Popular Post zerguroth Posted April 5, 2025 Popular Post Posted April 5, 2025 (edited) This is a noita porn mod that I might've mentioned I was working on at some point. I has been "completed" for a while, but I haven't gotten around to cleaning and polishing it up. And I still haven't, I decided to post this now, because otherwise I might never post it. It is not clean. It is not polished. It's propably a piece of shit, really. I had almost no coding experience when I started on it. There's plenty of unused and experimental stuff in the mod files.   Features: - New character art - Getting raped by most enemies when touched - Some new perks - Some new enemies   Why the weird purple lizard(?) character? Sunk cost fallacy, basically. I messed around with replacing character sprite and adding animations. When things started working out I was too lazy to redraw the few sprites and animations I already had done. If you open up the mod and check out the number of sprites, you can get a measure how deep I sunk into that fallacy.  How compatible this is with other mods? Propably not very, I did not append anything. This mod also uses a lot of tags, which have upper limit, so there might be problems with that if you have other mods that use a lot of tags. Every time the game updates and materials.xml meaningfully changes, things tend to break. Thankfully, you can just copy the materials from the mods materials.xml (mucus, liquid fury and the different kinds of semen) to the new materials.xml. I propably won't be doing that.  What you need to understand about the mechanics of the mod:  If an enemy touches you, they might rape you. The scrip for checking is not run every frame, so it's entirely possible for enemies to pass through you withouth raping you if they are moving fast enough. The enemies who can rape you have been given melee attack and dash or some other way of getting your character raped.  When the player character is raped here's what basically happens: 1. Camera is unattached from the player (can be moved around with WASD) 2. New actor for the sex animation is spawned 3. Player character is teleported to specific coordinates. 4. animations play out 5. Character is teleported back 6. Camera is reattached to the player.  That means the player character is not disabled or anything, just moved aside. So if you shoot that nukewand during animation, you might regret it. Teleport bolts also complicate things, though not necessarily fatally.  Also, the sex sounds and moans I got from some skyrim mod here years ago, I have no idea which one. They are pretty bad and propably too loud. But I got them done long ago and don't really remember how I did it.   The new perks: Spoiler  Charmer - Enemies are charmed after having sex  Nymphomania - Take no damage from being raped ( couple of exceptions )  Lady of the Night - spawn a gold nugget (50) after getting raped  Succubus - Spawns small max health pickup after sex  Hell Hath No Fury - Gain effects of berserkium and movement speed after getting raped  Connoisseur of Cocks - Heal whenever you are raped by an enemy type the first time  Hellhound - Hellhound companion. When it dies, it's replaced by another one that tries to rape you, which turns back into your ally after that.   Installation: Unpack the to the Steam/steamapps/common/Noita/mods. It should look something like this: Steam/steamapps/common/Noita/mods/polyclaws_test  EDIT: Download the materials.7z and replace the materials.xml in the /polyclaws_test/data with the one from the 7z   In case it wasn't clear, I'm not working on this mod anymore. If it turns out to not function at all for you guys, I will fix it, but I propably will not touch it otherwise. You're free to use the assets or the mod itself for whatever. Also the polyclaws name is because at first I tried to see if I could attach polymorph effect to an enemy attack that would transform player character to the sex object, but that didn't work out (it might be possible nowadays with the updates the modding has gotten).  Also, if you are a coder, don't look directly at the code. It's so terrible, it might actually be a cognitohazard.    polyclaws_test.7z materials.7z Edited April 30, 2025 by zerguroth typos 22
Draganeer Posted April 6, 2025 Posted April 6, 2025 This is pretty good! Only real buggy thing I've experienced is because the after-sex object your character turns into is static and an odd hitbox, it can cause some situations of the character clipping into the floor when they return, causing them to either get assaulted until death or otherwise. Animations are high quality, and the new perks are neat too, plus the character model is very attractive. Only thing I'd suggest is maybe some type of push for the enemies after the assault, nothing ridiculous but only so you have a fighting chance and don't just get lunged at instantly once you have control again.
zerguroth Posted April 6, 2025 Author Posted April 6, 2025 3 hours ago, Draganeer said: This is pretty good! Only real buggy thing I've experienced is because the after-sex object your character turns into is static and an odd hitbox, it can cause some situations of the character clipping into the floor when they return, causing them to either get assaulted until death or otherwise. Animations are high quality, and the new perks are neat too, plus the character model is very attractive. Only thing I'd suggest is maybe some type of push for the enemies after the assault, nothing ridiculous but only so you have a fighting chance and don't just get lunged at instantly once you have control again.  Hey, thanks for the feedback! There's actually slight cooldown before you can get raped again, but I set it to just one second by default. It it easy to change though, all you have to do is go to polyclaws_test\data\entitites\assault_animals\cooldowntimer.xml and change the life time from 60 to a bigger number. This can be done with just the regular notepad, I think. The lifetime component can be found right at the top. 1
Draganeer Posted April 6, 2025 Posted April 6, 2025 4 hours ago, zerguroth said: Â Hey, thanks for the feedback! There's actually slight cooldown before you can get raped again, but I set it to just one second by default. It it easy to change though, all you have to do is go to polyclaws_test\data\entitites\assault_animals\cooldowntimer.xml and change the life time from 60 to a bigger number. This can be done with just the regular notepad, I think. The lifetime component can be found right at the top. Thank you, this might just be the fix I needed. I'll play with the number a bit and see if I have anything else to report besides that once I get my hands on the other perks!
lyzas Posted April 7, 2025 Posted April 7, 2025 This is actually insane, the amount of sprites you have to put together and animate. Mad respect! A pity you wont work on it anymore, but understandable! I wish someone else could keep expanding it. Â Thank you! 1
Kokocho Posted April 8, 2025 Posted April 8, 2025 It's not showing in the mod list for me and doesn't seem to show up at all 1
Kokocho Posted April 8, 2025 Posted April 8, 2025 5 minutes ago, Kokocho said: It's not showing in the mod list for me and doesn't seem to show up at all Figured it out: make sure you remove it from the extra folder or it wont show up in the list. 1
FlingMaster69 Posted April 10, 2025 Posted April 10, 2025 Mod seems to work fine, only issue I've noticed is that the camera doesn't unlock if you get hit by the chain attack that the big enemies on the 4th level have, if you get hit close range it works as intended.
Zedrasil Posted April 11, 2025 Posted April 11, 2025 it does seem to flip out a bit if you are in the underground jungle, crashing; but if you manage to get past it, there's no problem.
unholyprefix Posted April 16, 2025 Posted April 16, 2025 10/10 Great mod. Love the MC. In other news, holy beejeebus. So many unique animations. Small issue: stationary plant grabber trap in forest area doesn't seem to obey the same cooldown as other monsters. Tested by altering /assault_animals/cooldowntimer.xml as recommended.Â
Draganeer Posted April 19, 2025 Posted April 19, 2025 On 4/6/2025 at 7:42 AM, Draganeer said: Thank you, this might just be the fix I needed. I'll play with the number a bit and see if I have anything else to report besides that once I get my hands on the other perks! Â On 4/11/2025 at 1:52 AM, Zedrasil said: it does seem to flip out a bit if you are in the underground jungle, crashing; but if you manage to get past it, there's no problem. I don't know what causes this because it doesn't seem to produce crash logs in the appropriate places. But in the jungle there's significant crashing issues, and even after speedrunning the whole level pacifist it still crashes in the Holy Mountain
Zedrasil Posted April 29, 2025 Posted April 29, 2025 On 4/19/2025 at 6:14 PM, Draganeer said: Â I don't know what causes this because it doesn't seem to produce crash logs in the appropriate places. But in the jungle there's significant crashing issues, and even after speedrunning the whole level pacifist it still crashes in the Holy Mountain it looks like it's the Gas Flower enemy. it seems like one of it's attacks just... causes a crash. 1
Draganeer Posted April 29, 2025 Posted April 29, 2025 3 hours ago, Zedrasil said: it looks like it's the Gas Flower enemy. it seems like one of it's attacks just... causes a crash. Removed all of it's files just to be sure, was going through just fine and then experienced a crash again, I believe it may be another enemy added in the forest area
zerguroth Posted April 30, 2025 Author Posted April 30, 2025 (edited) I checked, seems like I forgot to include the horny gas material when I last updated materials.xml. The bulbs from the growing vine also release it, so just removing the enemies wouldn't help. Here's updated materials.xml, let me know if that helps. Just replace the materials.xml in polyclaws_test/data. I also added it to the opening post. materials.7z Edited April 30, 2025 by zerguroth 2
Zedrasil Posted April 30, 2025 Posted April 30, 2025 4 hours ago, zerguroth said: I checked, seems like I forgot to include the horny gas material when I last updated materials.xml. The bulbs from the growing vine also release it, so just removing the enemies wouldn't help. Here's updated materials.xml, let me know if that helps. Just replace the materials.xml in polyclaws_test/data. I also added it to the opening post. materials.7z 30.46 kB · 1 download That does fix it! thank you kindly!
Ythap Posted May 10, 2025 Posted May 10, 2025 Is there any way you're able to remove the moaning sounds?
zerguroth Posted May 11, 2025 Author Posted May 11, 2025 (edited) 22 hours ago, Ythap said: Is there any way you're able to remove the moaning sounds? Â You can find entities for all the poses at data/entities/assault_animals. Each pose is basically entity with a set lifetime that spawns the next part when it dies. Open up any .xml file with notepad++ or something like that. You can then simply delete any audio or lua component from there. Â For example: This one is the moaning sound for the orgasm. Â This plays the moans during fucking. Note that, for this one you can just modify the assault_audio_moan.lua file instead, like this: just add two dashes in front of the GamePlaySound to disable it. Â This the initial "Ah" when enemy first catches you (I think). Â This is the splurting orgasm sound (maybe?). Â This one plays the slapping noise during sex. Same as for the moaning, you can just edit the .lue file. I really should've just made all the sounds work like that, oh well. Â You can simply delete any of those components in all the assault_animals entities to prevent the sounds. Edited May 11, 2025 by zerguroth 1
Ythap Posted May 11, 2025 Posted May 11, 2025 6 hours ago, zerguroth said: Â You can find entities for all the poses at data/entities/assault_animals. Each pose is basically entity with a set lifetime that spawns the next part when it dies. Open up any .xml file with notepad++ or something like that. You can then simply delete any audio or lua component from there. Â For example: This one is the moaning sound for the orgasm. Â This plays the moans during fucking. Note that, for this one you can just modify the assault_audio_moan.lua file instead, like this: just add two dashes in front of the GamePlaySound to disable it. Â This the initial "Ah" when enemy first catches you (I think). Â This is the splurting orgasm sound (maybe?). Â This one plays the slapping noise during sex. Same as for the moaning, you can just edit the .lue file. I really should've just made all the sounds work like that, oh well. Â You can simply delete any of those components in all the assault_animals entities to prevent the sounds. Thanks!
Toile7982 Posted May 12, 2025 Posted May 12, 2025 Great mod ! Â I keep encountering a crash : whenever a scene try to spawn toxic cum, like slimes, the game suddenly crashes. Might be related to the jungle issue frome above. (And yes, ive change the materials.xml Â
Toile7982 Posted May 12, 2025 Posted May 12, 2025 Also The game for me crash if i have too much perks; eg if there is the heal from connoisseur of cocks, the gold of lady of the night, the heart from succubus, the game might not know what to do at the end of the scene, because you pick up too much different objects at the same time. Â
Toile7982 Posted May 12, 2025 Posted May 12, 2025 So it seems that my first crash had nothing to do with toxic cum, and it was the same as the second one. After a bit more testing, running only Lady of the Night + Succubus is working, but adding more could crash the game
Nerembrake Posted May 14, 2025 Posted May 14, 2025 I see the scripts for pregnancy but does this actually work?
Zedrasil Posted May 15, 2025 Posted May 15, 2025 On 5/14/2025 at 5:14 AM, Nerembrake said: I see the scripts for pregnancy but does this actually work? i *BELIEVE* these are for the Blob enemies; the ones that split into the smaller ones. if a bunch of tiny ones enter you, you "birth" a single large one. so one script for the small ones entering, and a script for expelling the large one? i don't know for certain.
xerothehorny Posted May 16, 2025 Posted May 16, 2025 (edited) i don't know what happened but i shot a explosive object and my pc hard crashed so that's something (this was the only mod enabled) Edited May 16, 2025 by xerothehorny
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