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Posted (edited)
On 7/27/2025 at 9:00 PM, DuskWanderer said:

Out of curiosity, is there a setting related to the chance of "filler" IVDT sounds? As in the ones that are meant for pure moans, not words, such as Penetrative Grunts/Breathy Soft/etc. I'd like to increase their frequency over the worded sounds, and have those ones in turn be rarer.

I select moan only in the ini and it sounds a lot better.

 

Everything is so perfect now.  Moans.  Expressions.  Ejaculation and gag sounds.  The only thing missing is the sloshing sounds.  Can't seem to get them to play.  In regular sexlab they are constant.  

Edited by blackoperations
Posted (edited)

Any specific information for Settings.ini in Hentairim IVDT/MCM/Config/IntelligentVoicedDirtyTalk ? Like below

 

[DialogueOptions]
bAllowGreets=1
bKeepLoversTitles=1
fForeplayDuration=6
fPenetrativeSexDuration=7.5
bAllowAttacks=1
 

Edited by 3320190
Posted

Hello guys,

 

recently changed from a laptop to a desktop PC, much more powerful, but paradoxically importing SLATE action logs and re-applying actions ACTUALLY take forever, even when using already imported Action Log with 27000+ actions from another user here... I have the SLATE creature patch, and I'm on AE instead of SE from my laptop, so Sexlab is version 1.66b.

On my Skyrim SE on my laptop, I could import and re-apply actions logs under a minute. Now it takes 30minute to do 5% on my PC.

Any fix / suggestions please ?

Thanks in advance.

Posted
13 minutes ago, Firch50 said:

Hello guys,

 

recently changed from a laptop to a desktop PC, much more powerful, but paradoxically importing SLATE action logs and re-applying actions ACTUALLY take forever, even when using already imported Action Log with 27000+ actions from another user here... I have the SLATE creature patch, and I'm on AE instead of SE from my laptop, so Sexlab is version 1.66b.

On my Skyrim SE on my laptop, I could import and re-apply actions logs under a minute. Now it takes 30minute to do 5% on my PC.

Any fix / suggestions please ?

Thanks in advance.

 

I think this has more to do with there now being a SLU+ patch.  Unfortunately, now that we get to use SLU+ with Hentairim, the Slate logs, and SLAL both take much longer.  Something to do with changes with U+.  Pre-patch, Slate would take me maybe 1 minute.  With SLU+, it runs about 10-15 minutes.

 

One thing to be aware of with Slate updates though, you don't have to sit around for it to finish.  You can set it to run, exit MCM, and run around doing stuff.  If you get into spicy stuff, tag updates may not be applied for you yet, but they do continue processing in the background if you are impatient to get running around in the snow.

Posted
14 hours ago, Bigglsby said:

 

I think this has more to do with there now being a SLU+ patch.  Unfortunately, now that we get to use SLU+ with Hentairim, the Slate logs, and SLAL both take much longer.  Something to do with changes with U+.  Pre-patch, Slate would take me maybe 1 minute.  With SLU+, it runs about 10-15 minutes.

 

One thing to be aware of with Slate updates though, you don't have to sit around for it to finish.  You can set it to run, exit MCM, and run around doing stuff.  If you get into spicy stuff, tag updates may not be applied for you yet, but they do continue processing in the background if you are impatient to get running around in the snow.

Thanks for your reply ! 

The thing is I don't use Sexlab Utility + (I assume it's what SLU+ stands for). I'm just using sexlab 1.66b... is it then possible to revert back to let's say Sexlab 1.63 but on AE ?

 

And thanks for your input on SLATE running in the background. For what I saw, it might take me several hours to complete.

Another question : Do I have to actually re-import and re-apply Action log EVERYTIME I create a new game ?

Posted

I'm using this mod and noticed a large number of warning messages appearing in papyrus.log.
This is an easy fix, so I'm submitting this feedback.

>WARNING: Assigning None to a non-object variable named "::tempNN"


This warning can be avoided by changing the way you write "functions with return values" as follows:


--- warning message occur ---
        return 2
    else
        return 0
    endif
endfunction
---

--- No warning message occur ---
        return 2
    endIf
    return 0
endfunction
---

This WARNING may not occur depending on your PC settings,
but I hope this helps.

Posted
4 hours ago, Firch50 said:

Thanks for your reply ! 

The thing is I don't use Sexlab Utility + (I assume it's what SLU+ stands for). I'm just using sexlab 1.66b... is it then possible to revert back to let's say Sexlab 1.63 but on AE ?

 

And thanks for your input on SLATE running in the background. For what I saw, it might take me several hours to complete.

Another question : Do I have to actually re-import and re-apply Action log EVERYTIME I create a new game ?

 

You can't use an earlier version of Sexlab without downgrading your Skyrim game as well.  SL is an SKSE mod, and is version dependent.  So if you're on 1170 skyrim, you need to be on SL 1.66b.  However, those of us running earlier versions of Skyrim and using SLU+, it will report as having SL 1.66b, because it updates the scripts and functions of Sexlab to 1.66b, while using the appropriate SKSE version for the game.  So it's possible that the functions of 1.66b (native or through SLU+) have something to do with the importing speed.  Theory only...

 

You do need to re-apply each time you start a new game.  But you only need to re-import the action log if you've added new animations or the like.  The import function is scanning the installed animations you have, and collecting which ones need to be re-tagged.  If you don't change your installed animations, just re-applying the current action log is enough. So saves you some time if you've been doing both, but doesn't eliminate things.

Posted

Hi Im having some trouble having the voice match the animation stages. Often times the voice seems to be one stage later than the animation, and the last stage of the voice is still playing after the animation has ended. I was wondering if this is a bug or there is just some script lag on my end. If it is the latter, is there any way I could improve it?

Also, the armor swap does not happen at the beggning of the animaiton. There is a message saying the swapped armor is added to inventory, and it is equipped, but the swap does not happen for a while into the animation. Same with the tougne, inventory says its equiped but it doesnt show after a long while. I have to manually unequip and equip it for it to show

Posted
1 hour ago, This is a name said:

Often times the voice seems to be one stage later than the animation, and the last stage of the voice is still playing after the animation has ended. I was wondering if this is a bug or there is just some script lag on my end.

 

There is a specific set of voice lines that can occur at the very end of a scene (configurable chance I believe), intended to be a kind of "post event commentary".  So that happening isn't an indication of a problem.  Although it can cause a minor issue if you have one scene end, followed by the beginning of another before that voice line ends.  Essentially, that ongoing line stalls the Hentairim tags from being read for the following scene, and kinda breaks the timed staging and voices for that scene - just using default leadin sounds as if it were an untagged animation.

Posted
16 hours ago, Bigglsby said:

 

You can't use an earlier version of Sexlab without downgrading your Skyrim game as well.  SL is an SKSE mod, and is version dependent.  So if you're on 1170 skyrim, you need to be on SL 1.66b.  However, those of us running earlier versions of Skyrim and using SLU+, it will report as having SL 1.66b, because it updates the scripts and functions of Sexlab to 1.66b, while using the appropriate SKSE version for the game.  So it's possible that the functions of 1.66b (native or through SLU+) have something to do with the importing speed.  Theory only...

 

You do need to re-apply each time you start a new game.  But you only need to re-import the action log if you've added new animations or the like.  The import function is scanning the installed animations you have, and collecting which ones need to be re-tagged.  If you don't change your installed animations, just re-applying the current action log is enough. So saves you some time if you've been doing both, but doesn't eliminate things.

Thanks a lot for your input, your theory might be not far from reality imo...

Well noted for re-applying the action log for registered animations !

Posted
On 7/31/2025 at 2:07 PM, sasfa said:

I’m trying to create some voice packs for the mod, but there are a few things I don’t understand:

 

-How do you define "broken talk," "dirty talk," and "victim talk" under the different categories in sound/FX/IVDT?

-How do you specify which sound should play for a specific Hentairim tag?

 

I don't see it documented but check out an existing voice pack's IVDT.esp file, under Audio > Sound Descriptors in the creationkit, you can see these grouping different audio files. The folder structure itself is not relevant if I understand the structure corretcly, only the files which are associated to each descriptor there. The descriptors are grouped in sound markers (also in Audio section of CK) and the sound markers will be referenced by the scripts that control sound. I think this is why the voice packs all ship with their own esp, you need to edit these sound descriptor objects to include your new sounds and remove unused sounds.

Posted

I realized that iWantWidgets can load arbitrary images, they don't have to be simple low-res, monochrome icons. So we can actually use iwantwidgets to load henati-game style "cut-ins" similar to games like Karryn's prison: x-ray shots during creampie, picture of o-face during SLSO orgasm event, flash a picture of a butt being spanked during IVDT or STA spank event, etc. I made a small demo of this to prove it worked yesterday expecting it to cause some kind of problem but it works great, 1024x1024 image loads fast and can be resized on the fly.

 

This is not really related to an exiting mod feature, but since the mission of this mod seems to be making Skryim more like Hentai, I thought i would mention it here.

Posted

@ShimizuModding  @Asshole691 or anybody else:

 

Where can I find a complete tag list guide for ASL SFX? 

 

I would realy appreacate the help. I searched many hours and I was unable to find it 😞 I am sorry to ask.

 

I have the tag list guide for Hentairim tags which you provided on the mainpaige of this thread, but not for the "Hentairim Sound Effects" 

I want to make SLATE action logs for the EstrusChaurus animations, because I couldnt find them anywhere, so I learnt how to do action logs. But now I am missing the tag list. On the old page there was only this:

 

Spoiler

https://www.loverslab.com/files/file/27407-sexlab-anim-stage-labels 

 

slow tagged doggystyle/missionary : slow ass clapping with light slushing sound

intense tagged doggystyle/missionary : semi fast ass clapping with medium slushing sound

tagged doggystyle/missionary double penetration : Fast ass clapping sound in later stages ( earlier stages are assumed to have slower clapping)

Lead in / Blowjob: light slushing

other soft penetration : medium slushing

other intense penetration : heavy slushing

 

in the mod folder structure you will find these used folders. you can replace the sound files in this folder if you want.

other folder are unused yet and is reserved for future additions if any

 

Normal\1 = slow meat clapping ( 1 clap every 0.6 sec) TAG = "SS"
Normal\2 = heavy slushing TAG = "FS"
Normal\3 = light slushing  TAG = "SS"
Normal\4 = medium slushing TAG = "MS"
Normal\5 = Fast Meat Clapping  ( 1 clap every 0.3 sec) TAG = "FC"
Normal\6 = semi Fast Meat Clapping ( 1 clap every 0.45 sec) TAG = "MC"

Normal\7 = Rapid slushing TAG = "RS"

 

PS: I really like this mod. Many thanks. I am modding for almost 2 years now, and just recently discoverd this mod and tried it out, still not perfect, because I am a noob and its hard and complicated. But Hentairim is awsome, I will never play my gooner Skyrim without it. All those soundeffects really kick the experience up a notch.

Posted
1 hour ago, bratmax69 said:

@ShimizuModding  @Asshole691 or anybody else:

 

Where can I find a complete tag list guide for ASL SFX? 

 

I would realy appreacate the help. I searched many hours and I was unable to find it 😞 I am sorry to ask.

 

I have the tag list guide for Hentairim tags which you provided on the mainpaige of this thread, but not for the "Hentairim Sound Effects" 

I want to make SLATE action logs for the EstrusChaurus animations, because I couldnt find them anywhere, so I learnt how to do action logs. But now I am missing the tag list. On the old page there was only this:

 

  Hide contents

https://www.loverslab.com/files/file/27407-sexlab-anim-stage-labels 

 

slow tagged doggystyle/missionary : slow ass clapping with light slushing sound

intense tagged doggystyle/missionary : semi fast ass clapping with medium slushing sound

tagged doggystyle/missionary double penetration : Fast ass clapping sound in later stages ( earlier stages are assumed to have slower clapping)

Lead in / Blowjob: light slushing

other soft penetration : medium slushing

other intense penetration : heavy slushing

 

in the mod folder structure you will find these used folders. you can replace the sound files in this folder if you want.

other folder are unused yet and is reserved for future additions if any

 

Normal\1 = slow meat clapping ( 1 clap every 0.6 sec) TAG = "SS"
Normal\2 = heavy slushing TAG = "FS"
Normal\3 = light slushing  TAG = "SS"
Normal\4 = medium slushing TAG = "MS"
Normal\5 = Fast Meat Clapping  ( 1 clap every 0.3 sec) TAG = "FC"
Normal\6 = semi Fast Meat Clapping ( 1 clap every 0.45 sec) TAG = "MC"

Normal\7 = Rapid slushing TAG = "RS"

 

PS: I really like this mod. Many thanks. I am modding for almost 2 years now, and just recently discoverd this mod and tried it out, still not perfect, because I am a noob and its hard and complicated. But Hentairim is awsome, I will never play my gooner Skyrim without it. All those soundeffects really kick the experience up a notch.

 

The tags for Hentairim SFX and the older ASL SFX are the same.  So those tags you found are still correct.  Just need to enumerate the scene number before those tags.  Such as 1SS, 2MS, 3FS

Posted

Arg.  The sloshing sounds started again and worked at the right volume (all other sounds work fine).  Eventually they stopped again and the only way to restart them is to reload the last save where they worked.  Have no idea what is happening.  

Posted
2 hours ago, blackoperations said:

Arg.  The sloshing sounds started again and worked at the right volume (all other sounds work fine).  Eventually they stopped again and the only way to restart them is to reload the last save where they worked.  Have no idea what is happening.  

 

Not sure if it's related, but may be.  Sometimes I've noticed that a Slab scene doesn't end when it's supposed to (or ever) - more often when you space through to advance a scene. 

 

I use Aroused creatures mod, and on its page 1 MCM, it shows how many active sexlab scenes there are.  Could be that you've got a scene that just isn't letting go. 

 

Periodically, I will need to go to to Sexlab debug page and end all active scenes.  Could be what you need.

Posted
15 hours ago, Bigglsby said:

Periodically, I will need to go to to Sexlab debug page and end all active scenes.  Could be what you need.

It might be related.  The flapping/etc. filler sounds on the PC cut out when a follower started a scene.  It might not be scaling correctly.  

Posted (edited)

The lack of male PC voice pack is quite sad so to correct this i did the work myself, to start i altered mukuro and pitching her down to sound more male, not the best solution but i honestly didn't want to go through hundreds of files, sharing it here because why not i put the effort and thought people might appreciate it

 

I've not extensively tested it yet but so far it sound perfect for a submissive / victim male PC

 

Requirements: download Mukuro from resources and then install this afterwards or manually replace the sound file in the mod, i didn't touch "fill her up" or "PC Head Tracking" 

 

https://mega.nz/file/nxIk2Cya#eVTXa_Nf920hUr-tmfvKwr-I3U1r-MpwP7TdJl-BV24

(might require a better solution as i've never uploaded to mega before so reuploading might be required)

 

Not suited for you? no problem, I used audacity as it allows bulk editing, simply open the program up, drag one sound file to upload, select the file then effect -> pitch and tempo -> change pitch,  then you simple change semitone (half-steps) into the negatives (around -6 to -7), it's best to preview the more intense sound files as they will sound funny at lower pitchs

Edited by friendlygaint
Posted
On 8/9/2025 at 9:44 AM, blackoperations said:

It might be related.  The flapping/etc. filler sounds on the PC cut out when a follower started a scene.  It might not be scaling correctly.  

Figured it out (I think).  It's the gag voice in Zaz.  I turned it on and put the volume at 100% and the sloshing/flapping sound started playing.

 

Posted
Spoiler
On 7/13/2025 at 1:28 AM, crajjjj said:

Patch updates:
IVDT - https://github.com/crajjjj/Hentairim-IVDT/commits/master/
Polishing code + MME integrated. No milk squirt if empty. Reduces milk also

Armor swapping moved to sslActor (expressions patch below)

Integrated Liquid Pack v2 https://kemono.su/patreon/user/42557848/post/117736349 . Will work if "enablethickcumleak" config is enabled. Conditions from FHU - for bottom - bursting/for face - oralpool > 80. Coupled with the related sex type.

Added some missing configs.

Added 5 sound volume JSON configs - from 0 to 1.0.  Default: 1 for all

 

Expressions - https://github.com/crajjjj/IVDT-Hentai-Edition-V4/commits/main/

Compatible with SLU+ . Fixed tongues. Fixed anim speedup. Tons of minor fixes.

Added a 0.5-second cooldown for hotkeys to avoid spamming freeze

Game tweaks - support for masturbation anims

Armor cleanup after swap

Fixed the early dress-up issue - (don't use addItem during SL scenes on NPCs)

Game tweaks - percentage now shows resistance and bar - enjoyment like regular SLSO. (colors still coupled to resistance)

Tongues are now always equipped on NPC if enabled (fallback if no separate config line).

Equip item is now silent. Using missing configs.

Resistance race fix

 

Enable printdebug (different json files for different submodules) for a detailed log of what's going on - now it writes logs to  "...\Skyrim Special Edition\Logs\Script\User\Hentairim.0.log"

 

This config helps with untagged anims:

Remove LDI from "blockpcorgasmtags" (Hentairim Enjoyment Expressions Traits->Config.json)

enablepcgameautoplay=1 (Hentairim Enjoyment Expressions Traits->HentairimGame.json)

enablegameuserinput=1 (Hentairim Enjoyment Expressions Traits->HentairimGame.json)

 

 

 

 

 

Hentairim IVDT June20 patch.zip 68.3 kB · 147 downloads

Hentairim Expressions June21 SLUPlus20240407 Patch.zip 189.09 kB · 150 downloads

 

Should all of this overwrite everything? Like even the IVDT Voice packs esps?

Posted

okkk so I have installed this all, registered the tags etc. but no MCM appears nor does it do anything like my PC voice is still the same old what do I do? How do I enable the hentairim voice after installation?

Posted
11 hours ago, Kingslayer101 said:
  Hide contents

 

Should all of this overwrite everything? Like even the IVDT Voice packs esps?

Nothing to overwrite in the voice pack. So yes everything. P. S. Voicepack should overwrite default ivdt though 

Posted
6 hours ago, spider2222 said:

okkk so I have installed this all, registered the tags etc. but no MCM appears nor does it do anything like my PC voice is still the same old what do I do? How do I enable the hentairim voice after installation?

MCM only has 1 config option and it should be working automatically. If it doesn't you missed something into the installation 

Posted
On 5/8/2025 at 5:55 AM, Zeng951753 said:

First of all, thank you for creating this amazing mod! However, I’m experiencing a small issue. The creature animations seem to loop endlessly. My character keeps squirting repeatedly, and the creatures also keep cumming over and over. The scene never ends. Interestingly, this only happens with creature animations—human animations work just fine. I have installed SLATE creature patch .Do you have any suggestions?

 

 

Edit:

Issue’s been resolved. I fixed it by disabling all SLSO gameplay-related options — things like AI ending and similar features. If anyone else runs into the same problem, try turning those off.

 

Thank you, Thank you, Thank you, 100x THANK YOU. You just literally saved my modlist, mental health and day. I was having infinite scenes and long lasting animation and was beyond myself wondering what to do. This fixed everything. I disabled Game in SLSO and it worked. 

 

Also, for others who have animation that run okay but the ending is always very long or infinite/looping check to see if you have "Change scene when male orgasms or stamina" checked in SLSO and uncheck it.

 

@ShimizuModding maybe add this in an FAQ? If not already there and i'm just blind

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