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Posted

SPB Aroused Combat

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The next is the description for the mod before SPB Aroused Combat 2.0

 

Spoiler

This mod makes the player, follower and enemy NPCs gain or loss arousal when in combat
You can:

  • Use sliders to configure how much arousal the player, enemies, or followers gain or lose when hit.

  • You and your follower can gain buffs or debuffs when any of you get hit, these buffs or debuffs scale with your current arousal.

  • You can also lose gold on hit based on arousal level,

  • All stats changes can be changed on MCM, so you can choose to have buffs or debuffs, this applies to your follower

  • ESL-flagged for convenience.

  • Followers don’t trigger arousal changes in enemies.

  • Changes stack with existing buffs/debuffs rather than overwriting them — so if you had 200% speed and get another +100% when hit, you'll have 300%, not just 100%.

  • Buffs or debuffs have a cooldown of 10 seconds, duration depends on arousal level (, 0–10 arousal = 1 second; 90–100 arousal = 10 seconds).

  • Magicka changes are % based on base magicka, so enchantments or bonuses are unaffected. Mages are now meaningfully affected.

Extras (SPID required):

  • 5 potions that increase arousal by 20, 40, 60, 80, and 100 — distributed via SPID.

  • A poison you can reverse-pickpocket to increase an NPCs arousal to match the player’s — also distributed via SPID.

Recommended:

  • Use MCM Recorder to save your settings — I’m still figuring out how to save the MCM configuration

 

SPB Aroused Combat 2.3

Key Features

  • ESL‑Flagged

  • Arousal on Hit

    • You or your follower gain or lose arousal when hit by enemies.

    • Enemies (NPCs) also gain or lose arousal when they hit you or your follower.

  • Temporary Buffs & Debuffs
    When hit, mini‑effects last 10 seconds (refresh on each hit):

    • Speed (movement rate)

    • Damage (physical only)

    • Gold (gain or lose)

    • Magicka (gain or lose)

  • Armor Strip Mechanics
    If arousal exceeds a threshold, body armor can be stripped. Four modes:

    1. No Strip – nobody strips

    2. Unequip – armor simply unequips (default for NPCs)

    3. Drop – armor drops to the ground

    4. Remove – armor is permanently lost

  • Full MCM Control
    Everything—arousal gains, thresholds, cooldowns, buff magnitudes, strip mode—is adjustable in the Mod Configuration Menu.

  • Hit Cooldown
    You can configure this on MCM too, 2 seconds is recommended.

 

Defeat Scenario (Sexlab Defeat and Battle Fuck! Compatibility)

Supports both major Sexlab Defeat versions and Battle Fuck!:

  • Defeat Threshold Modes

    1. Absolute – defeat when arousal ≥ configured value on hit

    2. Percentage – arousal percentage equals chance to defeat on hit

    3. Nude – defeat if hit while not wearing body armor (slot 32)

  • Configuration
    See installation instructions for setting up Sexlab Defeat and Battle Fuck! integration.

 

TODO & Future Plans

  • More Support for Other Mods
    I added support for the two mods I use, but support for other mods can be done, but need to know these mods

  • More options on MCM
    I want to add more options for MCM, but I don't want to load many conditions on the scripts, the mod is made to be lighter and faster than other Sexlab Combat mods


  • Submitter
  • Submitted
    06/03/2025
  • Category
  • Requirements
    OSL Aroused
    powerofthree's Papyrus Extender
  • Regular Edition Compatible
    No
  • Install Instructions

    For Sexlab Defeat

    It should work with any version of Sexlab Defeat, but I tested only with the original version, so if you use other one, is up to you, but as I say, it should work, The instructions are:

    1. Install regularly, ACTIVATE the mod to enable defeat, and you should disable hit events like this:
      Spoiler

      ScreenShot153.png.564847f722309be6278f083d76e8b923.pngScreenShot152.png.73205ed1594074c0f2d9589a419b842d.png

      So the mod shouldn't have OnHit Events, You can activate On Bleed out, but I want to add more conditions, so the hit events and bleed out events don't have conflicts.

    2. Other configurations should work as intended, you can configure on Sexlab Defeat all this, my mod is yous a "trigger" for the event

     

    For Battle Fuck!

    1. Install the last version of Battle Fuck!, it doesn't need any changes
    2. On the MCM, be sure to deactivate the combat, so it doesn't conflict with my modScreenShot154.png.444276aa6761261c58e5b44f6da50c2f.png
      The mod will trigger on females and males, I don't know if that's something to do with the mod, or my mod, but I will try to add a toggle if needed.
    3. You can adjust everything via the MCM; the only requirement is that combat be disabled

 

Posted (edited)

 

Spoiler

FOR MODDERS IF YOU WANT TO HELP:

MCM

The MCM has changed to state option, You can read more here, I found it easier to make on it, the problem is that I don't know how to use this one with MCM Helper or other method with the states. the MCM Recorder is a blessing until I found how to do it.

Player Combat:
Change event from Onhit to OnHitEx from PO3, that means that I need to register the player for hit events, the problem is that I use the "Event OnPlayerLoadGame()" to do it, and this will register and unregister the player only when loading the game if you want to activate or deactivate the aroused combat completely, maybe it can be done with a function from MCM when and option is selected, but until I found a way to save the settings, I don't want to touch the MCM script

Stats:
I found a way to change the duration of the buffs with factions on creation kit, but it give me a "bug" that added a cooldown of 10 seconds for every amount of arousal, so maybe the stats can be that way instead of using a script, but because of that bug, I don't think I will touch it if there is no problem, the version 1.0 of the mod worked well despite being poorly optimized, so this version should work better.

Follower
I didn't find a way to add the arousal combat to work on the followers, I tried with references and spells with conditions and SPID, but nothing worked, what need to be done witth the followers, and the last part of this mod I want to do is:

  1. Increment the arousal or reduce the arousal of the current follower, when I get hit or when the follower is hit2
  2. change the stats of the follower how I made it with the player, same buff or debuff mechanic, so maybe all player scripts can just be modified.
  3. The biggest problem is how to fill the aliases with Creation kit, that's the biggest problem I have

So if you want to help, these are the biggest problems I had making this mod

Already added the follower support

 

Mod Updated to 2.0, read TODO

Edited by Spongebob Hentai Mod
Update
Posted

Your file page is messy, can not really say from reading it what exactly the mod does.

Something about losing aroused stat when hit or gaining buffs, it is just not real clear.

Posted
4 hours ago, Gameplayer said:

Your file page is messy, can not really say from reading it what exactly the mod does.

Something about losing aroused stat when hit or gaining buffs, it is just not real clear.

Thanks I will fix that

Posted

I have a question first.

A new Aroused-related mod was recently released, called SLO Aroused NG.
I'm wondering if it's compatible with your mod. Could you let me know?

Posted
3 hours ago, rokypukes said:

I have a question first.

A new Aroused-related mod was recently released, called SLO Aroused NG.
I'm wondering if it's compatible with your mod. Could you let me know?

Don't think so, if OSL Aroused is no compatible, this probably is not

Posted
On 6/15/2025 at 2:21 PM, Spongebob Hentai Mod said:

Don't think so, if OSL Aroused is no compatible, this probably is not

📁 Patches
📁 DummyESPs
📄 OAroused.esp (66 B)
📄 OSLAroused.esp (66 B)
from the section of slo aroused patch listing inside the compressed file as listed on the modpage.

So...... anyway. sounds like your mod has a mcm, can I request screen shots of it?
Posted
22 hours ago, sfdrake said:
📁 Patches
📁 DummyESPs
📄 OAroused.esp (66 B)
📄 OSLAroused.esp (66 B)
from the section of slo aroused patch listing inside the compressed file as listed on the modpage.

So...... anyway. sounds like your mod has a mcm, can I request screen shots of it?

I will remade the mod so I don't know if will be necessary, but for now I'm on college so I will do it after that

  • 1 month later...
Posted
On 6/17/2025 at 11:18 PM, sfdrake said:
📁 Patches
📁 DummyESPs
📄 OAroused.esp (66 B)
📄 OSLAroused.esp (66 B)
from the section of slo aroused patch listing inside the compressed file as listed on the modpage.

So...... anyway. sounds like your mod has a mcm, can I request screen shots of it?

Added Screenshots

Posted (edited)

really usefull mod!!

 

2 suggestions for the future

 

...separete options for the npcs and pc

 

add option to chose what armor parts are getting unequiped when hit

 

 

thank you for the amazing mod!

Edited by sikamikanico78
Posted
On 7/29/2025 at 5:04 AM, sikamikanico78 said:

really usefull mod!!

 

2 suggestions for the future

 

...separete options for the npcs and pc

 

add option to chose what armor parts are getting unequiped when hit

 

 

thank you for the amazing mod!

Thnks, what other options can be for NPCs?

I think the chose what armor will take a little of time, because I don't know how can be done easily and not using globals

Posted
2 hours ago, Spongebob Hentai Mod said:

Thnks, what other options can be for NPCs?

I think the chose what armor will take a little of time, because I don't know how can be done easily and not using globals

I mean if I choose for example the pc to loose armor I could at the same time choose the npc not to loose armor 

Posted

I got a CTD while loading a save. I've used the latest version of OSL Aroused and powerofthree's Papyrus Extender.

Is there any requirements for the loading order?

Posted
On 7/29/2025 at 11:04 AM, sikamikanico78 said:

really usefull mod!!

 

2 suggestions for the future

 

...separete options for the npcs and pc

 

add option to chose what armor parts are getting unequiped when hit

 

 

thank you for the amazing mod!

 

  • 2 weeks later...
Posted
On 8/19/2025 at 4:06 PM, labuser1234 said:

does this mod require any patches to function with Acheron or Sexlab Survivial?

I don't use any of them, but If they have events for hits, maybe you should disable defeat scenarios that work with these mods

  • 3 weeks later...
Posted (edited)

Love the mod! I was looking exactly for something like this. I do have a couple of requests if you don't mind:

 

- Chance to strip. Having an adjustable chance that armor is stripped once arousal to strip is met.

- Arousal on attack. Having the player and enemies gain arousal when they hit others, not just when they get hit. I do worry that this might require a large number of hard to do checks, but I don't know for sure, so figured I'd ask.

- Chance for defeat once defeat criteria is met.

 

If these options appeal to you they would be appreciated. Love the mod regardless!

Edited by shadione

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