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Posted
4 hours ago, Caeldfwlch said:

I wish there was a mod that did the complete opposite of this. Instead of adding more devious devices, take them away. A mod that got rid of all the rubber suits, gas masks, ball gags, arm binders, straight jackets.

Just use Devious Curses NG for traps, it lets you filter devices by theme and/or device name.
 

 

4 hours ago, Caeldfwlch said:

I feel as if a tamer Devious Devices would be an instant top-of-the-charts mod.

If that were true, such a trivial mod would have been created a long time ago. But as we can see, this is not the case.

Posted (edited)
On 9/21/2025 at 6:22 PM, RavnaRiikr said:

Just use Devious Curses NG for traps, it lets you filter devices by theme and/or device name.
 

 

If that were true, such a trivial mod would have been created a long time ago. But as we can see, this is not the case.


I think the reasoning is rather simple. You have 3 schools of thought for Skyrim modding

1. The Purists / Immersion junkies. These are people who like to craft the ultimate Skyrim SFW experience. If something breaks their immersion, it's removed from their load order.
2. The Gooners. These are people who want to play Skyrim with only one hand. Immersion means nothing, as long as they have something to beat their meat to after walking 5 steps.
3. The in-betweeners. These are people who fall somewhere in the middle. They want immersion, and some of that NSFW action, but want it to be tasteful.

A tamer DD would cater to those that fall in the 3rd category. The issue is that most people who fall into the 3rd category don't use Sexlab, they use Ostim. Which is a shame, really. Sexlab has a lot of potential for that 3rd category. Most Sexlab mods are too Devious and... weird. But Ostim often has the opposite problem, where its too pure /vanilla and doesn't have a lot of room for Deviousness. 

Edited by Caeldfwlch
  • 1 month later...
Posted

Unfortunately, there's an exploit in the sex acts counter that is used for things like the slave collar... 😕

Namely, the counter will always go up by one whenever any Sexlab sex animation finishes - even if the player masturbates or NPC are having sex without the player. Issue is, that there is no condition check that it should only increment when the player is involved and she's got at least one partner.

Posted

Thanks for addressing the counter issue on a short notice! ❤️

 

However, I gotta ask: is the player being able to decrease the sex acts needed counter with masturbation intentional? If not, then it's still possible to do, and to my knowledge, you need to check for the number of actors involved in the scene that just finished. Here's an example implementation of the event in dwd_NudeCollarEffect:

 

Event SexLabAnimationEnd(int threadId, Bool hadPlayer)
	If inventoryDevice != None && hadPlayer
		;check if the player has partner(s) in the scene
		sslThreadController Controller = dlib.Sexlab.ThreadSlots.GetController( ThreadID )
		If Controller.Positions.Length > 1
			Int newCount = dwdlib.GetCurrentSexCount(dlib.playerRef)
			If newCount > currentSexCounter
				currentSexCounter = newCount
				DoUpdate()
				UpdateStats()
				RegisterSingleUpdate()
			EndIf
		EndIf
	EndIf
EndEvent
Posted
On 11/2/2025 at 9:17 PM, Taki17 said:

However, I gotta ask: is the player being able to decrease the sex acts needed counter with masturbation intentional? If not, then it's still possible to do, and to my knowledge, you need to check for the number of actors involved in the scene that just finished. Here's an example implementation of the event in dwd_NudeCollarEffect:

Thank you for the sample code!😊 And no, that counter change by masturbation was not intended, but apparently sexLab.SexCount(ref) is a bit a misleading function name.

Posted

Any chance for the "Chastity Belt of Misogyny" or the locking rubber gloves from Cursed Loot? Those are basically the ony things I'm missing after phasing that mod out

 

The chastity belt design is so that the wearer can't orgasm, but every male character "has a key" and can freely use the female character and leave the belt on her

 

The locking gloves are normal rubber gloves, but every person you talk to has a configurably chance to lock them together turning them into an armbinder

 

 

Both are really fun, but not worth running the behemoth known as Cursed Loot just for lol

Posted
1 hour ago, NoppaiKohai said:

Any chance for the "Chastity Belt of Misogyny" or the locking rubber gloves from Cursed Loot? Those are basically the ony things I'm missing after phasing that mod out

 

The chastity belt design is so that the wearer can't orgasm, but every male character "has a key" and can freely use the female character and leave the belt on her

I won't add such or similar belt anyway because for that it would require adding npc approach mechanics and such interactions is outside of this mod scope. But I could add some new conditions for existing Corset of Denial if you have any ideas.

 

2 hours ago, NoppaiKohai said:

The locking gloves are normal rubber gloves, but every person you talk to has a configurably chance to lock them together turning them into an armbinder

I used DCL for so long that I only now realize that they are not a part of base DD😂 Anyway, a device like this seems easy enough to add.

Posted

A few more things I wanted to share, in no particular order:

  • The source of the "Forced to be naked" magic effect throws an error in the active magic effects menu. I assume this is because the enchantment is on the rendered item that has an empty name, and that has to be like that, because the inventory item is "unequipped" every time the player interacts with it. I'd like to recommend making this magic effect have the "hide in UI" flag and that ties into my next thing:
  • How about making the wicked devices a bit more difficult? Trying to unlock them or not playing by their rules (for example, trying to get dressed when forced to be naked) could have a chance to extend the number of sex acts, worn days required, or both? 😊
  • New device idea: a chastity belt that requires a number of oral sex acts to be performed - not very original, but I guess some variety...? A similar variant with open-back could work for an anal sex requirement as well.
  • I know you remember asking me to add an event to DIN that fires when the player prostitutes herself and how much money she earned with it, and I suspect that was because of plans to make something similar to the Whore Collar from DCL, where the player had to sell herself for a random amount of gold...? If it's still on the table, well, the event has been added in v0.933! 😉
Posted
2 hours ago, Taki17 said:

The source of the "Forced to be naked" magic effect throws an error in the active magic effects menu. I assume this is because the enchantment is on the rendered item that has an empty name, and that has to be like that, because the inventory item is "unequipped" every time the player interacts with it. I'd like to recommend making this magic effect have the "hide in UI" flag and that ties into my next thing:

So that's why its throws an error... 

 

2 hours ago, Taki17 said:

How about making the wicked devices a bit more difficult? Trying to unlock them or not playing by their rules (for example, trying to get dressed when forced to be naked) could have a chance to extend the number of sex acts, worn days required, or both? 😊

I can for sure add that as a hardcore option😈 But better keep that only as option, because some mods can suddenly equip fake armor objects on player, like Estrus, and that will triggers collar punishment. I plan to add a config file so it would be possible to exclude particular items.

 

2 hours ago, Taki17 said:

New device idea: a chastity belt that requires a number of oral sex acts to be performed - not very original, but I guess some variety...? A similar variant with open-back could work for an anal sex requirement as well.


There is a gag with exact same functionality, so that should be very easy.

 

2 hours ago, Taki17 said:

I know you remember asking me to add an event to DIN that fires when the player prostitutes herself and how much money she earned with it, and I suspect that was because of plans to make something similar to the Whore Collar from DCL, where the player had to sell herself for a random amount of gold...? If it's still on the table, well, the event has been added in v0.933! 😉

You guessed right, Whore Collar already is in progress😊 

Posted (edited)
8 hours ago, RavnaRiikr said:

 some mods can suddenly equip fake armor objects on player, like Estrus, and that will triggers collar punishment. I plan to add a config file so it would be possible to exclude particular items.

Adding a check on script level for items with "ClothingBody" and "ArmorCuirass" keywords (or just put these and all the other keywords for gloves, boots, etc. in a formlist and check for everything in a loop) is a pretty reliable way of triggering only for items that are actually worn clothes or armor, and not some token or animobject that is classified as armor but only for functional reasons.

 

***

 

Also, I discovered that if the player is jailed when wearing a wicked device, the sex acts and days worn counters reset!

While normally this'd be a pretty good "fuck you" to the player that I'd approve of, I suspect it's not intentional. It probably has to do with how the jail outfit and inventory removal is handled upon the player being jailed, but because DDs cannot be just removed like that, they re-equip themselves.

 

The exact cause of the issue is that the "OnEffectStart" event on the collar's enchantment fires again, causing to restart the counters - and also screws up the player's exhibitionist status, since they were set to exhibtionist when the collar first equipped, and when it's equipped again due to inventory manipulation in jail, it will forever set their original status as true... 😕

 

A workaround for this: move the magic effect of the wicked restraint to a spell. The enchantment's "OnEffectStart" casts the spell on the player when the restraint is equipped, with a check that the spell with said magic effect is not already present on the player. This will prevent resets, and also will eliminate the empty name field for the source of the forced to be naked magic effect, since its source is going to be the spell, and not an enchanted item with no name.

 

Edited by Taki17
Posted

@RavnaRiikr

 

Hi there.

 

Nice mod overeall, but whilst you have got 'things in progress', is there any chance that you could please allow us to set the 'goo' stuff to a chance of '0'

 

1 - even at 1, it seems to fire off very frequently, given the chances set for other outcomes

2 - it really screws up some types of play, especially where getting into combat subsequently is definitely not the 'name of the game' being played

 

I think that I saw someone else ask for that option further up the thread and, for those of us that really hate cheating but find that that stuff forces us to do so, it would be really helpful

 

TIA if you can see your way to helping us out - or helping us avoid getting into it in the first place!  😝

 

DQW

Posted
On 11/4/2025 at 2:20 PM, RavnaRiikr said:

I won't add such or similar belt anyway because for that it would require adding npc approach mechanics and such interactions is outside of this mod scope. But I could add some new conditions for existing Corset of Denial if you have any ideas.

 

I think rather than having them approach, it's more just that it treats it as an open chastity for male NPC, but that may also require a lot more interactions than you want to screw with

 

Corset of denial blocking all orgasms for the player only would  basically achieve the goal as long as others could still have sex with her though, is it even possible to prevent only the PC from getting to orgasm at an item level?

Posted
On 11/5/2025 at 9:49 AM, Taki17 said:

A workaround for this: move the magic effect of the wicked restraint to a spell. The enchantment's "OnEffectStart" casts the spell on the player when the restraint is equipped, with a check that the spell with said magic effect is not already present on the player. This will prevent resets, and also will eliminate the empty name field for the source of the forced to be naked magic effect, since its source is going to be the spell, and not an enchanted item with no name.

I fixed that by storing all stats in separate script. I tried to do it the way you suggested, but for some reason effect still tied to the item enchantment, so source name remains empty.

 

On 11/5/2025 at 9:49 AM, Taki17 said:

Adding a check on script level for items with "ClothingBody" and "ArmorCuirass" keywords (or just put these and all the other keywords for gloves, boots, etc. in a formlist and check for everything in a loop) is a pretty reliable way of triggering only for items that are actually worn clothes or armor, and not some token or animobject that is classified as armor but only for functional reasons.

That wont work with Estrus, because items from that mod have the tags you mentioned.

 

 

On 11/6/2025 at 12:40 AM, DonQuiWho said:

Nice mod overeall, but whilst you have got 'things in progress', is there any chance that you could please allow us to set the 'goo' stuff to a chance of '0'

Are you sure that you are in the correct thread? There is no "goo" here.
 

 

On 11/7/2025 at 2:08 AM, NoppaiKohai said:

is it even possible to prevent only the PC from getting to orgasm

I briefly looked into SLSO, and it seems that it doesn't have an API for that. Probably there is a way to block orgasms but more research is needed. Not to mention that there are multiple SLSO mods. Because of that, the most easiest option would be to trigger corset punishment after orgasm already happened.

Posted
15 hours ago, RavnaRiikr said:

Are you sure that you are in the correct thread? There is no "goo" here.

 

 

Curses!  How to deviously deceive oneself! 😡

 

You're right! 🙂

 

Thanks for taking the trouble to respond!

 

DQW

Posted

I hope there is a plan to support Devious Curses as well. I had to stop using Devious Cursed Chests because it is too invasive and stopped other mods from dropping items in chests. It also adds so much more than just the chest stuff, that it conflicts with too many other mods as well.

Posted
11 minutes ago, Taki17 said:

At the risk of sounding like shameless self promo: now there is three more 😊

Well, I had in mind more "traditional" device equip, like loot something - get tied up. But thank you for observation, I added all of them to the description😊

Posted

Meanwhile, in the next update I will add integration with SLSF Reloaded, Corresponding player's fame category will be increasing over time when wearing collars.
If you have any ideas, for example device behavior that change or scale with player's fame level in the current area, feel free to share them! 😊

Posted

What do you think about something that is along the lines of the Cursed Collar from DCL? Admiteddly, this'd be a bit of a departure from the currently included set of wicked devices, although I think it'd still fit the mod!

 

In case you need a summary:

  • Cursed Collar is the base item
  • items of the set are placed in dungeon boss chests and the player has to get them, one after the other and are equipped, binding the player progressively
  • once the set is complete it, it can be removed

Ofc I wouldn't mind if you'd cut the whole daedric angle and the unique zones, and just had it strictly radiant, and maybe a few extra conditions on top - either for getting it or unlocking it, depending on how you feel (though I hope you feel very devious 😊)

Posted

Both cursed collar and bound queen had same structure: player is progressively tied with inescapable restrains, and in the end of  quest the all removed.
As I said before, I find those quests boring because they have almost no interactivity. If you have any ideas how to make that more interactive, please tell me.

The only somewhat similar device I have in plans is the Chaos Collar (The name is self-explanatory)
And after that, Ill switch to the next mod with similar theme. I feel that existing number of wicked devices is enough, at least for now.

If we talk about DCL, one of the few features with random outcome I liked is the dareboxes. But if I would implement something similar, I would also add the following mechanic: the more NPC sees player, the bigger the chances of better rewards, but the chance of more harsh bondage is also increased😊

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