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The Oblivion remake is real!


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Posted
37 minutes ago, qazwsxrfv5 said:

you all are getting worked up over nothing. there is no anticheat process, and the original modding tools work almost seamlessly with the new game.

Just because it works; Does not mean that they wont someday enact that EULA clause and start clamping down on any mod they deem unfit for their game. Those EULAs are legally binding. And if you intend to break them anyway, you are only putting yourself at risk.

 

I ain't buyin' it. I ain't supporting those kinds of anti-customer practices. And I ain't knowingly putting myself at risk.

 

You do you, but just be aware; You give them an inch, and they will take 5 miles.

Posted (edited)

This game is apparently very moddable. I'm already seeing mods for carry weight fixes and other stuff like that, and texture mods on the Nexus. Hopefully that means lewd mods later on down the line.

 

I was expecting the stuff that people seem to be complaining about, even the subtle "progressive" stuff, no that was not lost on me. It's the present day, with "body type 1/body type 2" BS and perpetually angry looking females with manly features, what are you going to do? Not play any games?... Besides, it's already apparent that this game is "easy" to mod, and it's not like those other things won't be, or can't be fixed by people who are willing to make mods for it.

Edited by Z0mBieP00Nani
Posted
8 hours ago, Vader666 said:

 

Most likely because it wasn't done by bethesda game studios.

Using UE5 makes quite a lot of sense from a buisness point of view.

Going full UE5 makes sense business wise. But mixing two engines together sounds llike a recipe for disaster. Especially when modding is concerned, which is a huge deal for Bethesda games. And this is still a bethesda game at heart.

 

As someone who is using UE5, I can only see one way they have done this. Taking the Oblivion source code, turning it into UE5 C++ classes and dump it into an UE5 project. Said UE5 project now runs the C++ code, which was adjusted to understand what UE5 wants to be done. But the problem is, who takes care of the meshes, animations, textures, HUD and such?

 

In case Unreal is running the show there, things might get spicy. UE5 generally accepts standard file formats like fbx and obj files. But I don't think it can run the specific creation engine files. So people might have to convert their stuff to a different file format. It's also likely that the remaster uses the epic games skeleton instead of the old Creation engine one. So animations won't work until they are in a format for the Unreal skeleton. And accessability to UE5 files is limited by UE5 modding tools. I only know UE5 from the dev side of things, not from the modder side, so I can't tell what you can get access to or not.

 

But I don't know how the remaster works. I'm just guessing. It's up to modders to investigate how this new game works in order to mod it.

 

All I can say is that modding probably became much more complex than it already was. And I have a slight suspicion that not a single mod for bodies and animations is going to work without heavy adjustments. So many of the legacy mods probably won't be useable. But only time will tell.

Posted
1 hour ago, Z0mBieP00Nani said:

what are you going to do? Not play any games?

There is always the older games. And indie games that don't pander to the very small, but extremely loud, extremist minority. It's not like this is the only game, or game company, on the market.

 

1 hour ago, Z0mBieP00Nani said:

Besides, it's already apparent that this game is "easy" to mod, and it's not like those other things won't be, or can't be fixed by people who are willing to make mods for it.

Right up until MS decides that some mod doesn't deserve to exist. And they use their infinite wealth to throw lawsuits at anyone, and everyone who created, downloaded, or even simply commented on how to make it better.

 

Again:

By downloading, installing, and booting, that now Microsoft owned software; You agree to that EULA. You knowingly take part in breaking that EULA by modifying that software. Thus, MS has every legal right to sue the pants off of anyone who dose such. It's only a matter of time before they decide to exorcise that right.

 

Frivolous lawsuits: It's the American way.

Posted (edited)
5 hours ago, gimmedope said:

Going full UE5 makes sense business wise. But mixing two engines together sounds llike a recipe for disaster. Especially when modding is concerned, which is a huge deal for Bethesda games. And this is still a bethesda game at heart.

 

As someone who is using UE5, I can only see one way they have done this. Taking the Oblivion source code, turning it into UE5 C++ classes and dump it into an UE5 project. Said UE5 project now runs the C++ code, which was adjusted to understand what UE5 wants to be done. But the problem is, who takes care of the meshes, animations, textures, HUD and such?

 

In case Unreal is running the show there, things might get spicy. UE5 generally accepts standard file formats like fbx and obj files. But I don't think it can run the specific creation engine files. So people might have to convert their stuff to a different file format. It's also likely that the remaster uses the epic games skeleton instead of the old Creation engine one. So animations won't work until they are in a format for the Unreal skeleton. And accessability to UE5 files is limited by UE5 modding tools. I only know UE5 from the dev side of things, not from the modder side, so I can't tell what you can get access to or not.

 

But I don't know how the remaster works. I'm just guessing. It's up to modders to investigate how this new game works in order to mod it.

 

All I can say is that modding probably became much more complex than it already was. And I have a slight suspicion that not a single mod for bodies and animations is going to work without heavy adjustments. So many of the legacy mods probably won't be useable. But only time will tell.

 

Well, apparently it's possible to use the official tools developed for the original Oblivion game to mod the remaster, though I'm not sure if that refers to esp files or what. The only mod I have running in it right now is a reshade mod, though I have seen a retexture mod on the Nexus for one of the outfits so far, so that has apparently been figured out, and I'm sure the rest will follow afterwards, which means we could see ports of mods from previous TES games.

 

What I'm curious about are mods like OBSE, will things like that even be necessary?... Also boob and butt physics... and maybe penetration physics later on. I assume that stuff will run better that what Bethesda was using, assuming that the physics engine that Oblivion Remastered is something different from the original.

 

EDIT: Also, I seem to remember advanced destruction physics in UE5, so... maybe that could mean some nice gore mods in the future, or even the ability to destroy certain parts of the landscape with powerful magic spells. I don't know though.

Edited by Z0mBieP00Nani
Posted
Vor 9 Stunden sagte Wandering_Mania:

Na ja, viel Glück mit den Mods. Denn wie die EULA für das Remake besagt:

Und es heißt auch:

 

Modding gegen die Regeln verbieten und Anti-Cheat für ein SP-Spiel hinzufügen!? WTF, Bethesda!

 

It reads like the EULA for a multiplayer game – something like "TES Online"... that comes from ZeniMax.

-

But "leaving" something like that in a single-player game is just complete nonsense.

:joy:

Posted (edited)
8 hours ago, Wandering_Mania said:

Just because it works; Does not mean that they wont someday enact that EULA clause and start clamping down on any mod they deem unfit for their game. Those EULAs are legally binding. And if you intend to break them anyway, you are only putting yourself at risk.

 

I ain't buyin' it. I ain't supporting those kinds of anti-customer practices. And I ain't knowingly putting myself at risk.

 

You do you, but just be aware; You give them an inch, and they will take 5 miles.

 

Honestly it looks like some idiot just copy pasted the EULA from ESO and thought it was good to go.  Standard practice for the game industry.   

 

e: should have refreshed....

 

Edited by DrunkenCow
Posted
54 minutes ago, Z0mBieP00Nani said:

 

Well, apparently it's possible to use the official tools developed for the original Oblivion game to mod the remaster, though I'm not sure if that refers to esp files or what. The only mod I have running in it right now is a reshade mod, though I have seen a retexture mod on the Nexus for one of the outfits so far, so that has apparently been figured out, and I'm sure the rest will follow afterwards, which means we could see ports of mods from previous TES games.

In one of the many Remaster threads here (there are currently quite a lot of them), a modder checked out the files and noticed that skeletal meshes worked differently than before. He even remarked that Metahuman was used for characters. So if it is true that Metahuman was used, then you can assume that the devs also used the epic skeleton. And that means that the creation kit doesn't mean shit for Nude mods and animations. Because you now have to play by the rules of Unreal and not Bethesda.

 

So if any kind of meshes are now done with Unreal, it changes the mod pipeline drastically. Said thread also remarked that Textures are now in png format, which is something that happens quite a lot in Unreal.

 

Quote

What I'm curious about are mods like OBSE, will things like that even be necessary?... Also boob and butt physics... and maybe penetration physics later on. I assume that stuff will run better that what Bethesda was using, assuming that the physics engine that Oblivion Remastered is something different from the original.

From the dev side of things, Jiggle physics and High heels are laughably trivial (at least the solution I did). Both of these things are done in the Animation Blueprint Anim Graph. Adding a spring component for each bone you want to let jiggle and you're done with it (at least for movement). Same things with High heels. I managed to simply angle the foot bone, use the negative angle of my value to reangle the foot ball bone for the toes and add a z offset on the root bone for the height difference all in the Anim graph. No size scaling shenanigans needed or the need for script extenders.

 

The Problem is, can modders do that too? They have different tools available than a full dev after all. And does this unholy amalgamation of two engines allow for it either? If unreal handles jiggle physics and stuff, you are looking at unreal mod tools, not the CK.

 

Quote

EDIT: Also, I seem to remember advanced destruction physics in UE5, so... maybe that could mean some nice gore mods in the future, or even the ability to destroy certain parts of the landscape with powerful magic spells. I don't know though.

Purely from a dev point of view, Unreal has loads of plugins, Paid and free, that allow cool things (for example, directional gravity). Issue is, however, if modders even get access to these things. I don't know that, because I use the full unreal editor for unpacked projects. A shipping build that has to rely on modtools is something different. And that is what I meant with this being a bit of a disaster. Because you never know where the Creation engine ends, and the unreal engine begins and vice versa.

Posted
1 hour ago, gimmedope said:

So if any kind of meshes are now done with Unreal, it changes the mod pipeline drastically. Said thread also remarked that Textures are now in png format, which is something that happens quite a lot in Unreal.

 

PNG isn't the problem with Unreal, it's the necessity of the prerendered scenes using those pngs that inflates distribution size to something ridiculously huge like Skyrim's devious devices.  It's why BioWare never bothered fixing Garrus's blurry face in Mass Effect (2007) and why it's just easier to say UE can't be modded when you actually can mod it.

 

So it sounds like everything non-graphic can be modded.

Posted
On 4/16/2025 at 7:38 PM, Miauzi said:

What he can't control, he tries to destroy

Like a certain Daedric Prince... which he also happened to have provided voice for.

Posted
26 minutes ago, DrunkenCow said:

 

PNG isn't the problem with Unreal, it's the necessity of the prerendered scenes using those pngs that inflates distribution size to something ridiculously huge like Skyrim's devious devices.  It's why BioWare never bothered fixing Garrus's blurry face in Mass Effect (2007) and why it's just easier to say UE can't be modded when you actually can mod it.

 

So it sounds like everything non-graphic can be modded.

So, about that....

 

https://www.nexusmods.com/oblivionremastered/mods/218

 

Looks like someone put Anime into Oblivion already. But it seems you don't use the CK for it, but the Unreal Editor 5.3.2 (the unreal version the remaster is using) to convert it.

Posted
2 hours ago, DrunkenCow said:

 

Honestly it looks like some idiot just copy pasted the EULA from ESO and thought it was good to go.  Standard practice for the game industry.   

 

e: should have refreshed....

 

Well, whether it was 'laziness' or 'intentional'; That is the ultimate question. Because we are dealing with both BGS who has a history of laziness, and MS who has a history of hidden malice. So I can only see a risk being too great to ignore.

Posted
11 minutes ago, Z0mBieP00Nani said:

 

I have confidence... We can figure this out.

I mean, the conclusion I draw from this, is that the Creation Kit isn't necessary any more at least for graphical stuff. It means you are now directly working with Unreal as if it was just another unreal engine game.

 

So... maybe the Palworld modders can jump in? Or the Hogwarts Legacy modders?

 

There's still some questions remaining, like how Animations are handled. But if Unreal does those too... well, I have to let you know that you can literally make animations inside unreal 5, so no extra program needed....

Posted (edited)
3 hours ago, DrunkenCow said:

Honestly it looks like some idiot just copy pasted the EULA from ESO and thought it was good to go.  Standard practice for the game industry.

No. But it soon will be so long as hype trains like this continue to exist but what do I even expect from brand simps?

Edited by Darkpig
Posted

oblivion remastered's EULA has a clause that doesn't allow mods to be made or shared. if thats in ESO jokes on them online games have a longer lifespan by default then offline games and the only thing keeping elderscrolls and fallout alive is the mods,

Posted
58 minutes ago, RandomKhajiit said:

oblivion remastered's EULA has a clause that doesn't allow mods to be made or shared.

Yes, it does. And that's what worries me about it, and why I wont get it. If MS decides to go 'full tilt' on the lawsuits over modding; They have their end covered, because people agreed to that EULA when buying, downloading, installing, and playing the game. And MS can easily win a whole hell of a lot of frivolous lawsuits just based on that. Taking everyone to the cleaners.

 

But any argument that says it was just 'laziness', even with that laziness; They have entire teams writing those things up. And I'd be more willing to bet that it was 'intentional malice', to be used at a later date in case they had a problem with someone making a mod that their 'political spectrum' doesn't like. Or for any other reason that is unknownst to us, but knownst to them.

Spoiler

Couldn't resist the Spaceballs reference.

 

Posted
13 hours ago, Wandering_Mania said:

Yes, it does. And that's what worries me about it, and why I wont get it. If MS decides to go 'full tilt' on the lawsuits over modding; They have their end covered, because people agreed to that EULA when buying, downloading, installing, and playing the game. And MS can easily win a whole hell of a lot of frivolous lawsuits just based on that. Taking everyone to the cleaners.

 

But any argument that says it was just 'laziness', even with that laziness; They have entire teams writing those things up. And I'd be more willing to bet that it was 'intentional malice', to be used at a later date in case they had a problem with someone making a mod that their 'political spectrum' doesn't like. Or for any other reason that is unknownst to us, but knownst to them.

  Reveal hidden contents

Couldn't resist the Spaceballs reference.

 

 

I really think you are confusing Microsoft with Nintendo with regard to the litigious stuff.

Posted

Code Vein was made with Unreal Engine 5 and it has jiggle physics by default as wells as additional nude mods. That was also true of Trials of Mana. There is no need to worry about the engine's ability to render such things, rather, the problems might come from the modding community being willing and/or able to create such mods on a dual engine set-up such as this. 

Posted
On 4/23/2025 at 5:47 PM, Darkpig said:

so long as hype trains like this continue to exist but what do I even expect from brand simps?

Exactly.

 

It speaks volumes for Bethesda that they are at the stage of polishing 20-year old turds.

Posted
On 4/22/2025 at 10:48 PM, Z0mBieP00Nani said:

I was expecting the stuff that people seem to be complaining about, even the subtle "progressive" stuff, no that was not lost on me. It's the present day, with "body type 1/body type 2" BS and perpetually angry looking females with manly features, what are you going to do? Not play any games?

"Not playing" (and not buying in the first place) is an option, but not one gamers on the whole are going to take, and game makers know that. Just look at the people drooling all over themselves over this. For the most part, gamers will happily pay and swallow whatever the makers push at them. And then complain about it. For many people the definition of "worst computer game company" is "the company that made the game I am currently playing."

Posted
7 hours ago, Z0mBieP00Nani said:

I really think you are confusing Microsoft with Nintendo with regard to the litigious stuff.

Yes, Nintendo is lawsuit happy. But MS can just as easily become the same. I mean, if thy truly had no 'ill-intent' why include such a line as:

"[you will not] modify or cause to be modified any files that are a part of the Game and/or Game Client in any way not expressly authorized by ZeniMax"

 

BGS is owned by ZeniMax, which is owned by MS. And all 3 are filled with cheats, liars, and thieves. Why do you think Win11 had such a massive flaw with the 'Recall' function? It couldn't have been because they didn't want to have a back door into everyone's system; Right? Right?

 

Just like including that line, is like loading a metaphorical shotgun; And they are just looking/waiting for a reason to squeeze the trigger.

Posted
12 hours ago, Wandering_Mania said:

Yes, Nintendo is lawsuit happy. But MS can just as easily become the same. I mean, if thy truly had no 'ill-intent' why include such a line as:

"[you will not] modify or cause to be modified any files that are a part of the Game and/or Game Client in any way not expressly authorized by ZeniMax"

 

BGS is owned by ZeniMax, which is owned by MS. And all 3 are filled with cheats, liars, and thieves. Why do you think Win11 had such a massive flaw with the 'Recall' function? It couldn't have been because they didn't want to have a back door into everyone's system; Right? Right?

 

Just like including that line, is like loading a metaphorical shotgun; And they are just looking/waiting for a reason to squeeze the trigger.

 

Probably as a way to go after pirates. They are a smaller target and easier to bring suits against. When programs are pirated they often have to make a crack for the game or software, which counts as a modification. The legal system loves redundancy.

Posted
45 minutes ago, Z0mBieP00Nani said:

Probably as a way to go after pirates. They are a smaller target and easier to bring suits against. When programs are pirated they often have to make a crack for the game or software, which counts as a modification. The legal system loves redundancy.

Yeah, well, piracy will happen no matter what. The only way to truly minimize that, is to make a decent product, with no anti-customer addon programs (like denuvo), and make the customers want to support your efforts. If the customer can get a better product from not supporting you, you have got a big problem. But that's not the case as they didn't attach denuvo. So it only leaves the question of; What mod will they target?

 

Companies/corporations are not your friends. They'd sooner sue the pants off anyone and everyone they can, than value your single purchase.

Posted
On 4/23/2025 at 1:15 AM, Wandering_Mania said:

Just because it works; Does not mean that they wont someday enact that EULA clause and start clamping down on any mod they deem unfit for their game. Those EULAs are legally binding. And if you intend to break them anyway, you are only putting yourself at risk.

 

I ain't buyin' it. I ain't supporting those kinds of anti-customer practices. And I ain't knowingly putting myself at risk.

 

You do you, but just be aware; You give them an inch, and they will take 5 miles.

 

EULAs aren't typically enforceable. Depending on the country and legal jurisdiction, it usually isn't able to be enforced in court. There also isn't anti-cheat to detect mod use. The EULA is likely just copy and pasted from other Bethesda games. I believe others found that it's the same as Starfield's EULA.

 

Youre free to do as you'd like and it sounds like you've made up your mind regardless of what anyone else says.

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