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Posted (edited)

Devious Wicked Devices

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This mod is a collection of devious devices, that are (way) more devious than usual and require special approach to get rid of them. Every device parameters are configured in MCM. This mod is does not, and most likely will not have its own means to equip devices on the player, and will rely on other mods to do so. 
 

List of currently available devices:

Striptease collar - This collar will randomly remove your armor when you are hit in combat. It requires three restraint keys to unlock.

Gloves of key removal - It will destroy any devious keys that you pick up.
Naked collar - Will force you to be naked. Requires three restraints keys to unlock.
Slave collar - Forces you to be naked and to remove it, you need to have random amount of sex and wear it for random period of days.
Slut collar - To unlock this device, you need to avoid having sex for random amount of days. Also forces you to be naked.

Whore collar - To escape this device, you need to earn random amount of gold with selling your body. Note: for now, only Devious Interests is supported. Also it is possible to add support for this collar in your mod. For info, check section For mod authors.
Chaos Collar - Equips or removes random restraints, adds or removes keys, and very rarely even can unlock itself. But if you do not want to wait for what, currently the only way to unlock it is to get hit by DEC trap required amount of times.
Rubber Doll collar - This collar will feed on your arousal to slowly wrap up your entire body in rubber! The only way to escape from it is keep your arousal low or have a lot of sex.

Detailed explanation for Rubber Doll collar:

Spoiler

- if arousal is lower than threshold (or player had configured amount of sex in last day) - remove one item or if none left - reduce collar's energy, when its energy reaches zero - collar unlocks!

- Otherwise equip one item and reduce collar's energy. Hardcore option: don't spend energy on expansion. Reason for that - is should be hard to remove collar at the start, but it should be easier then it spent energy on equipping devices.

- Also this collar destroys generic chastity belts. Chastity does not fit for Rubber Doll!

Arm Cuffs of Mana Drain and Leg Cuffs of Stamina Drain: reduces mana/stamina to zero/half (configured in MCM)Requires three restraints keys to unlock.

Wicked Pet Suit: requires random amount of sex to unlock.
Pet Gag: it will unlock after random amount of oral sex. Also makes wearer bark occasionally🐕

Slave Gag: Requires four restraints keys to unlock.

Slave Chastity Belt: Requires three restraints keys to unlock.
Shock Boots: Will punish you if you sprint or run (configured in MCM). Requires three restraints keys to unlock.
Pacification Gloves: These gloves appear to be regular gloves, but will randomly transform into mittens when the player attacks during combat.
Corset of Denial: locks player in chastity when player masturbates, avoid that for random amount of days to unlock. Idea by: AlyssaAwoo

List of currently available events:
Exhibitionist set, which consist of multiple transparent devices.
Slave set, which consist of Slave Gag, Slave collar and Shock boots.
Hardcore slave set: same as Slave Set, plus Cuffs of Mana and Stamina Drain
 


Required mods:

Optional Mods:

Recommended mods:

  • To handle some devices easier, any mod that add ways to keep arousal in check, such as Sexlab Shrines.

 

For mod authors:
 

Spoiler

This mod listens for certain ModEvents:
1) To lock a device on a player, use 

SendModEvent("DwdEquipDeviceById", numArg = 1)

; numArg - id of the device


2)To equip device on player using chances from this mod MCM, use:

SendModEvent("DwdEquipDeviceWithMcmChances", numArg = 1) ;Set numArg to 1 to ignore DropChanceGlobal

3)Send information about gold earned with prostitution:

SendModEvent("DWD_WhoreClProstitutionFinished", numArg = 100) ;numArg - earned gold amount


For mode info, check API_README.psc in Source folder

Unless otherwise specified, all device effects are tied to the activemagiceffect and should only be active when the device is equipped.

 

Credits and thanks:

Kimy - for the inspiration for this mod.
Taki17 - multiple suggestions and for adding integrations with my mod.
And all authors of the Devious Devices framework.
 

Permissions:

You can modify this mod as long as the resulting mod is also open source and free to download and use.

 

Version history:

Spoiler

0.7.1 Beta
Fixed the bug with Pet Gag not being added to the drop list.
Added option to equip player with plugs when locked in Slave Chastity Belt.
0.7.0 Beta
New devices: Chaos Collar, Slave Chastity Belt.
0.6.2 Beta

New device: Whore Collar.
Fixed the bug that caused the unexpected status reset for collars when they were attempted to be unequiped in some situations.
Added better device status display for Pet Gag and Suit.
0.6.1 Beta
Fixed the bug with incorrect sex counter increase.
Added better device status display (use Examine device).

Fixed Estrus compatibility.

0.6.0 Beta
New devices: Pacification Gloves and Corset of Denial.
Added Hardcore Slave Set equip as possible event.
I made significant changes to the script properties, so clean/new save is required.
0.5.9 Beta
New device: Slave Gag.
Added Exhibitionist Set equip and Slave Set equip as possible events.
Added support for Devious Enchanted Chests V3.218 or newer for better mod integration.
0.5.7 Beta
Bug fix: Devices should now only be equipped by effects from DEC ESP.
A clean save is most likely required.
0.5.6 Beta
New device: Shock boots.
Added MCM options for Cuffs of Stamina Drain.
Some bug fixes.
0.5.5 Beta
Removed dependency from DD NG.
0.5.4 Beta

New devices: Wicked Pet Suit, Pet Gag.
Some bug fixes.

0.5.3 Beta

New devices: Arm Cuffs of Mana Drain, Leg Cuffs of Stamina Drain.

Bug fixes.

0.5.2 Beta

Improved API for equipping devices from this mod.
0.5.1 Beta

Added more convenient way for mod authors to equip devices from this mod.

Converted mod into ESL.

0.5 Beta:

Initial release.

 


  • Submitter
  • Submitted
    05/28/2025
  • Category
  • Requirements
    Devious Devices SE 5.2, JContainers SE, powerofthree's Papyrus Extender SE
  • Regular Edition Compatible
  • Install Instructions

    Install with mod manager or extract to Skyrim/Data directory

 

Edited by RavnaRiikr
Added recommended mods.
Posted (edited)

Sorry, if I'm just misunderstanding things, but in what ways are the listed devices (except the Gloves of key removal) different from those already included in Cursed Loot? From what I'm seeing they are essentially the same, just with a few tweaks? Could you clarify please? Well, aside form probably actually working, unlike most Cursed Loot devices on the newest version.

Edited by justsomeguy333333333
Posted (edited)
36 minutes ago, justsomeguy333333333 said:

Sorry, if I'm just misunderstanding things, but in what ways are the listed devices (except the Gloves of key removal) different from those already included in Cursed Loot? From what I'm seeing they are essentially the same, just with a few tweaks? Could you clarify please? Well, aside form probably actually working, unlike most Cursed Loot devices on the newest version.

Yes, they are similar, but the idea is to provide a (hopefully better) alternative to the devices from DCL, like DEC and Devious Curses NG do for DCL feature of tying up the player with devices. My mod is more flexible, it does not care about PC's gender (DCL work only for female PC) and since I only plan to add similar content to this mod, I can afford to add plenty of configuration options to every device since I won't reach the MCM option limit anytime soon, unlike the DLC. And obviously, I also plan to add more similar devices.

Edited by RevnaRiikr
Posted
12 minutes ago, blahity said:

I like how lightweight this is compared to. Any chance for a wicked pet suit that requires a random amount of sex to unlock?

Thank you for the idea, this will be pretty easy to add.

Posted

This is probably a difficult or maybe impossible ask, but it's worth a shot...

 

I always liked the idea that the punishment for these types of collars for failing to strip is that it damages your clothes/armor, rather than your health.  Because I use a defeat mod that causes me to bleed out rather than die, there's really no fear of death for not stripping.  I also like the idea that if my arms are bound, and I can't strip, I have to helplessly watch as my equipment is slowly destroyed...  muhahahahaha.

 

Unfortunately, Mortal Weapons and Armor (my preferred armor degradation mod) has been abandoned for awhile, and doesn't really include any way for external mods to call into it's damage system, so it would likely require a patch. There's Loot and Degradation on Nexus, but it's been awhile since I used that, so IDK if it supports other mods calling it or not.

 

Well, just a thought.  Thanks for this mod though, I especially was unhappy with Kimmy removing the rubber collar parameters from the MCM, and I've been considering anyhow changing over to a new cursed loot mod for some time, with only the missing punishment collars really holding me back!

Posted

Please consider setting up mod events to equip the restraints from this mod!

Mod events would make it so much more easier for anyone to integrate this with their mods, since all it takes to lock one on the player is one use of SendModEvent!

Posted

Cool mod, tho I'm just commenting because I didn't even know you could set up tabs (About, Install Instructions, etc) on the description page and my mind is blown.

Posted

Alright so an easy way to make these actually appear in a playthrough is using sexlab triggers. This will of course only make it apply on a sex act, to make it random from containers you'd need to wait for it to be integrated into devious curses or something

 

But here is how it goes

 

Trigger command for equipping the slave collar, for example

 

{
    "cmd" : 
    [
        ["rnd_list", "Devious Wicked Devices.esp:49049"],
        ["set", "$1", "$$"],
        ["item_addex", "$self", "$1", "1", "1"],        
        ["item_equipex", "$self", "$1", "0", "1"],
        ["actor_qnnu", "$self"]        
    ]
}

 

Then you set in mcm on sex end, if actor victim, race player, and select the command and the net result is if you get raped there is x% chance the rapist locks you in a collar.

Posted (edited)
18 hours ago, RevnaRiikr said:

Thank you for the idea, this will be pretty easy to add.

Regarding petsuits; How about a collar that binds you in full latex gear + maybe a petsuit - leaving you utterly small and helpless if you do a certain thing? Maybe it has a random, or set condition(s) that trigger this, such as daring to touch a device key, fighting in combat etc. It'd release you after x hours, and wouldn't hesitate to do it again to discipline you. After all, good girls don't do x.. Alternatively, it could also just trigger out of the blue to remind you of your place - sometimes in very unopportune moments.

 

Also how about some boots of stumbling and gloves of fumbling? Trying to sprint/run away (resist) in the boots will have a chance to ragdoll the player, trying to fight (also resist) with the gloves has a chance to make you physically drop your current weapon into the game world.

 

Great to see actual devious devices by the way~

Edited by AlyssaAwoo
Posted
23 hours ago, cetuximab said:

I always liked the idea that the punishment for these types of collars for failing to strip is that it damages your clothes/armor, rather than your health. ...  I also like the idea that if my arms are bound, and I can't strip, I have to helplessly watch as my equipment is slowly destroyed...  muhahahahaha.

and I've been considering anyhow changing over to a new cursed loot mod for some time, with only the missing punishment collars really holding me back!

This is actually a very nice idea. Unfortunately, none of these mods have convenient ways to trigger armor degradation from another mod. Most likely, I won't be able to do that. :/

 

23 hours ago, cetuximab said:

I've been considering anyhow changing over to a new cursed loot mod for some time, with only the missing punishment collars really holding me back!

Same. That's precisely why I decided to create this mod.

 

12 hours ago, Taki17 said:

Please consider setting up mod events to equip the restraints from this mod!

Mod events would make it so much more easier for anyone to integrate this with their mods, since all it takes to lock one on the player is one use of SendModEvent!

Yes, I will do it. It would be great if equipping one of these devices were a possible outcome of some events in Devious Interests.

 

11 hours ago, Sir Walter Ratleigh said:

Any thoughts on having Devious Curses included in addition to Deviously Enchanted Chests?

It would be great, but until author of Devious Curses adds some way to hook to the event of trap triggering, its impossible to make. The only thing that make integration with DEC possible, is that fact when bondage trap is triggered, the PC is hit with explosion, which my mod could then detect.

 

5 hours ago, AlyssaAwoo said:

How about a collar that binds you in full latex gear + maybe a petsuit - leaving you utterly small and helpless if you do a certain thing? Maybe it has a random, or set condition(s) that trigger this, such as daring to touch a device key, fighting in combat etc.

Can you suggest what exactly would trigger the punishment? Because we already have gloves that just destroy any dd keys.

 

5 hours ago, AlyssaAwoo said:

Also how about some boots of stumbling and gloves of fumbling? Trying to sprint/run away (resist) in the boots will have a chance to ragdoll the player, trying to fight (also resist) with the gloves has a chance to make you physically drop your current weapon into the game world.

Good idea, but regular boots already have chance to ragdoll you, albeit with very small chance. It will be more fun if boots with some chance could equip blindfold on player when sprinting and gloves that will transform themself to bondage mittens if you try to fight in combat 😛 

Posted (edited)
1 hour ago, RevnaRiikr said:

Can you suggest what exactly would trigger the punishment? Because we already have gloves that just destroy any dd keys.

A friend of mine once toyed with the idea of a pullcord collar that anyone can pull at any time to 'make you behave', but I'm not sure how doable that is in combat. Maybe there's a small chance getting hit by enemies triggers it though, which - with a tiny bit of imagination could be a sort of 'pulling it'. Gotta stay out of combat (And keep that pullcord out of reach from very curious peeps)! Paired with Deviously Helpless Redux this turns you into the perfect lil gift~

 

If you find that that's too similar to the striptease collar trigger, could maaaybe also just have friendly NPCs hit you with a little "Hey, what's that do?" comment and a *pulls your pullcord* very rarely. A Devious Skyrim indeed. Could also only happen with NPCs that you have low disposition with.

 

1 hour ago, RevnaRiikr said:

Good idea, but regular boots already have chance to ragdoll you, albeit with very small chance. It will be more fun if boots with some chance could equip blindfold on player when sprinting and gloves that will transform themself to bondage mittens if you try to fight in combat 😛 

Oh they do? Interesting, not sure if I've ever had that happen. Guess I gotta lootwhore some more dungeons and find out. :classic_tongue:

 

The mitten gloves are a good shout though, especially if they are a 1-1 copy of the regular gloves and you wouldn't even know at first. And then bam! 

Edited by AlyssaAwoo
Added Deviously Helpless reference and disposition idea
Posted

I was literally thinking how unfortunate it is that I can't get the custom devices now that I use DEC instead of DCL as I was fiddling with my mods yesterday, this is perfect, and great timing!

here's a few ideas while I'm here:

Gag of implied consent: not saying no means yes right? makes everyone try to have sex with you (could be implemeneted as making a random close by npc try to start a scene every configurable amount of time so it dosn't mess things up too much?), or maybe just everyone you try to talk with, unlocks either after having sex enough times, or not having sex for some time (the later probably, as we already have some devices for the former, that would make it similar to the DCL one, but not as a collar!)

harness of inferiority: makes you seem easy to push around. makes selling give much less gold and buy cost much more (configurable of course!) idk for special unlock conditions

Blindfold of poverty: quite easy to steal from the blind. makes you loose money everytime you have sex, unlocks automatically if you have 0 gold, but can also be unlocked with multiple keys, options to prevent you from dropping or buying things for anti-cheese rp and an option to let you instantly spend all your gold so you can have a choice of unolocking it now at a potentially steep price or try to save gold by finding keys while blindfolded. would be pretty hit or miss depending on your other mods but that's what mcm options are for

plug of purity: shocks you and locks a device on you everytime you orgasm, first a chastity belt, then a chastity bra, then a gag. unlocks and becomes a normal plug if you don't orgasm for a time, or if you are wearing a locked chastity belt, bra, and gag at the same time

heels of elegance: prevents you from sprinting

 

slave training set: a bunch of devices that drain your life when you perform certain actions, ex: arm cuffs when you attack, leg cuffs when you sprint and jump, collar when you shoot, etc... 

Posted

idea for a device. A lockable plug that vibrates strongly when enemies are close. Goes very well with devious helpless. And different unlocking options. Be raped a random number of times/just locks/avoid having sex with an NPC for a random amount of days (and with this, prohibit reaching orgasm without sex with an NPC (with SexLab Separate Orgasm SE), and tease often).

Posted

Ideas:

  1. A Dawnguard themed gag that won't stay on humans but will stay on vampires until they reach stage 4 (and get used by someone maybe?)
  2. A Lesbian Conversion Piercings: A Vaginal Piercing that vibrates whenever the wearer is near another woman.
  3. Belethor's Advertizing Piercings: A set of nipple piercings that won't stop vibrating in a city until you tell another person to visit Belethor's shop. The wearer also must remain naked until it advertises at least once in that city.
  4. College of Winterhold Endurance Training Plug: An anal plug that shocks the wearer if they haven't casted a spell in a while. Given to new Winterhold students.
  5. J'zargo's Experimental Endurance Training Plug: A vaginal plug that vibrates harder and harder the more spells that are cast rapidly one after the other. Another challenge that J'zargo gives you. Surely you can wear it for X days, yes? If you can't handle it or want to give the challenge another go, then talk to him again.
  6. Public Whore Veteran Collar: When entering a new city is cursed with debuffs to all regeneration rates until a certain number of clients are served. Lorewise, a "gift" given to anyone you served as a Public Whore.
Posted (edited)

Since collars are off the table for now; How about some other petplay stuff?

  • Ring gag that makes you bark like a bitch - which alerts nearby enemies. Give head x amount of times to unlock it. Uses vanilla dog bark, but maybe some puppygirl on LL can contribute a cute lil bark audio down the line?
  • Vaginal piercing that just puts you into heat randomly, forcing your arousal to be stuck at 100. Get bred x amount of times to unlock it - and still that heat~

Maybe there's some sexlab values to save and later compare for both of these to work? Would work nicely with that wicked petsuit that's in the works.

Edited by AlyssaAwoo
Posted
On 5/29/2025 at 11:36 PM, RevnaRiikr said:

It would be great if equipping one of these devices were a possible outcome of some events in Devious Interests.

You have three guesses why I asked for the mod events to be implemented. ☺️

 

Thanks for doing it, btw! However, I have some questions in how to use it: I guess I should send a 'DwdEquipDevice" event, with the number of restraint I want equipped?

 

Also, a few things I noticed regarding the event handler:

Spoiler
Function EquipWickedDeviceById(int id)
	If id < 0 || id > 5
		LogDebug("Incorrect wicked device id, should be between 0 and 5", severity = 1)
		Return
	EndIf

	Armor armorRef
	if (id == 0)
		armorRef = dwd_striptease_collar_inventory
	ElseIf id == 1 
		armorRef = dwd_nude_collar_inventory
	ElseIf id == 2 
		armorRef = dwd_slave_collar_inventory
	ElseIf id == 3 
		armorRef = dwd_slut_collar_inventory
	ElseIf id == 4 
		armorRef = dwd_rubber_doll_collar_inventory
	ElseIf id == 5 
		armorRef = dwd_gloves_of_key_removal_inventory
	EndIf
	Actor pl = ddlib.Playerref
	if ddlib.LockDevice(pl, armorRef, force = true)
		SendModEvent("DwdDeviceEquipSuccess", numArg = id)
	endif
EndFunction

 

The current implementation doesn't look like it support selecting a random a restraint, unless on the calling mod side a random number is passed as the argument of the mod event. I'd suggest making this event a random selector by default (with validators to see if a randomly selected restraint can be equipped), and maybe setup individual events for each of the restratins/restraint types?

 

Also, if the pool of wicked devices will grow, this'll be a bitch to maintain and you'll end up with a long and ugly if-else block. I recommend putting all inventory items in a formlist, and selecting from said formlist in script. Then you won't even need to adjust this script ever again, if it randomly selects one formlist element.

Posted

Thank you all for the device suggestions. However, devices that require interaction with NPCs will have to wait, as they will be more difficult to implement. 
As for devices with questlines to unlock, does anyone have ideas other than visiting dungeons to find all the pieces of the same set? Just like the Cursed Collar and Royal Chastity quests from DCL. I personally find them boring, but maybe it's just me?
 

10 hours ago, Taki17 said:

The current implementation doesn't look like it support selecting a random a restraint, unless on the calling mod side a random number is passed as the argument of the mod event. I'd suggest making this event a random selector by default (with validators to see if a randomly selected restraint can be equipped),

I have no idea why anyone would want to equip a random device, but I added the option just in case. I also added another ModEvent listener to trigger the trap from outside, so mods like DEC and DC NG will be able to support my mod natively. Regarding the selection of devices, I originally planned to reuse the existing JFormMap, but creating a separate FormList was much easier. I suppose FormList doesn't add much script lag?

Posted

If your taking suggestions/future ideas

 

A device or devices that can alter body morphs.

 

Giant Anal beads that could add bimbofication . Similar to the KID file on the mod page. 

 

A cursed cuirass that could enforce your actions every once in a while, (make you drink lactacid, skooma, cum potions, etc., drop your weapons during combat, give your gold away to npcs, enforce a sexlab animation, shock you during combat, etc.) 

 

A gag that force feeds you cum or potions, like a funnel (similar to how the camp milk pumps in milk mod economy feed you lactacid, (example - milk pumps) would look great with the tank attached to the back in Predator RJ's milk harness mod

 

A helmet/earmuffs device that could play distracting/misleading/sexual sounds to the character, increasing exposure/arousal- Brainwashing

 

A blindfold that could show sexual images to the character (example - cum dreaming), increasing exposure/arousal - Brainwashing

 

Posted

Public Whore integration in some way would be fantastic. Maybe a collar that forces you to remain naked and become the public whore in a city by speaking to the thane? Maybe the thane secretly had these collars spread out through Skyrim in order to catch a new public whore. As a negative effect on top of already being forced naked, grant negative status effects?

Posted
On 5/28/2025 at 9:14 PM, justsomeguy333333333 said:

Sorry, if I'm just misunderstanding things, but in what ways are the listed devices (except the Gloves of key removal) different from those already included in Cursed Loot? From what I'm seeing they are essentially the same, just with a few tweaks? Could you clarify please? Well, aside form probably actually working, unlike most Cursed Loot devices on the newest version.

Devious cursed loot is old and buggy, plus everything it does can be achieved by better and newer mods. This mod will fill in one of the last gaps.

 

Posted
12 hours ago, RevnaRiikr said:

I have no idea why anyone would want to equip a random device

I don't think the idea is that far fetched???

 

Because what I had in mind is that whenever a restraint is equipped through an event in Devious Interests, there'd be a configurable chance that it'd be one of the randomly selected restraints from DWD instead.

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