kobold tinkerer Posted June 11 Posted June 11 23 minutes ago, Archaikan said: BOOOOOOO discord L what should we use instead? fluxer may demand phone number at any moment because they already have this feature enabled and it also can set up servers to demand you have phone number verified, so same problem as discord stoat development is slow as fuck but they don't have phone numbers and the founder himself said he won't add it because its pointless against spam those are only discord alternatives worth mentioning. everything else is either not open source (means it will fuck you in the ass) or no one uses them so stoat is the only option
Vitalie Posted June 11 Posted June 11 6 hours ago, kobold tinkerer said: double rat and double longleg disabled for now oh boy, do I even want to know?
Seberious Posted June 12 Posted June 12 (edited) 17 hours ago, kobold tinkerer said: nothing, charm effect for now as a placeholder. in original there was lust and horny effect, one of them disabled wand shooting (like one of wizards effect), that was too annoying, so i disabled it. the other was preventing damage from sex. i don't remember which of them was called lust and which horny I said I knew what original effects did and no, one of them doesn't block damage from sex in fact it was just placeholder too and it was lust (nothing in mod applied that effect, it was just there without anything too). The other one, horny, was blocking wands from use and applied from "lust gas". Anyway thanks for answer. 17 hours ago, kobold tinkerer said: my idea for now is to be attracted towards enemies like magnet if they are close enough, inspired by original description "you would do anything for a good fuck". don't know yet if its a good idea in practice Depends what or who will apply that effect on player/kobolds and how disruptive/disabling it is. If it has "open window" for player/kobolds to escape then sure, why not. Basically what I'm saying, try that out, but don't make it too brutal. 17 hours ago, kobold tinkerer said: i also had idea for sticky effect from cum to not slow you down, but instead glue you to surfaces if you touch them, but that is already implemented in "more stuff" mod with "wet glue" material, i don't want to plagiarize. but just being slowed down is boring, need to invent something else Same as what I said about lust effect, do whatever you deem worthy to try, but don't overdone it so player/kobolds at least can escape sticky situations. Edited June 12 by Seberious
Seberious Posted June 12 Posted June 12 13 hours ago, Archaikan said: 1. We ought to have somewhere centralized for people who wanna download a latest version, there are so many versions floating around and it's quite confusing. A discord would be fantastic, as well for collaboratory efforts. There was such suggestions before (making GitHub for the mod for example), but I personally don't know how we manage communication and merging versions besides messaging there, peps need to all agree on using one thing and be at least somewhat active there. I also don't want to use my discord for modding for personal reasons too. 13 hours ago, Archaikan said: 3. More big enemy scenes please! This one's personal. My favorite enemies currently developed are the ones bigger than the player, especially the worm and the one tentacle thing. 4. Some stuff for gals too? It's alright as is, and don't get me wrong I like it, but.... Lesbian when? I have wanted to create interactions between kobolds and player (both f/f and m/f and etc), but we have yet stuff to fix/test and I personally didn't return to modding yet, I only test from time to time when I'm free (I maybe said it a lot of times already).
Seberious Posted June 12 Posted June 12 13 hours ago, Vitalie said: Honestly we probably should I just dont think any of us have bothered. People bothered, folk just didn't decide how we go about this yet. I'm personally, how I said above, not sure about options.
Seberious Posted June 12 Posted June 12 12 hours ago, Vitalie said: fixed kobold following player movements after sex bug - sidenote I really dislike the herd id system I mean, it's not a bug probably, just attempt of AI to do first thing according to their herd aka staying close to their allies (you). How exactly you fixed it?
Seberious Posted June 12 Posted June 12 10 hours ago, kobold tinkerer said: - double rat and double longleg disabled for now Let me guess, double rat/longleg teleport participants away or crush the game?
kobold tinkerer Posted June 12 Posted June 12 1 hour ago, Seberious said: Let me guess, double rat/longleg teleport participants away or crush the game? never tried it, i will reimplement it before enabling
kobold tinkerer Posted June 12 Posted June 12 update - enabled player dress sprite to make cape look more adequate. doesnt do anything besides visuals for now - enabled sex with polymorphed enemies as it doesnt seem to break anything, it will just end early when polymorph ends for enemy - refactored alternative scene trigger, currently longleg, rat and hellhound have alt scenes. added longleg alternative by the way where he fucks you from behind. also added rat alternative for mouth fucking but its unused for now since rat already has alternative scene, will figure out what to do with it later - refactored double scene trigger. currently longleg, rat and rat alternative have double scenes. it should properly handle if only one of enemies is dead/ignited/polymorphed, tested this on player and kobolds lewd_noita_12_jun_2026.zip
kobold tinkerer Posted June 12 Posted June 12 why the fuck nothing happens when i launch noita_dev.exe with ModDevGenerateSpriteUVsForDirectory("data/enemies_gfx", true) it should generate uv maps but nothing is generated
Timerz Posted June 12 Posted June 12 1 hour ago, kobold tinkerer said: why the fuck nothing happens when i launch noita_dev.exe with ModDevGenerateSpriteUVsForDirectory("data/enemies_gfx", true) it should generate uv maps but nothing is generated Oh, that. It's because that function is completely borked in recent versions. The shader for it apparently has a typo that is impossible to fix with modding. The solution is to open steam in a dev enviroment and go to a specific version of Noita where it still works. It's kinda of a mess doing it everytime you want to generate UVs. However, it's been so long that I think there is some community generator out there, because I remember on Noita discord that someone was developing one.
Seberious Posted June 13 Posted June 13 21 hours ago, kobold tinkerer said: never tried it, i will reimplement it before enabling You know, you need to play in "classic" way sometimes, to see how game with mod behaves "naturally", without cheats. I of course will help, but I sometimes can't be here all the time to test stuff.
Seberious Posted June 13 Posted June 13 9 hours ago, Timerz said: Oh, that. It's because that function is completely borked in recent versions. The shader for it apparently has a typo that is impossible to fix with modding. The solution is to open steam in a dev enviroment and go to a specific version of Noita where it still works. It's kinda of a mess doing it everytime you want to generate UVs. However, it's been so long that I think there is some community generator out there, because I remember on Noita discord that someone was developing one. Ha-ha-ha! It's first time I hear that some hardcoded typo get in the way of modding. Granted, I've seen Skyrim's modding and it's vile mess sometimes thanks to Bethesda. But hearing that just singular typo fucks up stuff for modders is sad and hilarious at the same time.
unholyprefix Posted June 13 Posted June 13 Y'all are updating so fast so often. Crazy (in a good way). When did the whole tentacle growths thing get added in? Any plans to expand on that? I think it's cool. Also not really a fan of the dress sprite; could we add in a mod options setting for which sprite to use? What are your thoughts on mod options going forward?
kobold tinkerer Posted June 13 Posted June 13 4 hours ago, unholyprefix said: Y'all are updating so fast so often. Crazy (in a good way). When did the whole tentacle growths thing get added in? Any plans to expand on that? I think it's cool. Also not really a fan of the dress sprite; could we add in a mod options setting for which sprite to use? What are your thoughts on mod options going forward? i see you have found my tentacle growths which i have plans to expand. i have a weird graphical issue which i want you to test. give yourself ln_tentacle material flask and break it and tell me if you have these weird horizontal artifacts above tentacle sprites. those are happening for all mod sprites sometimes but tentacles are easy to test since there are a lot of sprites in one place. they seem to react to camera movement. i was also having those in other mods not related to lewd noita. do you have this issue? as for dress/cape, i haven't decided yet whether that should be purely visual or have some impact on mechanics. if visual i will add options to disable it my current idea is to remove dress if you have some damage and then remove cape if you have more damage, and restore both back when you are fully healed by any means. or maybe add an option somewhere (holy mountain?) to get dressed/naked whenever you want 1
kobold tinkerer Posted June 13 Posted June 13 also if someone goes to noita discord and asks about a way to generate uv maps without the broken api function that would be very helpful as i can't have discord account
Timerz Posted June 13 Posted June 13 3 hours ago, kobold tinkerer said: also if someone goes to noita discord and asks about a way to generate uv maps without the broken api function that would be very helpful as i can't have discord account Here you go, a tool that does just that. https://github.com/EvaisaDev/NoitaUVGenerator Go in the right side on the releases to download it. Also, question. Why can't you use discord? Did your country ban the program or anything?
kobold tinkerer Posted June 13 Posted June 13 (edited) 18 minutes ago, Timerz said: Why can't you use discord no, i explained earlier, whenever i create account it instantly demands my phone number, i tried that for several emails and also with no emails and nothing changed. i don't want to create another email just for that to happen again. also i wouldn't want to create it anyway because it can block you at any moment and you won't even be able to delete all your messages. also discord is a pile of shit in general. thanks for the link edit: shiet, i wish it was native on linux Edited June 13 by kobold tinkerer
Timerz Posted June 13 Posted June 13 25 minutes ago, kobold tinkerer said: no, i explained earlier, whenever i create account it instantly demands my phone number, What? It does that now? From what I know it only does that if you're creating an account on your phone. Also I think you have a REALLY misunderstood vision of discord. Yeah it has some things that actually sucks, but you are kind of misinformed here. No discord won't ban you out of nowhere, you are only banned if you are a REALLY NASTY person that got 100 reports and is obviously trouble for them. Same goes for discord groups, the groups are 99% not deleted by discord themselves unless they are moderated poorly and breaks the law in most countries. NSFW Discord groups are almost NEVER banned, most of them just keep existing for years and years. What often happens is that some moderators of the groups are so bad, that they straight up delete the entire channel just because they got mad. Discord isn't a heaven place, but neither it is the thing you're describing it to be. Of course the ID thing is the worst of them all, but you can easily bypass it with a VPN.
Timerz Posted June 13 Posted June 13 Btw I'm not incentivizing us to create a discord channel, its more trouble for us to moderate, and I think no one in here is willing to put the work to manage such amount of degeneracy. Keeping things in this forum is already good enough.
kobold tinkerer Posted June 13 Posted June 13 (edited) 22 minutes ago, Timerz said: describing i'm describing what happened >Of course the ID thing is the worst of them all, but you can easily bypass it with a VPN. dont they roll out id verification worldwide? Edited June 13 by kobold tinkerer
Timerz Posted June 13 Posted June 13 (edited) 17 minutes ago, kobold tinkerer said: dont they roll out id verification worldwide? We're still waiting for that to happen. It got pushed back thanks to the the IMMENSE backlash discord suffered. As of now only certain countries that forces companies to add ID verification to their platform are the affected ones. But that doesn't stop from them to suddenly come out of nowhere and apply it worldwide. If that happens, I'm outta there. Edited June 13 by Timerz
unholyprefix Posted Saturday at 11:05 PM Posted Saturday at 11:05 PM 15 hours ago, kobold tinkerer said: i see you have found my tentacle growths which i have plans to expand. i have a weird graphical issue which i want you to test. give yourself ln_tentacle material flask and break it and tell me if you have these weird horizontal artifacts above tentacle sprites. those are happening for all mod sprites sometimes but tentacles are easy to test since there are a lot of sprites in one place. they seem to react to camera movement. i was also having those in other mods not related to lewd noita. do you have this issue? Yeah, in sufficient quantities, there are lines emanating from the tentacle sprites.
zeik95 Posted Sunday at 12:14 AM Posted Sunday at 12:14 AM (edited) On 6/12/2026 at 7:26 AM, kobold tinkerer said: update - enabled player dress sprite to make cape look more adequate. doesnt do anything besides visuals for now - enabled sex with polymorphed enemies as it doesnt seem to break anything, it will just end early when polymorph ends for enemy - refactored alternative scene trigger, currently longleg, rat and hellhound have alt scenes. added longleg alternative by the way where he fucks you from behind. also added rat alternative for mouth fucking but its unused for now since rat already has alternative scene, will figure out what to do with it later - refactored double scene trigger. currently longleg, rat and rat alternative have double scenes. it should properly handle if only one of enemies is dead/ignited/polymorphed, tested this on player and kobolds 1.47 MB · 3 downloads Did you mean to change the sd.cum_amount value from Random(100, 150) to Random(400, 500)? I'm a fan of excessive creampies, but it's causing the Succubus perk to give too much health (Which I guess it could be changed in the perk logic), and if you're in a divot it can cause sex to end prematurely because the game thinks you're now swimming during a scene. Edit - I don't know if that save is just bugged or if it's the mod, but in my last game I couldn't do fungal shifts. I'd get to above 180 seconds of tripping, then the tripping effect would go away with no shift until the buff duration fell below 180, in which the tripping visuals would start again. Edited Sunday at 01:20 AM by zeik95
kobold tinkerer Posted Sunday at 05:36 AM Posted Sunday at 05:36 AM 5 hours ago, zeik95 said: Did you mean to change the sd.cum_amount value from Random(100, 150) to Random(400, 500)? I'm a fan of excessive creampies, but it's causing the Succubus perk to give too much health (Which I guess it could be changed in the perk logic), and if you're in a divot it can cause sex to end prematurely because the game thinks you're now swimming during a scene. Edit - I don't know if that save is just bugged or if it's the mod, but in my last game I couldn't do fungal shifts. I'd get to above 180 seconds of tripping, then the tripping effect would go away with no shift until the buff duration fell below 180, in which the tripping visuals would start again. i'm about to rework pregnancy and leaking cum effect, including cum amounts, so this will be fixed. as for shift immunity, you had vampirism perk which does that
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