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Noita Lewd - a porn mod


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Posted
4 hours ago, Seberious said:

@Pawarfull @Hammer_Moose @Timerz

What the heck guys. I wasn't there for like one day and you engaged into conflict already. I feel like if I try to participate in this discussion I will made it worse, but I think I need to say one thing. Calm fucking down and stop being assholes to one another. Everyone of you do have your own valid point, but after reading through your comments I had a feeling as if someone dropped hate plague bomb on you all.

You're people who wish to develop the mod, not a fucking jar of spiders which devour one another at first opportunity!


You're right, man, sorry for those posts earlier, I was acting kinda imature in some of them, but I can't undo what I said. The best I can do is just be better next time. It's just that I felt it was kind of unfair how the critics were being handled, and I let that affect me. I will try to resume creating the prototype and release it as soon as possible, might be the no burger mod when it comes out, but the framework will at least be miles ahead of what there is now. (although that, thanks to how Noita works, it might also turn into a little mess, but a better mess!)

Posted

First of all, please forgive me if the sentences sound unnatural as I used Google Translate. My English grade is a 1.
 

I'm a Japanese person who recently discovered and installed this mod. After playing it, I found it interesting and would like to translate it into Japanese myself. I would appreciate it if you could tell me which parts of which files I should edit to create a Japanese translation.
Of course, as this is a translation for my own enjoyment, I will not post it online without permission. If for some reason this is not possible, please let me know. I will abide by the creator's wishes and will not translate it.

Finally, thank you for creating such a wonderful mod. It has made my Noita life even more enjoyable.

Posted
On 2/19/2026 at 4:08 AM, Timerz said:

You're right, man, sorry for those posts earlier, I was acting kinda imature in some of them, but I can't undo what I said. The best I can do is just be better next time. It's just that I felt it was kind of unfair how the critics were being handled, and I let that affect me. I will try to resume creating the prototype and release it as soon as possible, might be the no burger mod when it comes out, but the framework will at least be miles ahead of what there is now. (although that, thanks to how Noita works, it might also turn into a little mess, but a better mess!)

Thank you for apologising, I hope you will do better in future. But still just in case I say this, I understand that you have liked Hammer's suggestions in gameplay, but your dismissal of Pawarfull (his ideas and concerns) was awful. Pawarfull may overreacted here, but he didn't deserved any enmity at all. And here one straight fact for you as well, Pawarfull contributed to mod, helped with fixes and sprites, while Hammer did only suggestions. I sincerely hope you will be smarter about this things in future.

And now, I also realise, development for this mod will be hard, ugh. As for your prototype, we shall see what we can do once you create it (if it will have issues). As for me, I will continue working on things given to me by other people and doing companion (and in general gameplay of course) testing to create something working when I had time. But right now I fell ill and can't do very much for mod for now. I'm hope this mod don't die because of drama or abandonment.

Posted
On 2/19/2026 at 6:51 AM, melton0315 said:

First of all, please forgive me if the sentences sound unnatural as I used Google Translate. My English grade is a 1.
 

I'm a Japanese person who recently discovered and installed this mod. After playing it, I found it interesting and would like to translate it into Japanese myself. I would appreciate it if you could tell me which parts of which files I should edit to create a Japanese translation.
Of course, as this is a translation for my own enjoyment, I will not post it online without permission. If for some reason this is not possible, please let me know. I will abide by the creator's wishes and will not translate it.

Finally, thank you for creating such a wonderful mod. It has made my Noita life even more enjoyable.

I think author will not be against translation, though I'm not sure how we can help you. Author was not there for a long time and we doing some, er, rework of mod here. Anyway, I personally say go ahead with translation, having additional different language for mod certainly don't harm anyone.

Posted

And last thing before I go, I hope original author return some day, even if he don't bring new update his help will be good since he created this mod in first place.

Posted

Here are some further ideas:

Alchemical Reactions

The base mod added semen, but it doesn't really do much. What if it could be made useful in a variety of ways by being really reactive with some materials? That is in part what Noita is about, after all.

Semen + Toxic = Toxic Semen

This material already exists. It's also less deadly than regular toxic, so being able to reduce its lethality could be useful.

Semen + Fire = Scorching Semen

This one doesn't really make any realistic sense, but again, the material already exists, and being able to make fire less deadly is actually useful in gameplay.

Semen + Freezing Vapour = Ice

Freezing Vapour can be pretty dangerous. Additional options for removing it is nice; see below.

Semen + Weird Fungus = More Fungus

Seems amusing.

Semen + Pheromones = More Pheromone

I believe there should be some kind of reaction for this pair; it seems thematic. Making it result in more pheromones would make it trivial (but time-consuming) to have "infinite" pheromones, which makes it more plausible to do a run that focuses heavily on using that as a strategy, either on enemies or by affecting yourself with arousal, should that get made. It's not usually a particularly strong effect, so having plentiful access to it is probably fine.

Scorching/Toxic Semen + Pheromone = Worm Pheromone

Should probably be able to create this.

Any variety of Semen + Purifying Powder = Water

Seems logical.

Scorching Semen + Concentrated Mana = Liquid Fire

Now here's a recipe with some real power, though having access to both ingredients may not be common.

Toxic Semen + Concentrated Mana = Acid

Can help erode through some things. Alternatively, use Poison or Ominous Liquid instead

Scorching Semen + Toxic Semen = Hastium

That, or Berserkium. Collecting these can be kind of hazardous, might as well make it good.

Perks

Reactive Alchemy. 100% increased duration of Leaking. Leaking duration no longer naturally decreases below 90 seconds. When affected by certain dangerous stains, spend duration of Leaking to continually release semen.

Effectively, this will let you build up the duration of this "debuff" to use as a reactive defense against things like fire, toxic sludge, freezing vapour, lava, or any other such materials that would be tagged as dangerous. Basically it rewards you with a pretty good defensive option for sexxing things.

Posted

Seeing how theres alot of ideas going around, id personally atleast would like to see atleast one version of the mod that is just barebones not doing anything else than the basic version's combat animations happening with enemies and expecially those animations happening by how Timerz explained about making player and enemy invisible and likely invincible near the attack that happens since the teleporting seemed very unstable in many tests i have personally ran, even better if you can make the enemy and player involved unable to do anything or be affected by anything in the spot where the attack happens and i believe this should be main importance to figure out to make a stable foundation for other ideas.

Dont personally have any knowledge of coding tho so just an opinion i thought to say, Great if thats already a bigger focus than was being led to believe by reading the chats and ya all could also benefit alot from having dedicated discord server for this aswell for easier time working together and viewing work and ideas put out there.
Best of wishes for your alls rest of the day and hope the mod continues to progress as greatly as it seems to be doing, Personally believe this to be top tier of NSFW gaming available out there and only getting better with the work put in, Thank you for your time and effort <3

Posted (edited)
15 hours ago, Hammer_Moose said:

Semen + Toxic = Toxic Semen

This material already exists. It's also less deadly than regular toxic, so being able to reduce its lethality could be useful.


Obvious, therefore good.

 

15 hours ago, Hammer_Moose said:

Semen + Fire = Scorching Semen

This one doesn't really make any realistic sense, but again, the material already exists, and being able to make fire less deadly is actually useful in gameplay.


Scorching semen is from lava-blooded creatures, so i don't know how it's created from fire. And i think extinguish fire with semen is fine, there is no need for reaction.
 

15 hours ago, Hammer_Moose said:

Semen + Freezing Vapour = Ice

Freezing Vapour can be pretty dangerous. Additional options for removing it is nice; see below.


It is not nice to remove one of few things that have some danger to the player in the late game. I believe there is only one perk that saves from that. There is a reason why developers added such things in the game. It's the same reason why there is no perk for polymorphine resistanse, but only buff.

 

15 hours ago, Hammer_Moose said:

Semen + Weird Fungus = More Fungus

Seems amusing.


Seems obvious, therefore good.

 

15 hours ago, Hammer_Moose said:

Semen + Pheromones = More Pheromone

I believe there should be some kind of reaction for this pair; it seems thematic. Making it result in more pheromones would make it trivial (but time-consuming) to have "infinite" pheromones, which makes it more plausible to do a run that focuses heavily on using that as a strategy, either on enemies or by affecting yourself with arousal, should that get made. It's not usually a particularly strong effect, so having plentiful access to it is probably fine.


Pheromon bugged now and doesn't work with the animations as intended, so i don't know what kind of strategy you want from that. And it is strong effect if pheromone bug will be fixed with clothing system and if companions will be added. It's infinite heal every run. And receipt is lame. Semen + something else = Pheromon will be good.

 

15 hours ago, Hammer_Moose said:

Scorching/Toxic Semen + Pheromone = Worm Pheromone

Should probably be able to create this.


Good idea to create worm pheromon using semen, but not with this receipt.

 

15 hours ago, Hammer_Moose said:

Any variety of Semen + Purifying Powder = Water

Seems logical.


Seems obvious, therefore good.

 

15 hours ago, Hammer_Moose said:

Scorching Semen + Concentrated Mana = Liquid Fire

Now here's a recipe with some real power, though having access to both ingredients may not be common.

Toxic Semen + Concentrated Mana = Acid

Can help erode through some things. Alternatively, use Poison or Ominous Liquid instead

Scorching Semen + Toxic Semen = Hastium

That, or Berserkium. Collecting these can be kind of hazardous, might as well make it good.


It's not needed for semen to react with everything with some possible use in mind. Most of noita reactions just basic, for some visual effect or chaos, only few have some meaning and use for player. Blood, for example, only have one or two meaningful reactions, if i remeber correctly. Slime reactions is similar mostly, but reactions not logical at all and have only one or two usable variants. Not HALF of variants are usefull i have to say.

 

15 hours ago, Hammer_Moose said:

Reactive Alchemy. 100% increased duration of Leaking. Leaking duration no longer naturally decreases below 90 seconds. When affected by certain dangerous stains, spend duration of Leaking to continually release semen.

Effectively, this will let you build up the duration of this "debuff" to use as a reactive defense against things like fire, toxic sludge, freezing vapour, lava, or any other such materials that would be tagged as dangerous. Basically it rewards you with a pretty good defensive option for sexxing things.


You don't know how to use water bottle or what? You want infinite slowness? You want unusable holy mountains filled with semen? Why someone will pick this perk? Why it's saving you only from dangerous stains? Do you understand how leaking and stains work? I know there is plenty of perks in noita that no one want to pick, but is it worth for MOD team to add? Ah, you think it will be usefull somehow. I don't know what to say then.

Edited by Pawarfull
Posted (edited)

Same questions from me as Vitalie. I also think, skimming the conversations of the last few pages, it might warrant making a github repo and a new post for the updated versions. I haven't actually read the full thing, so I don't know what happened to the original creator or if they're updating with your guys' updates, but I think it would be a good idea to have a more central place to be doing the updates. 

I also have some coding experience so I'd enjoy contributing, it's just a bit hard to dig through 12 pages of conversations and identify any places to contribute in. Is that 'the air smells musky' thing still in the current version? I'm new to the game itself so I don't know the technical stuff but it would be neat for the tentacles scattered in that worldstate to actually be able to assault the player.

 

Edit: Just went back and found out that github was already recommended. I cannot add my recommendations enough. I have good experience using it, so if you guys don't know how to use it I would be glad to help in helping out. If you use Windows, Github even has a helpful desktop app that does the complicated stuff for you called Github Desktop. Even if you don't want to do a full collective repo (I understand that handling the input of several people can be pretty complicated) I would still recommend someone make a 'proper' repo with all of the merged content and everyone else have their own personal repos. 

Edited by ACK1
Found relevant information after the initial statement.
Posted

Also, did Timerz post the overhaul at any point? I don't see it posted but the references in the last page or so make me feel like it was posted.

Posted
9 hours ago, Vitalie said:

Theres a ton of post here that go back a long ways, whats the current build of the mod I know theres a couple of you working on it at this point, so I just wanted to see where the current build is at? I dont think ive seen a full download since like page 7 xD Really happy you guys are working on this, and theres some interesting ideas being tossed around. Really looking forward to seeing where this mod goes

 

2 hours ago, ACK1 said:

Same questions from me as Vitalie.


I think last version was from Tim on page 7.

 

2 hours ago, ACK1 said:

Also, did Timerz post the overhaul at any point? I don't see it posted but the references in the last page or so make me feel like it was posted.


No, it was not posted yet.

 

2 hours ago, ACK1 said:

I also think, skimming the conversations of the last few pages, it might warrant making a github repo and a new post for the updated versions. I haven't actually read the full thing, so I don't know what happened to the original creator or if they're updating with your guys' updates, but I think it would be a good idea to have a more central place to be doing the updates. 


Original creator dissapeared and wasn't on the site from his last message. Seberious hopes that he will come back some day, but i don't believe that, though i hope too.

I think team needs at least discord page to communicate with each other and alive mod page on this site. Then if needed, github will be next step.
 

3 hours ago, ACK1 said:

I also have some coding experience so I'd enjoy contributing, it's just a bit hard to dig through 12 pages of conversations and identify any places to contribute in. Is that 'the air smells musky' thing still in the current version? I'm new to the game itself so I don't know the technical stuff but it would be neat for the tentacles scattered in that worldstate to actually be able to assault the player.


I don't know for sure, but until Timerz post his overhaul, contributions to the code might be unnecessary. But he knows this better, so you have to wait until he answer to you.

 

3 hours ago, ACK1 said:

Edit: Just went back and found out that github was already recommended. I cannot add my recommendations enough. I have good experience using it, so if you guys don't know how to use it I would be glad to help in helping out. If you use Windows, Github even has a helpful desktop app that does the complicated stuff for you called Github Desktop. Even if you don't want to do a full collective repo (I understand that handling the input of several people can be pretty complicated) I would still recommend someone make a 'proper' repo with all of the merged content and everyone else have their own personal repos. 


Thanks, I think this info helpful at least for artists and might be useful in the future.

Now everything slightly hanged, because everyone wait until overhaul. When i was an artist, i thought about drawing only animations without any code, until i know how this new scripts will look like. Idk now if it's the case for other artists, but i think some of their new scripts might be uncompatible with Timerz overhaul.

So everything is already complicated enough, lol.

Posted

I glanced through the files and there seems to be plenty of space for some scripts and spritework assuming the Timerz overhaul isn't going to completely change the concept of a pregnancy system. Was the plan for the children 'birthed' to be hostile or friendly? Because doing some work for their AI seems like a decent use of time.

Posted
5 hours ago, ACK1 said:

Also, did Timerz post the overhaul at any point? I don't see it posted but the references in the last page or so make me feel like it was posted.

Nah, he ain't posted it yet, more so he told us that he is doing other projects and this mod is kinda side one. So, I think it will take time to be released.

Posted (edited)
1 hour ago, ACK1 said:

I glanced through the files and there seems to be plenty of space for some scripts and spritework assuming the Timerz overhaul isn't going to completely change the concept of a pregnancy system. Was the plan for the children 'birthed' to be hostile or friendly? Because doing some work for their AI seems like a decent use of time.

You can do that if you know the coding, I for now focused on testing of companions and animations (for player too since Pawarfull added new ones).

Edited by Seberious
Posted
12 hours ago, Vitalie said:

Theres a ton of post here that go back a long ways, whats the current build of the mod I know theres a couple of you working on it at this point, so I just wanted to see where the current build is at? I dont think ive seen a full download since like page 7 xD Really happy you guys are working on this, and theres some interesting ideas being tossed around. Really looking forward to seeing where this mod goes

Answering you and @ACK1. Only right now we have released version on page 6 (posted by me, normal version and my addon) and on page 7 with Tim's additions as well.

Currently I working on a version with new animations of Pawarfull (which I already tested and they working fine) from page 7 and with somewhat tied Tim's additions (still need testing) to it, with my companion work as well. I'm also looking at recent additions given by Pawarfull (kobold cave and etc) and looking for the way to add it smoothly. Anyway, there is much work to be done and I'm currently ill, so, don't expect another release soon. But work is going, slowly.

Posted (edited)
2 hours ago, Pawarfull said:

Now everything slightly hanged, because everyone wait until overhaul.

I'm still mashing potatoes yours and others work together (even though I a bit helpless right now), as well as testing them and my own. So, perhaps in future I release my own released version alongside with Timerz rework

Edited by Seberious
Posted
3 hours ago, ACK1 said:

I glanced through the files and there seems to be plenty of space for some scripts and spritework assuming the Timerz overhaul isn't going to completely change the concept of a pregnancy system. Was the plan for the children 'birthed' to be hostile or friendly? Because doing some work for their AI seems like a decent use of time.


I think almost all companions AI, kobold or monster, birthed or something else, will be somehow copypasted from already existing code in noita original scripts. I thought that if something will be hard enough to implement, we better do something else, until easy work is done then we can think about hard, time consuming things. Don't know if it's have some meaning now and overall.

 

1 hour ago, Seberious said:

I'm still mashing potatoes yours and others work together (even though I a bit helpless right now), as well as testing them and my own. So, perhaps in future I release my own released version alongside with Timerz rework


It's still good thing to do, because after overhaul:
1. Then you may need to add something, that Timerz don't have time to or don't want to.
2. You can redo your thing in overhauled version, but with some experience.

But man, don't push yourself. You may regret that you did something, that can be done better if you were in good condition.

Posted
7 hours ago, Pawarfull said:

I think almost all companions AI, kobold or monster, birthed or something else, will be somehow copypasted from already existing code in noita original scripts. I thought that if something will be hard enough to implement, we better do something else, until easy work is done then we can think about hard, time consuming things. Don't know if it's have some meaning now and overall.

Of course the children scripts would be inheriting from the parent scripts (i.e. what 'impregnated' you) and just be modified to be permanently charmed plus merged with the Hellhound script (i.e. they teleport around to follow you, as most charmed entities have a lot of trouble actually following the player. I don't think we really need to 'copy' it though, just inherit from the base script, assuming we have access to those. I feel like just copy pasting into a brand new file for every single child would be more than redundant. Do we expect the children to 'age' or be able to engage in sex as well or is that off the table since they are kinda the player's kid.

Posted

Also working while delirious is how all the best work gets done. Never turn down the opportunity to put some utter gibberish into a document, it's how you learn.

Posted
2 hours ago, ACK1 said:

Of course the children scripts would be inheriting from the parent scripts (i.e. what 'impregnated' you) and just be modified to be permanently charmed plus merged with the Hellhound script (i.e. they teleport around to follow you, as most charmed entities have a lot of trouble actually following the player. I don't think we really need to 'copy' it though, just inherit from the base script, assuming we have access to those. I feel like just copy pasting into a brand new file for every single child would be more than redundant. Do we expect the children to 'age' or be able to engage in sex as well or is that off the table since they are kinda the player's kid.


Yeah, it is something like this if i remember and understand correctly. In Noita folders there are few mob scripts files that have path on full file with main code. But sometimes there are just doubled files, lol.

 

2 hours ago, ACK1 said:

Also working while delirious is how all the best work gets done. Never turn down the opportunity to put some utter gibberish into a document, it's how you learn.


I thinks it's differs from people to people.

Posted

 

3 hours ago, Pawarfull said:

Also working while delirious is how all the best work gets done. Never turn down the opportunity to put some utter gibberish into a document, it's how you learn.

I was making a joke about the delirious thing lol. May I ask what the point of the wandering kobolds is? I assume these are the companions. They don't seem to do anything other than wander into fire and get violated.

Posted

I feel like the wolf animations are a bit off. They're dogs and they have a knot, why do they just thrust like the other entities? I feel like they should be stuck to the player for a bit, or have their own sprite for dragging the player around for a little bit.

Posted
4 hours ago, ACK1 said:

 

I was making a joke about the delirious thing lol. May I ask what the point of the wandering kobolds is? I assume these are the companions. They don't seem to do anything other than wander into fire and get violated.

Initially they were concept of author for companion npc who will assist player (like a team), you supposed to rescue them and they join you up. Right now they just creature friendly to player, which can be raped by enemies. I plan in future to expand them beyond that possibly.

And there is actually combative companion, there two types of them, helpless and with dynamite. Kobold with dynamite attack enemies and can assist you in some situations, and they of course friendly to you because they in player's "herd".

Posted
6 hours ago, ACK1 said:

I was making a joke about the delirious thing lol. May I ask what the point of the wandering kobolds is? I assume these are the companions. They don't seem to do anything other than wander into fire and get violated.


Ah, i didn't get the joke. Companions there just for test i think, at least for now.

 

1 hour ago, ACK1 said:

I feel like the wolf animations are a bit off. They're dogs and they have a knot, why do they just thrust like the other entities? I feel like they should be stuck to the player for a bit, or have their own sprite for dragging the player around for a little bit.


There are few animations like this, which I wanted to slightly redraw or add a better ending, but it was a plan after I added all my planned animations. I don't know if it will be done now. Maybe i need to draw all my planned animations, before i can go, idk.

About dog, yeah, it needs another ending, but dragging, though possible, will look bad on not flying enemies.

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