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Posted
18 hours ago, hextun said:

 

Hey there; saw your post and wanted to reply.

 

You're right, the pace of change was pretty rapid for a bit there, but things have stabilized considerably since with only relatively minor bugfixes of late, nothing reported, and a long string of save compatible updates. :)

 

In addition, I converted and repackaged your sl_triggers bundle for SLTriggers Redux. It should have the scripts and the trigger definitions ready to go once added to an SLTR install.

 

I've continued adding integrations and bindings as well, so there's more you can do with it now than before. Hit me up with any questions or issues if you have them; I'm happy to help. :)

 

SLTriggers Redux for SLSO-Liquidpak.7z 936 B · 0 downloads

 

I appreciate the conversion.  If I ever decide I need to update to your SLTR, I'll definately use it.  I've had several requests for my script, and usually by people using SLTR, so they couldn't directly make use of it.  So this may be of more benefit to others before myself.  :)

 

Posted
On 1/31/2026 at 10:32 PM, hextun said:

SLTR dev here! The scripts look great! If you have the trigger .json files that you use for this, would you mind bundling them up and posting them?

Hi,

Actually, you wrote it for me from a JSON file i had from the old SL Triggers :)
These SLTScript files work fine.

Do you want the JSON files from the old SL Triggers?

Posted (edited)

hey so in the google doc it mentions a file " hentairimgame.json "

but i cant find the file anywhere in the Hentairim Enjoyment Expressions Traits installation folder

i did find all the other .json files but not this one

did i miss something ?

 

https://imgur.com/a/jdsUX4I

 

i tried reinstalling its not there :/

Edited by gamerpk2
Posted
On 2/5/2026 at 5:54 PM, gamerpk2 said:

hey so in the google doc it mentions a file " hentairimgame.json "

but i cant find the file anywhere in the Hentairim Enjoyment Expressions Traits installation folder

i did find all the other .json files but not this one

did i miss something ?

 

https://imgur.com/a/jdsUX4I

 

i tried reinstalling its not there :/

HentairimGame.json is include in Hentairim Enjoyment Expressions Traits.7z

The file date seems to be out of date. Try downloading it again.

 

https://imgur.com/a/9FzT1aM

Posted
4 hours ago, Sovia said:

HentairimGame.json is include in Hentairim Enjoyment Expressions Traits.7z

The file date seems to be out of date. Try downloading it again.

 

https://imgur.com/a/9FzT1aM

redownload worked suprisengly 

strange as i didnt delete anything and there was no fomod installer for me to miss ticking on anything

thank u kind stranger

Posted
On 2/2/2026 at 7:27 PM, alain31 said:

Hi,

Actually, you wrote it for me from a JSON file i had from the old SL Triggers :)
These SLTScript files work fine.

Do you want the JSON files from the old SL Triggers?

hi would it be possible to upload a version which is written for the old triggers? (where the target is the player character and the liquid would be applied to the player character?) 

Posted
8 hours ago, Midnightbug said:

hi would it be possible to upload a version which is written for the old triggers? (where the target is the player character and the liquid would be applied to the player character?) 

 

Unless alain31 got another version from somewhere else, I think the version he had converted was mine.  One page back, I have my scripts posted.  They are for the older SL Triggers.

Posted
20 hours ago, Bigglsby said:

 

Unless alain31 got another version from somewhere else, I think the version he had converted was mine.  One page back, I have my scripts posted.  They are for the older SL Triggers.

Thank you very much, it is working!! :)

Posted (edited)

There's a huge mistake here!
I followed the instructions exactly.
Everything works fine out the box: voices, expressions, and tongue, except for the most important thing – the game!
Hentairim game isn't working!
The keys aren't working correctly! The speed key M1 isn't working. The pleasure key M2 only changes the PC % on the status bar, and usually increases it even with the special SHIFT key held down.

Resistance doesn't work — it doesn't decrease over time.
NPC "arousal" after orgasm drops from 100% to 50%.


I've done everything I could:
1. I've checked the instructions and config files 100 times.
2. I've disabled unnecessary mods: SLU+, SCOE.
3. I've tried different Aroused mods: OSL, SLA.
4. I've disabled options in SLSO.
5. All attempts were made on new saves.
6. I've read every comment on each of the 24 pages of this post.
7. I tried all sorts of incomprehensible fixes from GitHub and SLSO+AnimSpeedFix... (With the crajjjs patch on SLU+, the keys don't work at all.)

8. I checked every JSON configuration file for validity.
I have AE 1170. 
 

Spoiler

"enablegame":1, 
"enablepcgameautoplay":0, 
"enablegameuserinput":1, 
"userinputignoreposition":1, 
"enablespeedchange":1, 
"pccanmodselfenjoymentwhenvictim":1, 
"pccanchangespeedwhenvictim":1, 
"pccanmodselfenjoymentwhennonvictim":1, 
"pccanchangespeedwhennonvictim":1, 

"enableaggressionresistance":1, 
"enablepcresistancedamage":1, 
"enablemalenpcresistancedamage":1, 
"enablefemalenpcresistancedamage":1, 
"enablecreaturenpcresistancedamage":1, 

 

Spoiler


SL2.JPG

SL1.JPG

SLSO2.JPG

SLSO1.JPG

 

Edited by botdayzer
Posted (edited)

Hi. I'm using the nefaram build. I installed all the necessary scripts and mods, and it seemed to work, but it didn't. All tags were installed successfully, around 24k. At startup, the PC scene starts screaming, as if at some final stage. The arousal levels don't increase, which seems to be why the facial expressions don't work. The animations themselves play automatically/manually. It also seems like some of the standard fx aren't being used, such as ass slap and others (only the penetration sound, some kind of fracture sound, and a slimy sound work). IVDT works, but abnormally, as I described above. Has anyone encountered something similar?
EDIT somehow is working, but i guess more then half of sounds doesnt use, such as bj sounds etc in ivt sound packs, hentairim effect sounds doesnt work at all

Edited by hellowmate
Posted
On 10/25/2025 at 3:42 AM, LateOne said:

Hi I have 3 separate issues I need help with please:

 

1. I have HentairimMaleVoices.esp installed but in game male voices arent playing in the scenes. Anyone know how to fix that?

 

2. My female character's enjoyment bar raises correctly to 100% but then is blocked because of the following error in the console "Orgasming block due to Hentai IVDT Orgasm Hype Hasnt Played Yet". The Male NPC's enjoyment works fine. Why isn't the "hype" playing?

 

3. The enjoyment animation speed up animation isnt working when I press the enjoyment increase button set in SLSO MCM. I've got the optional AnimSpeed SE version as instructed on the main page (not the SL version). Also, in debug mode its says "Speed Gear: 1" etc up to however many times I press the button but stamina isnt taken when I press it. Meanwhile magika IS take when I press the other mod key and it properly reduces the enjoyment bar. Why would the enjoy increase button only not work?

 

Here are some of my HentairimGame.ini settings:

  Reveal hidden contents

"int":{
      "enablegame":1,
      "enablepcgameautoplay":0,
      "enablegameuserinput":1,
      "userinputignoreposition":1,
      "enablespeedchange":1,
      "pcconsumptiondatatype":0,
      "npcconsumptiondatatype":1,
      "pcautoplayslowdownafterorgasm":0,
      "npcslowdownafterorgasm":1,
      "chanceforpctomodselfenjoyment":10,
      "chanceforpctochangespeed":5,
      "chancefornpctomodselfenjoyment":5,
      "chancefornpctochangespeed":10,
      "autoplaymaxspeedsteps":3,
      "pccanmodselfenjoymentwhenvictim":1,
      "pccanchangespeedwhenvictim":1,
      "npccanmodselfenjoymentwhenvictim":0,
      "npccanchangespeedwhenvictim":0,
      "pccanmodselfenjoymentwhennonvictim":1,
      "pccanchangespeedwhennonvictim":1,
      "npccanmodselfenjoymentwhennonvictim":1,
      "npccanchangespeedwhennonvictim":1,
      "printdebug":1
   }

 

Solved: 

1. "Male Drunk" doesnt have voice options so it doesnt play

3. Needed the patch for SLSO + AnimSpeedSE. Its in the SLSO support page comments

Thank you. Needed the patch.

 

THIS SHOULD BE PINNED! 

  • 4 weeks later...
Posted

Has anyone had any problems with rieklings working along with SLSO modified by Hentairim or is it just me? I really need to know if it is a problem on my end.

Posted
2 hours ago, Rushman_93 said:

Has anyone had any problems with rieklings working along with SLSO modified by Hentairim or is it just me? I really need to know if it is a problem on my end.

 

I haven't run into any issues with rieklings and SLSO/Hentairim.  So I'd suggest there is another mod conflict going on somewhere in your load order.

Posted
23 hours ago, Bigglsby said:

 

I haven't run into any issues with rieklings and SLSO/Hentairim.  So I'd suggest there is another mod conflict going on somewhere in your load order.

 

I've tried messing around with my load order. Nothing seems to have changed. The problem seems to be with any race tagged as 'riekling'. The only one I can't deactivate is Demonic Creatures without messing my save, I might do some testing with a new save though. I don't see how something other than a change in how these things are registered would affect these. Otherwise, it might just be something different in the Wabbajack list I have.

 

I wonder how SLSO and Hentairim determine progression, because if would have to be something that affects them internally I imagine. I wonder if there was a problem in how I set it up with the patches provided here or whether there are tags missing.  Does progression fail without the SLATE tags? Maybe theyre only missing for Riekling animations? I'll attempt some further tests.

Posted
39 minutes ago, Rushman_93 said:

 

I've tried messing around with my load order. Nothing seems to have changed. The problem seems to be with any race tagged as 'riekling'. The only one I can't deactivate is Demonic Creatures without messing my save, I might do some testing with a new save though. I don't see how something other than a change in how these things are registered would affect these. Otherwise, it might just be something different in the Wabbajack list I have.

 

I wonder how SLSO and Hentairim determine progression, because if would have to be something that affects them internally I imagine. I wonder if there was a problem in how I set it up with the patches provided here or whether there are tags missing.  Does progression fail without the SLATE tags? Maybe theyre only missing for Riekling animations? I'll attempt some further tests.

 

I run with Demonic Creatures as well, and none of the riekling based races have any issues.  The tags are functioning in those scenes as expected.

 

Scene progression with Hentairim is based on timers, modified by a couple of settings if one of the participants is close to orgasm (not progressing until post orgasm).  There are times where scene progression seems to choke though, and needs to be manually pushed through, or open up console for a few seconds and close it (allows papyrus backlog to catch up).  The timer config is based on tags, and is modifiable. 

 

If there are no tags for a scene, it defaults to "leadin", which in my experience, kinda kills any actor excitement gain, but is generally functional.  Leadin arousal gain should also be configurable if I recall.

 

If you've got a lot of animations that are newer, but untagged, the most recent SLATE tags can be found in the hentairim P+ mod page.  The author seems to have switched over to just P+ development, but the tags are the same for both versions.  So you can just download the slate tags from that page for the most recent.  They haven't been updated in a good while though, so the newest updates to animation packs will still be missing.

Posted
4 hours ago, Bigglsby said:

 

I run with Demonic Creatures as well, and none of the riekling based races have any issues.  The tags are functioning in those scenes as expected.

 

Scene progression with Hentairim is based on timers, modified by a couple of settings if one of the participants is close to orgasm (not progressing until post orgasm).  There are times where scene progression seems to choke though, and needs to be manually pushed through, or open up console for a few seconds and close it (allows papyrus backlog to catch up).  The timer config is based on tags, and is modifiable. 

 

If there are no tags for a scene, it defaults to "leadin", which in my experience, kinda kills any actor excitement gain, but is generally functional.  Leadin arousal gain should also be configurable if I recall.

 

If you've got a lot of animations that are newer, but untagged, the most recent SLATE tags can be found in the hentairim P+ mod page.  The author seems to have switched over to just P+ development, but the tags are the same for both versions.  So you can just download the slate tags from that page for the most recent.  They haven't been updated in a good while though, so the newest updates to animation packs will still be missing.

 

That's what is weird, I used the tags found there. However, the tagging in SLATE is absolutely a slog. I cleaned up the tags and still it takes ages. I took the time yesterday to check if there were tags in it. I'll check especifically those leadin ones later. I imagine it must be that, because I don't see how any of the other mods would affect something that is specific to SLSO and Hentairim, and that would affect only one specific race.

Posted
1 hour ago, Rushman_93 said:

 

That's what is weird, I used the tags found there. However, the tagging in SLATE is absolutely a slog. I cleaned up the tags and still it takes ages. I took the time yesterday to check if there were tags in it. I'll check especifically those leadin ones later. I imagine it must be that, because I don't see how any of the other mods would affect something that is specific to SLSO and Hentairim, and that would affect only one specific race.

 

Yeah, that's why I was leaning towards your load order.  Or rather not necessarily the ORDER of your mods, but some of the mods within your modlist.  Generally, if it's working for most, it should be working for all - unless there is something conflicting.  Since it's working for everything except rieklings, I lean towards something in your modlist messing with those specifically...  but modding can be weird.  :)

 

I've learned to refrain from creature/character overhauls that add/change meshes that aren't specifically for Slab/MNC/ABC for example.  Some might look like they don't conflict, but due to plugin redirecting a mesh location, it doesn't show up as a conflict.  Isolating little things like that taught me to be very limiting to what I add (slab or otherwise).

 

Hope you figure out what's causing your issue.  I can say it isn't SPECIFICALLY Hentairim though..  :)

Posted
On 3/30/2026 at 4:33 AM, Rushman_93 said:

Has anyone had any problems with rieklings working along with SLSO modified by Hentairim or is it just me? I really need to know if it is a problem on my end.

I've brought up before that I was having a similar issue but with horses. The SLSO game for them only didn't work, even having checked that all tags were applied properly. Sadly I never was able to find a reason or solution.

  • 4 weeks later...
Posted (edited)

how do I make female only a victim here but not male, from what i see when in cowgirl animation the male got easily orgasm, what  i want is even in cowgirl animation the female should be the one easily orgasm, how can i change that?

Edited by AzreN210579
Posted
5 minutes ago, AzreN210579 said:

how do I make female only a victim here but not male, from what i see when in cowgirl animation the male got easily orgasm, what  i want is even in cowgirl animation the female should be the one easily orgasm, how can i change that?

 

In the config.json of the Hentairim mod, you can adjust the enjoyment gain of any of the tag classifications for player or NPC.

 

For your cowgirl example, you can change the FCG and SCG (fast cowgirl/slow cowgirl) enjoyment gains. 

 

The system is pretty configurable, lots of options to play with and tweaks that can be made.  The tags guide link on the mod page can help you identify what each tag references.

Posted

I have a question how do i enable speed animation when at the start of animation, for what i see here is the animation can only be enable when 

attacker orgasm first then speed can be increase after that. How do i increase speed when the attacker don't orgasm yet? is there a way for this? 

Posted
On 4/28/2026 at 9:47 PM, Bigglsby said:

 

In the config.json of the Hentairim mod, you can adjust the enjoyment gain of any of the tag classifications for player or NPC.

 

For your cowgirl example, you can change the FCG and SCG (fast cowgirl/slow cowgirl) enjoyment gains. 

 

The system is pretty configurable, lots of options to play with and tweaks that can be made.  The tags guide link on the mod page can help you identify what each tag references.

Thank BigIsby your answer works for me and that FCG and SCG is very important here, thanks for pointing me out

  • 4 weeks later...
Posted
8 minutes ago, Lab Student said:

I’ve installed all the requirements. But I’ve got stuck at step 7. Under ‘Toggle Animation’, there’s no ‘Hentairim Tag’. I can’t find it.

 

There won't be a "hentairim tag" reference, but what you'll be looking for is an example of some of the tags added by hentairim.  For example:  1BSMF, 2ASBJ, 2BSMF

 

The tags are a 5 digit string, starting with a number.  These are the tags that tell the mod what is happening during each scene, and by/to whom.  Not all animations have tags made for them (the most up to date are in the Hentairim P+ mod, recommend using that set of slate tags).  For animations that do not have tags, the mod falls back on lead-in as default, so those don't have a lot of sounds/excitement gain on default configuration.

 

If you're just starting up, I also recommend Crajjjj's hentairim patches.  Performance improvements and compatibility/functionality tie-in added for various other mods.

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