Quisling Posted July 16, 2014 Posted July 16, 2014 and where's the hidden chest ?? are you going to add more creatures if you are i have few ideas that you could use if ya want to I didn't hide the chest so I could tell you where it is Feedback on whether it's too hard or too easy is useful as well. There's a clue in the release post's tips sections, which I would include in some form, if I go with the hidden chest at all. There will be more creatures down the line, but at the moment, it's spiders. And more spiders than just the one go with Incy that is there at the moment.
UrbanSniper Posted July 17, 2014 Posted July 17, 2014 So, everything works up until I drink the potion in the cage; I get the glow around my character and the spider, then nothing after they fade besides my character's arms coming loose from behind her back. Been running around beside that thing for 20 minutes now and nothing has happened. A message on my console said that the quest was in stage 40. Should be taking that long for the spider's arousal to hit the mark required for the scene to trigger?
Justoutthere Posted July 17, 2014 Posted July 17, 2014 So, everything works up until I drink the potion in the cage; I get the glow around my character and the spider, then nothing after they fade besides my character's arms coming loose from behind her back. Been running around beside that thing for 20 minutes now and nothing has happened. A message on my console said that the quest was in stage 40. Should be taking that long for the spider's arousal to hit the mark required for the scene to trigger? Triggerred after about 2 mins for me, when you open the consol it should tell you what arousal you are at. Did you read the note on the floor by the cabinet? The spider doesnt seem to trigger unless you do that
Quisling Posted July 17, 2014 Posted July 17, 2014 So, everything works up until I drink the potion in the cage; I get the glow around my character and the spider, then nothing after they fade besides my character's arms coming loose from behind her back. Been running around beside that thing for 20 minutes now and nothing has happened. A message on my console said that the quest was in stage 40. Should be taking that long for the spider's arousal to hit the mark required for the scene to trigger? Should take about 20 seconds if you stay close, a little bit longer otherwise. Can you switch on debugging in the MCM and post a papyrus log?
UrbanSniper Posted July 17, 2014 Posted July 17, 2014 Should take about 20 seconds if you stay close, a little bit longer otherwise. Can you switch on debugging in the MCM and post a papyrus log? Okay, I'll see if I can do that this evening when I get off work.
UrbanSniper Posted July 17, 2014 Posted July 17, 2014 Well, I solved most of my problems...seems that I had a major derp last night and just didn't turn on creature animations. Did that and the spider sex worked just fine, who would have thought, lol. Found the chest and got out of the caves, but the quest never updated after that, and I couldn't remove the cuffs. Was I supposed to hang around to see about giving birth to spider babies or something?
Quisling Posted July 17, 2014 Posted July 17, 2014 Well, I solved most of my problems...seems that I had a major derp last night and just didn't turn on creature animations. Did that and the spider sex worked just fine, who would have thought, lol. Found the chest and got out of the caves, but the quest never updated after that, and I couldn't remove the cuffs. Was I supposed to hang around to see about giving birth to spider babies or something? No. Well, not yet anyway. That's not the end of the quest by any means. I just left it uncompleted because I think I can let people pop in and out of it whilst testing - at least at certain points. Coincidentally, I just finished adding some checks to see whether creature animations are switched on.
bleeb Posted July 18, 2014 Posted July 18, 2014 just tested this mod out tonight, and I followed all the instructions, I have all the required mods and such, and my creatures stuff is enabled in the SexLab Defeat menu, but all that happens once I get to the cave is I chase the spider around and both of us glow red, but it stops eventually, even I've I'm practically on top of the spider still, I don't get any new console notifications once I'm in the cave either, so it doesn't seem to work for me once I get there, and yes I've read the note and all
Quisling Posted July 18, 2014 Posted July 18, 2014 just tested this mod out tonight, and I followed all the instructions, I have all the required mods and such, and my creatures stuff is enabled in the SexLab Defeat menu, but all that happens once I get to the cave is I chase the spider around and both of us glow red, but it stops eventually, even I've I'm practically on top of the spider still, I don't get any new console notifications once I'm in the cave either, so it doesn't seem to work for me once I get there, and yes I've read the note and all Not the defeat menu, but the SexLab one. If you've got it switched on there, turn on debugging in the Heroine in Distress menu, and things will appear in the console (and the papyrus log, which you can post here).
SkatingJesus Posted July 18, 2014 Posted July 18, 2014 Everything seems to work fine for me, unless one thing: the Creatures animations won't start. I don't think it's related to this mod, as I had the same problem when I played with the Slaverun mod. But I ask for a few help here, if I'm not alone in that case. I installed the lastest version of sexlab (1.58b), but already had the problem with prevous versions. Do I have to do something, to activate something in the MCM to make the animations work? thanks in advance for your help!
bleeb Posted July 18, 2014 Posted July 18, 2014 just tested this mod out tonight, and I followed all the instructions, I have all the required mods and such, and my creatures stuff is enabled in the SexLab Defeat menu, but all that happens once I get to the cave is I chase the spider around and both of us glow red, but it stops eventually, even I've I'm practically on top of the spider still, I don't get any new console notifications once I'm in the cave either, so it doesn't seem to work for me once I get there, and yes I've read the note and all Not the defeat menu, but the SexLab one. If you've got it switched on there, turn on debugging in the Heroine in Distress menu, and things will appear in the console (and the papyrus log, which you can post here). do you know what section that's in under SexLab? cause I looked through that as well and didn't see an option to switch on for creatures.. there are tons of different sections in the MCM for it, and several scrolling lists, so I could be missing it.
Quisling Posted July 18, 2014 Posted July 18, 2014 Everything seems to work fine for me, unless one thing: the Creatures animations won't start. I don't think it's related to this mod, as I had the same problem when I played with the Slaverun mod. But I ask for a few help here, if I'm not alone in that case. I installed the lastest version of sexlab (1.58b), but already had the problem with prevous versions. Do I have to do something, to activate something in the MCM to make the animations work? thanks in advance for your help! In the SexLab MC Menu, under animation settings “Allow Creature Animation” needs to be on for them to work. If they still don't work, try a full “Rebuild & Clean” of SexLab, then switch them back on. Next version of HiD will note this in our own menu
windu190 Posted July 18, 2014 Posted July 18, 2014 Quisling, Now you've taken over the project maybe it would be a good idea to make a new thread? That way it would be easier to keep track of the mod, because right now I have to look through the comments to see whats new and the Original Post has no purpose anymore. Just my 2 cents
Quisling Posted July 18, 2014 Posted July 18, 2014 Quisling, Now you've taken over the project maybe it would be a good idea to make a new thread? That way it would be easier to keep track of the mod, because right now I have to look through the comments to see whats new and the Original Post has no purpose anymore. Just my 2 cents I thought to post a few alpha versions before going new thread. I could do it on the next release though (as far as I understand how creating a linked download and support topic goes).
badbat111 Posted July 19, 2014 Posted July 19, 2014 is the guy ment to be pacing backwards and forwards between the mil and his shack ? he wasnt at the mil but a bit down the road inbetween the shack and the mil also what you supposed to do with the spider i have animations turned on in sexlab it just walks around nothing else happens when i used the potion thing it made the spider and the player have red lines on them but nothing else
Quisling Posted July 19, 2014 Posted July 19, 2014 is the guy ment to be pacing backwards and forwards between the mil and his shack ? he wasnt at the mil but a bit down the road inbetween the shack and the mil also what you supposed to do with the spider i have animations turned on in sexlab it just walks around nothing else happens when i used the potion thing it made the spider and the player have red lines on them but nothing else 1) He's supposed to wander up and down the road to look over at the shack from the other side of the river. Admittedly I haven't checked the route fully, but he does walk off in the right direction when I test things (and that time I spawned a copy of him because I thought he wasn't coming out of the worker's house, I met his original half-way down the road) 2) Once you've taken the potion, stay close to the spider - it will try to run away though
Alva Posted July 20, 2014 Posted July 20, 2014 Aroused Creatures seems to be able to break it or at least offer some conflict - if the limit for that mod is set low, because it means the spider will do it's business with the heroine without triggering this mods script and making the pheromones wear off if taken before Aroused Creature kicks in.I don't know if it is possible to detect the act from other mods, but other than that - maybe add a bottle or two extra of pheromones? Just in case....
Quisling Posted July 20, 2014 Posted July 20, 2014 Probably I can stop the arousal through Aroused itself. There are extra pheromones around, but you can't get them with the cuffs on. At this point in the mod's development it's probably ok to cheat though. Meanwhile, thinking about this has given me an alternate solution to one where I'd be forced to try and create an item to wear, so thank you for that
masterchief24 Posted July 20, 2014 Posted July 20, 2014 Hello Thank you for amazing mod. I'm using More Nasty Critters mod. It was worked fine by me.
Quisling Posted July 28, 2014 Posted July 28, 2014 Bit of an update... Might be a month or so for the next version - I don't want to leave people stranded in a square cave again, and I have a few things to add first. Some things are going well though... better Spider AI for one: spider_ai.7z (mp4 video in a 7z archive; contains spider sex) And a sneak preview of the second cave. A (little) bit less square (but everyone loves square rooms, right?) and a little more difficult to chase spiders in
OMGYourMom Posted August 7, 2014 Posted August 7, 2014 Fantastic work. This thread needed a bump anyways!
Quisling Posted August 14, 2014 Posted August 14, 2014 Not much more to report at the moment. Mainly been doing scripty things. Here's a recent screenshot of something visual I just finished adding though.
bleeb Posted August 17, 2014 Posted August 17, 2014 just curious, but will you be doing the whole Draugr wrapping thing too? or are you going in a completely different direction with this one?
Quisling Posted August 17, 2014 Posted August 17, 2014 just curious, but will you be doing the whole Draugr wrapping thing too? or are you going in a completely different direction with this one? At this point I'm still sort of working out the intersection of what the creation kit will let you do versus what I can make it do (it took a couple of days for me to add a static model of my own making, without it floating away whenever you got near it, for example), so I can't really commit to everything mentioned so far. But, in general, Draugr in the future: yes. Being wrapped up and trapped in a sarcophagus: not averse to this, but think it would need new animations to be worthwhile. Becoming a Draugr: probably beyond me at the moment.
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