Jump to content

Noita Lewd - a porn mod


Recommended Posts

Posted

This is pretty good! Only real buggy thing I've experienced is because the after-sex object your character turns into is static and an odd hitbox, it can cause some situations of the character clipping into the floor when they return, causing them to either get assaulted until death or otherwise. Animations are high quality, and the new perks are neat too, plus the character model is very attractive. 

Only thing I'd suggest is maybe some type of push for the enemies after the assault, nothing ridiculous but only so you have a fighting chance and don't just get lunged at instantly once you have control again.

Posted
3 hours ago, Draganeer said:

This is pretty good! Only real buggy thing I've experienced is because the after-sex object your character turns into is static and an odd hitbox, it can cause some situations of the character clipping into the floor when they return, causing them to either get assaulted until death or otherwise. Animations are high quality, and the new perks are neat too, plus the character model is very attractive. 

Only thing I'd suggest is maybe some type of push for the enemies after the assault, nothing ridiculous but only so you have a fighting chance and don't just get lunged at instantly once you have control again.

 

Hey, thanks for the feedback! There's actually slight cooldown before you can get raped again, but I set it to just one second by default. It it easy to change though, all you have to do is go to polyclaws_test\data\entitites\assault_animals\cooldowntimer.xml and change the life time from 60 to a bigger number. This can be done with just the regular notepad, I think. The lifetime component can be found right at the top.

Posted
4 hours ago, zerguroth said:

 

Hey, thanks for the feedback! There's actually slight cooldown before you can get raped again, but I set it to just one second by default. It it easy to change though, all you have to do is go to polyclaws_test\data\entitites\assault_animals\cooldowntimer.xml and change the life time from 60 to a bigger number. This can be done with just the regular notepad, I think. The lifetime component can be found right at the top.

Thank you, this might just be the fix I needed. I'll play with the number a bit and see if I have anything else to report besides that once I get my hands on the other perks!

Posted

This is actually insane, the amount of sprites you have to put together and animate. Mad respect!

A pity you wont work on it anymore, but understandable! I wish someone else could keep expanding it.

 

Thank you!

Posted
5 minutes ago, Kokocho said:

It's not showing in the mod list for me and doesn't seem  to show up at all

Figured it out: make sure you remove it from the extra folder or it wont show up in the list.

Posted

Mod seems to work fine, only issue I've noticed is that the camera doesn't unlock if you get hit by the chain attack that the big enemies on the 4th level have, if you get hit close range it works as intended.

Posted

10/10 Great mod. Love the MC.

In other news, holy beejeebus. So many unique animations. Small issue: stationary plant grabber trap in forest area doesn't seem to obey the same cooldown as other monsters. Tested by altering /assault_animals/cooldowntimer.xml as recommended. 

Posted
On 4/6/2025 at 7:42 AM, Draganeer said:

Thank you, this might just be the fix I needed. I'll play with the number a bit and see if I have anything else to report besides that once I get my hands on the other perks!

 

On 4/11/2025 at 1:52 AM, Zedrasil said:

it does seem to flip out a bit if you are in the underground jungle, crashing; but if you manage to get past it, there's no problem.

I don't know what causes this because it doesn't seem to produce crash logs in the appropriate places. But in the jungle there's significant crashing issues, and even after speedrunning the whole level pacifist it still crashes in the Holy Mountain

  • 2 weeks later...
Posted
On 4/19/2025 at 6:14 PM, Draganeer said:

 

I don't know what causes this because it doesn't seem to produce crash logs in the appropriate places. But in the jungle there's significant crashing issues, and even after speedrunning the whole level pacifist it still crashes in the Holy Mountain


it looks like it's the Gas Flower enemy. it seems like one of it's attacks just... causes a crash.

Posted
3 hours ago, Zedrasil said:


it looks like it's the Gas Flower enemy. it seems like one of it's attacks just... causes a crash.

Removed all of it's files just to be sure, was going through just fine and then experienced a crash again, I believe it may be another enemy added in the forest area

Posted (edited)

I checked, seems like I forgot to include the horny gas material when I last updated materials.xml. The bulbs from the growing vine also release it, so just removing the enemies wouldn't help. Here's updated materials.xml, let me know if that helps. Just replace the materials.xml in polyclaws_test/data. I also added it to the opening post.

materials.7z

Edited by zerguroth
Posted
4 hours ago, zerguroth said:

I checked, seems like I forgot to include the horny gas material when I last updated materials.xml. The bulbs from the growing vine also release it, so just removing the enemies wouldn't help. Here's updated materials.xml, let me know if that helps. Just replace the materials.xml in polyclaws_test/data. I also added it to the opening post.

materials.7z 30.46 kB · 1 download

That does fix it! thank you kindly!

  • 2 weeks later...
Posted (edited)
22 hours ago, Ythap said:

Is there any way you're able to remove the moaning sounds?

 You can find entities for all the poses at data/entities/assault_animals. Each pose is basically entity with a set lifetime that spawns the next part when it dies. Open up any .xml file with notepad++ or something like that. You can then simply delete any audio or lua component from there.

 

For example:

orgasmnoise.png.fa909fc97fd29d0fc8514b13eff34dbf.png

This one is the moaning sound for the orgasm.

 

moans.png.5a920c7fe407b1cc265ceb6e66a03ea9.png

This plays the moans during fucking. Note that, for this one you can just modify the assault_audio_moan.lua file instead, like this:

moans_lua.png.14e2b8580223d5395d472974011c0a37.png

just add two dashes in front of the GamePlaySound to disable it.

 

initialAH.png.19b22894ed2857cfab7d0f60c206e3de.png

This the initial "Ah" when enemy first catches you (I think).

 

splurtsound.png.158de709cb3f05514aa0be9b87ef974f.png

This is the splurting orgasm sound (maybe?).

 

slappingnoise.png.507605a66f152caa1151ea8980a450d9.png

This one plays the slapping noise during sex. Same as for the moaning, you can just edit the .lue file.

I really should've just made all the sounds work like that, oh well.

 

You can simply delete any of those components in all the assault_animals entities to prevent the sounds.

Edited by zerguroth
Posted
6 hours ago, zerguroth said:

 You can find entities for all the poses at data/entities/assault_animals. Each pose is basically entity with a set lifetime that spawns the next part when it dies. Open up any .xml file with notepad++ or something like that. You can then simply delete any audio or lua component from there.

 

For example:

orgasmnoise.png.fa909fc97fd29d0fc8514b13eff34dbf.png

This one is the moaning sound for the orgasm.

 

moans.png.5a920c7fe407b1cc265ceb6e66a03ea9.png

This plays the moans during fucking. Note that, for this one you can just modify the assault_audio_moan.lua file instead, like this:

moans_lua.png.14e2b8580223d5395d472974011c0a37.png

just add two dashes in front of the GamePlaySound to disable it.

 

initialAH.png.19b22894ed2857cfab7d0f60c206e3de.png

This the initial "Ah" when enemy first catches you (I think).

 

splurtsound.png.158de709cb3f05514aa0be9b87ef974f.png

This is the splurting orgasm sound (maybe?).

 

slappingnoise.png.507605a66f152caa1151ea8980a450d9.png

This one plays the slapping noise during sex. Same as for the moaning, you can just edit the .lue file.

I really should've just made all the sounds work like that, oh well.

 

You can simply delete any of those components in all the assault_animals entities to prevent the sounds.

Thanks!

Posted

Great mod !

 

I keep encountering a crash : whenever a scene try to spawn toxic cum, like slimes, the game suddenly crashes.

Might be related to the jungle issue frome above. (And yes, ive change the materials.xml

 

Posted

Also

The game for me crash if i have too much perks; eg if there is the heal from connoisseur of cocks, the gold of lady of the night, the heart from succubus, the game might not know what to do at the end of the scene, because you pick up too much different objects at the same time.

 

Posted

So it seems that my first crash had nothing to do with toxic cum, and it was the same as the second one.

After a bit more testing, running only Lady of the Night + Succubus is working, but adding more could crash the game

Posted
On 5/14/2025 at 5:14 AM, Nerembrake said:

I see the scripts for pregnancy but does this actually work?

i *BELIEVE* these are for the Blob enemies; the ones that split into the smaller ones. if a bunch of tiny ones enter you, you "birth" a single large one.
so one script for the small ones entering, and a script for expelling the large one? i don't know for certain.

Posted (edited)

i don't know what happened but i shot a explosive object and my pc hard crashed so that's something (this was the only mod enabled)

Edited by xerothehorny

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...