LateOne Posted December 28, 2025 Posted December 28, 2025 (edited) Could use some help with all my tags coming back as LDI in the IVDTSceneTrackerScript.pex script. I put a Debug.Notifcation on Stimulationlabel, PenetrationLabel, and GetPrimaryLabel when its determining the CurrentPenetrationLevel and it always returns LDI. So far I've imported the action logs from the hentairim tags, also imported from the hentairim p tags just to make sure. Then I tried triggering scenes both before and after I rebuilt the sexlab animations in the Sexlab MCM (shutting down the game in between) but with the same result, all animations resolve as using LDI labels during the orgasm scene/event. This breaks the Predator equip logic for me. Anyone know what I'm missing?Papyrus.0.log Papyrus Log attached if anyone wouldnt mind taking a look. Edited December 28, 2025 by LateOne
Bigglsby Posted December 28, 2025 Posted December 28, 2025 3 hours ago, LateOne said: Could use some help with all my tags coming back as LDI in the IVDTSceneTrackerScript.pex script. I put a Debug.Notifcation on Stimulationlabel, PenetrationLabel, and GetPrimaryLabel when its determining the CurrentPenetrationLevel and it always returns LDI. So far I've imported the action logs from the hentairim tags, also imported from the hentairim p tags just to make sure. Then I tried triggering scenes both before and after I rebuilt the sexlab animations in the Sexlab MCM (shutting down the game in between) but with the same result, all animations resolve as using LDI labels during the orgasm scene/event. Sounds like a process problem on your end, as LDI is essentially the "fallback" tag when it doesn't find any tags. Kinda looks like your setup process is wrong... Process should be: 1: install/config sexlab 2: enable and register SLAL anims 3: import Slate tags 4: apply Slate tags (may require restart after importing new tags instead of reapplying an old slate setup) If using SLU+, steps 2 and 4 take quite a bit longer than if just using base SL. So allow for that. Any reregistering/rebuilding of the animation registry tends to wipe out any redone tags, so slate would need to be rerun. Hope that helps.
LateOne Posted December 28, 2025 Posted December 28, 2025 (edited) 4 hours ago, Bigglsby said: Sounds like a process problem on your end, as LDI is essentially the "fallback" tag when it doesn't find any tags. Kinda looks like your setup process is wrong... Process should be: 1: install/config sexlab 2: enable and register SLAL anims 3: import Slate tags 4: apply Slate tags (may require restart after importing new tags instead of reapplying an old slate setup) If using SLU+, steps 2 and 4 take quite a bit longer than if just using base SL. So allow for that. Any reregistering/rebuilding of the animation registry tends to wipe out any redone tags, so slate would need to be rerun. Hope that helps. Thanks you were right it was in part a process problem on my end, though some animation also just dont seem to have hentairim tags in the default tag files provided. Edited December 28, 2025 by LateOne
no_way Posted December 30, 2025 Posted December 30, 2025 On 12/28/2025 at 8:40 AM, Bigglsby said: Sounds like a process problem on your end, as LDI is essentially the "fallback" tag when it doesn't find any tags. Kinda looks like your setup process is wrong... Process should be: 1: install/config sexlab 2: enable and register SLAL anims 3: import Slate tags 4: apply Slate tags (may require restart after importing new tags instead of reapplying an old slate setup) If using SLU+, steps 2 and 4 take quite a bit longer than if just using base SL. So allow for that. Any reregistering/rebuilding of the animation registry tends to wipe out any redone tags, so slate would need to be rerun. Hope that helps. Which slate files need to be applied? I've grabbed the P+ SLATE tags so now the contents of Hentairim tags\SKSE\Plugins\SLATE are: Do I have to run ALL these action logs on new game/when I add new anims?
Rushman_93 Posted December 30, 2025 Posted December 30, 2025 (edited) I can't get the sound effects to work. I tagged everything with SLATE, I can see the tags, the ASL Sound Effects appear on SLSO with a (0) besides it on the first sound pack. I selected it and everything is still muted. Ideas? I got the rest working fine with the patches I found here. I'm on version 1.5.97 and I'm just adding SLSO and Hentairim onto my current save. It doesn't work on a new save either. The MCM menus appear fine. Also using SLU+. Edited December 30, 2025 by Rushman_93
Bigglsby Posted December 30, 2025 Posted December 30, 2025 11 hours ago, no_way said: Which slate files need to be applied? I've grabbed the P+ SLATE tags so now the contents of Hentairim tags\SKSE\Plugins\SLATE are: Do I have to run ALL these action logs on new game/when I add new anims? All of those logs are recommended if you have Billyy's Petite animation pack (patreon only). If you've just got standard free animation packs from here on LL, then all but the two petite slate tags. The Hentairim and ASL packs are tags for this mod, while OsmelMC has correction tags for missing/incorrect tags on lots of other animations (useful with or without Hentairim). But yes, you do need to apply the tags each new game (but if starting a new game with no changes to your animations, you can just reapply the current action log you have). If you've just updated an animation pack in a current game, and just re-registered the new animations, it's unlikely that the new animations have tags anyway. But, if you've added new animations (updated or new pack entirely), you'll want to delete your current action log, and go through the process of adding each of these again. When importing the tags, it scans which animations you have, and only adds to the action log if those animations are found. So only need to do the import process when things have changed.
Bigglsby Posted December 30, 2025 Posted December 30, 2025 2 hours ago, Rushman_93 said: I can't get the sound effects to work. I tagged everything with SLATE, I can see the tags, the ASL Sound Effects appear on SLSO with a (0) besides it on the first sound pack. I selected it and everything is still muted. Ideas? I got the rest working fine with the patches I found here. I'm on version 1.5.97 and I'm just adding SLSO and Hentairim onto my current save. It doesn't work on a new save either. The MCM menus appear fine. Also using SLU+. The problem may be due to using SLU+. Hentairim WILL work with it, but you need Crajjjj's patches, located deeper in this thread. Then load order is important, as most of these mods are overwriting specific scripts. Need to have: SL - SLSO - SLU+ - Hentairim - Crajjjj patches as your load order for overwrites.
Rushman_93 Posted December 30, 2025 Posted December 30, 2025 2 hours ago, Bigglsby said: The problem may be due to using SLU+. Hentairim WILL work with it, but you need Crajjjj's patches, located deeper in this thread. Then load order is important, as most of these mods are overwriting specific scripts. Need to have: SL - SLSO - SLU+ - Hentairim - Crajjjj patches as your load order for overwrites. As I mentioned, I used the patches that were in this thread. Crajjj patches did come last in my load order for overwrites.
Bigglsby Posted December 30, 2025 Posted December 30, 2025 1 hour ago, Rushman_93 said: As I mentioned, I used the patches that were in this thread. Crajjj patches did come last in my load order for overwrites. Gotcha... Next, confirm that you have a voicepack installed, and confirm that the .esp for the voicepack overwrites the one in the Hentairim mod itself. The voicepack contains both the sounds, and the inventory of what sounds are available to be called by the mod. So it's important that doesn't get overwritten. Outside that, I can't think of anything other than configs as being the issue.
Rushman_93 Posted December 30, 2025 Posted December 30, 2025 3 hours ago, Bigglsby said: Gotcha... Next, confirm that you have a voicepack installed, and confirm that the .esp for the voicepack overwrites the one in the Hentairim mod itself. The voicepack contains both the sounds, and the inventory of what sounds are available to be called by the mod. So it's important that doesn't get overwritten. Outside that, I can't think of anything other than configs as being the issue. I did confirm the voice pack for SLSO with ASL sounds. Besides that, I tested with the Karryn voice pack and it worked without any problems. Maybe it is an audio setting and it is actually on? Does the (0) beside the ASL pack not mean anything? I might retry the load order with your recommendation.
no_way Posted December 31, 2025 Posted December 31, 2025 On 12/30/2025 at 9:05 AM, Bigglsby said: All of those logs are recommended if you have Billyy's Petite animation pack (patreon only). If you've just got standard free animation packs from here on LL, then all but the two petite slate tags. The Hentairim and ASL packs are tags for this mod, while OsmelMC has correction tags for missing/incorrect tags on lots of other animations (useful with or without Hentairim). But yes, you do need to apply the tags each new game (but if starting a new game with no changes to your animations, you can just reapply the current action log you have). If you've just updated an animation pack in a current game, and just re-registered the new animations, it's unlikely that the new animations have tags anyway. But, if you've added new animations (updated or new pack entirely), you'll want to delete your current action log, and go through the process of adding each of these again. When importing the tags, it scans which animations you have, and only adds to the action log if those animations are found. So only need to do the import process when things have changed. How do I delete my action log?
trollmaster55 Posted January 1 Posted January 1 Is there a way to disable the lip sync from this mod? My character keeps closing her mouth during blowjob scenes.
Bigglsby Posted January 1 Posted January 1 15 hours ago, no_way said: How do I delete my action log? There is an option for "Clear Action Log" (If I recall the terms correctly).
no_way Posted January 3 Posted January 3 On 1/1/2026 at 8:21 AM, Bigglsby said: There is an option for "Clear Action Log" (If I recall the terms correctly). So basically, the correct order of operations on a new game would be to load all of these action logs one after the other and then run them as one big batch? Is there a way to load them all and then save them as a new giant action log? And then, if I’m understanding correctly, if I change animations, I then have to do this clear action log and reload them all again so that it takes into account and filters out/in new animations?
Bigglsby Posted January 4 Posted January 4 2 hours ago, no_way said: So basically, the correct order of operations on a new game would be to load all of these action logs one after the other and then run them as one big batch? Is there a way to load them all and then save them as a new giant action log? And then, if I’m understanding correctly, if I change animations, I then have to do this clear action log and reload them all again so that it takes into account and filters out/in new animations? Correct. On new game, after registering animations, you need to run your slate action log. If you haven't added new animations from your previous game, the action log you already created will work fine (if, like me, you constantly restart as you change mods around). If you add new animations, you'll want to redo your action log... but if the slate tags haven't been updated in a while, they won't include newly created animations yet, so judge for yourself if you're just updating NEW animations, or adding from different animators you didn't have previously. I have removed animation packs (on new game), without re-running my action log. Haven't had issues with that... just unnecessary processing time as it tries to apply to missing animations... but didn't NOTICE any problems for it. But I think it's more efficient to create an action log on animations you have, rather than say, manually throwing everything into one master action log and running regardless of if you have matching animations or not.... if that made any sense.
lolzibol Posted January 4 Posted January 4 (edited) EDIT: I decided to make the switch to P+, everything works perfectly now First of all, this is without a doubt one of the best SexLab addons available, must have. I was a bit of a noob coming in when I decided to try out this mod, so it took me a while to get everything set up. Now almost everything works perfectly, the only issue I'm having is that the animation speed almost instantly gets reset to 0 if I try to increase it, I will see the popup message top left that it's increasing and it will consume my stamina but it always just resets to 0 immediately. I'm wondering if this is just being caused by my settings? I also saw a comment a few pages back where someone mentioned changing/adding something in SLSO_SpellGameScript but I'm not entirely sure what they meant. It's honestly not the end of the world, as I said the animation speed control is the only thing acting a bit weird, everything else works perfect, but I'd like to get this last piece of the puzzle working anyways lol Anyways, these are my HentairimGame configs and in SLSO MCM I also have the game and autopilot enabled, is this the correct setup? "enablegame":1, "enablepcgameautoplay":1, "enablegameuserinput":1, "userinputignoreposition":0, "enablespeedchange":1, "pcconsumptiondatatype":0, "npcconsumptiondatatype":1, "pcautoplayslowdownafterorgasm":0, "npcslowdownafterorgasm":1, "chanceforpctomodselfenjoyment":40, "chanceforpctochangespeed":5, "chancefornpctomodselfenjoyment":5, "chancefornpctochangespeed":10, "autoplaymaxspeedsteps":3, "pccanmodselfenjoymentwhenvictim":1, "pccanchangespeedwhenvictim":0, "npccanmodselfenjoymentwhenvictim":0, "npccanchangespeedwhenvictim":0, "pccanmodselfenjoymentwhennonvictim":1, "pccanchangespeedwhennonvictim":1, "npccanmodselfenjoymentwhennonvictim":1, "npccanchangespeedwhennonvictim":1, "printdebug":1 Edited January 6 by lolzibol
alain31 Posted January 5 Posted January 5 On 12/21/2025 at 9:22 PM, palracz said: Hello, can you share that Sl tigger script for me. Thank you Hi, If you haven't found it yet, here are the Liquid pack v2 files that work for me with the new version of SL Trigger. Has anyone found a solution for the mouth not staying open during blowjobs with this mod? liquid pack sl trigger.rar
Rushman_93 Posted January 6 Posted January 6 Apparently my SLATE patches were taking ages to apply and thats why not everything worked accordingly. However, I can confirm now that all of the tags have been applied and the sounds do play, but only sporadically not nearly as frequent as I'd have expected.
flatearthertom3 Posted January 6 Posted January 6 Hello great mod first of all but I have a question. Is it possible to get the FHU drip effects to work somehow with UBE? I have the UBE patch for fill her up and i do see the effects when i use FHU but I see nothing with this mod during sex acts. I even turned the cum leak options to 100 yet nothing.
imbradley Posted January 6 Posted January 6 Will you update the tags as authors like Billy or Fluffyfox update thier animation packs? Or is there a way we can manually add tags to the action log?
Bigglsby Posted January 6 Posted January 6 9 minutes ago, imbradley said: Will you update the tags as authors like Billy or Fluffyfox update thier animation packs? Or is there a way we can manually add tags to the action log? Anyone can add/remove/edit the tags as they wish. The details on tagging are in the reference docs linked on the mod page. I don't think the mod author is going to be updating this version any longer, as they have shifted to the P+ version. The tagging is exactly the same though, so the most recent updates can be downloaded from the P+ mod page. They haven't been updated in a while, but ARE more up to date than the tags on this page.
redhat42 Posted January 15 Posted January 15 (edited) Omfg, i was using default IntelligentVoicedDirtyTalk.esp for the Karryn's pack this whole time and was only getting first few voicelines because of how it's scripted in the .esp. This file injection system is fucking dumb, but i'm dumber for not checking recommended load order. ... Also there are dozen of unused voicelines, what a mess. Can you please make a toggle to prevent males getting FHU tongue during the scene? I don't like how it looks. The tongue, once proc, is stuck for the entirety of the scene, not a fan of this. Edited January 16 by redhat42
brewmasterhal Posted January 22 Posted January 22 (edited) Decided to try this mod out after sitting on it for a while. It doesn't seem to work. I ultimately set up my config file as follows: Spoiler { "int":{ "enableautoadvancestage":0, "donotadvanceifpartnerclosetoorgasm":1, "donotadvanceifpcclosetoorgasm":1, "donotadvanceifnpcclosetoorgasm":1, "enabletagscaling":0, "chancetoorgasmsquirt":100, "enablebrokenstatus":1, "brokenstatusvictimonly":1, "enablethickcumleak":0, "chancetoleakthickcum":100, "enablehugeppscenario":1, "enablevictimscenario":1, "chancetocommentunamused":50, "chancetocommentonleadinstage":50, "chancetocommentonnonintensestage":30, "chancetocommentonintensestage":100, "chancetocommentononattackingstage":100, "chancetocommentonblowjobstage":20, "chancetocommentwhenclosetoorgasm":100, "chancetocommentwhenmaleclosetoorgasm":100, "femaleorgasmhypeenjoyment":70, "maleorgasmhypeenjoyment":70, "enablemalevoice":1, "chanceformaletocomment":50, "enablereassigningmalevoice":1, "enablearmorswapping":0, "aggressivechancetomovebackastage":0, "enjoymentforaggressivetomovebackastage":75, "hugeppschlongsize":10, "enableghostactors":0, "moanonly":0, "hypebeforeorgasm":0, "useblowjobsoundforkissing":1, "speeduppreventstageadvance":1, "speedgeartoincreaseintensity":2, "printdebug":0 } } Tried a few other variations, but pretty much exactly this. My experience with the mod is female moaning exclusively, with the male saying a handful of lines of which around 30% include random shouting and in some cases screaming "GODS" in the middle of another word. Never managed to get my female PC to say anything more complex than "ooh", despite the moanonly setting being false at all times. Also the Hentairim Sound Effects mod appears to do literally nothing, same with the Addon Gag Voice packs. If I start a Sexlab event with no gag, I get moans exclusively. If I start an event with a ZaZ gag equipped, I get the exact same moans and the ZaZ gag sounds, at the same time. There is no Sound Effects MCM, which multiple sources suggest should exist, and there are no sound effects other than the default SL ones. I can also say for certain that Hentairim Sound Effects is not supposed to have an MCM in the current version, as the quest data in the .esp file does not implement an MCM. The Google docs guide linked on the OP appears to be somewhat out of date. Some of the config options listed in that document, e.g. hourssincelastsextoresetbrokenstatus, aren't in the default config.json file and it's not clear if adding them to the config file did anything. Edited January 23 by brewmasterhal
hextun Posted January 31 Posted January 31 On 12/26/2025 at 9:30 AM, Bigglsby said: Yeah, at the time I was looking into learning how and writing these trigger scripts, I'd initially began with the newly updated SL Triggers. But the author was updating frequently (sometimes multiple times a day), with most being fixes for things broken each update, and all requiring new saves. Since the scripts I made all used simple functions available in the OG SL triggers, I just used that and have been happy with the result. Not to be down on the new SL triggers - it appears to have stabilized, and is a LOT more functional. Just wasn't stable at the time, and I didn't need any of the additional functions. Hey there; saw your post and wanted to reply. You're right, the pace of change was pretty rapid for a bit there, but things have stabilized considerably since with only relatively minor bugfixes of late, nothing reported, and a long string of save compatible updates. In addition, I converted and repackaged your sl_triggers bundle for SLTriggers Redux. It should have the scripts and the trigger definitions ready to go once added to an SLTR install. I've continued adding integrations and bindings as well, so there's more you can do with it now than before. Hit me up with any questions or issues if you have them; I'm happy to help. SLTriggers Redux for SLSO-Liquidpak.7z 1
hextun Posted January 31 Posted January 31 On 1/5/2026 at 8:22 AM, alain31 said: Hi, If you haven't found it yet, here are the Liquid pack v2 files that work for me with the new version of SL Trigger. Has anyone found a solution for the mouth not staying open during blowjobs with this mod? liquid pack sl trigger.rar 2.12 kB · 13 downloads SLTR dev here! The scripts look great! If you have the trigger .json files that you use for this, would you mind bundling them up and posting them?
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