Heinzelman Posted February 10 Author Posted February 10 4 hours ago, msmfoster said: Noticed a 'minor bug.' I fast travelled into Fenway Patrons before I met anyone. Site was discovered through organic exploration. It brought me directly inside without the ability to exit or fast travel out. I chose it as a destination because it was close to an objective. Minor because I'll just avoid fast travelling there. Still it's a bug. Thank you for the report. I made a note for a change
Hober9 Posted February 14 Posted February 14 Hi. I return to a savegame hours before, because i have a problem between Old Neighborhod and Triggermen. I was doing the mod Little Pawn, i was near Boston Bugle and think was good to go to Old Neighbor building and try have some drinks. I have success to buy something from bartender, then Santiago send me out. Then finish Little Pawn last quest and go to join Fenway Patrons. All was fine until i must do the quest "I pay to your man before" sorry, not remember the name. When i talk to this bartender i have a chat opening equal to Old Neighbourhod worker, you know, can give you some to drink or spend time with me or whatever. I think if you want join the Patrons, never go to see Santiago before. Greetings.
Heinzelman Posted February 14 Author Posted February 14 45 minutes ago, Hober9 said: All was fine until i must do the quest "I pay to your man before" sorry, not remember the name. When i talk to this bartender i have a chat opening equal to Old Neighbourhod worker, You mean the Quest "Downtown Collections" where you head out to a casino with Yasmine, and you are now stuck on this quest? Can you make a screenshot of what the NPCs is saying and also of the result if you enter this in the console: SQV TRW_SQ_Business_2
Hober9 Posted February 14 Posted February 14 I am sorry. I am playing with the old savegame and deleted the other saves.
woodrealmelf Posted February 16 Posted February 16 hello, i just started the past the test quest and whenever i get a client to the room nothing happens do i need other mods to trigger the scene or no?
Heinzelman Posted February 16 Author Posted February 16 1 hour ago, woodrealmelf said: hello, i just started the past the test quest and whenever i get a client to the room nothing happens do i need other mods to trigger the scene or no? Hi, normally you would just have to talk to the client while you are close to the bed. If thats not working, we have to check the stages and the aliases of two quests: Spoiler Enter this in the console SQV TRW_OC_MQ01_Work and make a screenshot of the result for the aliases then enter this SQV TRW_OC_ServiceQuest and make a screenshot of that too for the aliases and the current stage
woodrealmelf Posted February 17 Posted February 17 6 hours ago, Heinzelman said: Hi, normally you would just have to talk to the client while you are close to the bed. If thats not working, we have to check the stages and the aliases of two quests: Hide contents Enter this in the console SQV TRW_OC_MQ01_Work and make a screenshot of the result for the aliases then enter this SQV TRW_OC_ServiceQuest and make a screenshot of that too for the aliases and the current stage
woodrealmelf Posted February 17 Posted February 17 28 minutes ago, woodrealmelf said: i think the prob is after Santiago says the initiation he then walks off to me, not sure why then i ask client same thing nothing happens even if i ask them for service
Heinzelman Posted February 17 Author Posted February 17 2 hours ago, woodrealmelf said: i think the prob is after Santiago says the initiation he then walks off to me, not sure why then i ask client same thing nothing happens even if i ask them for service The initiation isn't complete, seems like something went wrong + a condition is missing. First make a save, just in case. Then lets clear the client, type in: Spoiler SetStage TRW_OC_ServiceQuest 190 and after it (separately) SetStage TRW_OC_MQ01_Work 22 this should stop the client quest and clear the alias Then type in SetStage TRW_OC_MQ01_Work 135 thats your current stage, setting it again should start an AAF scene with Santiago. After that he should call Hudson with another scene and after some final talking you should become a member. And then you should be able to serve clients Last resort, only if the third console command doesn't help SetStage TRW_OC_MQ01_Work 160
Heinzelman Posted February 20 Author Posted February 20 31 minutes ago, Ixmore said: Will the Old Neighborhood be a seperate mod now? No it stays part of this one. While I was sneaking into the description to reduce the amount of my fifty or so AI pics I also temporarily hid the info about that part, because right now it has too little content. 🙂 2
Voidson22222 Posted February 24 Posted February 24 Not trying to ask for faster progress, I know how modding is. Just want to know how the Old Neighbourhood development is going? 1
Heinzelman Posted February 24 Author Posted February 24 (edited) On 2/24/2026 at 1:55 PM, Voidson22222 said: Not trying to ask for faster progress, I know how modding is. Just want to know how the Old Neighbourhood development is going? A few days ago, I tried out how the Old Neighborhood part would fit into a playthrough, as I had previously neglected it in favor of the Fenway part. I now think that this part has more potential than I thought and I have already started making a few improvements (such as a separate timer for pole dancing) and am currently preparing three quests for it. I'm doing this while working on Little Pawn 3 at the same time. So I can't say how soon, but I'm fairly certain that the update for Old Neighborhood will be ready first. Spoiler Edited February 27 by Heinzelman 4
KinataHoru Posted March 11 Posted March 11 (edited) My attempt to make voice files for the mod. No offense, but xVASynth is very hard to listen to. Regenerated all voices except playervoice. I used Falltalk (with personal adjustments) and the Orpheus engine. The result is FAR from perfect — I triple-checked for errors, but bad lines with moaning and extra words can pop up at any moment. Yasmine was particularly affected. I can't promise that I'll fix it. Maybe I'll just do something with Yasmine and that's it. A few samples, if you're interested. Piper: 000F5D8A_1.wav Magnolia: 00016925_4.wav Santiago: 000ACF11_1.wav Yasmine (realy bad): Fixed. Now it's the most stable voice (-: 00016896_1.wav Jane: 0001EE9B_4.wav Triggerwman voicefiles upd.zip Edited March 13 by KinataHoru 3
woodrealmelf Posted March 11 Posted March 11 Hello. trying out the mod again and sorry i need help im at the start of "trigger practice" yasmine ask me if i know where graygarden is and i answered no coz i wanted to know where the npc will go if safer route or not but instead she went inside the base.
Heinzelman Posted March 11 Author Posted March 11 4 hours ago, KinataHoru said: My attempt to make voice files for the mod. No offense, but xVASynth is very hard to listen to. Regenerated all voices except playervoice. I used Falltalk (with personal adjustments) and the Orpheus engine. The result is FAR from perfect — I triple-checked for errors, but bad lines with moaning and extra words can pop up at any moment. Yasmine was particularly affected. I can't promise that I'll fix it. Maybe I'll just do something with Yasmine and that's it. A few samples, if you're interested. Piper: 000F5D8A_1.wav 286.58 kB · 1 download Magnolia: 00016925_4.wav 535.79 kB · 1 download Santiago: 000ACF11_1.wav 682.21 kB · 1 download Yasmine (realy bad): 0002774E_2.wav 513.39 kB · 1 download Jane: 0001EE9B_4.wav 837.25 kB · 1 download Triggerwman voicefiles.zip 211.7 MB · 0 downloads These Voices are just amazing. Thank you very much ❤️ I'll put a link in my mods description. If you don't mind, I would include them in the next update, unless you would like to upload them separately. And also thanks for the pointer to the better tools, because I have to create voices for my other mod in the near future 🙂 1
Heinzelman Posted March 11 Author Posted March 11 4 hours ago, woodrealmelf said: Hello. trying out the mod again and sorry i need help im at the start of "trigger practice" yasmine ask me if i know where graygarden is and i answered no coz i wanted to know where the npc will go if safer route or not but instead she went inside the base. Seems like she ignored to play here scene package. You can load a save before that and try again or just enter in the console: Setstage TRW_MQ02_Internship 150 She should now follow you instead and you have to lead to graygarden and talk to Supervisor Greene.
woodrealmelf Posted March 11 Posted March 11 5 hours ago, woodrealmelf said: Hello. trying out the mod again and sorry i need help im at the start of "trigger practice" yasmine ask me if i know where graygarden is and i answered no coz i wanted to know where the npc will go if safer route or not but instead she went inside the base. i reload a previous save and work fine now thank you tho was doing some mini games and i have no idea what to do here do i drop the flower here or there is a basement i need to find?
woodrealmelf Posted March 11 Posted March 11 10 minutes ago, woodrealmelf said: was doing some mini games and i have no idea what to do here do i drop the flower here or there is a basement i need to find? oh shit i got it wrong i need to find a TRW in suitcase but whats inside beside the chair is 2 clothes
Heinzelman Posted March 11 Author Posted March 11 12 minutes ago, woodrealmelf said: oh shit i got it wrong i need to find a TRW in suitcase but whats inside beside the chair is 2 clothes If I am correct, you are running the misc quest "Hidden Stash" then you need to find and pickup an item named "(TRW) Suitcase" in a general location. The quest is set to just point at the location, not the item itself by default. So you have to look around to find an item that looks like a suitcase laying around somewhere. If you dont want to, just open the "(TRW) Manager Holotape", choose fixes and then "Hidden Stash: Please give me a Marker on the container."
woodrealmelf Posted March 11 Posted March 11 omg now im with jefferson and we going to do fermenting quest as soon as we go to bridge he goes back walking
woodrealmelf Posted March 11 Posted March 11 24 minutes ago, woodrealmelf said: omg now im with jefferson and we going to do fermenting quest as soon as we go to bridge he goes back walking do i need to recycle him or something coz everytime i load previous save i crash alot
Heinzelman Posted March 11 Author Posted March 11 (edited) 21 minutes ago, woodrealmelf said: do i need to recycle him or something coz everytime i load previous save i crash alot No that wouldnt solve anything. It looks like the scene links arent working in your game, like before with yasmine. When Jefferson and you arrive at the beantown brewery, he is supposed to start the next scene and greet one of the raiders while standing in his spot. In your case it doesnt happen because the scene just breaks when his package (lead to the brewery) is done. There is a fallback option. When you approach the bridge, just go straight to the raiders and talk to them yourself and it should continue. You have to try both raiders, because they are random spawns and only one of them is the talking one (the marker will show up on the correct raider as soon as jeff finishes his package). Crashes are not a good sign for savegame health. Sounds like some bad things are ruining it and also your game experience. Do you use autosaves? If so, then I would consider aiming for full saves instead. Edited March 11 by Heinzelman
woodrealmelf Posted March 11 Posted March 11 7 minutes ago, Heinzelman said: just go straight to the raiders and talk to them yourself and it should continue. i did talk to both raiders and even use moveto jefferson but it doesnt trigger anything
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