Bandit_of_Trash Posted April 2, 2025 Posted April 2, 2025 I remember there was a post that had everything that was compatible with the current version of Skyrim and have been looking for it for a bit but couldn't find it. I have been ctd after a few minutes and not too sure on the cause so if anyone wants to help me with that also thank in advance. Mods : https://pastebin.com/g5vHQadF Plugins : https://pastebin.com/0aYX0uE6 crash-2025-04-02-08-02-49.log
Grey Cloud Posted April 2, 2025 Posted April 2, 2025 14 minutes ago, Bandit_of_Trash said: I remember there was a post that had everything that was compatible with the current version of Skyrim This? 1
Bandit_of_Trash Posted April 2, 2025 Author Posted April 2, 2025 6 minutes ago, Grey Cloud said: This? That wasn't it. The one I was talking about was like 95% animation files but thanks I can us it.
Just Don't Posted April 2, 2025 Posted April 2, 2025 (edited) Didn't knew animation files needed to be recompiled for 1.6.1170 or else they'd crash your game. Oh right, it doesn't. Animation files are either for the 32bits or 64bits engine (Skyrim from 2011 or the one re-released as Special Edition in 2016), if you get the wrong ones you should be able to see the warnings in FNIS/Nemesis/Pandora and remove the incompatible animations to get compatible ones. But failing to do so won't result in crashes, you'll have broken animations (known as T-posing) until you remove the incompatible mods and rerun your animation tool until there are no warnings for incompatible animation files, but that's it. So, no need to worry about animations being converted to specific executable versions of your game (that has never been a thing) and the source of your crashes is in another castle. If you want to diagnose a crash start by getting a proper crash logger and produce some crashes (go in game and do whatever you do to make the game crash). Then get the logs (location of log files is mentioned in the mod description). Then you can post it online so people who know a bit/lot more about mods can chime in and help you pinpoint the issue. Edited April 2, 2025 by Just Don't 1
Bandit_of_Trash Posted April 2, 2025 Author Posted April 2, 2025 46 minutes ago, Just Don't said: Didn't knew animation files needed to be recompiled for 1.6.1170 or else they'd crash your game. Oh right, it doesn't. Animation files are either for the 32bits or 64bits engine (Skyrim from 2011 or the one re-released as Special Edition in 2016), if you get the wrong ones you should be able to see the warnings in FNIS/Nemesis/Pandora and remove the incompatible animations to get compatible ones. But failing to do so won't result in crashes, you'll have broken animations (known as T-posing) until you remove the incompatible mods and rerun your animation tool until there are no warnings for incompatible animation files, but that's it. So, no need to worry about animations being converted to specific executable versions of your game (that has never been a thing) and the source of your crashes is in another castle. If you want to diagnose a crash start by getting a proper crash logger and produce some crashes (go in game and do whatever you do to make the game crash). Then get the logs (location of log files is mentioned in the mod description). Then you can post it online so people who know a bit/lot more about mods can chime in and help you pinpoint the issue. I already fixed the A/T-posing issue before coming here. The ctd was from something else I'm sure, the crash log is a problem so I'll asap.
Bandit_of_Trash Posted April 2, 2025 Author Posted April 2, 2025 1 hour ago, Just Don't said: If you want to diagnose a crash start by getting a proper crash logger and produce some crashes (go in game and do whatever you do to make the game crash). Then get the logs (location of log files is mentioned in the mod description). Then you can post it online so people who know a bit/lot more about mods can chime in and help you pinpoint the issue. Wait a minute this is the crash logger I've been using this whole time
Bandit_of_Trash Posted April 3, 2025 Author Posted April 3, 2025 (edited) 13 hours ago, Just Don't said: So get to the crash logs part. You mean the file I posted at the top? crash-2025-04-03-04-12-28.log Edited April 3, 2025 by Bandit_of_Trash
Just Don't Posted April 3, 2025 Posted April 3, 2025 Those 2 logs have different unhandled exceptions and stacks/registers. I don't know enough about that to infer the specific cause of the crash. But the exceptions and elements mentioned being different means there's likely more than one issue crashing your game. They both mention this LuxuryBeachVilla.esp, is that the location where you're when it crashes? Do you have more crashes outside of that location or without using said mod? The second log mentions 2 nif that could be problematic (Qyukii\Sketch\BeachBall01.nif and Effects\FXfireWithEmbers01_lite.nif).
Bandit_of_Trash Posted April 3, 2025 Author Posted April 3, 2025 (edited) yea that's were I was when these happened, I can't tell what I'm suppose to be looking for in these crash logs Edited April 3, 2025 by Bandit_of_Trash
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