Jump to content

Recommended Posts

Posted
1 hour ago, Mark Silver said:

Thoughts on adding the Skyrim version of Kziitd Fetish Toolset to the device pool?

The mod looks good, however I can only find the fallout version. If the skyrim version is converted to work with devious devices then it will be automatically supported by Devious Curses. Otherwise I'd need to check to see if it will play nicely with DD before doing anything else.

Posted
8 minutes ago, Storm37 said:

Is it possible to only have curses (lewdmarks) applied but no devices?

If you go and set the bondage curse weight to 0, that will eliminate almost all of them. The rest can be disabled by turning off quest interactions.

Posted

CDT

 

[2025-04-16 23:55:10.761] [info] Initializing DeviousCurses
[2025-04-16 23:55:10.761] [trace] Initializing Papyrus binding...
[2025-04-16 23:55:10.761] [trace] Papyrus functions bound.
[2025-04-16 23:55:10.761] [trace] Initializing cosave serialization...
[2025-04-16 23:55:10.761] [trace] Cosave serialization initialized.
[2025-04-16 23:55:33.867] [trace] Calling JCWrapper init()
[2025-04-16 23:55:33.867] [info] JCWrapper::Init() started
[2025-04-16 23:55:33.867] [trace] Attached activate event sink.
[2025-04-16 23:55:33.867] [trace] Attached equip event sink.
[2025-04-16 23:55:33.867] [trace] Attached quest stage event sink.
[2025-04-16 23:56:14.342] [critical] Devious Devices NG not loaded. Expect CTD!
[2025-04-16 23:56:14.342] [info] Quick Loot IE Not Loaded.
[2025-04-16 23:56:14.344] [error] Devious Devices API not loaded
[2025-04-16 23:57:58.188] [critical] Devious Devices NG not loaded. Expect CTD!
[2025-04-16 23:57:58.188] [info] Quick Loot IE Not Loaded.
[2025-04-16 23:57:58.190] [error] Devious Devices API not loaded
[2025-04-16 23:58:32.711] [critical] Devious Devices NG not loaded. Expect CTD!
[2025-04-16 23:58:32.711] [info] Quick Loot IE Not Loaded.
[2025-04-16 23:58:32.712] [error] Devious Devices API not loaded
[2025-04-16 23:58:47.942] [trace] Activated Large Sack type REFR refID a931a baseID 97f70
[2025-04-16 23:58:47.942] [trace] Populating object Large Sack

Posted

Hi @cybercheese,

 

maybe I overlooked it, but is there a way to change the stripping behaviour when an event happens? I saw that there's a "strip slots" option on the nudity mark (which was also mentioned before in this thread), but this doesn't look like a general setting to me.

 

If there isn't, would you consider adding a similar option for the general stripping? Or perhaps make it so, that only "logical" slots are stripped? At least my boots got unequipped, when the event crused me with a gag. Not a huge issue, but this is (so far) the one feature I'm missing from dd enchanted chests.

Thank you in advance for your reply.

Posted
2 hours ago, HannoJojo said:

is there a way to change the stripping behaviour when an event happens?

For right now if you enable slow strip in the MCM it will default to using Sexlab stripping instead which is configurable. I am going to add a better stripping menu soon, I'm just focusing on bug fixes first.

Posted
19 hours ago, cybercheese said:

I don't understand how that's possible. Devious Curses does not even process followers in any way. I know this is a specific question but do you know if any factions or keywords are changing for the followers?

Don't worry, it seems I've solved it. I simply uninstalled DFC, loaded the last save, and then saved a new one. Finally, I installed DFC again.
 

I guess I did something wrong when installing this mod on my save, perhaps because it was a save that had Devious Curset Loot installed + outdated DDE at the time of installing this mod.

 

19 hours ago, cybercheese said:

This is done by design to prevent having to re-configure the MCM on every new game. If needed I can add a toggle to disable loading from the store file so the settings are game independent.

That would be nice


Thanks for the answers :)

Posted
24 minutes ago, aiwiaeoa said:

Having a problem where the LewdMark options in the MCM are greyed out even when it is installed

Nevermind, just didn't have the latest version of SlaveTatsNG installed

 

Posted
On 4/16/2025 at 2:59 AM, cybercheese said:

The mod looks good, however I can only find the fallout version. If the skyrim version is converted to work with devious devices then it will be automatically supported by Devious Curses. Otherwise I'd need to check to see if it will play nicely with DD before doing anything else.

I believe they meant this one which should be using DD: 

 

Posted
8 hours ago, Unyx1 said:

I believe they meant this one which should be using DD:

In that case Devious Curses should automatically detect and use these items assuming that they use standard keys and the devices have correct keywords.

 

Posted

In addition to Guli's stuff, there's an older set where you have to dig around for conversions and the like:

I never got the DD version of that set working in .1170 and the gags are not DD gags but use their own framework, but they may have meant this

Posted

Nah the first version that was posted is correct; I would of also recommended utilizing some of the features from the Hypnosis mod but its not in a fully functional state nor does it seem like its author is going to work on it.

Posted

Hello, I am getting instant CTD any time I attempt to speak with any npcs, similar to what Silent Antagonist reported on Sunday.  Each time I try to engage with any NPC the game pauses for half a second and then CTD.  I have been able to confirm that this is the only mod that this is the only mod causing that issue.  

Posted
21 hours ago, nefer385 said:

Hello, I am getting instant CTD any time I attempt to speak with any npcs, similar to what Silent Antagonist reported on Sunday.  Each time I try to engage with any NPC the game pauses for half a second and then CTD.  I have been able to confirm that this is the only mod that this is the only mod causing that issue.  

 

My issue was an outdated version of DDNG. Are you on 0.4.0?

Posted

I tried this a couple of days ago and it seemed fine. Had some melting Draugr but i think that's because i only installed the last file and when i installed 0.1.6 it seemed OK. It's not in my full loadup at the minute because it's full with similar mods but i'll keep an eye for a future playthrough.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...