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Posted
33 minutes ago, AXLIB said:

figured out the issue, for some reason, only creature animations have correct tag for some reason.

 

Not all available animations or animation packs are tagged.  Even some of the tagged animation packs have animations that don't have hentairim tags available to them.  It's a significant undertaking. 

 

Depending on what animation packs you have installed, there are likely quite a lot that have been tagged, it's just those that aren't that have more issues with enjoyment increasing.  So it's up to chance if the scene pulls a properly tagged animation to run, but you can always go through and disable animations that don't have tags to clear those out.

Posted

All the sounds for the most part. But the ass clapping sounds never play on scenes. Just the "macaroni stirring" sound. I checked in folder 1 and 6 and the .wav are perfectly fine. Any idea, how do i ensure it has the right tags (I'm using the default tags assigned to the animations from hentairim tags). Thanks!

Posted

Ok I've tried every possible thing to get Hentairim IVDT to work and make it's MCM show up but nothing at all has worked, I do get a ASL sound options in SLSO MCM but selecting the voice does nothing as I suspect the IVDT MCM wont show up

I have tried starting a new game, rearranging plugins and loadorder and what not but didnt work so I am attaching my loadorder and plugins list here so please if someone can take a look and point out the issue I'd be extremely grateful and oh please point out any other obvious issues you see with them. Thank you

plugins.txt loadorder.txt

Posted
3 hours ago, spider2222 said:

Ok I've tried every possible thing to get Hentairim IVDT to work and make it's MCM show up but nothing at all has worked, I do get a ASL sound options in SLSO MCM but selecting the voice does nothing as I suspect the IVDT MCM wont show up

I have tried starting a new game, rearranging plugins and loadorder and what not but didnt work so I am attaching my loadorder and plugins list here so please if someone can take a look and point out the issue I'd be extremely grateful and oh please point out any other obvious issues you see with them. Thank you

plugins.txt 13.24 kB · 0 downloads loadorder.txt 12.8 kB · 0 downloads

You probably have a ton of MCM items. Get MenuMaid2

Posted
3 hours ago, spider2222 said:

Ok I've tried every possible thing to get Hentairim IVDT to work and make it's MCM show up but nothing at all has worked, I do get a ASL sound options in SLSO MCM but selecting the voice does nothing as I suspect the IVDT MCM wont show up

I have tried starting a new game, rearranging plugins and loadorder and what not but didnt work so I am attaching my loadorder and plugins list here so please if someone can take a look and point out the issue I'd be extremely grateful and oh please point out any other obvious issues you see with them. Thank you

plugins.txt 13.24 kB · 0 downloads loadorder.txt 12.8 kB · 0 downloads

 

I took a look at these.  While I can't say I saw anything that screamed out as an expected cause of problem with Hentairim not initializing, I did see what looks like load order problems in general.

 

I think previously you mentioned that you used LOOT for order, but have made changes since.  I see what are likely a lot of "load before master" problems, where plugins which depend on other plugins, are placed out of order - for example at least one SoS plugin is loading prior to SoS itself.  It looked like there were a couple other possibles in there, but I'm not familiar with many of them myself.

 

One tool that is good to use for this, is Wyre Bash.  Start from the top of your plugin list, and it'll have color codes to point out possible problems, including if a plugin is ordered before a master - you can drag and drop to reorder, and it'll adjust that way in your right pane in MO2.  That won't necessarily fix your problem here, but possible problems in general.

 

One helpful tool for MCM initialization is MCM kicker.  Helps stubborn MCM items to display, but won't fix anything if it's caused by another issue.

 

And general housekeeping/game save tip:  it's best not to mess with your load order mid-save.  Changing load orders, or removing plugins mid-save can cause a doom clock to start on a save (not guaranteed though), and realistically is never actually safe.  Some may be more forgiving than others though.  If an esl/esp flagged light plugin is removed, it may kill it immediately.  It's safer to add a plugin provided it is tacked on to the end of your load order (not shifting position of other plugins), but some mods just don't work that way and require a new game anyway.

 

One mod I saw in there which I love to hate, and hate to love - BaboDialog.  I know lots of people have MCM load issues for other mods when it is installed (even with its complementary mods).  Probably the most installed and removed mod in my Skyrim history, as I love it in concept, but is just so glitchy that it can't stay in my list.  Not saying it is the problem, but I know it is a common source.

Posted (edited)
51 minutes ago, Bigglsby said:

 

I took a look at these.  While I can't say I saw anything that screamed out as an expected cause of problem with Hentairim not initializing, I did see what looks like load order problems in general.

 

I think previously you mentioned that you used LOOT for order, but have made changes since.  I see what are likely a lot of "load before master" problems, where plugins which depend on other plugins, are placed out of order - for example at least one SoS plugin is loading prior to SoS itself.  It looked like there were a couple other possibles in there, but I'm not familiar with many of them myself.

 

One tool that is good to use for this, is Wyre Bash.  Start from the top of your plugin list, and it'll have color codes to point out possible problems, including if a plugin is ordered before a master - you can drag and drop to reorder, and it'll adjust that way in your right pane in MO2.  That won't necessarily fix your problem here, but possible problems in general.

 

One helpful tool for MCM initialization is MCM kicker.  Helps stubborn MCM items to display, but won't fix anything if it's caused by another issue.

 

And general housekeeping/game save tip:  it's best not to mess with your load order mid-save.  Changing load orders, or removing plugins mid-save can cause a doom clock to start on a save (not guaranteed though), and realistically is never actually safe.  Some may be more forgiving than others though.  If an esl/esp flagged light plugin is removed, it may kill it immediately.  It's safer to add a plugin provided it is tacked on to the end of your load order (not shifting position of other plugins), but some mods just don't work that way and require a new game anyway.

 

One mod I saw in there which I love to hate, and hate to love - BaboDialog.  I know lots of people have MCM load issues for other mods when it is installed (even with its complementary mods).  Probably the most installed and removed mod in my Skyrim history, as I love it in concept, but is just so glitchy that it can't stay in my list.  Not saying it is the problem, but I know it is a common source.

 

First of all Thank you very much for the detailed answer

I had both MenuMaid 2 and MCM kicker but they were not able to activate the MCM so I got rid of them incase they were affecting it somehow and yes I know rearranging plugins and stuff midsave is not safe that is why I have a backup profile on MO2 where everything is working and stable pre my hentairim experiments, whenever I install a new mod I make a new profile to test it out properly

I really dont want to get into wyrebash cause that is really out of my skillset but if that is the last option then I guess will have to try it after all

oh and it wasnt Babao Dialogue tried disabling it too, the thing that really confuses me is that it wont appear even on a new save so maybe the mod is bugged for some reason? or is incompatible with one of the others mods that I have but it is not certain with which it is so I guess what I am gonna do now is make a new profile and only activate hentairm and it's requirements and then try with a new save to see if it appears

Edit: Nope does not even show up on a new save with only it's requirements installed soo at this point it must be the mod rather my game right? I'll try older versions of IVDT and see if it makes a difference 

Edited by spider2222
Posted
1 hour ago, spider2222 said:

 

First of all Thank you very much for the detailed answer

I had both MenuMaid 2 and MCM kicker but they were not able to activate the MCM so I got rid of them incase they were affecting it somehow and yes I know rearranging plugins and stuff midsave is not safe that is why I have a backup profile on MO2 where everything is working and stable pre my hentairim experiments, whenever I install a new mod I make a new profile to test it out properly

I really dont want to get into wyrebash cause that is really out of my skillset but if that is the last option then I guess will have to try it after all

oh and it wasnt Babao Dialogue tried disabling it too, the thing that really confuses me is that it wont appear even on a new save so maybe the mod is bugged for some reason? or is incompatible with one of the others mods that I have but it is not certain with which it is so I guess what I am gonna do now is make a new profile and only activate hentairm and it's requirements and then try with a new save to see if it appears

Edit: Nope does not even show up on a new save with only it's requirements installed soo at this point it must be the mod rather my game right? I'll try older versions of IVDT and see if it makes a difference 

 

Ugh, it's gotta be something you're missing that is technically needed even if not listed in requirements... One of those fundamentally useful/necessary mods that it is just assumed everyone has, or is a prereq for one of the requirements.

 

Off the top of my head:

  -Papyrus Util

  -Papyrus tweaks NG

  -Papyrus Extender (I have both Scrab's and powerofthree's)

  -SSE engine fixes

 

As far as checking masters for load order - I would assume that should be dealt with by LOOT, but that may be assuming too much (I don't use it for my load order).  But, as much of a slog as it may be, you can see the masters of a plugin on the right side pane, and adjust as needed.

Posted (edited)
42 minutes ago, Bigglsby said:

 

Ugh, it's gotta be something you're missing that is technically needed even if not listed in requirements... One of those fundamentally useful/necessary mods that it is just assumed everyone has, or is a prereq for one of the requirements.

 

Off the top of my head:

  -Papyrus Util

  -Papyrus tweaks NG

  -Papyrus Extender (I have both Scrab's and powerofthree's)

  -SSE engine fixes

 

As far as checking masters for load order - I would assume that should be dealt with by LOOT, but that may be assuming too much (I don't use it for my load order).  But, as much of a slog as it may be, you can see the masters of a plugin on the right side pane, and adjust as needed.


I already had these except the extender by Scrab so downloaded that and the others also had some updates so did that and booted my game now for a second I had hope as a notification did pop up that a new MCM had been registered but once again nothing is actually visible

if I am not mistaken you have this up and running properly right? are you using the current rar hosted on here or a older version? could you please upload your copy of the mod for me to try?

Oh and should the hentairim and IVDT esp be loaded at the end? can you check if your IVDT.esp is being loaded before the hentairim ones or afterwards. Thank you

Edit: also forgot to mention that the normal SLSO voicepacks like selia do work (tested them out now) so this seems to be a IVDT specific issue

Edited by spider2222
Posted (edited)
1 hour ago, spider2222 said:


I already had these except the extender by Scrab so downloaded that and the others also had some updates so did that and booted my game now for a second I had hope as a notification did pop up that a new MCM had been registered but once again nothing is actually visible

if I am not mistaken you have this up and running properly right? are you using the current rar hosted on here or a older version? could you please upload your copy of the mod for me to try?

Oh and should the hentairim and IVDT esp be loaded at the end? can you check if your IVDT.esp is being loaded before the hentairim ones or afterwards. Thank you

Edit: also forgot to mention that the normal SLSO voicepacks like selia do work (tested them out now) so this seems to be a IVDT specific issue

 

So here is a pic with my install and order for my Hentairim setup.  Ignore the "version" numbers I have tacked on to the patches, I was self-numbering them as the patches were being made as some were more functional than others for me, so it was personal tracking there.  One is also my saved configuration files so I wouldn't have to reconfigure after updates.

 

The installed versions are those hosted here, and unless I missed some, they are the current up-to-date ones.  The IVDT plugin from Hentairim IVDT should be getting overwritten by the one from your voicepack (again, it's kinda your voice-file inventory list). Its overall position in my load order is towards the bottom of my adult mods, but before final mod compatibility patches and things like that.

 

I've been using this series of mods since ~v3 rollout of IVDT Hentai, before the hentairim rollout.  I've never had an issue with it not being recognized, only the initial config and getting things squared away.  I just can't think of where the problem is coming from....

 

Oh, possible problem source:  At hentairim 1.1.0 (from the version log on the front page), Hentairim lactate was pulled from the file list and shifted to Oninus lactis compatibility.  Try removing the lactate plugin, as it may be breaking the install.

 

Hentairimorder.png.63d41d1bc14a0d9dd817d7c8698181dc.png

Edited by Bigglsby
Posted (edited)
11 hours ago, Bigglsby said:

 

So here is a pic with my install and order for my Hentairim setup.  Ignore the "version" numbers I have tacked on to the patches, I was self-numbering them as the patches were being made as some were more functional than others for me, so it was personal tracking there.  One is also my saved configuration files so I wouldn't have to reconfigure after updates.

 

The installed versions are those hosted here, and unless I missed some, they are the current up-to-date ones.  The IVDT plugin from Hentairim IVDT should be getting overwritten by the one from your voicepack (again, it's kinda your voice-file inventory list). Its overall position in my load order is towards the bottom of my adult mods, but before final mod compatibility patches and things like that.

 

I've been using this series of mods since ~v3 rollout of IVDT Hentai, before the hentairim rollout.  I've never had an issue with it not being recognized, only the initial config and getting things squared away.  I just can't think of where the problem is coming from....

 

Oh, possible problem source:  At hentairim 1.1.0 (from the version log on the front page), Hentairim lactate was pulled from the file list and shifted to Oninus lactis compatibility.  Try removing the lactate plugin, as it may be breaking the install.

 

Hentairimorder.png.63d41d1bc14a0d9dd817d7c8698181dc.png


Unfortunately not even placing them in the exact same order did anything and I never had the lactate plugin so cant be the issue

One thing though I have been having an issue with SKyui where it throws a error (error code 6 quest_journal.swf mismatch which I checked online and it was stated is harmless so idk) but runs fine so could that be the reason it is not working? also should skyui.esp be being loaded at the top or bottom of my load order? 

Edited by spider2222
Posted
2 hours ago, spider2222 said:


Unfortunately not even placing them in the exact same order did anything and I never had the lactate plugin so cant be the issue

One thing though I have been having an issue with SKyui where it throws a error (error code 6 quest_journal.swf mismatch which I checked online and it was stated is harmless so idk) but runs fine so could that be the reason it is not working? also should skyui.esp be being loaded at the top or bottom of my load order? 

 

SkyUI problem could be related, but I wouldn't assume so, since it's not really interfering with other MCM items.  As for load order, I have it pretty high, at 113 of my 793 plugins.

 

Scratching my head here... I lean to it just being some mod conflict, but you said you pared it down to just requirements and was still a no-go...  Have you updated your Microsoft runtime stuff in the last year?  I know a while back I had to do that for a mod that depended on them being updated.  .Net and Visual C++ runtimes.

Posted (edited)
4 hours ago, Bigglsby said:

 

SkyUI problem could be related, but I wouldn't assume so, since it's not really interfering with other MCM items.  As for load order, I have it pretty high, at 113 of my 793 plugins.

 

Scratching my head here... I lean to it just being some mod conflict, but you said you pared it down to just requirements and was still a no-go...  Have you updated your Microsoft runtime stuff in the last year?  I know a while back I had to do that for a mod that depended on them being updated.  .Net and Visual C++ runtimes.

 


That can be an issue? I think so that I did update them cause I play Spiderman 2 but I'll check and update them once again to be extra sure cause yeah other than that I can't think of any other reason other than that the mod just hates me lol oh that reminds me I did think of one reason, it is the only mod which has dot in it's MCM name soo umm idk how that works but that couldn't possibly be causing it to not appear could it? cause as I've said I've had the notification popup once that a new MCM was registered but in settings nothing

I also tried installing a random mod with MCM to make sure MCMs were not just broken but that mod works perfectly fine and I managed to fix Skyui as well it having a .bsa was somehow a issue for MO2 and I had to extract it's contents into a new mod I titled fixer of sky to fix it

Another thing could you please tell me your game version and MCM helper version? I'm on 1.5.97 using version 1.4.0 of the MCM helper mod

Edited by spider2222
Posted
2 minutes ago, spider2222 said:


That can be an issue? I think so that I did update them cause I play Spiderman 2 but I'll check and update them once again to be extra sure

 

Honestly, I'm kinda grasping at straws at this point.  Again, since you took it down to a load order with just the requirements, and it wasn't working, I was trying to think of possibilities outside of load order.  I'd had that issue with requiring runtimes being updated for something else, so I threw it out there.  I honestly don't think that it's related, this mod isn't THAT complicated...

 

One last possible thought - have you tried a different voice pack.  Or for proof of concept, remove the voicepack you have and just try with the basic Hentairim IVDT one.  If that shows up in MCM (ideally on a new game as a test), then the basics are working and it might be your voicepack.  At that point, try a different one if possible.

Posted
8 minutes ago, spider2222 said:

Another thing could you please tell me your game version and MCM helper version? I'm on 1.5.97 using version 1.4.0 of the MCM helper mod

 

I'm running on 1.6.640 myself, and also using 1.4 on MCM helper

Posted
32 minutes ago, Bigglsby said:

 

I'm running on 1.6.640 myself, and also using 1.4 on MCM helper


Ah then maybe the mod dosent work so well on 1.5.97 like maybe it needs something new that AE has but anyways I'll keep trying to get it to work cause after the time I have spent on this lol it has become an obsession I will not rest till it's working 

Posted
37 minutes ago, Bigglsby said:

 

Honestly, I'm kinda grasping at straws at this point.  Again, since you took it down to a load order with just the requirements, and it wasn't working, I was trying to think of possibilities outside of load order.  I'd had that issue with requiring runtimes being updated for something else, so I threw it out there.  I honestly don't think that it's related, this mod isn't THAT complicated...

 

One last possible thought - have you tried a different voice pack.  Or for proof of concept, remove the voicepack you have and just try with the basic Hentairim IVDT one.  If that shows up in MCM (ideally on a new game as a test), then the basics are working and it might be your voicepack.  At that point, try a different one if possible.


Yes I've tried all this even tried the same voicepack as you but no luck, I was going through the support pages of the other IVDT mods and there were some people with the same issue as mine who sadly were ignored in the support section so the issue seems to be random and never identified as of yet

Posted
1 hour ago, spider2222 said:


Ah then maybe the mod dosent work so well on 1.5.97 like maybe it needs something new that AE has but anyways I'll keep trying to get it to work cause after the time I have spent on this lol it has become an obsession I will not rest till it's working 

 

Yeah, at this point it might be something like that.  Less about requiring AE, more about the possibility of requiring an SKSE function that isn't present in the SE versions.... I'm sure you have BEES installed for newer light-flagged esp compatibility right?

Posted
1 hour ago, Bigglsby said:

 

Yeah, at this point it might be something like that.  Less about requiring AE, more about the possibility of requiring an SKSE function that isn't present in the SE versions.... I'm sure you have BEES installed for newer light-flagged esp compatibility right?


I fucking fixed it lol finally after all this time, to answer your question yes I have BEES, the issue ended up being MCM helper as I don't think v1.4.0 works correctly with SE, I tried the previous SE one which was 1.3.1 and it finally showed up along with 2 other mod menus I didnt even know were missing lol so this damn mod was the problem all along

Thank you very much for the help and I have another small thing to ask, as you know Hentairim tags still does not have all tags for all animation packs made soo I have to wait till they get made right? I saw some people posting some custom made ones in this thread so should I get those? and how do I install those as well?

Oh and I do have sexlab utility plus which I read causes issues with expressions but that got fixed with that June something hentairim patch on here right?

I think this should we added on the homepage for this mod that for SE you need an older version of MCM helper and not the latest nor the so called "backported" one

Posted
51 minutes ago, spider2222 said:


I fucking fixed it lol finally after all this time, to answer your question yes I have BEES, the issue ended up being MCM helper as I don't think v1.4.0 works correctly with SE, I tried the previous SE one which was 1.3.1 and it finally showed up along with 2 other mod menus I didnt even know were missing lol so this damn mod was the problem all along

Thank you very much for the help and I have another small thing to ask, as you know Hentairim tags still does not have all tags for all animation packs made soo I have to wait till they get made right? I saw some people posting some custom made ones in this thread so should I get those? and how do I install those as well?

Oh and I do have sexlab utility plus which I read causes issues with expressions but that got fixed with that June something hentairim patch on here right?

I think this should we added on the homepage for this mod that for SE you need an older version of MCM helper and not the latest nor the so called "backported" one

 

Beautiful!  Congrats on the win!  🍻

 

The custom tags posted are dependent on if you have those animation packs - I just recall the petite pack tags from Billyy I think..?  But if you don't have the animation packs for those tags, there isn't any point in downloading and installing them.  But functionally, the process is the same.  After registering the SLAL packs, load up the slate tags in SLATE - I have the ones from Hentairim, and ASL, as well as the ones from Osmel, as they correct some of the normal scene tags from lots of packs.  Then apply.  If you're adding new tags to your log to apply, you'll likely need to restart your game before it will permit application of those tags.  If it's just a slate file, you may need to create an empty mod, then follow the same directory structure for that file as the one in Hentairim's slate patch mod.  You could just dump it in the same mod as it is, but that might get lost next time the slate patch gets updated.

 

Crajjjj's recent patches added SLU+ compatibility, so no worries about the expressions there - I use both since it was patched, and works great... aside from the additional processing time for SLAL reg and SLATE application... but that's just a setup thing.

 

The MCM helper version issue will be dependent on the user's Skyrim version, and is really a problem for MCM helper and not this mod.  But with that info in this thread now, it's at least a resource for future troubleshooting.  Always good to have solutions posted when found, rather than a random "fixed it" without reference... those posts are a pain to see.  :)

Posted
2 minutes ago, Bigglsby said:

 

Beautiful!  Congrats on the win!  🍻

 

The custom tags posted are dependent on if you have those animation packs - I just recall the petite pack tags from Billyy I think..?  But if you don't have the animation packs for those tags, there isn't any point in downloading and installing them.  But functionally, the process is the same.  After registering the SLAL packs, load up the slate tags in SLATE - I have the ones from Hentairim, and ASL, as well as the ones from Osmel, as they correct some of the normal scene tags from lots of packs.  Then apply.  If you're adding new tags to your log to apply, you'll likely need to restart your game before it will permit application of those tags.  If it's just a slate file, you may need to create an empty mod, then follow the same directory structure for that file as the one in Hentairim's slate patch mod.  You could just dump it in the same mod as it is, but that might get lost next time the slate patch gets updated.

 

Crajjjj's recent patches added SLU+ compatibility, so no worries about the expressions there - I use both since it was patched, and works great... aside from the additional processing time for SLAL reg and SLATE application... but that's just a setup thing.

 

The MCM helper version issue will be dependent on the user's Skyrim version, and is really a problem for MCM helper and not this mod.  But with that info in this thread now, it's at least a resource for future troubleshooting.  Always good to have solutions posted when found, rather than a random "fixed it" without reference... those posts are a pain to see.  :)


Yup I hate those too like dude great you fixed it and it's working for you but at least tell the fix to the rest of us too incase someone in the future faces the same issue

Anyways I'll get to installing the tags then (I have almost all the packs so gonna take a while) so happy that it's finally working and again thanks a ton to you for guiding me through this whole troubleshooting procedure it was a great help and much much appreciated 

Posted
On 7/12/2025 at 11:28 PM, crajjjj said:

 

Integrated Liquid Pack v2 https://kemono.su/patreon/user/42557848/post/117736349 . Will work if "enablethickcumleak" config is enabled. Conditions from FHU - for bottom

 

 

 

 

 

Hentairim IVDT June20 patch.zip 68.3 kB · 178 downloads

Hentairim Expressions June21 SLUPlus20240407 Patch.zip 189.09 kB · 187 downloads

why making liquid pack integrating for IVDT if FHU is still a requirement? maybe then just make it for FHU only?

Posted
2 hours ago, OtherMoleva said:

why making liquid pack integrating for IVDT if FHU is still a requirement? maybe then just make it for FHU only?

 

FHU and Liquid pack are soft requirements, not hard.  It'll make use of them if available, but will work fine without.  If just FHU, then it will use those dribbles.  If both are available, it will use FHU or Liquid pack as different situational conditions are met... at least that's my understanding of how it's set up in the patch.  Not sure if it'll use Liquid pack in the absence of FHU though...

Posted
11 hours ago, spider2222 said:


I fucking fixed it lol finally after all this time, to answer your question yes I have BEES, the issue ended up being MCM helper as I don't think v1.4.0 works correctly with SE, I tried the previous SE one which was 1.3.1 and it finally showed up along with 2 other mod menus I didnt even know were missing lol so this damn mod was the problem all along

Thank you very much for the help and I have another small thing to ask, as you know Hentairim tags still does not have all tags for all animation packs made soo I have to wait till they get made right? I saw some people posting some custom made ones in this thread so should I get those? and how do I install those as well?

Oh and I do have sexlab utility plus which I read causes issues with expressions but that got fixed with that June something hentairim patch on here right?

I think this should we added on the homepage for this mod that for SE you need an older version of MCM helper and not the latest nor the so called "backported" one

Thanks to you too bro i fixed it lol. now the expression didn't change automatically and ahegao need a Hentairim IVDT Baka, where to find it? 

Posted
2 hours ago, Fadilahputra said:

Thanks to you too bro i fixed it lol. now the expression didn't change automatically and ahegao need a Hentairim IVDT Baka, where to find it? 

 

Quick turn around on the karma post for future users.  :)

 

Firstly, you need to configure sexlab so that it doesn't try to do expressions itself - they will be handled in Hentairim.  Disable expressions, expression refresh, and lipsync in Sexlab, as well as auto-progression of animations.

 

Fill Her Up mod is available here on LL, but an older 1.96 version.  The more recent 2.03 version is available on the author's Subscribestar page (look for Bakafactory).  It's publicly available, so no account or payment needed, just hasn't been uploaded here.  The Hentairim patch for FHU (compatibility and LOTS of bug fixes) is on Crajjjj's Patch Hub in the Skyrim SE download pages here.

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