unholyprefix Posted Saturday at 12:52 AM Posted Saturday at 12:52 AM 2 hours ago, Kenrito1 said: .... I could of worded that better. What I meant to say is that, May I have some help installing the mods you guys have made? Not sure if I followed the instructions correctly since I mainly just dragged the unzipped files and put them into the mod folder, so I'm not sure if I missed one This mod is standalone and should work fine on an otherwise vanilla installation. Just unpack the mod in the /Noita/mods/ folder and activate it in the mods menu from the main menu screen.
Kenrito1 Posted Saturday at 02:47 PM Posted Saturday at 02:47 PM 13 hours ago, unholyprefix said: This mod is standalone and should work fine on an otherwise vanilla installation. Just unpack the mod in the /Noita/mods/ folder and activate it in the mods menu from the main menu screen. Thanks!
BobBeans Posted Saturday at 04:05 PM Posted Saturday at 04:05 PM On 6/25/2026 at 7:33 PM, kobold tinkerer said: - merged different stages into single xml file, which reduced total amount of mod files by about ~150 and made it easier to work with. now every sex scene only has to have single png and single xml file - separate file with scene info table is removed, those parameters are moved to sprite metadata xml files, which allows for granular control for every scene, like specifying amount of plaps for each stage, amount of cum, sounds, pregnancy entity and basically anything you want updated my reply above with new version Speaking of updated sounds, i probably did sth but where did the moaning go, i no longer hear it, everything else works great otherwise.
kobold tinkerer Posted Saturday at 10:27 PM Posted Saturday at 10:27 PM 6 hours ago, BobBeans said: Speaking of updated sounds, i probably did sth but where did the moaning go, i no longer hear it, everything else works great otherwise. i removed it because the sound constantly jumpscared me. i will find better moans from opennsfw
stormking138 Posted Monday at 11:03 PM Posted Monday at 11:03 PM (edited) On 6/24/2026 at 12:52 PM, kalgreen said: So... I was looking through this forum and I gotta ask... does anyone know what happened to the BoxtoBox guy and his Mina resprite? Is it still being worked on? Did someone else pick it up? Is it abandoned? What's happening with it? I was looking for a mina resprite thanks for letting me know to look for it! I repackaged BoxtoBox's images (Actually amazing for doing all those images). I haven't tested it, I'm pretty sure some of the frames are misalligned and I tryed to add some eyes, like kobold, to seem more expressive. I didn't draw over a couple images (maggots,futa,vase,altHellhoud,chestMimic) I'm uploading this now just incase I don't come back to it. P.S. If you use a mina resprite you have to modify lewd_noita's init.lua search for player_base.xml comment out the first x and y offsets. -- xml:first_of("SpriteComponent").attr.offset_x = "10" if you do that you have to start a new run. lewd_noita_mina-fx.zip Edited Tuesday at 12:24 AM by stormking138 2
BoxtoBox Posted Tuesday at 07:03 AM Posted Tuesday at 07:03 AM On 6/24/2026 at 9:52 PM, kalgreen said: So... I was looking through this forum and I gotta ask... does anyone know what happened to the BoxtoBox guy and his Mina resprite? Is it still being worked on? Did someone else pick it up? Is it abandoned? What's happening with it? Oh sorry I'm busy to ready my new shop and broke my back, spine been hospital long time so i didn't work this sprite 7 hours ago, stormking138 said: I was looking for a mina resprite thanks for letting me know to look for it! I repackaged BoxtoBox's images (Actually amazing for doing all those images). I haven't tested it, I'm pretty sure some of the frames are misalligned and I tryed to add some eyes, like kobold, to seem more expressive. I didn't draw over a couple images (maggots,futa,vase,altHellhoud,chestMimic) I'm uploading this now just incase I don't come back to it. P.S. If you use a mina resprite you have to modify lewd_noita's init.lua search for player_base.xml comment out the first x and y offsets. -- xml:first_of("SpriteComponent").attr.offset_x = "10" if you do that you have to start a new run. lewd_noita_mina-fx.zip 285.74 kB · 1 download Thanks to improve and rework my poor sprite sooooo you continue make other remains? or I make other remains sorry to my poor english
BoxtoBox Posted Tuesday at 07:14 AM Posted Tuesday at 07:14 AM 8 hours ago, stormking138 said: I was looking for a mina resprite thanks for letting me know to look for it! I repackaged BoxtoBox's images (Actually amazing for doing all those images). I haven't tested it, I'm pretty sure some of the frames are misalligned and I tryed to add some eyes, like kobold, to seem more expressive. I didn't draw over a couple images (maggots,futa,vase,altHellhoud,chestMimic) I'm uploading this now just incase I don't come back to it. P.S. If you use a mina resprite you have to modify lewd_noita's init.lua search for player_base.xml comment out the first x and y offsets. -- xml:first_of("SpriteComponent").attr.offset_x = "10" if you do that you have to start a new run. lewd_noita_mina-fx.zip 285.74 kB · 1 download oh wait a sec I make vase,hellhound,chestmimic before gone hospital can you rework this? Work New.zip
kobold tinkerer Posted Tuesday at 06:21 PM Posted Tuesday at 06:21 PM (edited) im done tinkering with the mod, i finished all the technical stuff i wanted and i dont want to do anything gameplay related because i have no imagination. latest version is here: https://www.loverslab.com/topic/248729-noita-lewd-a-porn-mod/page/21/#findComment-7326420 if anyone wants to continue working on this, what to do next: - draw sprites for remaining enemies. check that they are aligned properly, they shouldn't be above or ground or have too much horizontal offset, find some flat surface like holy mountain and test there. component explorer mod is great for spawning enemies. progress image https://www.loverslab.com/topic/248729-noita-lewd-a-porn-mod/page/20/#findComment-7320431 to create new scenes the only thing you need is png spritesheet and xml metadata. they have to have the same name as enemy SpriteComponent "image_file" value, for example if enemy has sprite "data/enemies_gfx/longleg.xml" then png and xml should be "longleg.png" and "longleg.xml" the script will detect if the file with same name as enemy sprite exists in sex_gfx folder and start the scene - draw alternative scenes. currently only hamis, rat and hellhound have alt scenes. any enemy can have as many alternative scenes as you want - draw double enemy scenes. only hamis and rat currently. double scenes don't have to be for same type of enemy, you can create for example hiisi + hamis double penetration scene, there is no technical limit for this - add more sounds. currently only three sounds exist, medium/hard plap and one for cum. there is also light plap in fmod project which is unused. sounds can be taken from here https://opennsfw.carrd.co/ or anywhere you want, probably find some animations with sound on rule34 and extract sounds from there. it is possible to specify sounds for each stage of each scene by adding custom values to metadata xml file. you can add other parameters like amount of plaps, amount of cum, basically you can make every scene unique. your custom values have "ln_" prefix to not be confused with noita engine stuff. - make scenes more interactive. i don't know what to do exactly about this but just looking at the scene as it happens is boring. one idea is not to disable ControlsComponent and PlatformShooterPlayerComponent and instead disable GunComponent, so you can at least move around the camera. maybe add some struggle mechanic to end the scene quicker, like pressing some buttons in the right order or repeatedly, this can be tied to enemy parameters, like hp or size, to make it harder/easier depending on the enemy - add more mechanics related to sex, like cum alchemy, materials, spells, perks, items. the core idea is to make risk/reward balance for fucking, right now its completely irrelevant to the game, you can just avoid it entirely and wont even notice a difference. all the stuff you add should have "ln_" prefix where it makes sense, which makes it easier to organize and test. if you don't know how to do something, look how other mods do it, in particular apotheosis, new enemies and grahams things are great examples for various technical feats one idea for the perk i have is friendly tentacles, check how worm parasites in digestive alchemy mod work. or those tentacles can be a separate entity which spawns and grows when potent cum is spilled on the ground. or both. anyway tentacles that move around and touch/throw items are looking cool - kobold lair is unfinished, i only added it as proof of concept. you need to figure out how to make it work with map changing mods like apotheosis - if you add new enemies, create icons for them and add to "data/ui_gfx/animal_icons" and in init.lua to show them in progress. you will need to generate uv maps too, native noita function doesnt work, use this https://github.com/EvaisaDev/NoitaUVGenerator add enemies you create to "_conjurer_reborn.lua" for easier testing - ragdolls for player currently dont exist because original ragdolls were broken and i haven't gotten to creating updated versions. ragdolls for new enemies were removed for same reason. if you want to fix it refer to this https://noita.wiki.gg/wiki/Modding:_Making_a_custom_spritesheet#Ragdoll_folder - player.png spritesheet is missing sleep and wake animation that plays when you start your very first run. if you want to include it in the spritesheet you can get the sprites here https://www.loverslab.com/topic/248729-noita-lewd-a-porn-mod/page/21/#findComment-7326329 - when doing script stuff always test it in noita_dev.exe as it will tell you immediately if there are syntax errors or anything like that toodles Edited Tuesday at 07:13 PM by kobold tinkerer 6
zeik95 Posted Tuesday at 08:15 PM Posted Tuesday at 08:15 PM We will remember you fondly Kobold Tinkerer, your contributions to the lewding of this game are invaluable.
Shad0wKnoght Posted Tuesday at 11:55 PM Posted Tuesday at 11:55 PM Thanks for your hard-work, Kobold Tinkerer, you are a legend
VideNoir Posted yesterday at 12:18 AM Posted yesterday at 12:18 AM 17 hours ago, BoxtoBox said: Oh sorry I'm busy to ready my new shop and broke my back, spine been hospital long time so i didn't work this sprite Thanks to improve and rework my poor sprite sooooo you continue make other remains? or I make other remains sorry to my poor english holy shit hope ur better now
Timerz Posted yesterday at 01:51 AM Posted yesterday at 01:51 AM (edited) 18 hours ago, BoxtoBox said: Oh sorry I'm busy to ready my new shop and broke my back, spine been hospital long time so i didn't work this sprite WHAT?! Stay safe pal! 7 hours ago, kobold tinkerer said: im done tinkering with the mod, i finished all the technical stuff i wanted and i dont want to do anything gameplay related because i have no imagination. latest version is here Thanks for your contributions, you will not be forgotten! I guess this mod will now once again slow its own progress, although I do intend on coming back to it and dealing with Noita's stupids limitations. I don't think I will any time soon, but I will keep a note on this game. 7 hours ago, kobold tinkerer said: make scenes more interactive. i don't know what to do exactly about this but just looking at the scene as it happens is boring. one idea is not to disable ControlsComponent and PlatformShooterPlayerComponent and instead disable GunComponent, Did you know that the game actually receives control from the player with the very specific ControlsComponent inside the player? If you add one more and disable the main one the player will not move, but the component will still receive controls from the player. Which can be useful to create input controls during scenes. Of course the camera is still an issue, having an static scene view kinda blows. Edited yesterday at 01:51 AM by Timerz
rangerbast Posted yesterday at 09:17 AM Posted yesterday at 09:17 AM On 6/7/2026 at 8:42 PM, Vitalie said: Massive improvements to GUI, Going to need to resize window as some text still goes off window Did you ever update this version? I really like the idea of this
Vitalie Posted yesterday at 10:00 AM Posted yesterday at 10:00 AM 40 minutes ago, rangerbast said: Did you ever update this version? I really like the idea of this Im still technically working on it. Still working on merging my work with KTs which im almost done with so it will be up to date with KTs current version. Im also adding a whole host of new features to the existing system as well as some other fun stuff. A lot of sprite work needs to be done to get things rolling. Should be out in a couple days if everything goes well.
BobBeans Posted yesterday at 05:17 PM Posted yesterday at 05:17 PM On 6/28/2026 at 1:27 AM, kobold tinkerer said: i removed it because the sound constantly jumpscared me. i will find better moans from opennsfw So how can i add back the moaning sounds from previous ver of the mod?
Sonic555ify2 Posted yesterday at 08:05 PM Posted yesterday at 08:05 PM (edited) holy shit guys, this all looks awesome I didn't realize yall had been working on this, top notch stuff, had to catch up on some crazy 17 pages of new stuff! im excited to play with the new stuff! Ty for yalls work from someone who loves this stuff, ill pop in more often now hot hell, if we have anywhere we can kinda compile it all/chat that would be awesome and i might have missed that in my scrolling, amazing work yall! had a question or tow, any idea on when ragdolls will be back? i know Vitalie is working on something as stated above im just being nosy. And are we doing custom menu art still? i saw the old new game button is gone. everything seems so cool and promising, im excited to see what yall cook up especially after being away for so long small edit: if i can try my hand in helping with something simple as ive not modded before but if i can help lemme know? ive kinda made my own makeshift fixes for things that bug me, might not be much help but wanted to extend the offer, agian thank you for all your work and such Edited 21 hours ago by Sonic555ify2
kobold tinkerer Posted 22 hours ago Posted 22 hours ago 4 hours ago, BobBeans said: So how can i add back the moaning sounds from previous ver of the mod? download fmod 2.01.05, download fmod project from my post above, download original mod from first post of this thread, extract .bank using https://github.com/Wouldubeinta/Fmod-Bank-Tools then when you have sounds add them back, just see how all other sounds are done and do the same i made a mistake when deleted those sounds from mod files, its too much hassle to add them back, i should have just left them there, i'm sorry
Seberious Posted 7 hours ago Posted 7 hours ago On 6/30/2026 at 11:21 PM, kobold tinkerer said: im done tinkering with the mod, i finished all the technical stuff i wanted and i dont want to do anything gameplay related because i have no imagination. latest version is here: https://www.loverslab.com/topic/248729-noita-lewd-a-porn-mod/page/21/#findComment-7326420 if anyone wants to continue working on this, what to do next: - draw sprites for remaining enemies. check that they are aligned properly, they shouldn't be above or ground or have too much horizontal offset, find some flat surface like holy mountain and test there. component explorer mod is great for spawning enemies. progress image https://www.loverslab.com/topic/248729-noita-lewd-a-porn-mod/page/20/#findComment-7320431 to create new scenes the only thing you need is png spritesheet and xml metadata. they have to have the same name as enemy SpriteComponent "image_file" value, for example if enemy has sprite "data/enemies_gfx/longleg.xml" then png and xml should be "longleg.png" and "longleg.xml" the script will detect if the file with same name as enemy sprite exists in sex_gfx folder and start the scene - draw alternative scenes. currently only hamis, rat and hellhound have alt scenes. any enemy can have as many alternative scenes as you want - draw double enemy scenes. only hamis and rat currently. double scenes don't have to be for same type of enemy, you can create for example hiisi + hamis double penetration scene, there is no technical limit for this - add more sounds. currently only three sounds exist, medium/hard plap and one for cum. there is also light plap in fmod project which is unused. sounds can be taken from here https://opennsfw.carrd.co/ or anywhere you want, probably find some animations with sound on rule34 and extract sounds from there. it is possible to specify sounds for each stage of each scene by adding custom values to metadata xml file. you can add other parameters like amount of plaps, amount of cum, basically you can make every scene unique. your custom values have "ln_" prefix to not be confused with noita engine stuff. - make scenes more interactive. i don't know what to do exactly about this but just looking at the scene as it happens is boring. one idea is not to disable ControlsComponent and PlatformShooterPlayerComponent and instead disable GunComponent, so you can at least move around the camera. maybe add some struggle mechanic to end the scene quicker, like pressing some buttons in the right order or repeatedly, this can be tied to enemy parameters, like hp or size, to make it harder/easier depending on the enemy - add more mechanics related to sex, like cum alchemy, materials, spells, perks, items. the core idea is to make risk/reward balance for fucking, right now its completely irrelevant to the game, you can just avoid it entirely and wont even notice a difference. all the stuff you add should have "ln_" prefix where it makes sense, which makes it easier to organize and test. if you don't know how to do something, look how other mods do it, in particular apotheosis, new enemies and grahams things are great examples for various technical feats one idea for the perk i have is friendly tentacles, check how worm parasites in digestive alchemy mod work. or those tentacles can be a separate entity which spawns and grows when potent cum is spilled on the ground. or both. anyway tentacles that move around and touch/throw items are looking cool - kobold lair is unfinished, i only added it as proof of concept. you need to figure out how to make it work with map changing mods like apotheosis - if you add new enemies, create icons for them and add to "data/ui_gfx/animal_icons" and in init.lua to show them in progress. you will need to generate uv maps too, native noita function doesnt work, use this https://github.com/EvaisaDev/NoitaUVGenerator add enemies you create to "_conjurer_reborn.lua" for easier testing - ragdolls for player currently dont exist because original ragdolls were broken and i haven't gotten to creating updated versions. ragdolls for new enemies were removed for same reason. if you want to fix it refer to this https://noita.wiki.gg/wiki/Modding:_Making_a_custom_spritesheet#Ragdoll_folder - player.png spritesheet is missing sleep and wake animation that plays when you start your very first run. if you want to include it in the spritesheet you can get the sprites here https://www.loverslab.com/topic/248729-noita-lewd-a-porn-mod/page/21/#findComment-7326329 - when doing script stuff always test it in noita_dev.exe as it will tell you immediately if there are syntax errors or anything like that toodles @kobold tinkerer One question, how to extend or shorten scenes in your code? With original it was very transparent, but I don't know where you put things which responsible for that specific part. And, it's a pity that you don't interested in continuing due "shortage of imagination". But, you could be asked to do something with mod or helping with it right? Because, well, I told you before that due your helping hand with mod we probably kinda depend on you. Also sorry for being "late to the party" aka reading all this messages after some time. I hope I will test this new/last version of your in near future.
kobold tinkerer Posted 2 hours ago Posted 2 hours ago 4 hours ago, Seberious said: extend or shorten sex_scene.lua "stage_loops" value. or like i said, every scene can have individual length if you add parameters to xml metadata for that scene and utilize the value in the script 4 hours ago, Seberious said: you could be asked to do something sure, you can always ask. i don't know if i will do it though
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