is it possible to give them attack perks? better weapons should be easy right? and more HPs. I think its not so plausible for the existence of the Fenway patrons if their triggermen are not so good with the trigger and these experienced trusted wasteland fighters, should in no way need my help (a pre-war frozen vaultgirl how hadnt even seen the wasteland threats until a few days ago) Also how else could I admire one of them enough to get a crush on him? To be plausible and immersive Yasmine and you can be expected to hang back and wait for the guards to win the fight. -For the brothel any chance there could be an option to have the customers sourced randomly from the regular world raider looks files? Or, if not, to make them regulars but unqiue coded and so amenable to us use SLM? In my humble opinion, many of them seem a bit too cleancut and good looking for this world and location. -Or better yet, if the brothel could be run along an ethnic crime family line. Like the brothel could be owned+operated by a chinese Triad/War Remnants, Mexican or Caribbean crime family. This could be a toggle in MCM or during install. -This would create more of a social distance between the local working girls and the Bosses and this by itself would psychologically flavor the relationship more exploitative if they are so very "foreign" to the CW, just from the human perception of cultural distance. -And then of course the staff could freely avail themself to the girl(s) during off hours. (like the one guy is already doing) -Or she could be sent (with guards of course) to be a servant girl and/or dancer at a large raider social event, along smiliar lines to the Fenway patrons waitress mission. With the same plausible remarksfrom the men there. You could recycle a lot of work from the fenway Patrons waitress mission here too. Except maybe the customers could be raider staff. And here no ulterior "getting back at them", but just doing the job waitresssing and/or pole dance and then being returned to the brothel. Maybe her guard could answer when the men remark on taking her for a spin in the back room, they can do so back at the brothel for a fee as she is too busy now dancing/waitressing. And ultimtatly this could have been the scheme by the brothel manager, intended to drum up more busienss. with this waitressing (and possible pole dancing) gig at a this party of hard men (with the pocket full of loot from raids). -Also it would be nice if there was at least one more girl there.. Thank you very much for all you do!!! Edited October 13, 2025 by katrina.balanchuk 1
Krixost Posted October 13, 2025 Posted October 13, 2025 I forgot to mention!! 😃 For those that think the radio music is too loud. There is a very nice radio fix that will apply to all radios in game. No Audiofilters plus Extra Gain on the Radio :: https://www.nexusmods.com/fallout4/mods/20884 This solves the radio quiet issues in game. It also give each radio a very smooth radius to sound natural. A few different options to choose from for your own loudness preference. This also effects the radio music provided in TRW. Also effects and works with: Tune The Radios :: https://www.nexusmods.com/fallout4/mods/33216 (also includes a lot of extra radios) this here is a seriously amazing mod. So simple but also so well done. Diamond City Radio Extended :: https://www.nexusmods.com/fallout4/mods/56898 Jetfuel Radio Standalone :: https://www.nexusmods.com/fallout4/mods/5303 Blues Radio - Standalone Station with 100 Tracks :: https://www.nexusmods.com/fallout4/mods/11166 Likely other radio stations. Side Note: Louder Workshop Radio :: https://www.nexusmods.com/fallout4/mods/15031 this sort of works but not really. It is difficult to explain but the radios in game don't really sound like a radio would. Just use the above linked one. 2
Heinzelman Posted October 13, 2025 Author Posted October 13, 2025 29 minutes ago, Krixost said: I did try Little Pawn but it crashes my game. Since I use NAF I clean the AAF Themes as a master from Little Pawn. I wish I could use that too! Yeah this was kind of a day one mistake. I thought Themes has to be a master together with AAF when i started LittlePawn, but it wasnt necessary. A while ago I noticed it myself but unfortunally can't undo it. As soon as I remove it with FO4Edit my esp becomes broken and cannot even be loaded in the CK anymore. I don't have any experience with NAF, but wouldnt it work if you just activate the Themes plugin?
Heinzelman Posted October 13, 2025 Author Posted October 13, 2025 44 minutes ago, katrina.balanchuk said: I am just waiting for an update to add content to either questline to start a new playthrough. Of course the ON needs it a bit extra detail more than the Patrons (which had a GREAT questline) while also ON being the somewhat more plausible questline ( thought The Fenway Patrons are also handeled well IMHO) I do echo the thoughts by the other reviewer than the men sent out to protect you should be much tougher. Maybe issue a heavy Combat Armor chest piece outside the suits? is it possible to give them attack perks? better weapons should be easy right? and more HPs. I think its not so plausible for the existence of the Fenway patrons if their triggermen are not so good with the trigger and these experienced trusted wasteland fighters, should in no way need my help (a pre-war frozen vaultgirl how hadnt even seen the wasteland threats until a few days ago) Also how else could I admire one of them enough to get a crush on him? To be plausible and immersive Yasmine and you can be expected to hang back and wait for the guards to win the fight. -For the brothel any chance there could be an option to have the customers sourced randomly from the regular world raider looks files? Or, if not, to make them regulars but unqiue coded and so amenable to us use SLM? In my humble opinion, many of them seem a bit too cleancut and good looking for this world and location. -Or better yet, if the brothel could be run along an ethnic crime family line. Like the brothel could be owned+operated by a chinese Triad/War Remnants, Mexican or Caribbean crime family. This could be a toggle in MCM or during install. -This would create more of a social distance between the local working girls and the Bosses and this by itself would psychologically flavor the relationship more exploitative if they are so very "foreign" to the CW, just from the human perception of cultural distance. -And then of course the staff could freely avail themself to the girl(s) during off hours. (like the one guy is already doing) -Or she could be sent (with guards of course) to be a servant girl and/or dancer at a large raider social event, along smiliar lines to the Fenway patrons waitress mission. With the same plausible remarksfrom the men there. You could recycle a lot of work from the fenway Patrons waitress mission here too. Except maybe the customers could be raider staff. And here no ulterior "getting back at them", but just doing the job waitresssing and/or pole dance and then being returned to the brothel. Maybe her guard could answer when the men remark on taking her for a spin in the back room, they can do so back at the brothel for a fee as she is too busy now dancing/waitressing. And ultimtatly this could have been the scheme by the brothel manager, intended to drum up more busienss. with this waitressing (and possible pole dancing) gig at a this party of hard men (with the pocket full of loot from raids). -Also it would be nice if there was at least one more girl there.. Thank you very much for all you do!!! I'll write down to make them a bit stronger, there is no point in having them lose fights. As for the costumers in the brothel, most of them are random spawns which take their appeareances from leveled lists, so these cant be unique. The spawn script already has a logic for "special NPCs" which would be "unique" copies of some existing NPCs as special guest, but it is not used yet. These Guests are supposed to also have a unique interests etc. There is also a cell which was planned for something else, but I decided to use it for the ON part somewhere in the future. If you want to look at it: coc trw2mansion (its not finished) But to be honest, I felt pretty drained when I released this mod. It took up most of my free time for half a year, and it hasn't felt like fun for the last few months before release. So I'm taking a break now until i feel like continuing it. The good thing is, this doesnt stop me from doing other CK things 1
katrina.balanchuk Posted October 13, 2025 Posted October 13, 2025 (edited) 46 minutes ago, Heinzelman said: I'll write down to make them a bit stronger, there is no point in having them lose fights. As for the costumers in the brothel, most of them are random spawns which take their appeareances from leveled lists, so these cant be unique. The spawn script already has a logic for "special NPCs" which would be "unique" copies of some existing NPCs as special guest, but it is not used yet. These Guests are supposed to also have a unique interests etc. There is also a cell which was planned for something else, but I decided to use it for the ON part somewhere in the future. If you want to look at it: coc trw2mansion (its not finished) But to be honest, I felt pretty drained when I released this mod. It took up most of my free time for half a year, and it hasn't felt like fun for the last few months before release. So I'm taking a break now until i feel like continuing it. The good thing is, this doesnt stop me from doing other CK things I totally understand. These must be herculean efforts. And then us NPCs always asking for more things, or different things.. Again, thank you for all you do. :) Edited October 13, 2025 by katrina.balanchuk 1
EllieDarkRose Posted October 17, 2025 Posted October 17, 2025 Have to say, I love this mod, especially The Old Neighboorhood. Do you have any plans to expand/add quests to The Old Neighboorhood? Sorry, if this has already been answered!! 1
Heinzelman Posted October 18, 2025 Author Posted October 18, 2025 7 hours ago, EllieDarkRose said: Have to say, I love this mod, especially The Old Neighboorhood. Do you have any plans to expand/add quests to The Old Neighboorhood? Sorry, if this has already been answered!! Thank you, I'm glad to hear that you like my mod. Yes, I plan to expand both parts in the future. 2
Krixost Posted October 19, 2025 Posted October 19, 2025 On 10/13/2025 at 11:18 AM, Heinzelman said: I don't have any experience with NAF, but wouldnt it work if you just activate the Themes plugin? Hi! I know this not a NAF forum/topic but I will briefly answer this. I also notice that NAF is not very welcomed here at LL (kind of the same as SL and OStim in Skyrim). Again, briefly: NAF does not hitch or bug out during scenes. NAF is much faster than AAF. Drawback is AAF 'things' can cause some issues. Like some XML formatted things. AAF Themes is one of those. NAF reads those XMLs that come with it and it does cause issues. Leaving AAF Themes ESL in the Load Order also causes issues and strange crashing. The reason here is that NAF Bridge adapts AAF functions to work with NAF. Since there are XMLs missing (or if left will cause issues) then some animation call that may use AAF Themes and NAF Bridge tries to run it.....CTD. It does not happen often but enough to make it frustrating to trust any nice smooth gameplay. My FO4 never crashes. Used to a lot.....not any longer. I hope that helps explain it. Some mods from LL that I have tried could be cleaned of AAF Themes. Little Pawn is not one of them that works after cleaning. I hear you are kind of burnt out but I hope that Little Pawn v2 or maybe even integrate it into Triggerwoman Reborn as side work option. Maybe a good idea?
Heinzelman Posted October 19, 2025 Author Posted October 19, 2025 (edited) 1 hour ago, Krixost said: ...I hope that Little Pawn v2 or maybe even integrate it into Triggerwoman Reborn as side work option. Maybe a good idea? Unfortunally it is not an easy task. I made the same mistake (adding Themes.esl as a master) also on my first Triggerwoman Mod. I tried to copy the important parts of that mod into a new esp a while ago, but that would still inherit the same masters (like themes). The only way I know of would be literally starting from scratch 😬 Edited October 19, 2025 by Heinzelman 1
katrina.balanchuk Posted October 19, 2025 Posted October 19, 2025 (edited) 3 hours ago, Heinzelman said: Unfortunally it is not an easy task. I made the same mistake (adding Themes.esl as a master) also on my first Triggerwoman Mod. I tried to copy the important parts of that mod into a new esp a while ago, but that would still inherit the same masters (like themes). The only way I know of would be literally starting from scratch 😬 my 2 cents: Please dont start from scratch . Use your valuable time creatively instead of making the animations ever so slight nicer In my opinion its the situations and an erotic but plausible plot that matter most to me. Edited October 19, 2025 by katrina.balanchuk 2
Krixost Posted October 22, 2025 Posted October 22, 2025 On 10/19/2025 at 10:17 AM, Heinzelman said: Unfortunally it is not an easy task. I made the same mistake (adding Themes.esl as a master) also on my first Triggerwoman Mod. I tried to copy the important parts of that mod into a new esp a while ago, but that would still inherit the same masters (like themes). The only way I know of would be literally starting from scratch 😬 I understand. The only way you could integrate Little Pawn into TRW is have two computers side by side and replicate and adjust. I have also run into copy and paste issues when doing my own mods in Skyrim and FO4. I hope you get through your burn out though. Some great stuff here to be small added to here. *hugs* K. 1
Heinzelman Posted October 22, 2025 Author Posted October 22, 2025 2 hours ago, Krixost said: I hope you get through your burn out though. Thank you. It isn't that bad, just need some rest from it
Krixost Posted November 13, 2025 Posted November 13, 2025 Hi again! lol I switched up to DD RC9 and using TWR and loving it. Also switched back to AAF Violate and AAF SEU for less troubles LOL. Such a great mix. I did end up removing the AI voices and not missing them at all. - I really liked how you did Jefferson.....no spoilers.....but I liked the writing and how you were able to make him believable. Very well done. - I continued working for FP as a hit girl since I am better at combat than any of them. I have Strong (my Super Mutie upgraded version) and FP eventually accepted him as one of their enforcers. - What is missing from FP.....is the option (can be a forced option for the PC only) to be a Working Girl (like for Santiago) and a pole to dance for the guys (plenty of room in a couple of places). Would be a great option for FP. Some further fun and info: I also went to ON with this new nifty DD RC9 and sold off as a slave by Raiders (I posted how to do proper faction console in the DD topic today to help peeps do some really nice things for faction play...no mods needed.) Santiago of course bought my ass...LOL....then once I worked my to exit....I did some faction play to go to various Raider places as well as settlements to AAF SEU and bring back Pre-war bills (I have these modded to 10 Caps = 1 dollar). It gave some great life walking the CW with Strong as my enforcer (have not fucked him....yet. =P O.o lol He is kind of HUGE. I RP as me....so...yuck and wow...that would NOT fit! lol ). I edited your mod....some really quick edits....like stupid quick respawners. I added a bunch of respawning bottles, plates, cups, dirty food....etc.....so about 20 objects.....that respawn 30min (1800s) once picked up. I did this in both ON and FP. Worked perfectly. I did not give XP for picking them up and the objects have an inventory version worth 0 caps. I simply sold all the picked up versions to Dave and Flan. Super easy....simple tasks. From how easy that was to implement it would be fairly easy to get working with your dialogues too. Idea would be having 1 of those empty bottles be a PC timer holder....which tracks how long it takes the PC to go pick up the objects which in turn give 4 dialogue options to be Kudo/Bonus pay to Punishment. lol This lead object would be in the most obvious place....like in ON the first table near the door. In FP maybe the closest table to the kitchen as examples. I really should post this on LP but this is about getting LP into TRW. I did give adding LP to TRW and had some success but not with any sort of copying. I had two computers side by side and did manual edits to TRW to integrate it. I also skipped the LP apartments in there for Tiny Goodneighbor Apartment (https://www.nexusmods.com/fallout4/mods/43692) as the location is perfect and it is very realistic in size. Could easily be added to TRW as the LP living quarters. There are a couple of other possible door locations that would work with most of the GN mods. Could even add the door inside instead of the apartment work you did in LP. There were things in LP that I did not understand. Maybe stragglers or ideas that went nowhere. I did do all the Hancock stuff (all the needy sex...I may have went for more. =P Such a great character....modded like this. https://www.nexusmods.com/fallout4/mods/35969). I did a few other things then did the quest chain for Bobby. I did it a little differently though with having to go out and find some components (junk) and have them all in a box for Bobby....not just hand wavium instant BGS stuff. All worked perfectly. I think LP would be easy to integrate into TRW without having to do everything you did before in LP. Small changes for huge gains. Funny.....I am now enjoying ON more than FP with all this extra faction play and me having to play Whack-A-Mole keeping up with respawning stuff, pole dancing, and sex with the clients. Super busy girl. lol!! I am NOT removing TRW from the game. I will restart a new save though if you update and it would require new. I hope these ideas get some fire under your ass to add these simple things. We girls need some things to do. =P LOL!!! Thank You again for making this and sticking with it. I look forward to seeing what you come up with. If you have PayPal I would like to send you some money for this effort (not just $20 either 😃 ). If yes/wanted please PM me. You deserve it. *hugs* K. 2
Heinzelman Posted November 14, 2025 Author Posted November 14, 2025 (edited) 17 hours ago, Krixost said: Hi again! lol I switched up to DD RC9 and using TWR and loving it. Also switched back to AAF Violate and AAF SEU for less troubles LOL. Such a great mix. I did end up removing the AI voices and not missing them at all. - I really liked how you did Jefferson.....no spoilers.....but I liked the writing and how you were able to make him believable. Very well done. - I continued working for FP as a hit girl since I am better at combat than any of them. I have Strong (my Super Mutie upgraded version) and FP eventually accepted him as one of their enforcers. - What is missing from FP.....is the option (can be a forced option for the PC only) to be a Working Girl (like for Santiago) and a pole to dance for the guys (plenty of room in a couple of places). Would be a great option for FP. Some further fun and info: I also went to ON with this new nifty DD RC9 and sold off as a slave by Raiders (I posted how to do proper faction console in the DD topic today to help peeps do some really nice things for faction play...no mods needed.) Santiago of course bought my ass...LOL....then once I worked my to exit....I did some faction play to go to various Raider places as well as settlements to AAF SEU and bring back Pre-war bills (I have these modded to 10 Caps = 1 dollar). It gave some great life walking the CW with Strong as my enforcer (have not fucked him....yet. =P O.o lol He is kind of HUGE. I RP as me....so...yuck and wow...that would NOT fit! lol ). I edited your mod....some really quick edits....like stupid quick respawners. I added a bunch of respawning bottles, plates, cups, dirty food....etc.....so about 20 objects.....that respawn 30min (1800s) once picked up. I did this in both ON and FP. Worked perfectly. I did not give XP for picking them up and the objects have an inventory version worth 0 caps. I simply sold all the picked up versions to Dave and Flan. Super easy....simple tasks. From how easy that was to implement it would be fairly easy to get working with your dialogues too. Idea would be having 1 of those empty bottles be a PC timer holder....which tracks how long it takes the PC to go pick up the objects which in turn give 4 dialogue options to be Kudo/Bonus pay to Punishment. lol This lead object would be in the most obvious place....like in ON the first table near the door. In FP maybe the closest table to the kitchen as examples. I really should post this on LP but this is about getting LP into TRW. I did give adding LP to TRW and had some success but not with any sort of copying. I had two computers side by side and did manual edits to TRW to integrate it. I also skipped the LP apartments in there for Tiny Goodneighbor Apartment (https://www.nexusmods.com/fallout4/mods/43692) as the location is perfect and it is very realistic in size. Could easily be added to TRW as the LP living quarters. There are a couple of other possible door locations that would work with most of the GN mods. Could even add the door inside instead of the apartment work you did in LP. There were things in LP that I did not understand. Maybe stragglers or ideas that went nowhere. I did do all the Hancock stuff (all the needy sex...I may have went for more. =P Such a great character....modded like this. https://www.nexusmods.com/fallout4/mods/35969). I did a few other things then did the quest chain for Bobby. I did it a little differently though with having to go out and find some components (junk) and have them all in a box for Bobby....not just hand wavium instant BGS stuff. All worked perfectly. I think LP would be easy to integrate into TRW without having to do everything you did before in LP. Small changes for huge gains. Funny.....I am now enjoying ON more than FP with all this extra faction play and me having to play Whack-A-Mole keeping up with respawning stuff, pole dancing, and sex with the clients. Super busy girl. lol!! I am NOT removing TRW from the game. I will restart a new save though if you update and it would require new. I hope these ideas get some fire under your ass to add these simple things. We girls need some things to do. =P LOL!!! Thank You again for making this and sticking with it. I look forward to seeing what you come up with. If you have PayPal I would like to send you some money for this effort (not just $20 either 😃 ). If yes/wanted please PM me. You deserve it. *hugs* K. Thank you very much for your comment. It's good to read you still have fun playing this mod Many of your ideas remind me of my unfinished Brothel Manager Mod. For example clients who ordered beer or food would leave some junk inside the brothel which would reduce the attractiveness of the brothel if not picked up and things like that. Thank you very much for your offer, I really appreciate the thought. But it isnt necessary. By the way, I am already working on a little sideproject Spoiler Edited November 14, 2025 by Heinzelman 1
Krixost Posted November 14, 2025 Posted November 14, 2025 Ooooo.... *rubs greedy hands togther* It sounds like the ON Brothel Manager Mod is Right up my Alley and Under the Arch. O.o lol 1
Heinzelman Posted November 14, 2025 Author Posted November 14, 2025 (edited) 19 hours ago, Krixost said: Ooooo.... *rubs greedy hands togther* It sounds like the ON Brothel Manager Mod is Right up my Alley and Under the Arch. O.o lol EDIT: I removed the file. New FO Season starting soon Edited November 15, 2025 by Heinzelman 1
katrina.balanchuk Posted November 14, 2025 Posted November 14, 2025 (edited) 48 minutes ago, Heinzelman said: Heh, if you want to, you can try it out: Hide contents Just consider a few things, It is playable but I stopped working on it last year. And its unfortunally not compatible with Triggerwoman. Please only use on a separate profile or an expandable save. It starts right after having left the vault BordelloManagerAlpha043.7z 6 MB · 0 downloads It starts as a small poor looking room and you can upgrade it to become bigger and more nice. I made a small adjustment which gives some cooking ingredients after finishing the starting quest. You need to have them always in stock for happy clients, so you have to go shopping for supplies from time to time. (Most items are vanilla, but some are only available at some certain NPCs, like Supervisor Green, Blake Abernathy, Mark Summerset, Tower Tom and a travelling Merchant named Howland). Sounds interetsing: So is this a mod for a girl to be working girl in brothel or for a guy to pimp out a girl or girls? Downloaded Edited November 14, 2025 by katrina.balanchuk
Heinzelman Posted November 14, 2025 Author Posted November 14, 2025 37 minutes ago, katrina.balanchuk said: Sounds interetsing: So is this a mod for a girl to be working girl in brothel or for a guy to pimp out a girl or girls? Downloaded It only works as a female character. The male character as a pimp was planned but not implemented. 1
katrina.balanchuk Posted November 14, 2025 Posted November 14, 2025 1 hour ago, Heinzelman said: It only works as a female character. The male character as a pimp was planned but not implemented. Ill give it a try this weekend. 1
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