The next is the description for the mod before SPB Aroused Combat 2.0
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This mod makes the player, follower and enemy NPCs gain or loss arousal when in combat
You can:
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Use sliders to configure how much arousal the player, enemies, or followers gain or lose when hit.
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You and your follower can gain buffs or debuffs when any of you get hit, these buffs or debuffs scale with your current arousal.
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You can also lose gold on hit based on arousal level,
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All stats changes can be changed on MCM, so you can choose to have buffs or debuffs, this applies to your follower
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ESL-flagged for convenience.
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Followers don’t trigger arousal changes in enemies.
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Changes stack with existing buffs/debuffs rather than overwriting them — so if you had 200% speed and get another +100% when hit, you'll have 300%, not just 100%.
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Buffs or debuffs have a cooldown of 10 seconds, duration depends on arousal level (, 0–10 arousal = 1 second; 90–100 arousal = 10 seconds).
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Magicka changes are % based on base magicka, so enchantments or bonuses are unaffected. Mages are now meaningfully affected.
Extras (SPID required):
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5 potions that increase arousal by 20, 40, 60, 80, and 100 — distributed via SPID.
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A poison you can reverse-pickpocket to increase an NPCs arousal to match the player’s — also distributed via SPID.
Recommended:
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Use MCM Recorder to save your settings — I’m still figuring out how to save the MCM configuration
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SPB Aroused Combat 2.3
Key Features
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ESL‑Flagged
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Arousal on Hit
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You or your follower gain or lose arousal when hit by enemies.
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Enemies (NPCs) also gain or lose arousal when they hit you or your follower.
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Temporary Buffs & Debuffs
When hit, mini‑effects last 10 seconds (refresh on each hit):-
Speed (movement rate)
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Damage (physical only)
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Gold (gain or lose)
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Magicka (gain or lose)
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Armor Strip Mechanics
If arousal exceeds a threshold, body armor can be stripped. Four modes:-
No Strip – nobody strips
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Unequip – armor simply unequips (default for NPCs)
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Drop – armor drops to the ground
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Remove – armor is permanently lost
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Full MCM Control
Everything—arousal gains, thresholds, cooldowns, buff magnitudes, strip mode—is adjustable in the Mod Configuration Menu. -
Hit Cooldown
You can configure this on MCM too, 2 seconds is recommended.
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Defeat Scenario (Sexlab Defeat and Battle Fuck! Compatibility)
Supports both major Sexlab Defeat versions and Battle Fuck!:
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Defeat Threshold Modes
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Absolute – defeat when arousal ≥ configured value on hit
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Percentage – arousal percentage equals chance to defeat on hit
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Nude – defeat if hit while not wearing body armor (slot 32)
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Configuration
See installation instructions for setting up Sexlab Defeat and Battle Fuck! integration.
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TODO & Future Plans
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More Support for Other Mods
I added support for the two mods I use, but support for other mods can be done, but need to know these mods -
More options on MCM
I want to add more options for MCM, but I don't want to load many conditions on the scripts, the mod is made to be lighter and faster than other Sexlab Combat mods
Edited by Spongebob Hentai Mod
Important Update
What's New in Version 2.3
Released
Bug Fixes
For Sexlab Defeat
It should work with any version of Sexlab Defeat, but I tested only with the original version, so if you use other one, is up to you, but as I say, it should work, The instructions are:
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Install regularly, ACTIVATE the mod to enable defeat, and you should disable hit events like this:
Spoiler

So the mod shouldn't have OnHit Events, You can activate On Bleed out, but I want to add more conditions, so the hit events and bleed out events don't have conflicts.
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Other configurations should work as intended, you can configure on Sexlab Defeat all this, my mod is yous a "trigger" for the event
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For Battle Fuck!
- Install the last version of Battle Fuck!, it doesn't need any changes
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On the MCM, be sure to deactivate the combat, so it doesn't conflict with my mod

The mod will trigger on females and males, I don't know if that's something to do with the mod, or my mod, but I will try to add a toggle if needed. - You can adjust everything via the MCM; the only requirement is that combat be disabled