cybercheese Posted April 13, 2025 Author Posted April 13, 2025 @bandetlol I will probably add estrus at some point, most likely with devious devices contraptions.
wareware Posted April 13, 2025 Posted April 13, 2025 2 minutes ago, cybercheese said: I know that it has persistent settings between saves Thats primarily what I use it for. If you have any other method of doing it then MCM Helper isn't necessary.
Quoozey Posted April 13, 2025 Posted April 13, 2025 What are the odds this one could be triggered by picking up certain "too good to be true" items instead of completely at random? From the really obvious enchanted weapon in a sack of potatoes to a more subtle grand soul gem in a chest.
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 @Quoozey That could be possible, but I think that it might be hard to properly balance the items you would get for the part of the game your in. Also for ease of programming, the curse happens before you open the chest instead of after, which would also not work very well.
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 1 hour ago, wareware said: Thats primarily what I use it for. If you have any other method of doing it then MCM Helper isn't necessary. I now have a working version of this so the MCM will persist between saves. I'll push it with the next update. It was a bit too much to rework my tooling to use MCM Helper, so I did it a different way. The settings file will be located in SKSE/Plugins/DeviousCurses.json 2
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 3 minutes ago, DayTri said: What are the unique tattoo effects? Currently there are 4: Heat which increases player arousal, Allure which increases nearby actors arousal, Bondage which will make you equip items from your inventory, Nudity which is obvious  There's also a secret 5th one that's related to a daedric quest.
zarantha Posted April 13, 2025 Posted April 13, 2025 How are you integrating traps/events with looting chests? Would you be able to integrate with QLIE's API to trigger a trap when looting from the pop up menu sometime in the future? No rush, I was told some changes are being made under the hood and it might be better to wait for the next release. Â QLIE: https://www.nexusmods.com/skyrimspecialedition/mods/120075 QLIE DD Addon (DEC) - https://github.com/AndbGame/QuickLootIE-DD/releases/tag/1.1.0
Lokikun Posted April 13, 2025 Posted April 13, 2025 I know there is a specific tattoo integration. If possible I'd like to add custom tats easily in some way.  Please consider adding a integration with Rapetattoos Continued for random tattoos, or some way to add tattoos to the cursed pool.
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 2 minutes ago, Loki15kun said: Please consider adding a integration with Rapetattoos Continued for random tattoos I was actually planning on doing this. It's not super hard to do. I also have a tool I made that can automatically generate the config file so that RapeTats can tell where the lewd marks are. 1
bandetlol Posted April 13, 2025 Posted April 13, 2025 I suppose we should just start spamming you with lewd curse ideas? 🤣  1. Nudity curse possible integration with A.N.D. where different curses might require showing genitals/ass/breast, or all in one. 2. beast curse, sex with animals to remove (maybe force crawling?) 3. Cleptomaniac curse, steal items total worth X value to remove 4. Druggie curse integration with skooma whore, drink x drugs to remove 6. Raped curse, must be victim in noncons sex x times to remove 7. Plugged curse. Constant drain of stam/magicka if you aren't plugged. Orgasm x times to remove. Â
ucglow Posted April 13, 2025 Posted April 13, 2025 Mod crashes if you don't have OSL installed for the 'Heat' tat.
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 @bandetlol Those are some pretty good ideas. I've already got a nudity curse in the form of a mark of nudity, but some of these would work really well as more lewd mark options.
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 3 minutes ago, ucglow said: Mod crashes if you don't have OSL installed for the 'Heat' tat. Â Yep. I forgot to change a single line of code because originally OSL was a hard requirement. Will be fixed in the next update. 1
Dendriah Posted April 13, 2025 Posted April 13, 2025 i am running into a issue with the mod not a running issue but whenever i go into the MCM menu and leave it my game freezes for a few seconds its not because of other mods it only happens if i enter this ones mcm Â
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 (edited) 23 minutes ago, Dendriah said: whenever i go into the MCM menu and leave it my game freezes for a few seconds This is sort of expected, I do a bunch of calculations right after the MCM is closed so that I don't have to do them later. A couple of seconds is a long time though, so I'll look into optimizing that. 7 minutes ago, Dendriah said: crashed on trying to pickpocket I'm unsure why it would be crashing, could you send me the log file located at Documents\My Games\Skyrim.INI\SKSE\DeviousCurses.log It might be due to an issue with not having OSL aroused, and if that's the case I've already got a patch for it. Edited April 13, 2025 by cybercheese
monsta88 Posted April 13, 2025 Posted April 13, 2025 A small suggestion: please add the version number to the .zip file's name. Easier to see if there is a new version.
Dendriah Posted April 13, 2025 Posted April 13, 2025 so it doesnt seem to like armors or something 2 dif crash logs related to armor stripping on event trigger one immersive weps and the other was related to armor stripping  Â
Dendriah Posted April 13, 2025 Posted April 13, 2025 those are the logs and i know its something with this mod because DCL has never crashed before even when im wearing armore almost has me wondering if its because of the strip on loot crash-2025-04-13-22-32-31.log crash-2025-04-13-21-06-26.log
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 2 minutes ago, Dendriah said: those are the logs and i know its something with this mod because DCL has never crashed before First, this is not a replacement for DCL. It's an alternative like Deviously Enchanted Chests. Second, both of your crash logs don't have any stack calls to DeviousCurses.dll, so I'm not sure if I can trace it to something in particular, or even if its my mod's fault.  Do you have the log at Documents\My Games\Skyrim.INI\SKSE\DeviousCurses.log Â
ucglow Posted April 14, 2025 Posted April 14, 2025 4 hours ago, cybercheese said: @ucglow The issue has been fixed Amazing work! also the tat system is definitely the most exciting part of this mod, it hasn't been done before, so I really enjoy what you've done with it so far!Â
pingbi146 Posted April 14, 2025 Posted April 14, 2025 Can this be used WITH dcur without conflicts? Can overlapping functions be enabled/disabled?
cybercheese Posted April 14, 2025 Author Posted April 14, 2025 (edited) 36 minutes ago, pingbi146 said: Can this be used WITH dcur without conflicts? Can overlapping functions be enabled/disabled? I think that there would be no conflicts. I think the main two to avoid at the same time is the bondage events and the sex / rape system. However I made this mod because I didn't like how slow DCL was, so I haven't tested it. Edited April 14, 2025 by cybercheese
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