kobold tinkerer Posted June 11 Posted June 11 3 hours ago, Vitalie said: EntityKill doesn't destroy the entity instantly it waits until end of frame how do you know that?
Seberious Posted June 11 Posted June 11 17 minutes ago, kobold tinkerer said: it doesnt, original mod modified player sprite to delete the cape, i don't touch player sprite So, does this mean that script was present before? Alright then 17 minutes ago, kobold tinkerer said: will fix everything eventually. cape will be either deleted or added with dress when i get to it. i just didn't get to adding cloth mechanic properly Okay 14 minutes ago, kobold tinkerer said: i just found another problem with original mod, see limitations: https://noita.wiki.gg/wiki/Modding:_Tags_System original used to add different tag for every enemy, which totaled about 70+ tags, and the hard limit is 512. good thing that is no longer used Timerz did mention that as well, this is why he got to doing rewamp of mod before he got busy with other stuff.
Seberious Posted June 11 Posted June 11 @kobold tinkerer By the way, while I have time, I have one question. What "horny" effect even do in your version? And what you plan with it? I remember it from original, but it was didn't tied to anything (including gas flower) and doesn't do any effect. I also noticed that gas flowers apply that effect on kobold after sex scenes.
kobold tinkerer Posted June 11 Posted June 11 1 hour ago, Seberious said: @kobold tinkerer By the way, while I have time, I have one question. What "horny" effect even do in your version? And what you plan with it? I remember it from original, but it was didn't tied to anything (including gas flower) and doesn't do any effect. I also noticed that gas flowers apply that effect on kobold after sex scenes. nothing, charm effect for now as a placeholder. in original there was lust and horny effect, one of them disabled wand shooting (like one of wizards effect), that was too annoying, so i disabled it. the other was preventing damage from sex. i don't remember which of them was called lust and which horny my idea for now is to be attracted towards enemies like magnet if they are close enough, inspired by original description "you would do anything for a good fuck". don't know yet if its a good idea in practice i also had idea for sticky effect from cum to not slow you down, but instead glue you to surfaces if you touch them, but that is already implemented in "more stuff" mod with "wet glue" material, i don't want to plagiarize. but just being slowed down is boring, need to invent something else
crystalcourts Posted June 11 Posted June 11 absolutely love this mod and the work some of you guys r doing on it ^^ just a feature suggestion, the "oiled" effect on the player should make enemies more attracted/aggressive towards the player 😆
Vitalie Posted June 11 Posted June 11 (edited) 5 hours ago, kobold tinkerer said: how do you know that? Don't know per say but thats the only reason I could see it happening, I got it working with the fix accounting for that so I have to assume thats how it works. Gotta be honest a lot of my testing is I make a blanket assumption, build around that assumption, and if it didnt work then the assumption wasnt true if it does work assumption was true. In this case im working under the assumption EntityKill doesnt destroy the entity on the spot it flags the entity for removal and that executes at the end of the frame. Most of my lua experience comes from gmod and honestly theres a lot of similarities when it comes to this specific level of jank. Ill be honest I'm still not 100% sure this fix doesnt cause other problems (I dont think it will) but if nothing else test the patch yourself and see if the issue persists or causes other problems and I'll try something else. polymorph_fix_patch_v2.zip Edited June 11 by Vitalie
Timerz Posted June 11 Posted June 11 10 hours ago, kobold tinkerer said: the fuck? your mod literally has cape, i even took the color from it IT WAS A MISTAKE! At first I thought their clothing had a cape, and the original mod just scraped it, but no, they just don't have them to begin with. There was a good reason why they were removed to begin with. Also I spend way too much time dealing with them when initiating animations, although I eventually solved that issue. My bad on not pointing my blunder there.
Timerz Posted June 11 Posted June 11 10 hours ago, kobold tinkerer said: are you talking about capes in noita or in general? in noita they are just verlet physics body or some shit, you just add them and the engine handles the rest Well, my struggle with them was the fact that you CANNOT hide them properly. There is no option to make them invisible in contrast to other components. So I had to create a method that could modify, and remove components of entities, but also be able to save them so it could revert them later.
Vitalie Posted June 11 Posted June 11 1 hour ago, crystalcourts said: absolutely love this mod and the work some of you guys r doing on it ^^ just a feature suggestion, the "oiled" effect on the player should make enemies more attracted/aggressive towards the player 😆 Ill think about doing something with it, no promises.
Vitalie Posted June 11 Posted June 11 (edited) 5 minutes ago, Timerz said: IT WAS A MISTAKE! Oh god what have you done XD youve doomed KT to cape hell Edited June 11 by Vitalie
Archaikan Posted June 11 Posted June 11 (edited) So cool to see this mod getting interest again, especially interest that I sparked up! I've come up with a few suggestions for both file management things as well as gameplay: 1. We ought to have somewhere centralized for people who wanna download a latest version, there are so many versions floating around and it's quite confusing. A discord would be fantastic, as well for collaboratory efforts. 2. Configs. There are, in some versions, apparently some things that can be enabled and disabled. I don't know how, and it's probably very simple, but for the average joe or jen it's going to be inconvenient. Noita has configs, I dunno how easy they are to make, but it'd be nice to have. 3. More big enemy scenes please! This one's personal. My favorite enemies currently developed are the ones bigger than the player, especially the worm and the one tentacle thing. 4. Some stuff for gals too? It's alright as is, and don't get me wrong I like it, but.... Lesbian when? Some clarification: I do think we should focus on polishing before adding new stuff like WLW. Stuff like making all or at least almost all the enemies interactable, etc. Edited June 11 by Archaikan I wanted to
Vitalie Posted June 11 Posted June 11 2 minutes ago, Archaikan said: We ought to have somewhere centralized for people who wanna download a latest version, there are so many versions floating around and it's quite confusing. A discord would be fantastic, as well for collaboratory efforts. Honestly we probably should I just dont think any of us have bothered. 2 minutes ago, Archaikan said: Configs. There are, in some versions, apparently some things that can be enabled and disabled. I don't know how, and it's probably very simple, but for the average joe or jen it's going to be inconvenient. Noita has configs, I dunno how easy they are to make, but it'd be nice to have. Mentioned this yesterday, im not sure what it takes to setup a mod options menu but I can look into it 3 minutes ago, Archaikan said: 3. More big enemy scenes please! This one's personal. 4. Some stuff for gals too? It's alright as is, and don't get me wrong I like it, but.... Lesbian when? Currently we're patching the million bugs that cause crashes and softlocks so once we finish making the game stable more real content will be added. My latest version adds an entire womb mechanic but thats about as far as new features go for right now. This mod is incredibly complex and by now ive realized how much noita was truly not built for this kind of mod but by god will it happen anyway
kobold tinkerer Posted June 11 Posted June 11 18 minutes ago, Timerz said: CANNOT hide them properly just move outside of screen ComponentSetValue2(EntityGetFirstComponent(cape_entity, "InheritTransformComponent"), "Transform", 0, -500, 1, 1, 0) 4 minutes ago, Archaikan said: We ought to have somewhere centralized for people who wanna download a latest version, there are so many versions floating around and it's quite confusing. A discord would be fantastic, as well for collaboratory efforts when i upload newest version i delete all previous file attachments so new people reading thread will only see latest version from me. but thats just me. no discord for me unfortunately, discord bans me immediately and demands phone number. i have stoat though, it doesn't have noita server yet 6 minutes ago, Archaikan said: Configs not enough features yet to toggle anything 7 minutes ago, Archaikan said: Lesbian when when someone draws spritesheets. technically enlightened alchemist has boobs now but it fucks you with tongeu
brostermac Posted June 11 Posted June 11 I don't remember that there is a kobold cave, what is the purpose of the cave and what effects does taking the marshmallow to my mouth does? Also is there a way to not get stuck on uneven ground while have sex. There is too many time I almost get suffocate and die on the spot.
kobold tinkerer Posted June 11 Posted June 11 3 minutes ago, Vitalie said: This mod is incredibly complex its incredibly simple, it just has a shitload of exceptions you need to handle
kobold tinkerer Posted June 11 Posted June 11 1 minute ago, brostermac said: purpose of the cave pawarfull created pixel scene and i added it, no purpose that i have in mind, feel free to suggest 2 minutes ago, brostermac said: marshmallow heals you for one hp and makes you feel bad for stealing it 2 minutes ago, brostermac said: Also is there a way to not get stuck on uneven ground while have sex i will look into it
kobold tinkerer Posted June 11 Posted June 11 oh yeah, besides not being able to use discord i must remind you that discord bans everything 18+ and this is a porn mod so
Timerz Posted June 11 Posted June 11 10 minutes ago, kobold tinkerer said: ComponentSetValue2(EntityGetFirstComponent(cape_entity, "InheritTransformComponent"), "Transform", 0, -500, 1, 1, 0) That's lazy, and doesn't apply well with cases of entities that are not the player. Moving things offscreen just leads to visual problems later on.
kobold tinkerer Posted June 11 Posted June 11 1 minute ago, Timerz said: That's lazy, and doesn't apply well with cases of entities that are not the player. Moving things offscreen just leads to visual problems later on. so far player is the only entity that needs that, and i haven't encountered any problems related to it. i'm doing the same with hitbox
Timerz Posted June 11 Posted June 11 12 minutes ago, kobold tinkerer said: i'm doing the same with hitbox You're what? You know that just makes random attacks more likely thanks to how noita behaves right?
kobold tinkerer Posted June 11 Posted June 11 4 minutes ago, Timerz said: You're what? You know that just makes random attacks more likely thanks to how noita behaves right? no, i make it zero dimensions and also zero damage multiplier. but that doesnt even matter since its moved outside of loaded area. i don't see any other way to make status icons invisible
Timerz Posted June 11 Posted June 11 5 minutes ago, kobold tinkerer said: no, i make it zero dimensions and also zero damage multiplier. but that doesnt even matter since its moved outside of loaded area. i don't see any other way to make status icons invisible Oh, I guess that should work for now.
Vitalie Posted June 11 Posted June 11 fixed kobold following player movements after sex bug - sidenote I really dislike the herd id system
Archaikan Posted June 11 Posted June 11 3 hours ago, kobold tinkerer said: oh yeah, besides not being able to use discord i must remind you that discord bans everything 18+ and this is a porn mod so BOOOOOOO discord L what should we use instead?
kobold tinkerer Posted June 11 Posted June 11 (edited) update - merged functions disable_player, enable_player, disable_enemy, enable_enemy into disable_entity and enable_entity - merged kobold_start_sex, kobold_start_birth, kobold_start_futa, kobold_sex_scene into start_sex, start_birth, start_futa and sex_scene respectively - scene entity now adds player/kobold and enemy as child entities to prevent fucking up when identifying correct entities to check/disable/enable - fixed kobolds not starting sex - double rat and double longleg disabled for now - enlightened alchemist attack changed from summoning failed alchemist to shooting pullilng tongue. need to figure out how to move tongue from sprite base, apparently projectile offset doesnt work for verlet projectiles, probably have to use shoot_projectile_from_projectile - permanent polymorph didn't happen when testing, probably was fixed as a byproduct of refactoring Edited June 12 by kobold tinkerer
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