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Posted (edited)
10 hours ago, nabliab said:

 

Very nice. I was wondering if it can hide the spray lol. It's nice but I'm overwhelmed especially when I use extra big tits, it's hard to align it.  Anyways, I do love the oozing effect though. 

 

Interesting suggestion. I could add a toggle for spray right next to leak toggle (global settings).

I am going to look into adding a global NPC default offset so you can accommodate a larger typical size.

Edited by stnfnk
Posted
12 hours ago, stnfnk said:

 

Interesting suggestion. I could add a toggle for spray right next to leak toggle (global settings).

I am going to look into adding a global NPC default offset so you can accommodate a larger typical size.

 

Thanks! For now I just deleted the texture. It works so you may it may not need to do anything. 

Posted
1 hour ago, nabliab said:

 

Thanks! For now I just deleted the texture. It works so you may it may not need to do anything. 

 

Oh dear, your poor papyrus log!

Posted
13 hours ago, assassin394 said:

I'm using an old version of DW 1.0.8. Is this mod compatible with it?

 

I'm think that was right before it was added.

Posted
5 hours ago, assassin394 said:

Uhm. So, the answer is no?

 

Correct, Oninus Lactis is not integrated into versions of DW-NG older than v1.2.0.

  • 4 weeks later...
Posted (edited)
On 5/15/2025 at 7:28 AM, stnfnk said:

Stuck squirts should be gone (report any edge cases)

Sad to say - not in my case!

 

My character just got stuck with her right boob on perma-gush. 

I tried: MCM, dispelallspells, cell change, resetai.  I didn't bother with enable/disable as that's mucked up her outfit.

 

Any console method to stop a stuck leak, please?

 

 

PS - does this mod work on NPCs in a non-vr game? I've not noticed anything.

Edited by Bluegunk
Posted
1 hour ago, Bluegunk said:

Sad to say - not in my case!

 

My character just got stuck with her right boob on perma-gush. 

I tried: MCM, dispelallspells, cell change, resetai.  I didn't bother with enable/disable as that's mucked up her outfit.

 

Any console method to stop a stuck leak, please?

 

 

PS - does this mod work on NPCs in a non-vr game? I've not noticed anything.

 

2.1.0 MCM button should work, or unequipping and removing the Milk Leak L armor. If you have the 2.2alpha that split left and right armors and removed the armor name, that version had some issues, I'm still working on it.

Posted
31 minutes ago, stnfnk said:

 

2.1.0 MCM button should work, or unequipping and removing the Milk Leak L armor. If you have the 2.2alpha that split left and right armors and removed the armor name, that version had some issues, I'm still working on it.

Thanks for your quick reply! I do have the 2.2alpha.  

What could I do to remove the effect? Remove the 'hidden' armour?

Posted
1 hour ago, Bluegunk said:

Thanks for your quick reply! I do have the 2.2alpha.  

What could I do to remove the effect? Remove the 'hidden' armour?

 

There might be a way to unequip all or remove all items from console but I don't know it. Could also try 'help LactisNippleSquirtRArmor' to get the ID and try to player.removeitem them.

 

Safe bet would be to load a save where it's not equipped. Then uninstall, save, load, save, install 2.1.0 until I've got 2.2.0 ready.

Posted
21 minutes ago, stnfnk said:

 

There might be a way to unequip all or remove all items from console but I don't know it. Could also try 'help LactisNippleSquirtRArmor' to get the ID and try to player.removeitem them.

 

Safe bet would be to load a save where it's not equipped. Then uninstall, save, load, save, install 2.1.0 until I've got 2.2.0 ready.

 

Ah, thanks. I'll try the ID and unequip route.  v 2.2.0 has been absolutely fine up until now, so I'll fix what's up using the info you've given me.

 

The reason I ask about NPCs is because I have a couple of idle animations they use where they hand(s) land on breasts. It would be kind of cool if the mod tied into that but I strongly suspect building and flying the USS Enterprise would be easier!

Posted
4 hours ago, Bluegunk said:

 

Ah, thanks. I'll try the ID and unequip route.  v 2.2.0 has been absolutely fine up until now, so I'll fix what's up using the info you've given me.

 

The reason I ask about NPCs is because I have a couple of idle animations they use where they hand(s) land on breasts. It would be kind of cool if the mod tied into that but I strongly suspect building and flying the USS Enterprise would be easier!

 

Those idles seem to work on female player and register self-CBPC collisions, but not on NPCs for self-touch. Player needs to collide, I think.

Posted
9 hours ago, stnfnk said:

 

Those idles seem to work on female player and register self-CBPC collisions, but not on NPCs for self-touch. Player needs to collide, I think.

OK! Thanks!

  • 2 months later...
Posted
On 6/20/2025 at 6:21 AM, sikamikanico78 said:

hi ! were can i get  NG v2.2.0 ?? or is it not available yet?

 

I spent a lot of time working on v2.2.0 and then had to put it down for a while.

 

It isn't ready and I'm not sure when I'll be able to pick it up again.

  • 1 month later...
Posted

Heyoo! I've got a small batch of adjustments to share for this mod: Lactis_smol_update.7z

  • changed the slots used to 54 and 56, so that they are fully compatible with DD and the DD-compatible SMP object option of CBBE 3BA
  • made the name of the milk leak armor objects empty, so they don't show up in the player's inventory
  • added the mute placeholder equip/unequip sounds to the milk leak armor objects so that they don't play when they are equipped
  • made the toggle milk leak config menu option key unmappable
  • player emitter scale config menu option value can now be exported and imported

 

Feel free to incorporate it into the mod, if you agree with the changes! 😊

  • 1 month later...
Posted

In the ostim scene, I can indeed see the characters have the corresponding equipment through the console, but I can’t see the emission animation effect. This only happens to the player character. Sorry, I’m not good at English.

Posted
On 12/25/2025 at 9:08 AM, zys12349 said:

In the ostim scene, I can indeed see the characters have the corresponding equipment through the console, but I can’t see the emission animation effect. This only happens to the player character. Sorry, I’m not good at English.

 

Slot conflict? Try reinstall with alternate armor slot #s in fomod.

  • 3 weeks later...
  • 1 month later...
Posted

The Mod Events are incorrectly made. They're set as Functions and not Events. Therefore the Mod Events registered to be listened for never truly trigger.

Example:

Function OnModEvent_Lactating(Form Who, Int Duration, Int Stage)
  ; Force minimum separation between effect starts
  float currentTime = Utility.GetCurrentRealTime()
  float timeSinceLast = currentTime - lastEffectTime
  
  ; If we're getting calls too quickly, add a forced delay
  if timeSinceLast < 0.2  ; 200ms minimum separation
    Utility.Wait(0.3)  ; Force minimum separation
  endif
  
  ; Record this effect start time for next call
  lastEffectTime = Utility.GetCurrentRealTime()
  
  ; Now proceed with normal processing
  PlayNippleSquirt(Who as Actor, Duration, Stage)
EndFunction

 

Should instead be:

 

Event OnModEvent_Lactating(Form Who, Int Duration, Int Stage)
  ; Force minimum separation between effect starts
  float currentTime = Utility.GetCurrentRealTime()
  float timeSinceLast = currentTime - lastEffectTime
  
  ; If we're getting calls too quickly, add a forced delay
  if timeSinceLast < 0.2  ; 200ms minimum separation
    Utility.Wait(0.3)  ; Force minimum separation
  endif
  
  ; Record this effect start time for next call
  lastEffectTime = Utility.GetCurrentRealTime()
  
  ; Now proceed with normal processing
  PlayNippleSquirt(Who as Actor, Duration, Stage)
EndEvent

 

Posted

What NymphoElf writes would seem to have profound consequences. I'm unable to test it myself, as a total newby, but would anyone be available to give it a shot?

Are the events in question just/only OnModEvent_Lactating, OnModEvent_Cleanup, OnModEvent_SetOffset and OnModEvent_RemoveOffset or there are more?

Posted (edited)

Unable to select any NPC for customization. This used to work under old lactis. I've noticed in the relevant psc, (OninusLactisMCM.psc) that

Int[] optionNpcActorsNearby
Actor[] nearbyActors

and all the relative code have been removed.

Could this be the case?

Edited by Rbox

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