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(ABANDONED) OCreatures - Ostim Creature Extension


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Posted

Now everything is working 100% without any errors. Only with Pandora version 2.4.0 I didn't need to use FNIS anymore, I just had to put all the animations in the same tab because I already have some animations, I only needed Sexlab because of the Hentai Creature but it doesn't interfere with anything for me now everything is OK.

Captura de tela 2025-04-10 202556.png

Posted

Damn, whether is LL or Nexus, things don't change. People cannot comprehend a simple mod description and then complain lmao.
ONLY install Billy's SLAL anims, Creature Framework and MNC, and its non-sexlab requirements. So Address Library, UI Extensions, Papyrus Tweaks NG and JContainers, which you already should have if you use OStim, unless you skipped reading there as well. Then just run the newest version of Pandora and start NEW GAME, a clean save.


I installed things just as mod page said, loaded in recommended order, and everything works great. Great work @J0suk3_! During my testing and running around, I saw maybe two instances of creatures not having genitals applied, but I don't think that's OCreatures issue. I blame it on my load order being too script heavy, because reloading the save fixed it.

Posted (edited)

So a little feedback:

-canine animations work for me with pandora 2.4 but not with 2.7. With 2.4, some dicks are missing sometime, not with 2.7.

-it works with sl to ostim bridge with deactivating "handle creature" in the mcm of sl to ostim.

-it works with the last version of DDNG 4.0, with the patch for ostim, it block a little number of animations from playing has intended, and your character wear her devices and they are activated during sex-scene.

-Climax scene don't end the animation, and don't make creature to jizz. Not a problem, and intended i guess.

-fairly often the creature rest in her position after sex end, until i actvated another scene.

-Funny thing, it work with VSU and the module for ostim!

Tested it with a large modlist (774 mods), with sexlab and ostim activated (for the bridge). Some script lag sometimes but rarely and not from Ocreature.

Thank you for this mod again, and with hope this little troubleshooting help you for the future! 😛

 

Edited by Algarinor
Posted
3 hours ago, cane999 said:

Damn, whether is LL or Nexus, things don't change. People cannot comprehend a simple mod description and then complain lmao.
ONLY install Billy's SLAL anims, Creature Framework and MNC, and its non-sexlab requirements. So Address Library, UI Extensions, Papyrus Tweaks NG and JContainers, which you already should have if you use OStim, unless you skipped reading there as well. Then just run the newest version of Pandora and start NEW GAME, a clean save.


I installed things just as mod page said, loaded in recommended order, and everything works great. Great work @J0suk3_! During my testing and running around, I saw maybe two instances of creatures not having genitals applied, but I don't think that's OCreatures issue. I blame it on my load order being too script heavy, because reloading the save fixed it.

It is 100% OCreatures related. My work on scripts was very amateur and I still have maybe 70% idea how it all works

Posted

Hi Folks

 

May I share something with you about FNIS and Pandora.

 

If u use 2.4 Pandora without FNIS, draugr animations doesn't work.

If u use 2.6 Pandora without FNIS, canine animations doesn't work

 

My solution with MO

 

need FNIS XXL and Creature Pack (I'm not sure about it but it won't hurt) and FNIS folder for files.

need Pandora 2.6 and PANDORA folders for files.

 

FNIS XXL

FNIS Creature

FNIS

Pandora 2.6

PANDORA

 

First disable two pandora folders and run FNIS tools

Second disable FNIS XXL and Creature, but FNIS still active.

Third enable two pandora folders and run Pandora

 

Profit

 

I hope it will help someone 

Posted
1 hour ago, palracz said:

Hi Folks

 

May I share something with you about FNIS and Pandora.

 

If u use 2.4 Pandora without FNIS, draugr animations doesn't work.

If u use 2.6 Pandora without FNIS, canine animations doesn't work

 

My solution with MO

 

need FNIS XXL and Creature Pack (I'm not sure about it but it won't hurt) and FNIS folder for files.

need Pandora 2.6 and PANDORA folders for files.

 

FNIS XXL

FNIS Creature

FNIS

Pandora 2.6

PANDORA

 

First disable two pandora folders and run FNIS tools

Second disable FNIS XXL and Creature, but FNIS still active.

Third enable two pandora folders and run Pandora

 

Profit

 

I hope it will help someone 

draugrs work, download optional fix from pandora's modpage

 

Posted
I've been trying to put this mod but it doesn't work for me and I've tried everything, I followed the rules and in the end I only managed to make my character do the animations but the creatures didn't, can anyone help me? I'm getting desperate now.
Posted (edited)

As a heads-up. I was able to get the OCreatures working, and it does exactly what it says at the tin, walk up to an animal, activate them and have sex, surprisingly even the inflation works and thanks to another mod NPC's even react to the scene and start their own (masturbation only, I don't know if there are better mods, with more functions for this kinda stuff) but anyway. I was not able to get anything going with the mentioned "Sexlab to Ostim" bridge, unfortunately. So as long as no one makes an actual integration with other mods, or tells me how one would do that. O creatures remains only a framework, sadly.

However, I am very glad someone FINALLY made something like this and i very dearly hope that this finds rapid adoption and a lot of fans, pls continue working on this and update it as often as you can, it probably at least helps it to stay relevant and noticed by others. Many, MANY thanks for this, J0suk3 you're a true modding legend already. 

Edited by Testsubjekt
Posted (edited)

So... what do I do if this doesn't show up in pandora? Using 2.7 - updated from 2.6 with the same issue. Nvm, doesn't matter - works fine in game. Only issue is sexlab overlap animations - good ol air hunching.

Edited by BeefyCowPatty
Posted
13 hours ago, Testsubjekt said:

As a heads-up. I was able to get the OCreatures working, and it does exactly what it says at the tin, walk up to an animal, activate them and have sex, surprisingly even the inflation works and thanks to another mod NPC's even react to the scene and start their own (masturbation only, I don't know if there are better mods, with more functions for this kinda stuff) but anyway. I was not able to get anything going with the mentioned "Sexlab to Ostim" bridge, unfortunately. So as long as no one makes an actual integration with other mods, or tells me how one would do that. O creatures remains only a framework, sadly.

However, I am very glad someone FINALLY made something like this and i very dearly hope that this finds rapid adoption and a lot of fans, pls continue working on this and update it as often as you can, it probably at least helps it to stay relevant and noticed by others. Many, MANY thanks for this, J0suk3 you're a true modding legend already. 

I have requirements for sexlab to ostim, and disabled options like "handle creature", "match animation", etc. and it work.

Posted
10 hours ago, Algarinor said:

I have requirements for sexlab to ostim, and disabled options like "handle creature", "match animation", etc. and it work.

where exactly did you disable these options and what sexlab mod did you test?

I as well disabled "handle creatures" in the bridge and tested it with Untamed. But no animations were triggered for me. Have you enabled sex lab in the MCM? Since I had mine turned off since I thought it would use sexlab instead of ostim if I enable it.

Posted
19 minutes ago, Testsubjekt said:

where exactly did you disable these options and what sexlab mod did you test?

I as well disabled "handle creatures" in the bridge and tested it with Untamed. But no animations were triggered for me. Have you enabled sex lab in the MCM? Since I had mine turned off since I thought it would use sexlab instead of ostim if I enable it.

you'll want to have sexlab enabled for the sexlab to ostim bridge!

confirming that the bridge works just fine on my end as well with settings disabled, and i've got a scuffed mod load order so yeah lol

just a note, if some animations aren't working but others are, i've found that just re-running pandora (like, not deleting the output or anything just re-running) a couple more times tends to fix it! at least it did for me.

Posted
13 minutes ago, J0suk3_ said:

Porting guide is online! If you have any questions or feedback regarding it please post it here

 

Excelent work!! Dragons still don't work?

Posted

Great mod, creature anims are working but I was getting a hard CTD every time I initiated a scene with a human. Did a bit of troubleshooting and found out that there is an incompatibility with this mod and the existing Billyy's animations OStim port https://www.nexusmods.com/skyrimspecialedition/mods/102778 and Billyy's SLAL anims.

 

I only installed the creature animations from the SLAL mod as i already figured it might be a problem if I installed the human anims, but perhaps I actually need to?

Posted
3 hours ago, Rapilo said:

 

Excelent work!! Dragons still don't work?

I'll try to make scenes for them this week

 

Posted (edited)

 hallo so i made an python script that automatie the rename phase could someone try it for me and tell me if its working 

______slal2ostim_converter.7z__________________________________________________________________________________________________________________________________________________________________

HOW TO USE DOWNLOAD AND PUT IN IN THE SAME FOLDER AS THE ANIMATION ARE LIKE THE MAIN GUIDE SAID RUN IT SELECT THE INPUT AND HIT CONVERT AFTER IT CONVERT OPEN THE FOLDER THAT THE SCRIPT ADDED AND CHANGE ( b -Tn,) TO (b -Tn ) REMOVE THE COMMA AND ADD SPACE USE NOTEPAD++ IS EASIER 

no need to do anything just run it and it wil convert any animation now it can be run from anywhere doesnt need to be in the animations folder just move the outpot to the anim folder 

Edited by akameskyrim
Posted
16 hours ago, kunolandalin said:

Great mod, creature anims are working but I was getting a hard CTD every time I initiated a scene with a human. Did a bit of troubleshooting and found out that there is an incompatibility with this mod and the existing Billyy's animations OStim port https://www.nexusmods.com/skyrimspecialedition/mods/102778 and Billyy's SLAL anims.

 

I only installed the creature animations from the SLAL mod as i already figured it might be a problem if I installed the human anims, but perhaps I actually need to?

I have the two packs and have no problem with them!

Posted (edited)
4 hours ago, akameskyrim said:

slal2ostim.7z hallo so i made an python script that automatie the rename phase could someone try it for me and tell me if its working 

________________________________________________________________________________________________________________________________________________________________________

HOW TO USE DOWNLOAD AND PUT IN IN THE SAME FOLDER AS THE ANIMATION ARE LIKE THE MAIN GUIDE SAID RUN IT SELECT THE INPUT AND HIT CONVERT AFTER IT CONVERT OPEN THE FOLDER THAT THE SCRIPT ADDED AND CHANGE ( b -Tn,) TO (b -Tn ) REMOVE THE COMMA AND ADD SPACE USE NOTEPAD++ IS EASIER 

 

image.png.86ed12148f41550a50a8a712fe094465.png

It should change only AnimEvent names but it also changes animation file names (ending with .hkx)

Also _0 is not added as a suffix but placed in place of _Ax_

 

It shoukd look like this

image.png.76ac7eb2a9b7f836f4d82c9b9c88c1b9.png

 

Edited by J0suk3_
Posted
16 hours ago, kunolandalin said:

Great mod, creature anims are working but I was getting a hard CTD every time I initiated a scene with a human. Did a bit of troubleshooting and found out that there is an incompatibility with this mod and the existing Billyy's animations OStim port https://www.nexusmods.com/skyrimspecialedition/mods/102778 and Billyy's SLAL anims.

 

I only installed the creature animations from the SLAL mod as i already figured it might be a problem if I installed the human anims, but perhaps I actually need to?

Idk what to tell you, it works on my end fine

Btw are you using AE or SE?

Posted
On 4/12/2025 at 11:50 AM, Yosei Yokai said:
I've been trying to put this mod but it doesn't work for me and I've tried everything, I followed the rules and in the end I only managed to make my character do the animations but the creatures didn't, can anyone help me? I'm getting desperate now.

same for me anyone can help ?

Posted
16 hours ago, J0suk3_ said:

image.png.86ed12148f41550a50a8a712fe094465.png

It should change only AnimEvent names but it also changes animation file names (ending with .hkx)

Also _0 is not added as a suffix but placed in place of _Ax_

 

It shoukd look like this

image.png.76ac7eb2a9b7f836f4d82c9b9c88c1b9.png

 

thank you for replaying and test i wil be fixing it now ty very much

Posted
16 hours ago, J0suk3_ said:

image.png.86ed12148f41550a50a8a712fe094465.png

It should change only AnimEvent names but it also changes animation file names (ending with .hkx)

Also _0 is not added as a suffix but placed in place of _Ax_

 

It shoukd look like this

image.png.76ac7eb2a9b7f836f4d82c9b9c88c1b9.png

 

here you go hopefully i was helpfull image.png.8dc6ed9384beab1899ffc3eb66be2d72.pngslal2ostim_converter.7z heres the image fnis confirming theres no errors could you test it pls

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