VaunWolfe Posted December 29, 2014 Share Posted December 29, 2014 I found out what it was. It was a game glitch. Where when faction armor is removed it doesn't always remove the faction affect. Thanks for the help. Link to comment
DoctaSax Posted December 29, 2014 Author Share Posted December 29, 2014 ah yeah, the faction armor system is... incredibly overcomplicated. One of the reasons why I never extended faction smells to humans, apart from the fact humans don't have a good sense of smell and don't care one bit about sparing you after sex. Link to comment
VaunWolfe Posted December 30, 2014 Share Posted December 30, 2014 Did you modify spunk recently? Cum textures get applied to my body but when the armor goes on the cum is no longer on the body. Link to comment
KainsChylde Posted December 30, 2014 Share Posted December 30, 2014 I'm not sure if this error is in Pregnancy, Spunk, or something I did wrong, so I'm posting this in both. I wasn't even looking for a problem, I spotted this on accident while doing something else. Link to comment
SaotomeRanma Posted December 30, 2014 Share Posted December 30, 2014 I got this error message as well. This happens in the game along with spunk 0.84 and Pregnancy. Prevents pregnancy in Pregnancy Mod. A change to Version 0.83 and the problem disappear. Link to comment
DoctaSax Posted December 30, 2014 Author Share Posted December 30, 2014 I'm not sure if this error is in Pregnancy, Spunk, or something I did wrong, so I'm posting this in both. I wasn't even looking for a problem, I spotted this on accident while doing something else. Yeah, just some stupidity on my part - will fix it soon. Hope Hal isn't getting too many 'sperm ain't working' reports. About the shaders: the only way I could've intentionally made them no longer work on clothes is by setting them to "affect skin only" but I'm quite sure I never did (because in that case, they never get applied to a nude body either). I did somewhat lower the opacity here & there, could be that makes them a little more difficult to spot on clothes. And then there is the default finnicky behavior of the whole shader system which is beyond my control. Especially people who don't use arousal would suffer from stuff not working, and sexout callback dialog occasionally throws a wrench in the works too (shaders disappear sometimes when switching between 1st & 3rd person, dialog forces you in first). Link to comment
DoctaSax Posted December 30, 2014 Author Share Posted December 30, 2014 Update: 0.85 - fixes sperm tracking shutting down before updating nx vars - added valid actor checks to all tracking systems - various little tweaks Link to comment
Aenain01 Posted December 31, 2014 Share Posted December 31, 2014 Came back after a break, so had to update to all the new versions. Seem to be getting same thing with 0.85, as other guy was with previous version, no pregnancy, and debug values show a whole lot of simply 0 for all the variables, so no sperm or anything like that seems to be passing about regardless of NPC type. (no error in the debug, but attempts and changes to option show all the same preg1main udf variables remaining 0.) Link to comment
7KeysCurtain Posted January 1, 2015 Share Posted January 1, 2015 Came back after a break, so had to update to all the new versions. Seem to be getting same thing with 0.85, as other guy was with previous version, no pregnancy, and debug values show a whole lot of simply 0 for all the variables, so no sperm or anything like that seems to be passing about regardless of NPC type. (no error in the debug, but attempts and changes to option show all the same preg1main udf variables remaining 0.) 10 Jan 2015 Edit: Appears to be working now with version 0.86. I've been experiencing the "all 0 variables" and no pregnancy issue too, as reported by a few. [1] [2] [Aenain01] Versions: Spunk 0.85, SexoutPregnancyV3-20141210.1, SexoutCommonResources-20141210.1, SexoutNG - Beta 2.8.89b7, NX15, NVSE 4.6.2. MCM settings such as Player Percentage of Fertility in Female Cycle at 95% and being jacked up on FertX didn't help. No pregnancy even if I was 'Very Fertile'. Even in a fresh new game my character had sex with ALOT of different men from all parts of the Mojave, made no difference just 0 value in debug and never any semen/sperm activity. Almost as if every man of the Mojave is sterile for what ever reason... until I was suprised to see there is a chosen one, a man who isn't sterile. I walked into the Old Mormon Fort late at night to find a spare bed to sleep in because tired [Hardcore Mode] and with Sleep Rape Rate at 5% in SexoutAssault my character was raped loved by Arcade Gannon of all people, he must have noticed how fertile and lusty my character was and blessed me the seed my character was looking for but could never find. After this happened I thought "hey it's working now for some reason even though I've changed nothing, yipee!", so I loaded up a save before the "event" and went around Freeside having sex with junkies, thug, Kings and no dice, all 0 values, Arcade Gannon is the only non-sterile man it seems. Strange indeed? Hope the Doc can look into it, will provide what ever debug logs necessary, Thankies. Link to comment
DoctaSax Posted January 2, 2015 Author Share Posted January 2, 2015 Logs would come in handy, yeah, ideally from before a scene starts and then letting it run a while. I'm also not at all sure what Hal's debugprints are really supposed to mean. Also note that sperm isn't immediately detected in high quantities after sex, it takes a bit of time for them to travel up. Link to comment
Costane Posted January 2, 2015 Share Posted January 2, 2015 Everytime I load in, I get a small message that says "Spunk loaded, smells/visual cum are disabled", even when all the shaders are on, and my race is a base one. Link to comment
DoctaSax Posted January 2, 2015 Author Share Posted January 2, 2015 That's normal, just SCR handing over that functionality to spunk. Link to comment
Costane Posted January 3, 2015 Share Posted January 3, 2015 I am not getting any visual effects though. Link to comment
VaunWolfe Posted January 3, 2015 Share Posted January 3, 2015 Ok so with custom races I am using mojave delight it uses a type 3 body. So the cum textures apply to the body but when armor gets put back on the cum texture just dissapears so now only the cum is on the face not the armor. My compannions vanilla and other dont have that issue. Does mojave delight need custom character ini? Link to comment
DoctaSax Posted January 3, 2015 Author Share Posted January 3, 2015 Custom races only need to be added to the system via the ini so that pregnancy will eventually know to treat offspring from "my sexy hispanic race" as "hispanic". It has nothing to do with shaders. Link to comment
Arcturus7777 Posted January 8, 2015 Share Posted January 8, 2015 I was wondering if I have something wrong, or if it is just not there. Male masturbation is not showing any spunk? This is the only mod I have seen where the spunk moves, Gratz! Link to comment
DoctaSax Posted January 8, 2015 Author Share Posted January 8, 2015 As far as I know the male mast anims aren't of the kind where it would land on themselves. Link to comment
prideslayer Posted January 8, 2015 Share Posted January 8, 2015 You're not thinking with portals... Link to comment
t3589 Posted January 8, 2015 Share Posted January 8, 2015 I keep getting stuck stop tokens with Spunk enabled for some reason. Not always, but seemingly at random. More often it happens on the exteriors, but sometimes indoors. Never seems to happen after bed sex. I didn't notice it until the leftover stop token kept a CBDialog from launching. When I disable Spunk, no stuck tokens. Tried with and without Preg Beta (thought it might be Preg since it won't load when Spunk is disabled). Could timescale have anything to do with it? I have timescale set differently for exteriors, so... just a guess. Link to comment
DoctaSax Posted January 8, 2015 Author Share Posted January 8, 2015 Timescale is only a factor with my tracking systems, and well, accounted for. Other than that, I dunno. I don't use any tokens and interference with NG is limited to having pride extend the default time for my arousal stuff if it's on, taking over the cum explosion, and casting FinishNow. Link to comment
t3589 Posted January 8, 2015 Share Posted January 8, 2015 FinishNow I think is the only place it can come from. Happens with both finite and variable range duration. I see what you mean though. Come to think of it, I didn't notice it until the NG update. Maybe disabling Spunk is simply getting rid of the FinishNow, and therefore it goes away. Link to comment
DoctaSax Posted January 8, 2015 Author Share Posted January 8, 2015 I guess. FinishNow does hand out stop tokens, but then NG's base effect that's still running should detect & remove them. Link to comment
prideslayer Posted January 8, 2015 Share Posted January 8, 2015 FinishNow removes any Pause tokens the actor might have, then adds a Stop token. During the waiting stage (101) of the main effect script, if there are any stop tokens, the timer for the act is prematurely expired and the stop tokens removed -- then the script carries on as normal. Basically it just fiddles with the timer causing the script to believe it has expired. I really can't see anywhere in NG where this can go wrong, and the token itself isn't scripted or anything like that. What CAN cause the issue is if multiple stop tokens are being given to the act in different frames. If the main effect has seen a stop token, removed it, and progressed past stage 101 (the main 'waiting' stage) -- tokens added after that are not removed. Link to comment
prideslayer Posted January 8, 2015 Share Posted January 8, 2015 What this means is that FinishNow should not be called more than once on a particular actor, for a particular scene. If the FinishNow is working (sex is being stopped early) but Stop tokens are being left behind -- this is a good sign that someone/something has called FinishNow again on the actor while they're already in the process of 'finishing'. Give me a little time and I'll redo pause & finishnow to use NX vars instead of the tokens, should have done that forever ago anyway. Link to comment
DoctaSax Posted January 8, 2015 Author Share Posted January 8, 2015 Yeah, my automatic casting of finishnow in my arousal script is pretty tight, no multiples possible. There is a chance though that the other place I cast it, when people press the 'pullout' key, is less safe in that regard, so I'll tighten that up. I'm curious if T actually used it though. Edit: well, having said that, there is a chance finishnow is cast multiple times from arousal too - the arousal scripts run on every actor involved, and I believe the stop tokens are added to & monitored on the spelltarget actor only, so if a second arousal script casts finishnow again before NG's cleaned up, that could be a problem. Link to comment
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