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Noita Lewd - a porn mod


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Posted
5 minutes ago, Timerz said:

And again, it should be treated as harshly as noita treats its health, rarely having the chance to recover it, and only a few perks here and there that use it, but never something like "getting arousal to 0 provides 2x the damage", no thats too powerful. Maybe some that can help prevent it from going down that much.

This is why I opted to removing unnecessary damage on failed achemist too and etc. But personally I'm not against Pawarfull's of "brutal scenes", we just need list of specific enemies who will do that.

7 minutes ago, Timerz said:

Wait a minute... this isn't looking like an arousal system anymore... THIS IS JUST A STAMINA SYSTEM WITH EXTRA STEPS!!

Haha, true, but maybe for sex mod stamina meter is very fitting addition X)

Posted
7 minutes ago, Timerz said:


I think I get what you are meaning here, and I kinda agree in some degree. But here's the thing, I don't think an arousal system is a lost cause. Of course, the way it was said clearly needs to address some problems, but it's still something that can be worked with. Maybe just rework it so that it FITS Noita instead. My main grip against this lewd mod is that sex scenes are TOO PUNISHING, they do too much damage to the player, and often lead to fast game overs. Like its all fun and games until sex just takes away half your health, and as you said, health is a precious resource that is hard to get back, even losing 10 points of it causes drastic consequences on the run. (also I'm not really a fan of sex scenes that do damage, they seem too lazy for a consequence.)

My take here is instead of having an arousing system that ticks to 100 and stuff, lets rework it so its like a second health bar, and treat it just like noita treats its normal health. It can only go down and be recovered at very specific moments. All the sex scene damages that would go to the health, will go to the arousal instead. And if it goes to 0 or get near of it, the player gets debuffs, lots of debuffs. Like, I don't know, maybe higher mana drain? But never turn it into actual health damage, if its zero, you will just get you character into a very poor shape, but still somewhat playable.

And again, it should be treated as harshly as noita treats its health, rarely having the chance to recover it, and only a few perks here and there that use it, but never something like "getting arousal to 0 provides 2x the damage", no thats too powerful. Maybe some that can help prevent it from going down that much.

Wait a minute... this isn't looking like an arousal system anymore... THIS IS JUST A STAMINA SYSTEM WITH EXTRA STEPS!!


I double my thoghts here. And i've seen what you sais, it seem too... gamey? Kinda breaks immersion. I'll explain it too if needed, but i don't have much time now.

 

41 minutes ago, Pawarfull said:

UPD: More i think about it, more i lean to "Eat Your Vegetables But With Arousal". And it will be kinda healing mechanic.

So, let's say we have "Arousal" perk.
It will add 0% to 100% bar or something like that.
It will grow with time and from drinking pheromon (5% for each bottle use).
It will drop to zero after most sex encounters.
For every 1% in bar it will heal 1 hp after sex encounter. So max heal 100 hp.
But since encounters are damaging without another perk, not every enemy is good for this healing method and real healing will be lower that 100.
And after 50% player will have downsides - penaltes to projectile spread, slower movement and lower flying per percent.
Therefore, we can add pheromone gas, i like the idea.

Maybe more, but idk for now. We can think this through. And maybe we can add this perk as a staring option in mod settings? If someone want to play with this everytime.

Posted

Also, sorry about not much helping with ideas and such, and just kinda "reacting" to your messages. I want to help with ideas, but my mind focused elsewhere. Oh, and I'm doing stuff with companions, slowly.

Posted
1 hour ago, Pawarfull said:

I double my thoghts here. And i've seen what you sais, it seem too... gamey? Kinda breaks immersion. I'll explain it too if needed, but i don't have much time now.


Dude... This is a game.

Posted (edited)
1 hour ago, Timerz said:


Dude... This is a game.


It's not what i meant to say, i was in a hurry.
 

So first of all there will be like 5 different bars, it's too much. But it's not such problem just inconvinience.
Then again, it will motivate some not-noita-style player behaviors, like:

- Evading damage with animation. It's already a thing sometimes, but not too often because no one wants to take damage.

- Engaging in sex when it's not making sense, just to see animation. Again, it's already a thing, but only when player have some perk that kinda explain such behavior from narrative perspecrive. Or when player is so strong that narrative perspective not making any sense anymore and goes meta anyway in godruns. Not many players actually doing them i think. It's "too gamey" part, kinda ruins weight of scenes. Just check few locations in different runs and you will see all scenes. Then you almost will not want to engage in them at all, so just delete the mod and play original. Scenes become too distant from actual gameplay.

- I agree that usually in porn games it's lazy that scenes are some sort of punishment, but not in any game. In some dark fantasy like Sinisistar it's actually adds to gameplay and the idea that there is some bad perverted consequences of losing is empowering for scenes and gameplay. Noita have it's mad cruel world where magic experiment can kill Mina if player will not be cautios and where there is similar visible disaster in world - in Ancient Laboratory, where creatures resembles Mina. So it kinda clicks in player head: "They was just like me!" and it's creepy. So it's not a place where Mina can go on sex tour without consequenses. Zombies and fantasy animals will rape her to death, yeah, cause it's like some old fashioned folklore finnish fairytale. And damage is simple, but too fitting.

- With all above, damage works too well. I don't think it was some well thought intentional gamedesign idea by original mod author, but i don't see how we make this better without ruining either mod flow or Noita flow. And we can ruin it very easy i have to say. Again, theoretically, we can balance anything and again - development time not worth the result, which even will make game experience worse in many cases.

- "Consequenses without damage and death" is too exhausting. They seems like better alternative, but most of the time it's easier to restart (or reload last save in some games like Lona RPG) than dealing with consequenses. It's too hard to balance it without being an annoyance.

- I think with clothing bar most of issues caused by present system (and it seems that you're trying to adress this issues with this stamina idea) will be fixed anyway, since there is already many ways to engage in scenes without consequenses. But if we add stamina system - each run will be too similar to another. Now we have different starts and such differences caused by blank state of Mina in the beggining, without some new mechanics. Sometimes Mina is a whore. Sometimes she is just a slut. Sometimes she is unlucky kobold. And it's not just a player who wants to roleplay something (most players don't roleplay, they just doing what seems better for the moment, so they'll do everytime most simple and effective play), but gods of random dictating their story and player must to adapt - in his engagement in sex too.

Edited by Pawarfull
Posted
43 minutes ago, Pawarfull said:


It's not what i meant to say, i was in a hurry.
 

So first of all there will be like 5 different bars, it's too much. But it's not such problem just inconvinience.
Then again, it will motivate some not-noita-style player behaviors, like:

- Evading damage with animation. It's already a thing sometimes, but not too often because no one wants to take damage.

- Engaging in sex when it's not making sense, just to see animation. Again, it's already a thing, but only when player have some perk that kinda explain such behavior from narrative perspecrive. Or when player is so strong that narrative perspective not making any sense anymore and goes meta anyway in godruns. Not many players actually doing them i think. It's "too gamey" part, kinda ruins weight of scenes. Just check few locations in different runs and you will see all scenes. Then you almost will not want to engage in them at all, so just delete the mod and play original. Scenes become too distant from actual gameplay.

- I agree that usually in porn games it's lazy that scenes are some sort of punishment, but not in any game. In some dark fantasy like Sinisistar it's actually adds to gameplay and the idea that there is some bad perverted consequences of losing is empowering for scenes and gameplay. Noita have it's mad cruel world where magic experiment can kill Mina if player will not be cautios and where there is similar visible disaster in world - in Ancient Laboratory, where creatures resembles Mina. So it kinda clicks in player head: "They was just like me!" and it's creepy. So it's not a place where Mina can go on sex tour without consequenses. Zombies and fantasy animals will rape her to death, yeah, cause it's like some old fashioned folklore finnish fairytale. And damage is simple, but too fitting.

- With all above, damage works too well. I don't think it was some well thought intentional gamedesign idea by original mod author, but i don't see how we make this better without ruining either mod flow or Noita flow. And we can ruin it very easy i have to say. Again, theoretically, we can balance anything and again - development time not worth the result, which even will make game experience worse in many cases.

- "Consequenses without damage and death" is too exhausting. They seems like better alternative, but most of the time it's easier to restart (or reload last save in some games like Lona RPG) than dealing with consequenses. It's too hard to balance it without being an annoyance.

- I think with clothing bar most of issues caused by present system (and it seems that you're trying to adress this issues with this stamina idea) will be fixed anyway, since there is already many ways to engage in scenes without consequenses. But if we add stamina system - each run will be too similar to another. Now we have different starts and such differences caused by blank state of Mina in the beggining, without some new mechanics. Sometimes Mina is a whore. Sometimes she is just a slut. Sometimes she is unlucky kobold. And it's not just a player who wants to roleplay something (most players don't roleplay, they just doing what seems better for the moment, so they'll do everytime most simple and effective play), but gods of random dictating their story and player must to adapt - in his engagement in sex too.


Fine, you bring some good points. But I will make sure things don't go too much on the punishing side. Maybe if you're careless, you can take some damage as a punishment, but not at a point that will take majority of your health.

Posted
10 hours ago, TimODeath said:

I do agree about keeping noita in its thematic feel with the mod. I find myself drawn to its core themes of Hermetisizm, the occult, astronomy and alchemy. Its at times dark and profane feel and in some areas the violation of the natural order through technology. With its secrets it is to me, at both times high action struggle to survive and a quiet moment under the stars pouring over scrolls and tablets to decipher secrets and construct wands and potions in preparation. A porn mod for such in my mind should augment or at least lie parallel to that.

  
Yes, this is well-put, and exactly what I meant: I wish I had opened with something like that. What I'd like to do is work with Noita's existing alchemy themes and gameplay systems as closely as possible, and just put a lewd spin on it. When happens when we do alchemy to semen, or other things? What happens if we use ourselves as part of a profane alchemical formula?

The point is to have a bit more depth to the systems at play, rather than just "play an animation and done". If the player is able to learn, understand, and exploit new knowledge, that is kind of what Noita is about, no? It is already a very complicated game; what I propose is simple in comparison, but would at least offer additional ways for how to engage with the lewdness, because it's not currently great.

This may be a porn mod, but we can still be sophisticated about doing it in an interesting way. Or not; it's just a game meant for entertainment, at the end of the day.

 

13 hours ago, Pawarfull said:

So, i have to say, that i'm not against the word "arousal" but i'm against the system the way you presented it. I highly respect good gamedesign myself, but it looks more like mind storm, not some wisely thought gamedesign ideas with all game complexity in mind.

I don't want to be that grumpy negative guy, but it seems that Timerz likes everything and i need to be that bad cop, to gatekeep things that i like from some unnecessary slop-bloating.


I think that you are being disingeniously dismissive. You do raise a few good concerns, but you are being incredibly panicky about especially the proposed arousal system. And while I must stress that it doesn't need to work precisely as I described, I really don't see what the big problem is. You say that it is hard to balance, that it will take time, that it's "slop-bloating". And I really don't agree with any of that...

I don't believe that I'll be able to change your mind, because I think we just want fundamentally different things. Fortunately, we can both have what we want and be happy, so I really don't see why you have to be so dismissive of everything. And while I don't want to try and change your mind, I will address each of your points, and clarify where relevant.

To be clear, what I am talking about is an Arousal system that really doesn't do a whole lot on its own. Most of the complexity comes from the player choosing to opt into certain perks. By default, it just works like the game's existing Stains system, with a resulting debuff at 100% just like other things already in the game, except that the % can tick up from a greater variety of things. But by default only Pheromones, Lust Gas (if that were added), and maybe semen stains at a much slower reduced rate would inflict Arousal. Maybe enemies could use it against you too, but somebody would have to go and add that and it's really optional. And it'd tick down when not otherwise being increased. So... if you don't want the debuff at max Arousal, just don't jump in the Pheromone Lake, and don't pick any perks for it? It's that easy to avoid. I really don't see the problem.

But you seem to be talking about it like it is this huge monolithic complicated system where all of the perks I proposed would be active at once, but in reality a player would probably choose 1-2 of those perks and have a run with those, and that'd change their experience, and then they could make different choices on a different run. Because having more choices is better than having fewer choices. So if you want to, you can engage with Arousal and get some benefits out of doing so, if you can overcome the other downsides.

Hell, let me write another perk, special for you:

Rejection of Forbidden Magic. Immune to Arousal and Horny. Disables lewd perks from spawning. Pheromones and lust gas near you are transmuted into water or steam (or some other material that'd make sense).

There, problem solved for anyone who doesn't like it; there are other mods that can be used to add perks to the start of a run, so just permanently disable it that way, if that helps.

And even if you don't want to do that, the debuff I wrote isn't even particularly debilitating. I did write that it'd have a long duration earlier, but perhaps a shorter duration of ~10 seconds would be better, with maybe staying in pheromones for longer increasing it. But I mean at most it just makes you a bit worse at casting spells for a few seconds, and you can just disengage and run away or run towards the enemy, whichever you prefer. Compared to many of the other mechanics already in Noita, that's really incredibly forgiving comparably. As long as the debuff doesn't drop off while you're engaged in sex, it's fine; but I think buffs already don't expire during scenes, so that's fine.

So I just fundamentally disagree with this notion that 'arousal mechanics are bad because they're just bad', that you won't even formulate. But you do raise a few good points that are tangentially related.
  

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Yeah, i'm too, it's obvious idea. But vampirism needs two perks to be effective and have some risk-reward in practice. Some "cumpirism" will need second perk (no sex damage) too to be not just effective, but imbalanced and it will be no risk at all. Just hp grinding from same enemy over and over, untill hp bar is full. And even without the second perk, there is some enemies which applying too long semen leaking debuff, but have little sex damage, so it will be easily abused.
 

It's bad gamedesign to encourage such behaviours for players. It can be balanced tho, but either it will be too effective or balanced such way that there is almost no effect. It's such thing where is no middle, sadly. I agree that something might be done with this puddles of cum everywhere, but we must think about it, not just go easy way "drink to heal".

 

I mean, blood is arguably easier to come by than semen But yes, it'd need to be limited in some ways, else it could be farmed for easy full heals. But, it does already (often) require you to take damage from sex, which makes it limited in scope without other ways of making it useful. It also becomes less useful in the endgame as zones become more dangerous which implicitly has the effect of making it harder to sex things safely. But making healing difficult is kind of core to Noita, so it would certainly need to stay difficult, or maybe come with some other downside. One thing that could be done about farming an enemy for free heals would be to make the perk also inflict a bunch of damage to any sexxed enemy; just enough so that farming an easy enemy isn't really an option. And maybe it could make the slow debuff from being cum-stuffed worse, so that trying to do it in-combat comes with some downside; will you really suffer that downside for a slow heal-over-time? It's not like there aren't solutions.

There also exists the Succubus perk in the mod already, which has similar problems with what you critique here, and might be overhauled to not be used for degenerate gameplay of just farming the same mob over and over. You are right that perks should reward interesting gameplay, and shouldn't be (too) abuseable.
 

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Player will be overwhelmed with unnecessary stuff. Man, it's not Crusader Kings.

 

I think your definition of what is "unnecessary" is... poor? Having stuff is good. Having stuff is better than not having stuff. If you don't care, don't pick the perk.

Also, I'd argue that Noita is more complicated than Crusader Kings, so I really don't understand these arguments about things being 'too complicated' or 'unnecessary'.
 

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Too strong. You can't drink ambrosia in original Noita for a good reason.


Yeah, that's fair. It'd need to be something different than Ambrosia.
 

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Too strong, but with some balancing might be good. But may be also be broken af, especially if holy mountain is destroyed (not so rare thing in late game)


My thinking with this particular perk was mostly that it'd probably doom your run from losing all your gold and opportunities to spend more time in the previous area. But before dying in a future area, you'd at least get to have an interesting encounter.

In some scenarios I could see it actually saving a run, but mostly it'd be for the amusing roleplay scenario, lets say. Whatever restrictions would be on it should reflect that.
 

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No arousal. I think i need to clarify: arousal creates some player behaviors, that not good for overall Noita gameplay. I still want to play Noita, not some skyrim-style mod


I agree that the game should still essentially be Noita, and do Noita things. I just really don't agree with this notion that it'd be bad for the Noita gameplay. Arguably, things like Polymorphene, Flummoxium, and Teleportatium are more disruptive than... what, a rare debuff that makes your spells cast a bit slower? Again, I really don't see the big deal, it's very forgiving.
 

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It's all fun and porn, i know, but it's just silly and breaks immersion. Too much porn in porn mod, duh.


I'd argue the opposite, actually: having no mechanics for it breaks immersion. What's worse is having no mechanics and deliberately engaging in sexxing things even though it does nothing for your progress. Many people will do that, just to see the animations; they want a reason to engage in it, but currently the mod does not offer a good reason, and I'd like to fix that. If you have a reason to sex things occasionally, then that can add a lot of gameplay feel to it, and if you then get punished with damage when you get sexxed when you didnt want it, that makes it only more important to care about having good systems for it.

The moment when it becomes either avoid-always or mindless repetition, that's a problem.
 

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Kinda makes sense, since we reducing chance of gaining good original resistance perks by addition of new perks, but it must be added if we add significant amount of another perks. And "90%" it's some paradox games style again, but works in this case. It will be a mystery bug tho, what will happen if player will have both perks.


Initially I would have said that they don't stack and you could only have one at a time, but actually, this would be a great opportunity to perform alchemy. What happens if you have both? You get a new liquid, of course! Could invent something entirely new. I don't really have a good idea for that though, so it could just be one of the alchemical liquids from the base game. Berserkium would be thematically appropriate, I guess.
 

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So it's just bloating vision? I don't understand.


These "Afflictions" were intended to be little reminders of the consequences of the player slutting themselves out too much. Consequences are good, even if it is just a meaningless visual; 'you chose this, here's your dubious reward'. But I'm starting to question if the Afflictions were a good idea at all. But having conversations about that helps; if it isn't something that people care about, then lets not.

In this case, I want Pheromones to actually do something else, so this one would be removed, I guess.
 

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So, let's say we have "Arousal" perk.
It will add 0% to 100% bar or something like that.
It will grow with time and from drinking pheromon (5% for each bottle use).
It will drop to zero after most sex encounters.
For every 1% in bar it will heal 1 hp after sex encounter. So max heal 100 hp.
But since encounters are damaging without another perk, not every enemy is good for this healing method and real healing will be lower that 100.
And after 50% player will have downsides - penaltes to projectile spread, slower movement and lower flying per percent.
Therefore, we can add pheromone gas, i like the idea.


This sounds... uninteresting. It does not change the moment-to-moment decision-making. It does not let you make choices about how you want to engage with it.

My proposed system is trying to maximize diversity of choice in how you engage with arousal, making you choose the perks or other mechanics to use with it. It can be different depending on your choices through many different playthroughs. This is good.

This just turns pheromones into healing potions with delay. Mechanics are at their best when they match the gameplay and thematics that they are trying to represent... this does not do that at all.
 

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You know what's funny? There is actually "Lust" condition in original author mod files, but it's not implemented. Neither is known what this effect must do to player, though I assume it's maybe transforms player into helpless gal for rape or doing what you have suggested.

 

I think there is actually a flower in the jungle area that inflicts lust on the player if you go near. Not sure if it actually does anything beyond that, though.
 

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Such complex mechanics where everything tied to everything is too hard to balance and every time something breaks and balancing it eats more and more time...


I really don't agree that it is particularly complicated, or that it'd be hard to balance. You mean it'd hard to balance one small debuff that lets you sex enemies and makes spellcasting harder sometimes? It enables a few other things. But I mean, the base game lets you become a teleporting god wielding death lasers. Noita isn't exactly "balanced" on its own, but it does have some strict design principles. We don't need to mess with those, so I don't see the problem.
 

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It's possible to balance, of course, like everything in this world, but in gamedesign there is such thing as development time. And either way results will not be too good for so much development time.


It is absolutely true that coder time is the most valuable resource available. Which is part of why I think my proposed ideas are good; most of those ideas would use assets and systems that are already in the game. Creating some new stains and putting a few stats on them would not be difficult at all, but could mean a lot for gameplay engagement with the lewd parts of the mod. It'd be a lot easier to get good gameplay out of an arousal system and a few perks that let you use it in a few different ways than it would be to create another set of completely new assets, animations, and other stuff that is basically only eye candy without mechanics; good to have, but way more time-consuming.

Some of those perks are a bit more complicated and absolutely would take more time, though.
 

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I think I get what you are meaning here, and I kinda agree in some degree. But here's the thing, I don't think an arousal system is a lost cause. Of course, the way it was said clearly needs to address some problems, but it's still something that can be worked with. Maybe just rework it so that it FITS Noita instead. My main grip against this lewd mod is that sex scenes are TOO PUNISHING, they do too much damage to the player, and often lead to fast game overs. Like its all fun and games until sex just takes away half your health, and as you said, health is a precious resource that is hard to get back, even losing 10 points of it causes drastic consequences on the run. (also I'm not really a fan of sex scenes that do damage, they seem too lazy for a consequence.)


I think this is a good analysis of some of the trouble with the mod as it is, yeah. There just isn't any good reason to engage with any of the lewdness unless you cheat in a few specific perks, and then it can quickly become OP and abusable. Which is a shame when there are a ton of really good animations that you're trying really hard to never get to see.

That stamina system could work, maybe. But part of why I speak up this arousal system is because it is about choice, right? If you get to choose how to use it, it becomes much more interesting between different playthroughs. With stamina, you either have it or you don't and you can't really influence how much that is save by progressing, and eitherway you're still just trying to avoid getting sexxed too much; it lets you see more scenes before it becomes a problem, but it doesn't let you build a character around doing it in different ways, which is the sort of thing that I'd like to see, if that makes sense.

Games can be described as "a series of interesting choices", so that's why choice is important to me.

Posted
10 hours ago, Pawarfull said:

But we almost don't have mods and games where player can engage in some sex-magic stuff. I have a feeling that Hammer_Moose have similar intentions, but arousal idea will not lead to this mechanically, it will lead to boring number mechanics. Tho Noita have many such number based mechanics, but they are not too hard or doesn't matter - no one actually count how much dps exactly deal that wand, everything that we know about it - damage or speed is high enough. And numbers there just to compare with another spells.

Arousal in such implementations will lead to counting numbers during gameplay, not in safe space of holy mountain. How much arousal do i have? Will i be stunned now if i use that wand? Or highly debuffed? Have i enough arousal to effectively use that wand? And everything is tied to arousal, so counting things will be some high mathematics stuff during gameplay if player stuck up few perks and afflictions.

 

Ah, right, and this bit.

Yes, that's the sort of thing I want. Sounds great! I don't see the problem; there can be plenty of fun with this sort of thing; caring about how high the stat is is precisely what I think is excellent, and leads to interesting gameplay choices. But if you don't like that... just don't take the perk that is about doing that?

I disagree on how you are framing it is a bad thing, but I don't get the argument here, either. It's like saying that you need to read the numbers on your dynamite spell and that causes it to be worse for gameplay because you have to look at how big the explosion is to not explode yourself. Yeah, knowing things is cool.

But I suppose that some good design practices could be applied so that you don't have to sit and squint at a stain %. For instance, higher arousal values have a markedly greater effect on Mina's visuals, like stains are supposed to; pink hearts or a flushing effect or some such like that. That'd be a fine visual indicator. But we can also have an audio indicator. I think the sound system for the mod is not very good, and people were planning to replace it, right? Well, if that needs to happen anyway, doing something like playing a moaning sound at ~75% and 100% arousal would be an option that communicates the condition to the player; not only is it informative about the game mechanic, it's also just good flavor. Some extra work to get that sort of thing functional without being a big annoyance, though.

Posted
6 hours ago, Hammer_Moose said:

I think this is a good analysis of some of the trouble with the mod as it is, yeah. There just isn't any good reason to engage with any of the lewdness unless you cheat in a few specific perks, and then it can quickly become OP and abusable. Which is a shame when there are a ton of really good animations that you're trying really hard to never get to see.

That stamina system could work, maybe. But part of why I speak up this arousal system is because it is about choice, right? If you get to choose how to use it, it becomes much more interesting between different playthroughs. With stamina, you either have it or you don't and you can't really influence how much that is save by progressing, and eitherway you're still just trying to avoid getting sexxed too much; it lets you see more scenes before it becomes a problem, but it doesn't let you build a character around doing it in different ways, which is the sort of thing that I'd like to see, if that makes sense.


True, 100% true. I took some time to think, and I am starting lean into your idea more and more, simply because it is FUN. More fun than a cheap method of taking damage in a sex scene because it works narratively. Pawarfull, I know where you are coming from, but, buddy, do we even play the same game? Noita is a FUCKING ROGUE LIKE, and one of the most chaotic ones out there! You can create wants that can nuke your entire screen, you can go to heaven and get on one of the most challenging biomes in the game, you can go to parallel universes, you can use a fucking tablet at the start of the game as an ideal strategy because you can throw it at enemies and KILL THEM IN A INSTANT!

And boy, having another mechanic that can add even more crazy stuff? That sounds like even more FUN! And I'm not going to sacrifice a cool concept because it would affect the "immersion" of the game. Having an opportunity to make SEX a viable strategy just feels like a good idea, especially with a game like Noita. Can you just imagine the buildings that can be born with? Freaking crazy.

The thing is, I code games that I want to play, not games that I want to just watch.

Posted (edited)

Incidentally, I have learned that you can use leaking semen to cross that lake of lava; just a few drops will create quite a lot of obsidian.

It's goofy. It's not very useful, when so many other methods of getting across that lava exist. But... it's a new, unintended, naturally-occurring case of emergent gameplay that just results from the game's physics system. Think about it; it's another way of carrying around a liquid (other than just using a flask). If we are to perform "lewd alchemy", then that is the sort of way we should be thinking.

Hmmm. If semen could be made more naturally useful in various ways, by spells or perks or some means of progression, or just by having certain important alchemical reactivity with other materials, then it can also be turned into a way to affect the terrain as you move through a level, and it'll just happen naturally anytime you sex something without having to really think about it. Even just something simple like having burning semen and using it to melt snow in hiisi... not really useful or good when there are better ways to do that, but looking at it that way makes for a different way of thinking about it, no? What other sort of such thing can be done?

Edited by Hammer_Moose
Posted
5 hours ago, Hammer_Moose said:

I think that you are being disingeniously dismissive. You do raise a few good concerns, but you are being incredibly panicky about especially the proposed arousal system. And while I must stress that it doesn't need to work precisely as I described, I really don't see what the big problem is. You say that it is hard to balance, that it will take time, that it's "slop-bloating". And I really don't agree with any of that...

I don't believe that I'll be able to change your mind, because I think we just want fundamentally different things. Fortunately, we can both have what we want and be happy, so I really don't see why you have to be so dismissive of everything. And while I don't want to try and change your mind, I will address each of your points, and clarify where relevant.


Yes, i liked the mod as it is and you like something else and want to do it with the mod. Classic. No, we can't have both and be happy - development time is not infinite. "Disingeniously dismissive" and "dismissive of everything" - when i agreed with a half what you proposed and thought about perk that can do something similar without ruining feel of Noita and mod. Got it, not sophistics at all. Now i truly bielive that you want worse for the mod, because you're a liar. And i hate liars, i will point it out every time you lie.

 

5 hours ago, Hammer_Moose said:

To be clear, what I am talking about is an Arousal system that really doesn't do a whole lot on its own. Most of the complexity comes from the player choosing to opt into certain perks. By default, it just works like the game's existing Stains system, with a resulting debuff at 100% just like other things already in the game, except that the % can tick up from a greater variety of things. But by default only Pheromones, Lust Gas (if that were added), and maybe semen stains at a much slower reduced rate would inflict Arousal. Maybe enemies could use it against you too, but somebody would have to go and add that and it's really optional. And it'd tick down when not otherwise being increased. So... if you don't want the debuff at max Arousal, just don't jump in the Pheromone Lake, and don't pick any perks for it? It's that easy to avoid. I really don't see the problem.

But you seem to be talking about it like it is this huge monolithic complicated system where all of the perks I proposed would be active at once, but in reality a player would probably choose 1-2 of those perks and have a run with those, and that'd change their experience, and then they could make different choices on a different run. Because having more choices is better than having fewer choices. So if you want to, you can engage with Arousal and get some benefits out of doing so, if you can overcome the other downsides.


I adressed that too. It will stack up more, the more playing it. And it will become such monolitic overcomplicated system during the run.
"Because having more choices is better than having fewer choices" - you are a bad gamedesigner. More FUN choices is better. And fun in games comes in different forms. You are proposing not fun, but exhausting number-philia. For some people it's fun and they are playing paradox games, not Noita. Some of them playing Noita, but not for the same reasons why they play paradox games.

Some of your ideas don't add up into what you say now about that "player would probably choose 1-2 of those perks and have a run with those", because they are afflictions. Or gases. Or whatever else. What is it, a lie again?

 

5 hours ago, Hammer_Moose said:

Hell, let me write another perk, special for you:

Rejection of Forbidden Magic. Immune to Arousal and Horny. Disables lewd perks from spawning. Pheromones and lust gas near you are transmuted into water or steam (or some other material that'd make sense).

There, problem solved for anyone who doesn't like it; there are other mods that can be used to add perks to the start of a run, so just permanently disable it that way, if that helps.


Aaaaand... you are a truly bad gamedesigner, who wants players to balance their game themselves, by adding options. It's not gamedesigner habit, it's habit of an effective manager. If there is another mod, where developer did something for whatever reason then we need to do this too, got it.
 

5 hours ago, Hammer_Moose said:

And even if you don't want to do that, the debuff I wrote isn't even particularly debilitating. I did write that it'd have a long duration earlier, but perhaps a shorter duration of ~10 seconds would be better, with maybe staying in pheromones for longer increasing it. But I mean at most it just makes you a bit worse at casting spells for a few seconds, and you can just disengage and run away or run towards the enemy, whichever you prefer. Compared to many of the other mechanics already in Noita, that's really incredibly forgiving comparably. As long as the debuff doesn't drop off while you're engaged in sex, it's fine; but I think buffs already don't expire during scenes, so that's fine.


"Compared to other mechanics it's forgiving..." they stuck up ffs. And buffs expire during scenes. I added some of them, i know what i'm talking about. You are trying to think about mechanics that you didn't even know how they works. What the actual fuck? How is it even gamedesign now?

 

5 hours ago, Hammer_Moose said:

So I just fundamentally disagree with this notion that 'arousal mechanics are bad because they're just bad', that you won't even formulate. But you do raise a few good points that are tangentially related.


Lies again, i did not said that they are bad just because they are bad. I formulate many reasons why it's bad.

 

5 hours ago, Hammer_Moose said:

I mean, blood is arguably easier to come by than semen But yes, it'd need to be limited in some ways, else it could be farmed for easy full heals. But, it does already (often) require you to take damage from sex, which makes it limited in scope without other ways of making it useful. It also becomes less useful in the endgame as zones become more dangerous which implicitly has the effect of making it harder to sex things safely. But making healing difficult is kind of core to Noita, so it would certainly need to stay difficult, or maybe come with some other downside. One thing that could be done about farming an enemy for free heals would be to make the perk also inflict a bunch of damage to any sexxed enemy; just enough so that farming an easy enemy isn't really an option. And maybe it could make the slow debuff from being cum-stuffed worse, so that trying to do it in-combat comes with some downside; will you really suffer that downside for a slow heal-over-time? It's not like there aren't solutions.


Did you even played noita? End game zones are not more dangerous, they are easier most of the runs. Because player stacks up (hard idea for you, i see) with perks, wands and spells and have many options to just oneshot everything on his way. Without some minmaxing, just playng the game. At this point it's easier to for player to die from his own wand, than from an enemy. And now you are just doing infinite balancing, as i said - it's hard to balance to make it work and it's even not that good. Development time for no reason. Infinite balance-rebalance. Truly good mechanic.

 

6 hours ago, Hammer_Moose said:

I think your definition of what is "unnecessary" is... poor? Having stuff is good. Having stuff is better than not having stuff. If you don't care, don't pick the perk.


Again, you are a bad gamedesigner. You are more like a game fantasist. I don't even want to engage in such stupid argument with people, who don't even know what they are talking about. "just dont pick the perk..." what the hell. It's just a waste of time at this point. It's like if i was biologist, and then comes other guy who claims that he is a biologist too and then he starts talking nonsense about "humans are reptiles actually". I'm depressed from such conversations. You don't know obvious basics.

 

6 hours ago, Hammer_Moose said:

I agree that the game should still essentially be Noita, and do Noita things. I just really don't agree with this notion that it'd be bad for the Noita gameplay. Arguably, things like Polymorphene, Flummoxium, and Teleportatium are more disruptive than... what, a rare debuff that makes your spells cast a bit slower? Again, I really don't see the big deal, it's very forgiving.


They stack up.

 

6 hours ago, Hammer_Moose said:

I'd argue the opposite, actually: having no mechanics for it breaks immersion. What's worse is having no mechanics and deliberately engaging in sexxing things even though it does nothing for your progress. Many people will do that, just to see the animations; they want a reason to engage in it, but currently the mod does not offer a good reason, and I'd like to fix that. If you have a reason to sex things occasionally, then that can add a lot of gameplay feel to it, and if you then get punished with damage when you get sexxed when you didnt want it, that makes it only more important to care about having good systems for it.


Because you are not supposed to engage in sex most of the time, only after gaining certain perks. You can say "yes, what's difference in what i suggest?" and there is the thing - there is no difference. THIS what i call UNNECESSARY. You want to add things that mod already have in another form, then old things stuck up with new things, then it will be to easy to abuse and just watch the scenes every run, because player have too many options for that. That's why "more options is good" don't work like that, you contradict yourself.

 

6 hours ago, Hammer_Moose said:

This sounds... uninteresting. It does not change the moment-to-moment decision-making. It does not let you make choices about how you want to engage with it.


Yes, because it is. You don't believe it, but arousal is a cliche mechanic, it is uninteresting and lame. And Noita have it's own decision making. If you add another system for decision making, you will ruin original system for decision making. Thats why we need perks, enemies, spells - to add things to original mechanics. And we don't need another overcomplicated mechanics.

 

6 hours ago, Hammer_Moose said:

My proposed system is trying to maximize diversity of choice in how you engage with arousal, making you choose the perks or other mechanics to use with it. It can be different depending on your choices through many different playthroughs. This is good.


"This is good cause i said so". Wow. And i said it earlier - no, you don't maximize diversity of choice by adding choice that already exists in the mod, you just stuck up things. Boosting the probability of same choice in different forms.

 

6 hours ago, Hammer_Moose said:

This just turns pheromones into healing potions with delay. Mechanics are at their best when they match the gameplay and thematics that they are trying to represent... this does not do that at all.


It's trying to represent original Noita perk, not something that you made up in your mind. I believe that you watched some videos from midwits about gamedesign, i've heard such rhetoric from them. They don't know what they are talking about, they never developed things, they don't engage in development at all, but they think they know how things done, because they read "Blood sweat and pixels" or something like that.

 

6 hours ago, Hammer_Moose said:

I really don't agree that it is particularly complicated, or that it'd be hard to balance. You mean it'd hard to balance one small debuff that lets you sex enemies and makes spellcasting harder sometimes? It enables a few other things. But I mean, the base game lets you become a teleporting god wielding death lasers. Noita isn't exactly "balanced" on its own, but it does have some strict design principles. We don't need to mess with those, so I don't see the problem.


Of course you don't know if it's hard to balance, you didn't balanced anything before with your own hands. It's not hard to add one or two things (but you are not talking about one or two things, liar). It's hard to make them work balced with one another. Original developers have much more time, much more money and i think they are more skilled than us. They have more development time and they can add complicated things and balance them as they see fit.

And you are messing with original mechanics by adding new mechanics. "We add something in game and it will not mess with other things in it somehow" What the hell again. Doubles the depression.

 

6 hours ago, Hammer_Moose said:

It is absolutely true that coder time is the most valuable resource available. Which is part of why I think my proposed ideas are good; most of those ideas would use assets and systems that are already in the game. Creating some new stains and putting a few stats on them would not be difficult at all, but could mean a lot for gameplay engagement with the lewd parts of the mod. It'd be a lot easier to get good gameplay out of an arousal system and a few perks that let you use it in a few different ways than it would be to create another set of completely new assets, animations, and other stuff that is basically only eye candy without mechanics; good to have, but way more time-consuming.


Not just coding time, ffs. Development time - it's the time of all development, not just coding. You code thing - you must draw thing and make it sound - you must test thing. If there is two things - you must test them together too. If it's bugged you must recode thing, redraw thing. You must balance thing. If balance is bad, you must rebalance thing. If you added onether thing, you must rebalance old thing too if it's mess with it. If there are many different things that can work together in such complicated way, then rebalancing, bug fixing and redarwing will be too long.
 

Sometimes it's even needed to cut things, but it's a sin for you, i know. More things is always better for you.

Animations is time consuming, but it is for what reason porn mod exists at all, so development time is worth it. How is it just "good to have" if it's the thing mod based in? Trippling the depression.
 

7 hours ago, Hammer_Moose said:

I think this is a good analysis of some of the trouble with the mod as it is, yeah. There just isn't any good reason to engage with any of the lewdness unless you cheat in a few specific perks, and then it can quickly become OP and abusable. Which is a shame when there are a ton of really good animations that you're trying really hard to never get to see.


You are don't supposed to engage in sex most of the time. It's like using dark alley not for the shortcut, but as glorified brothel where you can roleplay "non consent". And you said "i just want to see animations, but i don't want to play the game as supposed", got it.
 

Start a run. Collect spells, wands and perks. Try to do a god run if you want to see all animations. And you will see some of them on this run anyway. It is a MOD to noita, not another game focused only on porn. This what i meant by porn slop bloating.
 

7 hours ago, Hammer_Moose said:

That stamina system could work, maybe. But part of why I speak up this arousal system is because it is about choice, right? If you get to choose how to use it, it becomes much more interesting between different playthroughs. With stamina, you either have it or you don't and you can't really influence how much that is save by progressing, and eitherway you're still just trying to avoid getting sexxed too much; it lets you see more scenes before it becomes a problem, but it doesn't let you build a character around doing it in different ways, which is the sort of thing that I'd like to see, if that makes sense.


For you it's about a choice to do same thing over and over again, but in slightly different forms. It's maybe important for you, but it's not important for game design. I have some personal issues with original game design of Noita too, but i will not change it - because it is good for it's purposes and developers had the artisitc idea behind it. I can respect their artistic ideas and try to engage with them, not evade them by cheating.
 

Game design is not only about giving choice to players, but half of this is about manipulating choice of players. Most players choosing same things every time if they can. They are wiping out fun from the game by trying to do a better run - it's understandable. We MUST to not give too many options to player for him to not repeat same choice over and over again. Even if you think you want it - you just will get bored. And if you get bored anyway, then it's not a game for you. There is no such thing as a game for every people. Though there is boring games for common denominators - most AAA games is like that now.
 

3 hours ago, Hammer_Moose said:

Yes, that's the sort of thing I want. Sounds great! I don't see the problem; there can be plenty of fun with this sort of thing; caring about how high the stat is is precisely what I think is excellent, and leads to interesting gameplay choices. But if you don't like that... just don't take the perk that is about doing that?


It is the problem that you don't see it as a problem. It is a reason now, why i despise you opinion about this, because you are not competent enough. It's not fun, it's ruining the dynamics, becuse it's tedious and frustraring if player counted something incorrectly by one point. It's some kind of high MMR MOBA gameplay at this point, not Noita gameplay. There is not many people in the world who have fun with such minmax-speedrunning style mechanics. And most people play noita for fun results of the run, not because they want to count.

 

3 hours ago, Hammer_Moose said:

I disagree on how you are framing it is a bad thing, but I don't get the argument here, either. It's like saying that you need to read the numbers on your dynamite spell and that causes it to be worse for gameplay because you have to look at how big the explosion is to not explode yourself. Yeah, knowing things is cool.


No, it's not what i said, you lying again. And it is a bad thing not because i "framing" it so, i said why, ther are a plenty of reasons. You get many arguments, you just don't engaging in them - all you said was: "I don't agree, it all a good thing because i like what i want" I exactly addresed why it's not a problem in original Noita - such numbers needed for comparison with other spells, not for "20 radius? Yeah i can count in game units, it's all understandable and easy to count now. With berserkium i will gain exatly this radius..."
 

No! It will be like that: "20? Cool, it' more than 15 that i have now!" And then player steps in berserkium and thinks "Fuck, i get Noited". And then he can choose not to step in berserkium never again. Or abuse berserkium every time. Or he can count, if he wants to. This is player choice, not the "player will need to count every time, because my beloved arousal machanic enforces every player to do same thing every time - to count"
 

4 hours ago, Hammer_Moose said:

But I suppose that some good design practices could be applied so that you don't have to sit and squint at a stain %. For instance, higher arousal values have a markedly greater effect on Mina's visuals, like stains are supposed to; pink hearts or a flushing effect or some such like that. That'd be a fine visual indicator. But we can also have an audio indicator. I think the sound system for the mod is not very good, and people were planning to replace it, right? Well, if that needs to happen anyway, doing something like playing a moaning sound at ~75% and 100% arousal would be an option that communicates the condition to the player; not only is it informative about the game mechanic, it's also just good flavor. Some extra work to get that sort of thing functional without being a big annoyance, though.


No, because no arousal. Jokes aside, it's a good, but obvious ideas. Everything more than obvious from you is bad, because you don't thought it well.
 

It was infuriating, no less. I genuenly hate people like you, you never know what you are talking about, never listen any arguments, and just because you slightly smarter than people who surround you, you think that you are a genius of some sort, so you can't be reasoned with - you are too stubborn. But in the end, you just a midwit.
 

I thought about tone down my message a bit, but at this point if everyone will hate me for my hatespeech i don't bother, i can't tolerate people like you on my daily basis, hell no. Next time i'll just answer on such messages in such manner: "Not good", "Good" and "We will think about it". There is people who can be reasoned with, but not you. I even agreed that you have good ideas, but you just don't listen, why your other ideas will not work or will ruin everything.

You just go in sophistics mode and trying to tell every time "It's good, cause i say so, and i like it, i feel like it's good, because i heard somewhere that it's good".

Posted
1 hour ago, Timerz said:


True, 100% true. I took some time to think, and I am starting lean into your idea more and more, simply because it is FUN. More fun than a cheap method of taking damage in a sex scene because it works narratively. Pawarfull, I know where you are coming from, but, buddy, do we even play the same game? Noita is a FUCKING ROGUE LIKE, and one of the most chaotic ones out there! You can create wants that can nuke your entire screen, you can go to heaven and get on one of the most challenging biomes in the game, you can go to parallel universes, you can use a fucking tablet at the start of the game as an ideal strategy because you can throw it at enemies and KILL THEM IN A INSTANT!

And boy, having another mechanic that can add even more crazy stuff? That sounds like even more FUN! And I'm not going to sacrifice a cool concept because it would affect the "immersion" of the game. Having an opportunity to make SEX a viable strategy just feels like a good idea, especially with a game like Noita. Can you just imagine the buildings that can be born with? Freaking crazy.

The thing is, I code games that I want to play, not games that I want to just watch.


It's not fun. Okay, i'm leaving this development, bye.

Posted

I've been frequently checking the things you guys were replying to each other since Timerz showed up.
Just want to say that I hope you all are able to do something really cool with all the ideas you are sharing to each other.

And Timerz, dude, pretty cool of you to lend a huge helping hand with the mod.

Btw, I must add that the spritework that "BoxtoBox" did looks really, really nice.
I prefer the kobold, cuz I'm biased now, but damn, hope his work ends up being used.

catcatcat.PNG.c8d45bc851986be99f13e57f1c09ca78.PNG

Posted
3 hours ago, Pawarfull said:


It's not fun. Okay, i'm leaving this development, bye.


Wow, just wow, congrats on showing your true colors, you got some balls made of steel, I must confess, but you can't just bring great points of your argument, and then shoot yourself in the foot every time. I don't really hate you, and I wish you luck for what you end up doing. But then your act is simply unacceptable, and I can't support it. You're bringing people down just for the sake of your own ego and vision, that's not cool, bro.

Have you ever created a game? A GOOD game? A game that people actually like to play? I don't think you did. And your concept of what fun is might be the problem here.

Oh, well, have a great morning, day, and night, goodbye.

Posted
4 hours ago, Timerz said:


True, 100% true. I took some time to think, and I am starting lean into your idea more and more, simply because it is FUN. More fun than a cheap method of taking damage in a sex scene because it works narratively. Pawarfull, I know where you are coming from, but, buddy, do we even play the same game? Noita is a FUCKING ROGUE LIKE, and one of the most chaotic ones out there! You can create wants that can nuke your entire screen, you can go to heaven and get on one of the most challenging biomes in the game, you can go to parallel universes, you can use a fucking tablet at the start of the game as an ideal strategy because you can throw it at enemies and KILL THEM IN A INSTANT!

And boy, having another mechanic that can add even more crazy stuff? That sounds like even more FUN! And I'm not going to sacrifice a cool concept because it would affect the "immersion" of the game. Having an opportunity to make SEX a viable strategy just feels like a good idea, especially with a game like Noita. Can you just imagine the buildings that can be born with? Freaking crazy.

The thing is, I code games that I want to play, not games that I want to just watch.

the problem is that you're expanding the scope too far- those moments are Hype, yes, but they're hype because Noita doesn't pull punches.

the damage you take after a scene is damage you WOULD have taken anyway from being careless- the difference is now there's a scene that goes along with it, and the potential perks to make playing riskier more rewarding much like regular Noita. this mod works as well as it does because what it does fits with Noita's core design of Risk/Reward and rewarding knowledge and exploration.

the problem is that it's not Immersion, it's gameplay. you CAN do sex as a Strategy, but it requires the same level of thought and foresight as doing a Godrun; you need to find the right perk combos and stay alive long enough- the blocker on that is that the Caves and the Ice are the hardest biomes because you have the least gear and the least perks- by the time you're up doing Sky shenanagans or down in Hell, you've effectively already won and are doing victory laps.

my confusion is that we already have a perk to disable the hurt from Sex: Nymphomania... unless that's changed?

Posted (edited)
2 hours ago, Timerz said:


Wow, just wow, congrats on showing your true colors, you got some balls made of steel, I must confess, but you can't just bring great points of your argument, and then shoot yourself in the foot every time. I don't really hate you, and I wish you luck for what you end up doing. But then your act is simply unacceptable, and I can't support it. You're bringing people down just for the sake of your own ego and vision, that's not cool, bro.

Have you ever created a game? A GOOD game? A game that people actually like to play? I don't think you did. And your concept of what fun is might be the problem here.

Oh, well, have a great morning, day, and night, goodbye.


So i must tolerate lies about me and what i said? Got it. Lies - acceptable, adressing the lies - unnaceptable. And i don't care if his lies was accidetial, i can't know this for sure. And if you are blind to my argumets (i think so because you are not adressing them at all), it's not the same as there are no good arguments from me.
 

And lets imagine, that some guy appears in this comment section and told you "well, i can't code, but i think you must code your scripts like this, because i like it and i don't read your arguments, i will lie about them as i see fit to enforce my vision". I think you will be glad, of course.
 

Yes, i created a good game that people liked. Tabletop game, but still. Though I think you would not find me if i say something more about it, but i will not doxx myself, so no proof. But you can read about "Better than wolves" controvercy. It's old, but gold. Another times, same problems.
 

And in the of the day, is it matter if i'm right or wrong? You like one things it seems, i like another things. We are not compatible for a development team. I can't force myself to work on things that i know will not work. Can you force yourself to write code that will not work? I don't think so.

Edited by Pawarfull
Posted
1 hour ago, Zedrasil said:

the problem is that you're expanding the scope too far- those moments are Hype, yes, but they're hype because Noita doesn't pull punches.

the damage you take after a scene is damage you WOULD have taken anyway from being careless- the difference is now there's a scene that goes along with it, and the potential perks to make playing riskier more rewarding much like regular Noita. this mod works as well as it does because what it does fits with Noita's core design of Risk/Reward and rewarding knowledge and exploration.

the problem is that it's not Immersion, it's gameplay. you CAN do sex as a Strategy, but it requires the same level of thought and foresight as doing a Godrun; you need to find the right perk combos and stay alive long enough- the blocker on that is that the Caves and the Ice are the hardest biomes because you have the least gear and the least perks- by the time you're up doing Sky shenanagans or down in Hell, you've effectively already won and are doing victory laps.

my confusion is that we already have a perk to disable the hurt from Sex: Nymphomania... unless that's changed?


It's not abut gamedesign anymore, sadly. It's about feeling and likes. It's not my style of work.

Posted
6 hours ago, Pawarfull said:

Yes, i liked the mod as it is and you like something else and want to do it with the mod. Classic. No, we can't have both and be happy - development time is not infinite. "Disingeniously dismissive" and "dismissive of everything" - when i agreed with a half what you proposed and thought about perk that can do something similar without ruining feel of Noita and mod. Got it, not sophistics at all. Now i truly bielive that you want worse for the mod, because you're a liar. And i hate liars, i will point it out every time you lie.


Well, I'll say that I had no intention of causing drama, and just wanted to share some fun ideas and have a discussion about it.

A truly dreadful sin, apparently.

Any courtesy I were willing to extend you must go out the window when you are only willing to double down on a vaguely-defined dislike, and spew baseless insults. Constructive discussion is one thing; but it is plain that we will never agree. Even disagreement can be fine, as it furthers discussion, but any credibility or merit I were willing to extend you must be abandoned when faced with this kind of dishonest hostility.

Consequently, I shall endeavor to ignore you.

Posted
59 minutes ago, Pawarfull said:

Yes, i created a good game that people liked. Tabletop game, but still. Though I think you would not find me if i say something more about it, but i will not doxx myself, so no proof. But you can read about "Better than wolves" controvercy. It's old, but gold. Another times, same problems.


Oh, I stand corrected then, sorry for that. I may have crossed a line there...
 

 

2 hours ago, Zedrasil said:

the problem is that you're expanding the scope too far- those moments are Hype, yes, but they're hype because Noita doesn't pull punches.

the damage you take after a scene is damage you WOULD have taken anyway from being careless- the difference is now there's a scene that goes along with it, and the potential perks to make playing riskier more rewarding much like regular Noita. this mod works as well as it does because what it does fits with Noita's core design of Risk/Reward and rewarding knowledge and exploration.


Yeah, I get what you mean here. I'll take a look at it more and see if there is a way to implement it in a way that fits into the game, or even just abandon the concept altogether. The major posts above kinda let me down a little, so I think I will just recreate the mod as is and not add anything more to it.

The main reason I was nudging with the arousing mechanic was because of the main pitfall that nsfw tend to fall, and that is that to see the sex scenes, you need to play "BAD" to even see them, not encouraging the player to do them unless you get lucky with certain perks. But I don't know, maybe just rebalancing the amount of damage you get from certain scenes can fix that.

Still doing the clothing thingy tho, that is actually a good idea, no matter how bad you look at it.

Posted (edited)
2 hours ago, Hammer_Moose said:


Well, I'll say that I had no intention of causing drama, and just wanted to share some fun ideas and have a discussion about it.

A truly dreadful sin, apparently.

Any courtesy I were willing to extend you must go out the window when you are only willing to double down on a vaguely-defined dislike, and spew baseless insults. Constructive discussion is one thing; but it is plain that we will never agree. Even disagreement can be fine, as it furthers discussion, but any credibility or merit I were willing to extend you must be abandoned when faced with this kind of dishonest hostility.

Consequently, I shall endeavor to ignore you.


You didn't engaged in discussion and my argumets, you just lied multiple times to enforce your position.


When i caught you on lies multiple times - it's not baseless.


It was constructive, until you started lying.


Disagreements can be fine, if you don't lie.


"Dishonest" is me, of course, but you lied multiple times.

Edited by Pawarfull
Posted
23 hours ago, Seberious said:

Also, sorry about not much helping with ideas and such, and just kinda "reacting" to your messages. I want to help with ideas, but my mind focused elsewhere. Oh, and I'm doing stuff with companions, slowly.


I'll leave it to you, cause you are the one who wanted to work with companions. There are two aseprite files, one is giga steve brutal animation, another is kobold cave (finished) with dragon lair (unfinished). There was supposed to be lava in the pool and you need to play with chunk generation a little, to make new chunks fit, but it's possible, i did it somehow before, tho i forgot how exactly. It's supposed to be placed in coordinates that i told few pages before. Harpy sprites are not mine, they are from Sex Hex, so don't use them in the mod.

fewthings.rar

Posted

@Pawarfull @Hammer_Moose @Timerz

What the heck guys. I wasn't there for like one day and you engaged into conflict already. I feel like if I try to participate in this discussion I will made it worse, but I think I need to say one thing. Calm fucking down and stop being assholes to one another. Everyone of you do have your own valid point, but after reading through your comments I had a feeling as if someone dropped hate plague bomb on you all.

You're people who wish to develop the mod, not a fucking jar of spiders which devour one another at first opportunity!

Posted
4 hours ago, Pawarfull said:


I'll leave it to you, cause you are the one who wanted to work with companions. There are two aseprite files, one is giga steve brutal animation, another is kobold cave (finished) with dragon lair (unfinished). There was supposed to be lava in the pool and you need to play with chunk generation a little, to make new chunks fit, but it's possible, i did it somehow before, tho i forgot how exactly. It's supposed to be placed in coordinates that i told few pages before. Harpy sprites are not mine, they are from Sex Hex, so don't use them in the mod.

fewthings.rar 474.09 kB · 1 download

Thanks, I'll do what I can with this. And I really hoping you're not abandoning mod development, your sprite work is great even though you claimed that you're not good with it and you're one of the first of people who decides to fix bugs in this mod, and actually engaged into fair discussion.

Posted
10 hours ago, Zedrasil said:

my confusion is that we already have a perk to disable the hurt from Sex: Nymphomania... unless that's changed?

Yes, it's Nyphomania and no it's not changed, there was just few enemies who could bypass the perk. Any other enemy will not damage you from sex with perk (though they can damage you with fire and poison for example).

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