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Noita Lewd - a porn mod


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Posted (edited)
26 minutes ago, Seberious said:

Well, for now I decided to wait Timerz create overhaul and just experimenting with my "dumb things" on this mod. If I decide to add something concrete I will post full list of what changes I did and of course tell you/others what I have added.

As for not being native-english speaker, this is funny, I'm not native-english speaker either XD So, here we are, speaking in language which is different from our own and somehow communicating X)


Timerz said that it's not a promise, so we can hope.
 

For now i have 3 versions:
- Your published version, most stable i think.
- Tim's version, have some nice additions, but it needs polishing. I think moans are broken, but i'm not sure.
- My unpublished version with something, idk for sure cause i forgot, ffs.
 

I think to merge them based on your version, but idk how to do it properly. It will be nice if we somehow organize our work. Idk how to use github, but maybe we need it.

Edited by Pawarfull
Posted (edited)
45 minutes ago, Seberious said:

And no, I will not disregard fixes or your changes, I will download them and try, eh, hybridise our work and do some fixes too.


I think, it will be mess if we all just drop here our versions. So let's say you will be responsible for versions, that will be published here. Then it will be better if i'll send you not versions, but files that i added or changed with some txt for your understanding. And you just add them yourself or change code that i changed in my files, if it interferes with your changes.

And then, when you will be ready, you will drop here "final" version.

Edited by Pawarfull
Posted (edited)

And we need to decide what to do with Tim's additions, because most of them is good, but few not so good.

Edited by Pawarfull
Posted
1 hour ago, Pawarfull said:


I think, it will be mess if we all just drop here our versions. So let's say you will be responsible for versions, that will be published here. Then it will be better if i'll send you not versions, but files that i added or changed with some txt for your understanding. And you just add them yourself or change code that i changed in my files, if it interferes with your changes.

And then, when you will be ready, you will drop here "final" version.

Ha-ha, now I feel another bag with label "responsibility" on my shoulders. Sure, we can go into the route you suggested, after all I have "raised a hand" for testing role. I will try to not making a mess of everyone's work and I will notify when something is not working or ask about particular changes, though I'm not playing Noita all the time so "final versions" will take some time.

Posted
1 hour ago, Pawarfull said:

And we need to decide what to do with Tim's additions, because most of them is good, but few not so good.

Okay, let's begin with what is bad in his changes by your opinion and then we can decide.

Posted
20 hours ago, TimODeath said:

 

Yea, i was working out my own plans of what to do and where my ideas were. I saw the high alchemist sprite and went "why not the smaller ones?" So i started working on them bout 2 or 3 weeks ago when some of your later posts talked about not working on it. The seberious jumped in.

 

Was making new enemies n such as practice, grabbing from other sources and learning how noita code is handled. I understand a bunch of what i see but since im near entirely self taught as an infrequent hobby so im not quick or skilled at it. Would like to change that. But since you three are much more proficient i should step back n let yall work at it instead of getting in the way.

 

As far as sound, i imagine if it was written to be tied to entities like most other sounds it wouldnt be omnipresent. Currently it plays a sound with no distance fade from a point.

Your additions are not troublesome at all, it's just how Pawarfull have said we need some "work schedule" so people didn't get a mess here with very different versions of mod and their additions. I will look into your changes of course too.

As for sound, very funny story, sometimes it's working as being tied to entities (sounds fade away once you put some distance), but otherwise it begin play sounds across all levels. If I had to guess author wanted to make "normal" sounding, but something went wrong and maybe it becomes one of reasons why he scratched companions for time being.

Posted

Oh, nearly forgot, I found out that failed alchemist doing damage after rape even if player has perk for anti-rape damage. I found what script doing this, but didn't deleted it yet (rape of alchemist doing double scripted damage, if you have a perk he is doing damage only from one of two), because I wanted to ask you guys about it. Do you want enemies which can still rape-damage you through perk or we can scratch that and perk gives you full immunity from rape damage?

Posted (edited)
40 minutes ago, Seberious said:

Your additions are not troublesome at all, it's just how Pawarfull have said we need some "work schedule" so people didn't get a mess here with very different versions of mod and their additions. I will look into your changes of course too.

As for sound, very funny story, sometimes it's working as being tied to entities (sounds fade away once you put some distance), but otherwise it begin play sounds across all levels. If I had to guess author wanted to make "normal" sounding, but something went wrong and maybe it becomes one of reasons why he scratched companions for time being.

 

I understand why its how it is. The player is teleported to a loaded location so to hear the sound it must be global. I imagine a better technical "fix" would be to program a cessation effect that temporarily removes player but not ui to prevent self detonation in timeout box. Player sounds can be global but companion sounds should be set up like entity hit sounds in lua files rather than xmls so they arent global, dont pass fog of war or walls. Id have to find which work and what doesnt.

 

Then theres how current anims are. Every stage is its own file which leads to a mess of files. Really there should only be 2 files for any animation and have them call a different function in the file to progress. All of this im sure i could figure out for the current itteration but i don't currently know how. I intended to find out all of it since my own plans involved a long term poly gameplay with the firebugs and a mushroom boss thing. My next move was to figure out condensing random rolled anims into less file bloat with the skeletal failed alchemist, who would fill the player with their incomplete concoctions (unstable tele, flummoxium, slime?) And physics-moving anim in the big blue maggot who would eat -> tentacles while maybe moving, then spit out with velocity.

 

But yea, a github would be good. Whatever you three want to do.

 

I imagine immunity should be just that and it shouldnt have double code. Id have to get home to see how much damage it is.

Edited by TimODeath
Missed post above
Posted
39 minutes ago, Seberious said:

Okay, let's begin with what is bad in his changes by your opinion and then we can decide.


Mostly some visual bugs, like aftermath of animation doesn't connect with animation itself and there aren't moans in animations. And if you add my animation for giga_mushroom (teal cap), it have conflicting visuals with Tim's giga_mushroom. I think thats all.

At this point i think it will be better to delete moans at all, leaving only slaps. Cause moans too loud and kinda out of place, everyone have issues with them.
 

20 minutes ago, Seberious said:

Oh, nearly forgot, I found out that failed alchemist doing damage after rape even if player has perk for anti-rape damage. I found what script doing this, but didn't deleted it yet (rape of alchemist doing double scripted damage, if you have a perk he is doing damage only from one of two), because I wanted to ask you guys about it. Do you want enemies which can still rape-damage you through perk or we can scratch that and perk gives you full immunity from rape damage?


It was main reason why i came up with "brutal" animations idea - perks don't help against them. Cause i think perks is skills of Mina or something like that, so with that perks Mina isn't raped, so no damage. But when point of animation isn't sex (or dong is too dangerous ), then there is damage anyway, it doesn't matter if Mina consenting for sex - cause it isn't sex, just cruelty.
 

26 minutes ago, TimODeath said:

My next move was to figure out condensing random rolled anims into less file bloat with the skeletal failed alchemist, who would fill the player with their incomplete concoctions (unstable tele, flummoxium, slime?) And physics-moving anim in the big blue maggot who would eat -> tentacles while maybe moving, then spit out with velocity.

 

But yea, a github would be good. Whatever you three want to do.

 

Idk about github, i'll try to use it if everyone will use it.

I'll post here my concept ideas for animations, cause there is idea for big (blue) maggot, therefore i need you to think about it . Idk why blue maggot have to spit out Mina or why we should add another tentacles - there are too much tentacles already and will be anyway.

- Scavenger Leader [gangbang]
- Big Frog [tongue choking from behind sex]
- Big Maggot [weight press sex] (maybe it's a cliche, but idk)
- Giant (egg thrower) [egg balooning] (Mina fly up and explodes with some moderate damage, so it's another "brutal" animation)
- Monk (robot with big hands) [fingering]
- Invisible Skull [invisible sex] (i'm very open to ideas)
- Giga Steve [punishment] (i think already have animation, but no script)
- Mimics: 
    Chest [ingestion rape]
    Heart, Replenish [headbite rape]
- Gazer (Skygazer) [headbite dangling legs: tentacles dp]
- Spit Monster (hell guy) [brutal rape] (it isn't "brutal" animation tho)
- Missilecrab (robot) [accidental rocket penetration when ass stuck] (brutal aniamtion)
- Enlightened alchemist+crypt folder [tongue+dick dp] (you did well but i don't know if you forgot about crypt folder variant - it's the same enemy (i think?), but just another file for some reason)
- Drone Lasership [freeuse ride] (it will be hard to do)
- Skullfly [weight press sex]
- Big Thunder Mage [paralized cock sock, ride after]
- Guy with tongue "necromancer" [chaotic polymorphine bestiality??? 3 var] (i dont remember what i mean)
- Alchemist [intoxication: drunk (sleeping), pheromone, acceleratium] (3 random animations)
- Shaman (rain guy) [missionary kissing sex] (open for ideas)
- Coward [freeuse enemy teleportation] (it's some another story, i don't know if it's possible)
- Masters: (they are not jumping on Mina in close range)
  - Twitchy [-projectile: uncontrollable masturbation, -melee: headbite sex]
  - Poly [melee: sexy sheep polymorphing]
  - Blind [-projectile, -melee: sex in the dark]
  - Barfer [close: dirty kiss front rape]
  - Screen [-projectile, -melee: hypnosis]
  - Returner [melee: futa clone transfromation]
  - Homing [projectile: homing autodildos - few variations]
  - Weak [projectile: petrification]
  - Swap [projectile: portal rape]
  - TP [projectile: free use places teleprotation - few variations]

Posted
12 minutes ago, Pawarfull said:


Mostly some visual bugs, like aftermath of animation doesn't connect with animation itself and there aren't moans in animations. And if you add my animation for giga_mushroom (teal cap), it have conflicting visuals with Tim's giga_mushroom. I think thats all.

At this point i think it will be better to delete moans at all, leaving only slaps. Cause moans too loud and kinda out of place, everyone have issues with them.
 


It was main reason why i came up with "brutal" animations idea - perks don't help against them. Cause i think perks is skills of Mina or something like that, so with that perks Mina isn't raped, so no damage. But when point of animation isn't sex (or dong is too dangerous ), then there is damage anyway, it doesn't matter if Mina consenting for sex - cause it isn't sex, just cruelty.
 

 

Idk about github, i'll try to use it if everyone will use it.

I'll post here my concept ideas for animations, cause there is idea for big (blue) maggot, therefore i need you to think about it . Idk why blue maggot have to spit out Mina or why we should add another tentacles - there are too much tentacles already and will be anyway.

- Scavenger Leader [gangbang]
- Big Frog [tongue choking from behind sex]
- Big Maggot [weight press sex] (maybe it's a cliche, but idk)
- Giant (egg thrower) [egg balooning] (Mina fly up and explodes with some moderate damage, so it's another "brutal" animation)
- Monk (robot with big hands) [fingering]
- Invisible Skull [invisible sex] (i'm very open to ideas)
- Giga Steve [punishment] (i think already have animation, but no script)
- Mimics: 
    Chest [ingestion rape]
    Heart, Replenish [headbite rape]
- Gazer (Skygazer) [headbite dangling legs: tentacles dp]
- Spit Monster (hell guy) [brutal rape] (it isn't "brutal" animation tho)
- Missilecrab (robot) [accidental rocket penetration when ass stuck] (brutal aniamtion)
- Enlightened alchemist+crypt folder [tongue+dick dp] (you did well but i don't know if you forgot about crypt folder variant - it's the same enemy (i think?), but just another file for some reason)
- Drone Lasership [freeuse ride] (it will be hard to do)
- Skullfly [weight press sex]
- Big Thunder Mage [paralized cock sock, ride after]
- Guy with tongue "necromancer" [chaotic polymorphine bestiality??? 3 var] (i dont remember what i mean)
- Alchemist [intoxication: drunk (sleeping), pheromone, acceleratium] (3 random animations)
- Shaman (rain guy) [missionary kissing sex] (open for ideas)
- Coward [freeuse enemy teleportation] (it's some another story, i don't know if it's possible)
- Masters: (they are not jumping on Mina in close range)
  - Twitchy [-projectile: uncontrollable masturbation, -melee: headbite sex]
  - Poly [melee: sexy sheep polymorphing]
  - Blind [-projectile, -melee: sex in the dark]
  - Barfer [close: dirty kiss front rape]
  - Screen [-projectile, -melee: hypnosis]
  - Returner [melee: futa clone transfromation]
  - Homing [projectile: homing autodildos - few variations]
  - Weak [projectile: petrification]
  - Swap [projectile: portal rape]
  - TP [projectile: free use places teleprotation - few variations]

 

I see, the last file upload i found from you here was from august and the giga shroom one wasnt in Seberious' version either. But since you have a backlog of stuff all ready my additions merely cause conflicts. Since you're picking it up again ill leave it to you since your additions have already been good.

Posted
11 minutes ago, TimODeath said:

 

I see, the last file upload i found from you here was from august and the giga shroom one wasnt in Seberious' version either. But since you have a backlog of stuff all ready my additions merely cause conflicts. Since you're picking it up again ill leave it to you since your additions have already been good.


One addition caused conflict, all others just small bugs. And honestly, i thought that this animation was lame, cause it is same animation that small blue mushroom has. So we can scrap it, if you need to.

Posted (edited)
40 minutes ago, Pawarfull said:


One addition caused conflict, all others just small bugs. And honestly, i thought that this animation was lame, cause it is same animation that small blue mushroom has. So we can scrap it, if you need to.

 

Captain ill be honest, reading through 3 or so weeks ago i thought this was a near abandoned project and being lua and in a format i could read it sparked creativity to do art and better learn code while picking up the torch. I just want to do whatever to keep my drive burning, be it here or another project.

 

You got a full list of good ideas an stuff done and were already doin before i showed up. However you feel about it is good and whichever anims youd want handed off is fine too.

 

Edit: A lot of anims n ideas i had were to learn coding or visuals with animation. And i really liked the trap pots in the pyramid an thought to make my own in the blue maggot. I like yours too.

 

I was plannin transformation stuff with shrooms n firebugs. Making a miniboss (playable?) With gold firebug -> queen firebug merge and if it was on player its a polymorph till touching poly liquid. With shrooms i had ideas for growth through mana, causing some to randomly grow after rape into bigger forms an do some alchemy to get boss shroom. Outside that all my stuff was rather loose. Ill follow your lead.

Edited by TimODeath
Posted
8 minutes ago, TimODeath said:

 

Captain ill be honest, reading through 3 or so weeks ago i thought this was a near abandoned project and being lua and in a format i could read it sparked creativity to do art and better learn code while picking up the torch. I just want to do whatever to keep my drive burning, be it here or another project.

 

You got a full list of good ideas an stuff done and were already doin before i showed up. However you feel about it is good.


It was a near abandoned project and can be so in the future, sadly. We need people who understand what they are doing, cause i'm not a code guy at all, i'm not even an artist, i'm pixel art and game design enjoyer and do what i can - not so much. So i think you are too harsh on yourself for some reason and if we organize our work somehow we can work together somewhat effective. But maybe you wanted to work alone, it's understandable too, and here i am ruining the vibes. So i'm open for ideas and dialogue, i'm not an owner of this project.

Posted (edited)
29 minutes ago, Pawarfull said:


It was a near abandoned project and can be so in the future, sadly. We need people who understand what they are doing, cause i'm not a code guy at all, i'm not even an artist, i'm pixel art and game design enjoyer and do what i can - not so much. So i think you are too harsh on yourself for some reason and if we organize our work somehow we can work together somewhat effective. But maybe you wanted to work alone, it's understandable too, and here i am ruining the vibes. So i'm open for ideas and dialogue, i'm not an owner of this project.

 

I understand. I didnt have intention of working solo i just thought i had overstepped unintentionally.

 

If its all good, id like to hunt my concept for the skeletor alchemist and do some secondary animations for mimic an enlightened alchemist while trying to figure out if i have the skills to condense animation files and scripts into one file of each type. Maybe update my larva models an anims and fix my bugs.

 

And maybe touch on the shrooms if they take over my brain.

 

That work?

Edited by TimODeath
Shroom head
Posted
8 hours ago, TimODeath said:

 

I understand. I didnt have intention of working solo i just thought i had overstepped unintentionally.

 

If its all good, id like to hunt my concept for the skeletor alchemist and do some secondary animations for mimic an enlightened alchemist while trying to figure out if i have the skills to condense animation files and scripts into one file of each type. Maybe update my larva models an anims and fix my bugs.

 

And maybe touch on the shrooms if they take over my brain.

 

That work?


Yeah, sounds good. If it's possiple, try not to add dicks to skeletons, be creative)

And maybe i'll add jiggle on enlightened alchemist idle-walk cycle, if you are not planning to do it yourself?

Posted (edited)
12 hours ago, Seberious said:

Ha-ha, now I feel another bag with label "responsibility" on my shoulders. Sure, we can go into the route you suggested, after all I have "raised a hand" for testing role. I will try to not making a mess of everyone's work and I will notify when something is not working or ask about particular changes, though I'm not playing Noita all the time so "final versions" will take some time.


We can do it another way. We'll drop our versions every time we want BUT with another file for development purposes, where will be only files that we changed, with txt. So we can easily implement additions made by other people in our versions, without need to seek what's changed by whom and where is it...

Edited by Pawarfull
Posted
36 minutes ago, Pawarfull said:


Yeah, sounds good. If it's possiple, try not to add dicks to skeletons, be creative)

And maybe i'll add jiggle on enlightened alchemist idle-walk cycle, if you are not planning to do it yourself?

 

Either or. I was planning to do another pass on my animations before posting originally. I wont stop ya if you want to do it but ill definitely go back for the alt enlightened alchemist and maybe make an alternate animation for them both. Ill need to figure out where/how the crypt ones spawn. Should they be just a pallet swap or should they get some new stuff because we can?

Posted (edited)
16 minutes ago, TimODeath said:

 

Either or. I was planning to do another pass on my animations before posting originally. I wont stop ya if you want to do it but ill definitely go back for the alt enlightened alchemist and maybe make an alternate animation for them both. Ill need to figure out where/how the crypt ones spawn. Should they be just a pallet swap or should they get some new stuff because we can?


I'll better add new things that i worked before than interfere with you work, especially if you plan to do something with them yourself.

There is noita folder in Nolla_Games_Noita/data/entities/animals/crypt

and there are many xml files. Most of them are just links to original files (like barfer, for example), but few have own code in it (maybe it's the same as original tho). Enlightened alchemist and failed alchemist are in that "few" category. So they will not work without assault tags and numbers in them. There is other folders in "animals" so i check them if i think there can be doubles. And i think they use same sprites.

Edited by Pawarfull
Posted

 

10 hours ago, Pawarfull said:


Mostly some visual bugs, like aftermath of animation doesn't connect with animation itself and there aren't moans in animations. And if you add my animation for giga_mushroom (teal cap), it have conflicting visuals with Tim's giga_mushroom. I think thats all.

At this point i think it will be better to delete moans at all, leaving only slaps. Cause moans too loud and kinda out of place, everyone have issues with them.

Okay, only visual bugs then are concern, though I have some qualms about added content, but I explain below. As for sounds, I think we should remove slaps too and believe me when I said it since I tested companions, they are ear rape when there a lot of them. If we will be adding something similar to companions or using default version of them we need to remove slaps until we figure out problems with sounds, slaps on player though can remain.

10 hours ago, Pawarfull said:

It was main reason why i came up with "brutal" animations idea - perks don't help against them. Cause i think perks is skills of Mina or something like that, so with that perks Mina isn't raped, so no damage. But when point of animation isn't sex (or dong is too dangerous ), then there is damage anyway, it doesn't matter if Mina consenting for sex - cause it isn't sex, just cruelty.

That's good, but still didn't answered my question, should we remove the script which bypasses the perk and damages the player? Personally I aim to remove it, because a) it's only enemy which doing that, even enemies that cum poison or lava in you didn't damage you from rape (though they damage you with affliction of poison and fire, duh) and it's likely a bug b) the mentioned script itself deal a lot of raw damage thanks to the fact that it stands over damage which is blocked if you have the perk (two damage scripts one of which is actually blocked by perk and other damage you in any case, because screw you), it's not a part of any tied structure or mechanic, it's just sitting there for now reason.

Now about content, while your planned additions is interesting Pawarfull (brutal scenes) and Tim (firebug transformation and pregnancy) I suggest we for now keep things light. By this I mean we for now don't add things overburdened with mechanics until we clean mod a little bit that is. Like, we can add your things which simply doing sex scenes, but brutal scenes and pregnancy have to wait. If you not sure what I mean, for example, we add mentioned Steve brutality, let's imagine we get this mechanic work for player. But then we add companions or similar to them entities created by us (I hope you remember what happens when enemy with ability to rape collides with entity which does not have appropriate mechanic) then boom we receive dillema and problems how to go about interaction between Stevari and npc kobolds/lizards, which can supposedly be sexed. Same shit with pregnancy.

And there also comes what I decided to do for mod for now. In order to get mod into more working shape I will be adding full list of same animations/assaults the player has to companions, this includes your additions (Pawarfull and Tim), so companions simply can be interacted with other monsters without problems in future. This way we form some foundation to go forward. And I'm of course will be fixing bugs.

And right now I need little help from Pawarfull. Do you remember where you changed the scripts for Chainer for his hook to work (you fixed it after all)? I just didn't know if his chain hook can work on npcs for sex, I can add interaction for Chainer guy with companions of course, but his own chain attack pose a little dillema.

Posted

@TimODeath@Pawarfull

 

And about github, I dunno, I never used it as creator, only as user and don't know how to handle it properly. It's of course good for keeping files, but in my personal opinion let's use it if we receive Timerz overhaul or when we at least clean mod a little bit.

Posted
1 hour ago, Pawarfull said:


Yeah, sounds good. If it's possiple, try not to add dicks to skeletons, be creative)

Just create special skeleton called Mr Fister with appropriate actions and call it a day. Although I got very funny idea once that possible skeleton enemies just carry stash of sex toys with them XD Skeleton: *Sees shapely female draconic woman* *Pulls out a dildo with malicious intent*

Posted

Also again nearly forgot, you all know probably what I wanted to add personally, but I will repeat just in case since Pawarfull and Tim said what they wanted to add. I want entire factions of kobold/lizards both hostile and friendly and of course sexable + some draconic enemies or bosses. But due the state of mod and how we only just began to do somethintg about it I put it for "distant future".

Posted (edited)
1 hour ago, Seberious said:

 

Okay, only visual bugs then are concern, though I have some qualms about added content, but I explain below. As for sounds, I think we should remove slaps too and believe me when I said it since I tested companions, they are ear rape when there a lot of them. If we will be adding something similar to companions or using default version of them we need to remove slaps until we figure out problems with sounds, slaps on player though can remain.


I agree that we don't need sound at all for companions, let it just be slaps on player. At least untill we understand how to properly manage sounds.
 

1 hour ago, Seberious said:

That's good, but still didn't answered my question, should we remove the script which bypasses the perk and damages the player? Personally I aim to remove it, because a) it's only enemy which doing that, even enemies that cum poison or lava in you didn't damage you from rape (though they damage you with affliction of poison and fire, duh) and it's likely a bug b) the mentioned script itself deal a lot of raw damage thanks to the fact that it stands over damage which is blocked if you have the perk (two damage scripts one of which is actually blocked by perk and other damage you in any case, because screw you), it's not a part of any tied structure or mechanic, it's just sitting there for now reason.

 

It will not be only one enemy tho. I planned that Steve will damage 1000 perk bypassing damage or something like that. And i believe black clouds animation that i added bypasses perks too. But i think we should reduce that damage from flying alchemist, from 50 to 20 or something like that.

When i seen that code i thought about it not like a bug, but the idea of the author, but maybe it's a bug or code leftovers, idk. Like it's still a sex, so consenting to it reduce damage, but it's too brutal sex, so it's damaging anyway.
 

1 hour ago, Seberious said:

Now about content, while your planned additions is interesting Pawarfull (brutal scenes) and Tim (firebug transformation and pregnancy) I suggest we for now keep things light. By this I mean we for now don't add things overburdened with mechanics until we clean mod a little bit that is. Like, we can add your things which simply doing sex scenes, but brutal scenes and pregnancy have to wait. If you not sure what I mean, for example, we add mentioned Steve brutality, let's imagine we get this mechanic work for player. But then we add companions or similar to them entities created by us (I hope you remember what happens when enemy with ability to rape collides with entity which does not have appropriate mechanic) then boom we receive dillema and problems how to go about interaction between Stevari and npc kobolds/lizards, which can supposedly be sexed. Same shit with pregnancy.


As i said before, i thought it will be better to add all animations with default enemies with all mechanics tied to them and player, before we add companions and tie all animations and mechanics to them. Brutal scenes is just same scenes mechanically, but their damage bypasses perks - there is just no code that tells "if there is perk...", only damage. But i agree about pregnancy stuff, it was the reason i didn't touch such mechanics, i planned to think about them after comapanions. But i know you mainly want to work on companions. Honestly, i want it too, i almost drew kobold cave, but i thought it will be easier to do things in some order. Maybe we just disable unready sex interactions between companions and enemies? And enable them back when animations for player will be ready and you will add them to companions?

 

1 hour ago, Seberious said:

And there also comes what I decided to do for mod for now. In order to get mod into more working shape I will be adding full list of same animations/assaults the player has to companions, this includes your additions (Pawarfull and Tim), so companions simply can be interacted with other monsters without problems in future. This way we form some foundation to go forward. And I'm of course will be fixing bugs.


There is a problem with that - those companions are just test dummies. There will be another companions with different AI and color palette, so you will do double work. Maybe we should at least redraw those companions in one different color for now? At least it will be one type of companion ready visually. Lets say pink? Civilian color, cause the are empty handed. And we don't need dynamyte kobolds.

 

1 hour ago, Seberious said:

And right now I need little help from Pawarfull. Do you remember where you changed the scripts for Chainer for his hook to work (you fixed it after all)? I just didn't know if his chain hook can work on npcs for sex, I can add interaction for Chainer guy with companions of course, but his own chain attack pose a little dillema.


I need to check those files, then i'll tell you. It was buggy, i remember that.

Edited by Pawarfull

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