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Posted (edited)
On 10/5/2025 at 11:16 AM, billbillson567 said:

Any way to make mouth open during blowjob scenes/stages with Enjoyment Expression Traits? Using Predator HPH SMP mod and when mouth is closed the physics get all wonky 😞

I was able to make it work by changing the "blowjobphonemeoverride" in Hentairim Enjoyment Expressions Traits\SKSE\Plugins\StorageUtilData\HentairimEnjoyment\PCExpressions.json

 

Also, is slu+ required for the slu+ compatibility patch? I like a lot of the changes in the patch but slu+ causes me all kinds of problems.

Hi, do you remember what you did there? It has the same values as with the tongue equipped, but only tongue expression works for me.

Edit, got it to work by applying tags from SLATE, got used to P+ version, which needs no patching. Compatibility nightmare, paused development and ruined SLSO minigame made me switch back no normal SL.

Edited by angrykiwi
Posted

Any ideas about how to fix the problem, IVDT stop playing when there are multible sex scenes in quick succession, like in the first scene it plays normally, then it won't play in the second one, but it would play again in the 3rd scene and so on.

Posted (edited)

the Hentairim game seems to prevent SLSO from functioning - the widget is rendered, but none of the keys do anything at all. Enjoyment won't change, and can't progress Sexlab Stage even when i press the hotkey to do it...


I tried the settings in config.json but none of them helped.

Edited by eicosa
Posted
7 hours ago, UrCheatingGirlfriend said:

Any ideas about how to fix the problem, IVDT stop playing when there are multible sex scenes in quick succession, like in the first scene it plays normally, then it won't play in the second one, but it would play again in the 3rd scene and so on.

 

This happens to me as well.  What I see happening (may not be correct though), is that the end scene voice effect blocks the beginning of the effects of the new scene from happening.  You may have noticed the ending chatter of the previous scene during the beginning of the new.  Functionally the new scene doesn't break in to what the mod sees as a scene still in progress (even though Sexlab has ended one, and started another). 

 

Not sure there is a true fix, but in the old IVDT Hentai there was a config setting for post-scene voice stuff, which *may* help if it's turned off/down.  I haven't tried this myself, that old setting may not exist anymore, and may not help even if it does... but could in theory. 

Posted
6 hours ago, eicosa said:

the Hentairim game seems to prevent SLSO from functioning - the widget is rendered, but none of the keys do anything at all. Enjoyment won't change, and can't progress Sexlab Stage even when i press the hotkey to do it...


I tried the settings in config.json but none of them helped.

 

This also happens to be sometimes, but isn't (directly) Hentairim game related, as I don't have the game function enabled.  Something in the scene tracker gets clogged, and doesn't proceed.  Sometimes it recovers at the next stage and proceeds, sometimes it blocks up the whole scene.

 

To get the stages to move forward, ~ (pull up console) is your friend.  When it seems like it's locked up, open up console, and close it again.  That usually allows things to move forward.  This may need to be repeated for the whole scene, sometimes just the once. 

Posted (edited)
On 11/20/2025 at 11:21 PM, Bigglsby said:

 

This also happens to be sometimes, but isn't (directly) Hentairim game related, as I don't have the game function enabled.  Something in the scene tracker gets clogged, and doesn't proceed.  Sometimes it recovers at the next stage and proceeds, sometimes it blocks up the whole scene.

 

To get the stages to move forward, ~ (pull up console) is your friend.  When it seems like it's locked up, open up console, and close it again.  That usually allows things to move forward.  This may need to be repeated for the whole scene, sometimes just the once. 

 

I actually couldn't find a line in the config to explicitly DISABLE the game, how do you do it?

I definitely opened the console many times while having this issue, and the issue happened literally every time i started a sexlab scene on a fresh game.

Edited by eicosa
Posted
6 hours ago, eicosa said:

 

I actually couldn't find a line in the config to explicitly DISABLE the game, how do you do it?

I definitely opened the console many times while having this issue, and the issue happened literally every time i started a sexlab scene on a fresh game.

 

In the HentaiRim Enjoyment Expressions Traits mod, there is a Hentairimgame.json

 

In there is a setting for "enablegame", which can be set to 0 to keep the original autopilot for the mod.  You can also keep the game function but allow it to autopilot the game.  The game being enabled was added in the later versions of the mod, so not sure if it is default off or on.

 

So for the stuck progress, I press Spacebar to advance the scene manually (with no effect), open up console for a second and close, then the scene "should" jog forward to the next stage - sometimes it hops to the next stage for about a second and advances again... but is proceeding.

 

Are you using Crajjjj's patches located in this thread?  If not, there are a lot of optimizations to the scripts in his patches which do smooth out a lot of the hiccups in the mod.  Do recommend if you aren't using them.

Posted
On 11/23/2025 at 11:52 PM, Bigglsby said:

 

In the HentaiRim Enjoyment Expressions Traits mod, there is a Hentairimgame.json

 

In there is a setting for "enablegame", which can be set to 0 to keep the original autopilot for the mod.  You can also keep the game function but allow it to autopilot the game.  The game being enabled was added in the later versions of the mod, so not sure if it is default off or on.

 

So for the stuck progress, I press Spacebar to advance the scene manually (with no effect), open up console for a second and close, then the scene "should" jog forward to the next stage - sometimes it hops to the next stage for about a second and advances again... but is proceeding.

 

Are you using Crajjjj's patches located in this thread?  If not, there are a lot of optimizations to the scripts in his patches which do smooth out a lot of the hiccups in the mod.  Do recommend if you aren't using them.

Awesome advice, thanks! Will try the Crajjj patches

  • 2 weeks later...
Posted
On 5/9/2025 at 12:53 PM, ShimizuModding said:

 

1 > only applies if you have shota or bigguy animations and scale the actors to align properly during the animation

 

2 > moan only applies for PC only . you can turn off male voices and maintain sexlab male moan if you dont want male voice.

 

 

 

I apologize for necro-ing an old comment, but this caught my attention. I recently downloaded an animation pack and was surprised - though not unpleasantly - to see that there were shota ones included and have since been trying to get a little more informaiton. Would you happen to know what else is required to enable them? Or would they work with the game as-is? I've never come across any frameworks for lolisho, though to be fair I've never looked.

Posted

I seem to not understand how this mod works anymore xD

 

Context: In the old playthrough I've played the previous Stage Anim. Now for some time I've been playing with this edition (somewhere i've asked how to disable hentaigame) and some time ago deleted it through ReSaver, because got kind of fed up with the resistance mechanic.

Aaaannd now I lost how exactky this mod works without enabling the minigame (despite reading instructions a couple of times) and what changes does this make to the SLSO

 

Also, what configs does others have? Wouldn't mind trying other settings :D

Posted

Sorry if this has been addressed already.

How do you adjust tongue position in bodyslide. When I change and build any of the tongues in bodyslide and make sure to equip the corresponding tongue, nothing changes and the tongue is still too high. I am using OBody too, so could that be affecting this?

Does anyone have any tips or advice on how to fix this?image.thumb.jpeg.0f1108106bbf2705f74efad941dc125e.jpeg

Posted (edited)
6 hours ago, PandaMan0401 said:

Sorry if this has been addressed already.

How do you adjust tongue position in bodyslide. When I change and build any of the tongues in bodyslide and make sure to equip the corresponding tongue, nothing changes and the tongue is still too high. I am using OBody too, so could that be affecting this?

Does anyone have any tips or advice on how to fix this?image.thumb.jpeg.0f1108106bbf2705f74efad941dc125e.jpeg


Open up bodyslide choose fhu tongue 7 which is the default use by Hentraim. By TongueUp click the % and type in -20 though -30 or more.   I use -30 in my game. 
This should put the tongue in a good spot and I dont know what you mean about equipping it. Hentairm is post to take care of that by itself.


NOTE some clothes slots can block the tongue. Example would be Caenarvon 
Glasses Pack

Edited by fakem8
Posted
6 hours ago, fakem8 said:


Open up bodyslide choose fhu tongue 7 which is the default use by Hentraim. By TongueUp click the % and type in -20 though -30 or more.   I use -30 in my game. 
This should put the tongue in a good spot and I dont know what you mean about equipping it. Hentairm is post to take care of that by itself.


NOTE some clothes slots can block the tongue. Example would be Caenarvon 
Glasses Pack

I've tried doing exactly this before and it didn't work, that's why I'm thinking Obody might have something to do with it. I also don't use any facial slot clothes.

 

And by equip I just mean adding the tongue into my inventory and manually equipping it, just a little easier than going through a whole sex scene to test.

Posted

Which SLAL packs are covered by the Tags action logs?  And how do you address packs outside of that list?  Cause now I find that if an anim comes up in a scene thats NOT in the action log, it wont be able to finish cause the male actor wont cum...

Posted
28 minutes ago, no_way said:

Which SLAL packs are covered by the Tags action logs?  And how do you address packs outside of that list?  Cause now I find that if an anim comes up in a scene thats NOT in the action log, it wont be able to finish cause the male actor wont cum...

Followup, I've grabbed the P+ SLATE tags so now the contents of Hentairim tags\SKSE\Plugins\SLATE are:

 

image.png.3a1ae67fd1b0dbef82274d09f49362e1.png

 

Do I have to run ALL these action logs on new game/when I add new anims?

Posted
On 9/29/2025 at 5:14 PM, Bigglsby said:

 

I found out about the liquid pack mod from this thread - I made up a sexlab trigger script that applies during scenes and removes after a while.  You can also just add the item via console or additem type mod and equip/remove like any other equipment.  So it's not necessary to use Hentairim+Crajjjj+FHU to apply, it's just a method to automate the process.

Hello, can you share that Sl tigger script for me. Thank you

Posted
On 12/21/2025 at 12:22 PM, palracz said:

Hello, can you share that Sl tigger script for me. Thank you

 

Note for using these triggers - They are for the original SL Triggers, and will not work on the newer refactored version.  I've also renamed the .esp for the liquid pack in my LO, so that it wouldn't be fired by Crajjjj's patches, just my script.  The script can be easily edited to rename it to default, or rename the liquid pack .esp to match:  "Predator - Liquid Pack v2.esp"

 

Also included is my config file for SL Triggers, so if you have other triggers, you'll want to hide/remove/adjust the included config file.

 

 

SL Triggers for SLSO-Liquidpak .7z

Posted (edited)
1 hour ago, Bigglsby said:

 

Note for using these triggers - They are for the original SL Triggers, and will not work on the newer refactored version.  I've also renamed the .esp for the liquid pack in my LO, so that it wouldn't be fired by Crajjjj's patches, just my script.  The script can be easily edited to rename it to default, or rename the liquid pack .esp to match:  "Predator - Liquid Pack v2.esp"

 

Also included is my config file for SL Triggers, so if you have other triggers, you'll want to hide/remove/adjust the included config file.

 

 

SL Triggers for SLSO-Liquidpak .7z 708 B · 0 downloads

 

Well, I don’t know yet how to convert this older format to the newer one. It seems I need to do a bit more reading and understanding.

 

Thank u, Merry Christmas 

Edited by palracz
Posted (edited)

I'm getting 2 tongues being applied and sticking out during the ahegao stage; 1 static and 1 smp. Anyone know how I can get rid of the static one?

 

NVM the mu expressions extension mod incorrectly overwriting hentairim

Edited by LateOne
Posted (edited)

@crajjjj What are the correct versions for the mods that your IVDTSceneTrackerScript.psc script rely on? When equipping the predator mod armor or thick leaks I'm trying to get the armor to stay around for a minute or so after the scene ends since it goes away almost as soon as its applied which will require Itweak the script. Plus I want to try to make the criteria a little more relaxed to apply it mid-scene since it looks like it has like a ~1% chance to apply even if all the other criteria are met.

 

I'd appreciate any help because PCA keeps yelling at me that I dont have the right dependencies.

Edited by LateOne
Posted
22 minutes ago, LateOne said:

@crajjjj What are the correct versions for the mods that your IVDTSceneTrackerScript.psc script rely on? When equipping the predator mod armor or thick leaks I'm trying to get the armor to stay around for a few minutes after the scene ends since it goes away almost as soon as its applied so I'm want to try to tweak the script. Plus I want to try to make the criteria a little more relaxed to apply it since it looks like it has like a ~1% chance to apply even if all the other criteria are met.

 

I'd appreciate any help because PCA keeps yelling at me that I dont have the right dependencies.

Latest non plus version. Good idea but how do you think to make the timer work? The only events available are sexlab handlers. 

I'm trying to fix undress issue meanwhile. Still happens once in a while because of some strip conditions I believe 

Posted
On 12/23/2025 at 8:18 AM, palracz said:

 

Well, I don’t know yet how to convert this older format to the newer one. It seems I need to do a bit more reading and understanding.

 

Thank u, Merry Christmas 

 

Yeah, at the time I was looking into learning how and writing these trigger scripts, I'd initially began with the newly updated SL Triggers.  But the author was updating frequently (sometimes multiple times a day), with most being fixes for things broken each update, and all requiring new saves.  Since the scripts I made all used simple functions available in the OG SL triggers, I just used that and have been happy with the result.

 

Not to be down on the new SL triggers - it appears to have stabilized, and is a LOT more functional.  Just wasn't stable at the time, and I didn't need any of the additional functions.

Posted (edited)
11 hours ago, crajjjj said:

Latest non plus version. Good idea but how do you think to make the timer work? The only events available are sexlab handlers. 

I'm trying to fix undress issue meanwhile. Still happens once in a while because of some strip conditions I believe 

; ================================
; STATE VARIABLE (top of script)
; ================================
bool bPendingThickCumleakRemoval = false


; ================================
; REPLACEMENT FUNCTION
; ================================
Function ASLRemoveThickCumleak()
    ; Defer removal instead of immediate cleanup
    if !bPendingThickCumleakRemoval
        bPendingThickCumleakRemoval = true
        RegisterForSingleUpdate(60.0) ; <-- 1 minute delay
    endif
EndFunction


; ================================
; ONUPDATE (MERGED INTO EXISTING)
; ================================
Event OnUpdate()
    ; ------------------------------------------------
    ; KEEP ALL EXISTING OnUpdate LOGIC ABOVE OR BELOW
    ; ------------------------------------------------

    if bPendingThickCumleakRemoval
        bPendingThickCumleakRemoval = false

        ; ======================
        ; Fill Her Up (FHU)
        ; ======================
        if isDependencyReady("sr_fillherup.esp")
            Armor cumleakFHU = Game.GetFormFromFile(0x0000E1D1C, "sr_fillherup.esp") as Armor
            if cumleakFHU && mainFemaleActor && mainFemaleActor.IsEquipped(cumleakFHU)
                mainFemaleActor.RemoveItem(cumleakFHU, 1, true)
            endif
        endif

        ; ======================
        ; Predator Liquid Pack
        ; ======================
        if isDependencyReady("[Predator] Liquid Pack v2.esp")
            Armor cumleakLP1 = Game.GetFormFromFile(0x00000808, "[Predator] Liquid Pack v2.esp") as Armor
            if cumleakLP1 && mainFemaleActor && mainFemaleActor.IsEquipped(cumleakLP1)
                mainFemaleActor.RemoveItem(cumleakLP1, 1, true)
            endif

            Armor cumleakLP2 = Game.GetFormFromFile(0x00000803, "[Predator] Liquid Pack v2.esp") as Armor
            if cumleakLP2 && mainFemaleActor && mainFemaleActor.IsEquipped(cumleakLP2)
                mainFemaleActor.RemoveItem(cumleakLP2, 1, true)
            endif
        endif
    endif
EndEvent


Not an expert with Papyrus or Skyrim scripting but I'd probably start with testing something like this if i can ever get PCA to stop complaining about missing variables and scripts.

Edited by LateOne

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