stormking138 Posted June 22 Posted June 22 If you use a mod like sleep start I cobbled together an animation for sleeping and waking.KoboldSleepandWake.zip
kobold tinkerer Posted June 22 Posted June 22 (edited) - added percentage to cum leaking icon, like with satiation status. 100% plus slows you down, 150% plus gives you damage during every cumshot, which doesnt kill you but drains almost all of your helth. on 200% you explode. 100% is 1000 pixels - succubus perk now damages you during sex but increases maximum health. it adds 1 percent of CURRENT hp, meaning max gains are achieved if you start sex with full health. it also blocks extra hp hearts from increasing helth, like glass cannon, so this perk is your only way to increase it. kills enemy after sex obviously - gold digger perk transforms enemies to gold like usussl, but with this perk picked enemies no longer drop gold when dying - nymphomania perk protects you from all damage during sex, but not after like it was before. it also protects you from cum overflow damage and from exploding if you have way too much cum inside you. you still explode but no damage. synergy with succubus since you no longer get damaged when drain health from enemy - connoisseur of cocks changed into cum addiction. lose 1 percent of health when you have no cum inside you, restore 0.1 percent of health otherwise. works every second. doesnt kill you but leaves you with almost no health - removed hellhound perk because hellhound companion proved to be utterly useless, it just constantly gets stuck in random spots and doesnt help you at all. hellhound now spawns in hell - fixed artifacts on player and tentacles sprites - fixed player sprite with crown (sun quest) and amulet (33 orb ending). disabled fungal hat transformation since it would look stupid if player head would change back and forth constantly during sex scene - removed player cape for now - generated uv maps using this https://github.com/EvaisaDev/NoitaUVGenerator not sure if it works, if someone looks into data/generated folder and tells me if i did it right that would be great - fixed wands emitting particles during sex - fixed tentacle pulling you way behind the puller, it now stops at puller - fixed kobolds being attacked during sex - added functionality to have sprite variations for enemies, see spearbot enemy for example. now we just need for someone to create modified vanilla enemy sprites with booba - tentacle growth sprites have proper growth stages, they can grow if you pour potent cum on soil. potent cum is created from cum + concentrated mana - added some cum reactions, they are pretty useless, i don't know why i added them. the only useful is cursed cum + poly, which replaces poly with more cursed cum - slightly improved fmod project to have all sounds in single event - probably fixed something else while refactoring - probably added more bugs noita-fmod-project.zip  lewd_noita_30_jun_2026.zip Edited June 30 by kobold tinkerer 4
kobold tinkerer Posted June 22 Posted June 22 2 hours ago, stormking138 said: If you use a mod like sleep start I cobbled together an animation for sleeping and waking.KoboldSleepandWake.zip thanks, i don't want to add it now since i'm still traumatized from fixing player sprite, but thanks anyway
Pawarfull Posted June 23 Posted June 23 (edited) 5 hours ago, kobold tinkerer said: - connoisseur of cocks changed into cum addiction. lose 1 percent of health when you have no cum inside you, restore 0.1 percent of health otherwise. works every second. doesnt kill you but leaves you with almost no health - removed hellhound perk because hellhound companion proved to be utterly useless, it just constantly gets stuck in random spots and doesnt help you at all. hellhound now spawns in hell  I don't think you should remove connoisseur of cocks and hellhound perks, not because of that. Noita by default has useless perks, it's fine, it's part of gamedesign, balance of chances of getting good perks. Plus they had vanilla vibe. Having hellhounds in hell is good tho. And new perks are good too but it is another reason to not delete those "bad" perks - chance of getting good perk is too high.  5 hours ago, kobold tinkerer said: - generated uv maps using this https://github.com/EvaisaDev/NoitaUVGenerator not sure if it works, if someone looks into data/generated folder and tells me if i did it right that would be great I dunno about mobs, looks fine i think? But player looks mostly better, except telekinesis cast effect - stains shouldn't be on some magic glow. And there are some artifact on tip of the tail sometimes, don't know if it's a problem or not. How dress works? It's overlapping with nude sprite? Edited June 23 by Pawarfull 1
kobold tinkerer Posted June 23 Posted June 23 4 hours ago, Pawarfull said: And there are some artifact on tip of the tail sometimes, don't know if it's a problem or not show me screenshot 4 hours ago, Pawarfull said: How dress works? It's overlapping with nude sprite its just a separate sprite on top of player sprite
Pawarfull Posted June 23 Posted June 23 (edited) 16 minutes ago, kobold tinkerer said: show me screenshot It's not ingame, it's in UV png file - orange pixels at the tail in some rows. As i said, i don't know if it's a problem or not. Most likely not, but anyway, UV generated strange there. Edited June 23 by Pawarfull
unholyprefix Posted June 23 Posted June 23 On 6/22/2026 at 5:38 PM, kobold tinkerer said: - succubus perk now damages you during sex but increases maximum health. it adds 1 percent of CURRENT hp, meaning max gains are achieved if you start sex with full health. it also blocks extra hp hearts from increasing helth, like glass cannon, so this perk is your only way to increase it. kills enemy after sex obviously  When picking up a extra HP hearts, is my HP supposed to reset to 100? I picked one up and ended up losing all of the health gained from the perk.
unholyprefix Posted June 24 Posted June 24 Some thoughts for this latest version: I'm generally not happy with it because of the perk changes. They were working just fine and felt good to me before. I'm a bit wishy-washy on the changes to the succubus perk, I like the change to nymphomania, and the rest are all strictly downgrades, in my opinion. Haven't messed with the gold digger change, I suppose. It's a shame because a lot of the other things seemed good. I'm not even really sure what the intention behind changing the perks is. Succubus + Nymphomania is now the only useful set of perks bearing in mind that gold digger doesn't seem to work reliably with succubus because both perks require killing the target and max HP is usually better. Â I would just make connoisseur of cocks restore a little bit of health, maybe on a cooldown or maybe only per unique enemy as it was originally. I think the hellhound is flavorful and interesting, even if it isn't useful. Maybe it could cause friendly hellhounds to spawn randomly? Maybe fire immunity and a buff when covered in or filled with fire cum? Â Of course, I'm looking forward to potential expansion on the tentacle content. It's outside of the original mod's scope, but tentacle spells that create tentacle stuff or exploit tentacle stuff would be cool. Maybe at the last stage of growth, the tentacle could become a mob. With the right perk or spell, the tentacle could become allied to the player making the creation of tentacles via potent cum + soil worth the effort in some situations. Â On a side note, it's probably complicated with the way Noita works, but could cum collecting be made easier in some way? Like, if I have an empty or matching type cum bottle, could the leakage from stuffing be auto stored into the bottle while holding it? 1
Pawarfull Posted June 24 Posted June 24 1 hour ago, unholyprefix said: Maybe it could cause friendly hellhounds to spawn randomly? Maybe fire immunity and a buff when covered in or filled with fire cum? Again, not all perks have to be useful. Noita gamedesign works with useless perks. No need to balance things that supposed to be balancers itself. CoC worked fine. Hellhound worked fine. Like all Noita perks of that type.
unholyprefix Posted June 24 Posted June 24 1 hour ago, Pawarfull said: Again, not all perks have to be useful. Noita gamedesign works with useless perks. No need to balance things that supposed to be balancers itself. CoC worked fine. Hellhound worked fine. Like all Noita perks of that type.  I agree, but there is a difference between useless and unfun. The perk changes in the most recent Kobold Tinkerer version are kind of unfun where they weren't before. I was 100% fine with the old version of the hellhound perk. It was like playing a monster battler which was fun, even if frustrating and ineffective. Kobold Tinkerer, though, seems to have a different design philosophy, so I was making suggestions and wording in attempt to appeal to that design philosophy.
Pawarfull Posted June 24 Posted June 24 (edited) 34 minutes ago, unholyprefix said: Â I agree, but there is a difference between useless and unfun. The perk changes in the most recent Kobold Tinkerer version are kind of unfun where they weren't before. I was 100% fine with the old version of the hellhound perk. It was like playing a monster battler which was fun, even if frustrating and ineffective. Kobold Tinkerer, though, seems to have a different design philosophy, so I was making suggestions and wording in attempt to appeal to that design philosophy. Maybe. I think Tinkerer's philosophy goes against Noita's design philosophy sometimes. And his philosophy makes game experience too porn-focused, and I think this is bad because... why make a mod to Noita in the first place? Why not make another game? It was an issue with the "arousal" idea. And I point to that issue. Though Tinkerer's perks fixes is not such mess as "arousal", but little by little such changes will go that way. Â If he even has such thing as "design philosophy", maybe he just does what he thinks best without any idea why things are done the way they are done in games. Programmer is not a game designer, I don't see problems with that. Â But I think code guy can do what he wants in non-commercial projects. Without him things cannot be done at all, so I mostly don't care. Edited June 24 by Pawarfull
kobold tinkerer Posted June 24 Posted June 24 7 hours ago, unholyprefix said: Â When picking up a extra HP hearts, is my HP supposed to reset to 100? I picked one up and ended up losing all of the health gained from the perk. fug :DDDDD will fix
kobold tinkerer Posted June 24 Posted June 24 7 hours ago, unholyprefix said: On a side note, it's probably complicated with the way Noita works, but could cum collecting be made easier in some way? Like, if I have an empty or matching type cum bottle, could the leakage from stuffing be auto stored into the bottle while holding it? yes
kobold tinkerer Posted June 24 Posted June 24 (edited) 5 hours ago, Pawarfull said: design game design is science about making game fun. fun is subjective. therefore game design is subjective. i don't like many things about noita, among others is how perks work. perks should be created using alchemy, as you do with spells, that would solve the problem of limited amount of perks, perks balancing and also the problem of alchemy being useless. creating perk alchemy is not achievable because noita engine limitations (you cannot generate shit on runtime so you would have to create all possible combinations in advance which is unpossible if you have gorillion combinations), so perks should be at least useful. creating useless perks just to decrease probabilyty of getting good perk is stupid, since you waste time instead of just decreasing chance of perk spawning. if you have a chance 100% of finding two perks, one of them bad, that means you have a chance 50% of getting good perk. then just make one good perk and make the chance 50%, the end result will be the same. most of noita perks are already useless, at least this mod won't have useless perks Edited June 24 by kobold tinkerer
kalgreen Posted June 24 Posted June 24 So... I was looking through this forum and I gotta ask... does anyone know what happened to the BoxtoBox guy and his Mina resprite? Is it still being worked on? Did someone else pick it up? Is it abandoned? What's happening with it?
Pawarfull Posted June 25 Posted June 25 (edited) On 6/24/2026 at 2:06 PM, kobold tinkerer said: game design is science about making game fun. fun is subjective. therefore game design is subjective. i don't like many things about noita, among others is how perks work. perks should be created using alchemy, as you do with spells, that would solve the problem of limited amount of perks, perks balancing and also the problem of alchemy being useless. creating perk alchemy is not achievable because noita engine limitations (you cannot generate shit on runtime so you would have to create all possible combinations in advance which is unpossible if you have gorillion combinations), so perks should be at least useful. creating useless perks just to decrease probabilyty of getting good perk is stupid, since you waste time instead of just decreasing chance of perk spawning. if you have a chance 100% of finding two perks, one of them bad, that means you have a chance 50% of getting good perk. then just make one good perk and make the chance 50%, the end result will be the same. most of noita perks are already useless, at least this mod won't have useless perks Game design is somewhat subjective, there are some blurry rules. I agree that there are problems with Noita game design. And i agree that perks can be at least useful... or they can not be useful, but fun. CoC wasn't useless. Hellhound was fun. And you can't fix Noita game design issues in porn mod, so you have to work with things given: Noita balanced in a way that player sometimes have to choose between bad perk and even worse perk. Or between good and even better perk. If player will have good perks often - game will be easier. Edited June 25 by Pawarfull
kobold tinkerer Posted June 25 Posted June 25 - merged different stages into single xml file, which reduced total amount of mod files by about ~150 and made it easier to work with. now every sex scene only has to have single png and single xml file - separate file with scene info table is removed, those parameters are moved to sprite metadata xml files, which allows for granular control for every scene, like specifying amount of plaps for each stage, amount of cum, sounds, pregnancy entity and basically anything you want  updated my reply above with new version 1
kobold tinkerer Posted June 25 Posted June 25 5 hours ago, Algene said: Yeah, those perk changes ain't it chief 1
Zedrasil Posted June 25 Posted June 25 i will say, the only problem i ever had with hellhounds was their tendency to get stuck inside the terrain and immediately become ""hostile"", but i'd still take it over the Ghost Familiars any day. at least the hound was able to take a few enemies with it each time it went out. 1
zeik95 Posted June 26 Posted June 26 On 6/22/2026 at 5:38 PM, kobold tinkerer said: - succubus perk now damages you during sex but increases maximum health. it adds 1 percent of CURRENT hp, meaning max gains are achieved if you start sex with full health. it also blocks extra hp hearts from increasing helth, like glass cannon, so this perk is your only way to increase it. kills enemy after sex obviously  I did a playtest with this updated perk, and I managed to get an infinite healing wand early. By the end of Hiisi Base I had 2.6 billion HP because I'd just heal back to full after every sex scene, and each new scene gave more, and more, and more max HP. If you don't want the health increase to be static, why not make it a percentage of the enemy's HP instead? To me, it don't make much sense to be able to gain millions of HP by fucking an 80hp enemy to death.
Zorai Posted June 26 Posted June 26 3 hours ago, zeik95 said:  I did a playtest with this updated perk, and I managed to get an infinite healing wand early. By the end of Hiisi Base I had 2.6 billion HP because I'd just heal back to full after every sex scene, and each new scene gave more, and more, and more max HP. If you don't want the health increase to be static, why not make it a percentage of the enemy's HP instead? To me, it don't make much sense to be able to gain millions of HP by fucking an 80hp enemy to death.  To my knowledge, a succubus does take from their victim in order to gain life and power. So I agree with it being a percentage of the enemy's HP rather then the player's. It would make more sense thematically and not allow for almost infinite health, even if the odds of a healing wand are low. If its possible, it should be taken into account, imo.
kobold tinkerer Posted June 26 Posted June 26 you both right, i dont know what i was thinking. i will change it to enemy hp instead 2
Kenrito1 Posted June 26 Posted June 26 I'm gonna ask, but this is my first time modding this game, so what do I need to have these mods to work?
Kenrito1 Posted June 26 Posted June 26 13 minutes ago, Kenrito1 said: I'm gonna ask, but this is my first time modding this game, so what do I need to have these mods to work? .... I could of worded that better. What I meant to say is that, May I have some help installing the mods you guys have made? Not sure if I followed the instructions correctly since I mainly just dragged the unzipped files and put them into the mod folder, so I'm not sure if I missed one
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