miss-fates Posted September 14, 2025 Posted September 14, 2025 1 hour ago, ccgraumann said: OLycanthrope Version 1.6.1.0 has been uploaded to Nexus. Please keep comments and problem reports about OCreature support here so as not to violate any terms of use on Nexus. Awesome! Congratulations on the release! I'll set up my load order and everything this weekend and see if I can get everything working.
miss-fates Posted September 14, 2025 Posted September 14, 2025 (edited) 11 hours ago, ccgraumann said: OLycanthrope Version 1.6.1.0 has been uploaded to Nexus. Please keep comments and problem reports about OCreature support here so as not to violate any terms of use on Nexus. Ok, so my first attempt didn't go as planned. I installed my modlist, ran pandora, and the switch from nemesis to Pandora went smoothly. Then I installed Ocreatures and all its dependencies in the exact load order shown in this thread, ran pandora again, and then tried the modlist. Olyc seems to function fine, I speedran the strange jewelery questline, as I didn't want to grind through the Companions stuff, and did the deed with Quentis Navale. It seemed like everything was working, he transformed, but once the sex started, my character lay in place, and the werewolf was stuck in an idle animation of it stroking itself. Out of curiosity I let the animation finish and my character did get infected, but Quentis stayed stuck in werewolf form with the same idle animation, although my character was completely fine, albeit now with a case of lycanthropic infection. I ran Pandora again and got the same result, however when I looked through it I didn't see any evidence of it detecting werewolf related animations, but I've never used Pandora until now. Not sure what I did wrong. I have yet to test Olyc's other new features, (Thank you for adding the forced transformation consequence by the way!) but I could use some help sorting things out. My modlist is huge, I'm running Growl with Lupine which worked fine before I added all the Ocreatures stuff. After I added OCreatures, I got the classic Growl message saying something about other werewolf mods interfering. I can only guess that's from one of Ocreatures dependencies, like ABC, or the Creature Framework related stuff, so that may have something to do with my issues. Since you tested with Growl, do you know if I need any specific patches for it? Edited September 14, 2025 by miss-fates
Critical Posted September 14, 2025 Posted September 14, 2025 (edited) The way it was written in the opening post, it makes it seem like installing all the prerequisites would be enough to have this running, but that doesn't look to be the case because Pandora does not see any of the animations from that pack. The animations need to be prepped manually by each user? Â Man, what coming back to modding a game after 5+ years of a break does to a man. Â I was wondering if maybe the cause was the newest version of Pandora that I was using, but that was not the issue. I downloaded the version recommended in the instructions but Pandora still doesn't recognize only this mod's animations. Edited September 15, 2025 by Critical
miss-fates Posted September 15, 2025 Posted September 15, 2025 On 9/13/2025 at 7:34 PM, ccgraumann said: OLycanthrope Version 1.6.1.0 has been uploaded to Nexus. Please keep comments and problem reports about OCreature support here so as not to violate any terms of use on Nexus. Update! IT WORKS LAUGHS MANIACALLY while following the troubleshooting guides in this thread, I manage to break Pandora which lead to all the characters A posing and no animations working across the game. Knowing the modlist was designed with Nemesis in mind, I ran Nemesis, then installed FNIS creatures, and now, FINALLY, we can fuck werewolves. Every animation I installed works, no alignment issues. Now I can actually try the playthrough lol, not sure if Growl will play nice with everything. Still hoping for some kind of patch or more information on if Growl doesn't get broken by MNC or Creature Framework. I can confirm Olyc seems to have no issues. I did have on proper CTD upon climax when my PC got infected during the scripted scene with Quentis, but reloading the game and trying again worked multiple times, so I'm guessing this is an issue with the general instability of my modlist. I will do a proper "Olyc-centric" play through, a curious horny mage girl gets a little too interested in that strange piece of jewellery she found and unwittingly begins her journey as a werewolf warrior and possibly a Companion. I'll report any issues with the consequences system or anything Olyc created if I have any. Thank you for this mod and all the guide stuff!Â
Axelblaze141443 Posted September 15, 2025 Posted September 15, 2025 3 hours ago, miss-fates said: Update! IT WORKS LAUGHS MANIACALLY while following the troubleshooting guides in this thread, I manage to break Pandora which lead to all the characters A posing and no animations working across the game. Knowing the modlist was designed with Nemesis in mind, I ran Nemesis, then installed FNIS creatures, and now, FINALLY, we can fuck werewolves. Every animation I installed works, no alignment issues. Now I can actually try the playthrough lol, not sure if Growl will play nice with everything. Still hoping for some kind of patch or more information on if Growl doesn't get broken by MNC or Creature Framework. I can confirm Olyc seems to have no issues. I did have on proper CTD upon climax when my PC got infected during the scripted scene with Quentis, but reloading the game and trying again worked multiple times, so I'm guessing this is an issue with the general instability of my modlist. I will do a proper "Olyc-centric" play through, a curious horny mage girl gets a little too interested in that strange piece of jewellery she found and unwittingly begins her journey as a werewolf warrior and possibly a Companion. I'll report any issues with the consequences system or anything Olyc created if I have any. Thank you for this mod and all the guide stuff!  i am having issues with static creatures. Do i need to run fnis as well ? cause creature framework for FNIS is showing me me error in nemesisÂ
ccgraumann Posted September 15, 2025 Posted September 15, 2025 On 9/14/2025 at 8:52 AM, miss-fates said: Ok, so my first attempt didn't go as planned. I installed my modlist, ran pandora, and the switch from nemesis to Pandora went smoothly. Then I installed Ocreatures and all its dependencies in the exact load order shown in this thread, ran pandora again, and then tried the modlist. Olyc seems to function fine, I speedran the strange jewelery questline, as I didn't want to grind through the Companions stuff, and did the deed with Quentis Navale. It seemed like everything was working, he transformed, but once the sex started, my character lay in place, and the werewolf was stuck in an idle animation of it stroking itself. Out of curiosity I let the animation finish and my character did get infected, but Quentis stayed stuck in werewolf form with the same idle animation, although my character was completely fine, albeit now with a case of lycanthropic infection. I ran Pandora again and got the same result, however when I looked through it I didn't see any evidence of it detecting werewolf related animations, but I've never used Pandora until now. Not sure what I did wrong. I have yet to test Olyc's other new features, (Thank you for adding the forced transformation consequence by the way!) but I could use some help sorting things out. My modlist is huge, I'm running Growl with Lupine which worked fine before I added all the Ocreatures stuff. After I added OCreatures, I got the classic Growl message saying something about other werewolf mods interfering. I can only guess that's from one of Ocreatures dependencies, like ABC, or the Creature Framework related stuff, so that may have something to do with my issues. Since you tested with Growl, do you know if I need any specific patches for it? I've seen the issue of the dom werewolf staying stuck in the stroking idle on scene start. The way I've handled it is to push 0 on the numpad to force OStim to go into automatic mode, wait a couple of seconds, and then to push it again to get out of automatic mode. The werewolf hub setting should come up then and allow you to navigate the animation lists. There is sometimes an intermittent issue with having human/human animation hubs come up and not having the werewolf hub active -- switching in and out of auto mode will sometimes fix this too.  Make sure to have OTracker installed, otherwise OLyc can't detect which NPC werewolves were involved in the sex scenes and switch them back.   I've not tried the Lupine/Growl combination. Olyc itself doesn't overwrite any of scripts used by any Werewolf overhaul, but it is possible that Creature Framework or MNC does. What happens if you put Growl and Lupine so that they overwrite CF or MNC? Do you still get the message? Â
Axelblaze141443 Posted September 15, 2025 Posted September 15, 2025 5 minutes ago, ccgraumann said: I've seen the issue of the dom werewolf staying stuck in the stroking idle on scene start. The way I've handled it is to push 0 on the numpad to force OStim to go into automatic mode, wait a couple of seconds, and then to push it again to get out of automatic mode. The werewolf hub setting should come up then and allow you to navigate the animation lists. There is sometimes an intermittent issue with having human/human animation hubs come up and not having the werewolf hub active -- switching in and out of auto mode will sometimes fix this too.  Make sure to have OTracker installed, otherwise OLyc can't detect which NPC werewolves were involved in the sex scenes and switch them back.   I've not tried the Lupine/Growl combination. Olyc itself doesn't overwrite any of scripts used by any Werewolf overhaul, but it is possible that Creature Framework or MNC does. What happens if you put Growl and Lupine so that they overwrite CF or MNC? Do you still get the message?  were you able to resolve static creature issue ? my spriggan or were wolf does not move
ccgraumann Posted September 15, 2025 Posted September 15, 2025 17 hours ago, Critical said: The way it was written in the opening post, it makes it seem like installing all the prerequisites would be enough to have this running, but that doesn't look to be the case because Pandora does not see any of the animations from that pack. The animations need to be prepped manually by each user?  Man, what coming back to modding a game after 5+ years of a break does to a man. From what Josuk3 said OCreatures really needs Pandora, not the FNIS/Nemesis combo.  The converted creature animations were originally developed for use under FNIS, but OCreatures changes the way the animations are registered to make them Pandora compatible.  Pandora shouldn't need either Nemesis or FNIS. FNIS animation packs should show that they are being processed in the bottom box in Pandora. They will not show up as selectable items in the top box.   13 minutes ago, Axelblaze141443 said:  i am having issues with static creatures. Do i need to run fnis as well ? cause creature framework for FNIS is showing me me error in nemesis Are the creatures moving in place, or not moving at all?  Â
ccgraumann Posted September 15, 2025 Posted September 15, 2025 4 hours ago, miss-fates said: Update! IT WORKS LAUGHS MANIACALLY while following the troubleshooting guides in this thread, I manage to break Pandora which lead to all the characters A posing and no animations working across the game. Knowing the modlist was designed with Nemesis in mind, I ran Nemesis, then installed FNIS creatures, and now, FINALLY, we can fuck werewolves. Every animation I installed works, no alignment issues. Now I can actually try the playthrough lol, not sure if Growl will play nice with everything. Still hoping for some kind of patch or more information on if Growl doesn't get broken by MNC or Creature Framework. I can confirm Olyc seems to have no issues. I did have on proper CTD upon climax when my PC got infected during the scripted scene with Quentis, but reloading the game and trying again worked multiple times, so I'm guessing this is an issue with the general instability of my modlist. I will do a proper "Olyc-centric" play through, a curious horny mage girl gets a little too interested in that strange piece of jewellery she found and unwittingly begins her journey as a werewolf warrior and possibly a Companion. I'll report any issues with the consequences system or anything Olyc created if I have any. Thank you for this mod and all the guide stuff! Let me know how having a female werewolf PC works for you. That's not usually how I play and so I have not tested it as well. Additionally, there are less animations available. I don't know if there are any patches for Growl that work for CF and MNC. I know Enai updated Growl not too long ago, so if there are any patches they might not work with the new version. Â
miss-fates Posted September 15, 2025 Posted September 15, 2025 (edited) 39 minutes ago, ccgraumann said: I've seen the issue of the dom werewolf staying stuck in the stroking idle on scene start. The way I've handled it is to push 0 on the numpad to force OStim to go into automatic mode, wait a couple of seconds, and then to push it again to get out of automatic mode. The werewolf hub setting should come up then and allow you to navigate the animation lists. There is sometimes an intermittent issue with having human/human animation hubs come up and not having the werewolf hub active -- switching in and out of auto mode will sometimes fix this too.  Make sure to have OTracker installed, otherwise OLyc can't detect which NPC werewolves were involved in the sex scenes and switch them back.   I've not tried the Lupine/Growl combination. Olyc itself doesn't overwrite any of scripts used by any Werewolf overhaul, but it is possible that Creature Framework or MNC does. What happens if you put Growl and Lupine so that they overwrite CF or MNC? Do you still get the message?  I figured out the press zero issue, and I have a guess on what might cause it. On heavy modlists werewolf transformations can hitch or take extra time. What happened with Quentis when I was testing is I would agree to let him do the PC during his part of the quest, he would transform, but the scene options would open before he was done turning. The scene would start, he would be wherever the scene was positioned, and appear in human form with the werewolf skin over him, and then it would play the howl animation with him fully transformed after a few seconds. The menu would be unresponsive with the characters in idle animations unless I pressed zero and it would recover. I think maybe updating Olyc with adding a short delay after the transformation before the scene selection start could prevent this issue, it could be an MCM toggle.  Creature Framework and MNC are way above Growl and Lupine. Growl is known for throwing hissy fits whenever something touches werewolves gameplay wise, even if everything still works. Now, I haven’t played since I reported everything working, so I didn’t get to try any player werewolf transformations, but usually Growl’s player reversion shout or feeding breaks in most cases when the message pops up. I’m actually very annoyed because the mod list had an awesome Moonlight Tales+Lupine combo which had no issues and they changed it suddenly in the last update without warning. Lupine shouldn’t be compatible with Growl, but this mod list does do custom patches not available on Nexus, and in my initial tests there were no issues before I added the Ocreatures stuff. Worse comes to worse I will switch to Moonlight Tales or Lycanthration.  I also forgot OTracker, that was my bad. I’ll try that out and let you know how everything goes. That may have been what caused the crash on climax. I’ll do some more fine tuning on the test save, and then finally, actually play the mod list properly tonight. I’ve been building this list for a couple weeks lol. Edited September 15, 2025 by miss-fates
Axelblaze141443 Posted September 15, 2025 Posted September 15, 2025 34 minutes ago, ccgraumann said: From what Josuk3 said OCreatures really needs Pandora, not the FNIS/Nemesis combo.  The converted creature animations were originally developed for use under FNIS, but OCreatures changes the way the animations are registered to make them Pandora compatible.  Pandora shouldn't need either Nemesis or FNIS. FNIS animation packs should show that they are being processed in the bottom box in Pandora. They will not show up as selectable items in the top box.   Are the creatures moving in place, or not moving at all?   they are not animating when in scene. werewolf keeps stroking himself lol. i uses nemesis
miss-fates Posted September 15, 2025 Posted September 15, 2025 (edited) 30 minutes ago, ccgraumann said: Let me know how having a female werewolf PC works for you. That's not usually how I play and so I have not tested it as well. Additionally, there are less animations available. I don't know if there are any patches for Growl that work for CF and MNC. I know Enai updated Growl not too long ago, so if there are any patches they might not work with the new version.  Yeah, I wanted to do a hot werewolf chick play through for a while. I definitely noticed Olyc is fairly male PC centric. Most people I know who play heavily modded skyrim play as a female character, as there is vastly more appearance and armor mods available. There’s definitely a lack of female werewolf animations, I haven’t gotten to a PC as a werewolf Ostim scene yet, but looking at the animations during instillation there was barely any. Let me know if you find some! I usually romance female NPCs, too, I highly doubt there’s lesbian werewolf animations out there, I’ve never seen them, granted I’m no expert, although on this playthrough she will probably fuck anything that moves, werewolf hormones are potent after all and she will need to avoid the negative consequences which I will have enabled. I’ll let you know how it goes, and if I can think of any female PC specific features that could be added to balance things out. Edited September 15, 2025 by miss-fates
Critical Posted September 15, 2025 Posted September 15, 2025 7 minutes ago, ccgraumann said: From what Josuk3 said OCreatures really needs Pandora, not the FNIS/Nemesis combo.  The converted creature animations were originally developed for use under FNIS, but OCreatures changes the way the animations are registered to make them Pandora compatible.  Pandora shouldn't need either Nemesis or FNIS. FNIS animation packs should show that they are being processed in the bottom box in Pandora. They will not show up as selectable items in the top box.   That's what I was able to comprehend after reading some more, but Pandora is not processing these animations at all. Not the old version that was recommended nor the newest. They're not listed in the list for check marking and they do not appear in the summary after the tool finishes. And of course, the animations do not play in game. Looks like I have tried everything and there's nothing more.  I wonder if there is a way of deploying pandora outside of the MO2 folder structure separately to have a more controlled environment.
bababooey3000 Posted September 15, 2025 Posted September 15, 2025 4 hours ago, Axelblaze141443 said: were you able to resolve static creature issue ? my spriggan or were wolf does not move Same issue, my character themselves move, the creatures on the other hand just stay still
Critical Posted September 16, 2025 Posted September 16, 2025 Maybe something was broken in the 1.4 file and only people who were messing around with the mod since its inception were able to make it work due to some lingering files? Sadly, I'm not knowledgeable in how animation patching works.
ccgraumann Posted September 16, 2025 Posted September 16, 2025 (edited) On 9/15/2025 at 12:23 PM, miss-fates said: I figured out the press zero issue, and I have a guess on what might cause it. On heavy modlists werewolf transformations can hitch or take extra time. What happened with Quentis when I was testing is I would agree to let him do the PC during his part of the quest, he would transform, but the scene options would open before he was done turning. The scene would start, he would be wherever the scene was positioned, and appear in human form with the werewolf skin over him, and then it would play the howl animation with him fully transformed after a few seconds. The menu would be unresponsive with the characters in idle animations unless I pressed zero and it would recover. I think maybe updating Olyc with adding a short delay after the transformation before the scene selection start could prevent this issue, it could be an MCM toggle.  Creature Framework and MNC are way above Growl and Lupine. Growl is known for throwing hissy fits whenever something touches werewolves gameplay wise, even if everything still works. Now, I haven’t played since I reported everything working, so I didn’t get to try any player werewolf transformations, but usually Growl’s player reversion shout or feeding breaks in most cases when the message pops up. I’m actually very annoyed because the mod list had an awesome Moonlight Tales+Lupine combo which had no issues and they changed it suddenly in the last update without warning. Lupine shouldn’t be compatible with Growl, but this mod list does do custom patches not available on Nexus, and in my initial tests there were no issues before I added the Ocreatures stuff. Worse comes to worse I will switch to Moonlight Tales or Lycanthration.  I also forgot OTracker, that was my bad. I’ll try that out and let you know how everything goes. That may have been what caused the crash on climax. I’ll do some more fine tuning on the test save, and then finally, actually play the mod list properly tonight. I’ve been building this list for a couple weeks lol. That's a good suggestion for putting a delay in after transformation.   I think it is MNC that is conflicting with Growl. In the past Enai has esm flagged Growl, so it actually ends up loading before most anything else regardless of where you put in your load order. MNC adds in it's own werewolf race and so probably wants to mess with the werewolf transformation script, which Growl is detecting and wants to mess with. As a personal project, I was thinking of trying to make a WW race free version of MNC since The New Gentleman can handle WW male appendages, and female WW's can be handled with other mods. This would allow you to use whatever mesh and skin you would want without having to patch MNC. I personally prefer the Werebeast Colour Sync textures over the ones MNC uses, so if you have several WW in a scene they might have different fur colors.     I have done most of my testing using Simonrim's Manbeast and Canis Hysteria, but that is a lighter weight overhaul and disease combo compared to Growl. Lycanthration is primarily focused on building up your werewolf abilities using potions and alchemy crafting rather than a whole WW overhaul. OLyc knows about which stage of Lycanthration you're in, but works adjacent to it. The cool part of Lycanthration is the ability to have armed and armored werewolves.       Edited September 16, 2025 by ccgraumann 1
ccgraumann Posted September 16, 2025 Posted September 16, 2025 On 9/15/2025 at 12:34 PM, miss-fates said: Yeah, I wanted to do a hot werewolf chick play through for a while. I definitely noticed Olyc is fairly male PC centric. Most people I know who play heavily modded skyrim play as a female character, as there is vastly more appearance and armor mods available. There’s definitely a lack of female werewolf animations, I haven’t gotten to a PC as a werewolf Ostim scene yet, but looking at the animations during instillation there was barely any. Let me know if you find some! I usually romance female NPCs, too, I highly doubt there’s lesbian werewolf animations out there, I’ve never seen them, granted I’m no expert, although on this playthrough she will probably fuck anything that moves, werewolf hormones are potent after all and she will need to avoid the negative consequences which I will have enabled. I’ll let you know how it goes, and if I can think of any female PC specific features that could be added to balance things out. I have tried not to make it too male PC centric, but I'm constrained by time and what's available.  I have not been able to find many female WW animations out there, and definitely no lesbian ones.  The closest I found are a few vaginal oral ones (WW active, human receiver). HCOS adds in a few WW passive animations (which I have alignment problems with) and some WW/WW animations (which I haven't got working yet).   Make sure that you have set OStim to not restrict animations to a particular sex. In this early OLyc release, PC transformation occurs only with the dialog options, not the arousal triggered scenes.  I have a report on Nexus about the arousal increase being too great when using SLO Aroused NG which I'm working on first.  1
Latar2480 Posted September 18, 2025 Posted September 18, 2025 Does someone know some kind of replacer for CreaturesSummoner, which comes from More Nasty Critters SLAL ?  I have Sexlab installed at moment, but im considering uninstalling it cause have also Ostim and this mod Ocreatures is amazing  Â
ccgraumann Posted September 18, 2025 Posted September 18, 2025 On 9/17/2025 at 1:28 PM, Agnot said: newby question: works for AE? Yes, AE or SE (requires BEES). No LE support.
TheReaper32 Posted September 19, 2025 Posted September 19, 2025 (edited) 23 hours ago, Latar2480 said: Does someone know some kind of replacer for CreaturesSummoner, which comes from More Nasty Critters SLAL ?  I have Sexlab installed at moment, but im considering uninstalling it cause have also Ostim and this mod Ocreatures is amazing   The only mod you might want to keep when using ocreature and that needs sexlab is "CreatureSummoner". To keep it, I just created a fake esm plugin called sexlab.esm (empty plugin).  I'm leaving it here in case someone wants to keep creaturesummoner like me without having to install sexlab. Here is the file :     The Empty Sexlab.rar  (Install it like any other mod )  "The only sexlab.esm file Ocreature users need" ( Because this will just give you an empty sexlab.esm file without any dependencies !) Edited September 19, 2025 by TheReaper32
Latar2480 Posted September 20, 2025 Posted September 20, 2025 17 hours ago, TheReaper32 said: The only mod you might want to keep when using ocreature and that needs sexlab is "CreatureSummoner". To keep it, I just created a fake esm plugin called sexlab.esm (empty plugin).  I'm leaving it here in case someone wants to keep creaturesummoner like me without having to install sexlab. Here is the file :     The Empty Sexlab.rar  (Install it like any other mod )  "The only sexlab.esm file Ocreature users need" ( Because this will just give you an empty sexlab.esm file without any dependencies !) Perfect, thanks alot Â
Sir yoloswagbro Posted September 21, 2025 Posted September 21, 2025 I play as a straight male and have a harem of 300 followers. this would be awesome but I can't figure out how to have it work with female werewolf, giants, or horses etc. I just end up getting pegged and that ain't doing it for me. anyone figure out how to get this to work properly? Â
LordDrakath15226 Posted September 21, 2025 Posted September 21, 2025 What creatures are supported at the moment?
Sir yoloswagbro Posted September 21, 2025 Posted September 21, 2025 from what i read if you have the animations any creature, but you must select gay to use it?
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