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Posted
16 hours ago, camper228228 said:

i have installed 0.6.9.1 version, but updating to newer version corrupts my save file, simple unistall corruts save either

 

Corrupts as in refuses to load after updating or creates a save after install that itself refuses to load? It could be related to removing the bonus SLA script that I accidentally packaged in the previous versions. You could try to download and add the SLA script. Though, it is only a modified script, so having it missing likely wouldn't throw any errors since SLA's original copy would still be present. 

Posted

@MysticDaedra Yes, I recall looking at this mod a while ago with interest, but ultimately deciding not to install it since it seemed to be too broad in scope. I think it's neat. But, Philia was born out of a very specific desire to modify the gameplay loop surrounding TimeRate. 

 

@Kingslayer101 I would assume no. SLO-A-NG seems to have its own, revamped, system of arousal. You could try! But, I would not personally hold out hope that it does. 

Posted
11 hours ago, Papersword said:

@shiagwen

I think there was mention earlier in the thread that it should work fine for LE. But, I personally have not tested it. 

can you add a non-sexlab activity, getting whipped ? Become addicted to get whipped really would be top.

  • 3 weeks later...
Posted
On 1/24/2025 at 3:37 AM, Papersword said:

@ozooma10

 

Thank you for working towards compatibility with Philia

 

So the reason I had to hijack SLA's storageutil and faction for timerate was due to the SLA Framework Function for incremental timerate gain refusing to cooperate with me. The major problem was the Function asking for an aKRef as a target. It wouldn't accept an Actor (PlayerRef) as a valid input. Since SLA was built to handle the PC and NPCs it makes sense that all the code would be written to function with whomever was the activator (?). I'm honestly out of my depth when it comes to actually understanding how SLA works. If OSLA can have a function or is able to receive a modevent to increase timerate that I can use, that would solve the issue. Much like SLA has the ModExposure events that anyone can call.

 

I also have to ask, how are you storing the values for exposure and timerate? Through an SKSE solution? 

 

I've been spending some time playing with Philia, now that my illness has abated, so I am planning on getting an update going here fairly soon. A couple tweaks. I hope to implement a versioning and update script as well. 

 

Ah wow sorry must of missed this message before i took a break. Going through to try and do a round of updates on OSL.

 

Yeah there are a few ways to modify timerate in papyrus

> simplest is probably to just call the normal "slaFramework.UpdateActorTimeRate(Actor, val)" function from sla (which just forwards the values to the skse) [can check for existence of mod first if it causes issues with normal sla logic] 

Only slaUpdateExposure ModEvent is setup for now, I could also add for timerate.

 

But yeah basically all the values are stored in skse, so you cant manipulate them directly, you need to manipulate through a mod interface (either sla or osl directly)

 

I can try and take a look at giving you a simple patch since should be a relatively straightforward patch to get working with OSL 


 

 

Posted

@ozooma10

 

Hey! That would be awesome if it wasn't too much trouble to handle it yourself. I've been pulled away from Skyrim for a little bit here so I haven't had much time to really think about the mod lately. 

  • 2 months later...
Posted

A few questions/comments

1. Is this incompatible with SL+? It seems like it would be perfect for my game, but SL+ is a big deal.

2. Are you able to set phillia gain on a % chance? Like "if you suck 8 troll dicks in a day, you MIGHT become a size queen"

3. Many of the creatures seem fitted to multiple categories. Trolls, for instance, are both terrifyingly dangerous and very large. How is this handled overall?

4. Following from (2), are you able to set multiple "thresholds" for phillia gain? ex. "3x in a day = 20% chance of phillia gain, 7x in a day guaranteed"?

5. Are the default settings functional/rational? I.E. is the player *required* to fiddle around with the MCM for 5 minutes like every other sexlab mod?

6. re. (5), I'd recommend a few default setting profiles for player convenience. So they can choose at a glance if they want "easy/medium/hard" or "soft/rapid/realistic" or whatever the schema ends up being

7. What is the absence of a phillia supposed to represent? "normal" (not particularly strong) sexual interest? Disinterest? Revulsion? 

8. following from (7), perhaps a lack of phillia could prevent the player character from consenting to certain actions? No normal person would fuck a chaurus, even if it asked nicely. This could play well with the various mods that give creatures/npcs the ability to proposition the player.

9. Is there any interest in integrating this mod's phillias with other mods that add psychological stats, like trauma, stress, "brokenness", defiance, etc?

10. is development expected to continue?

Posted

@JD Vance

 

1. As far as I am aware, no.

 

2. Hmmm... Of course it's possible. It would make the MCM even more bloated/confusing. Truthfully, I don't believe it would be something I'd add anytime soon.

 

3. It's arbitrary, naturally. On the main page there is a little blurb about how I categorize creatures. For the troll example, my thinking is that the sort of person who would go for a troll is likely more interested in the physical risk in the act over the raw size of tool. Mammoths, Horses, Horkers, they have the wow factor of size.

 

4. Again, completely possible but, there would be a massive increase in complexity. I would be worried it would make the MCM unusable for little benefit. 

 

5. The default values, I believe, are set to 3? Philia is a roleplaying tool more than anything else. So, you are meant to spend some time thinking about how you would like to use it.

 

6. Philia is not intended to sit alongside the likes of addiction or sexual survival mods. I wouldn't want to create any kind of template since doing so would imply I had an idea of the level of friction I wanted to introduce. Which I do not. 

 

7. An absence of a philia essentially means that engaging in that kind of sex--finding release from it--is enough to satisfy an urgent need (lowering arousal) but, not in a way that fulfills the player in a deeper, more lasting, sense (time rate). Quickly masturbating is just fine if you want to fall asleep (arousal), but using toys or edging for hours is going to leave you feeling great for a while (time rate). 

 

8. This I think falls under "you control the buttons you press". Personally, I find most mods that force certain actions to happen or not happen to the player very annoying. I create my own story as I play, choosing my own actions based on what the character would do. There's definitely room for a little bit of chaos, a little tug in certain directions, an offer to change up the story, but never ever fully taking control. Examples of mods I've stopped using are things like Devious Devices, Cursed Loot, enslavement mods, ect. I still use Defeat-style mods with Apropos for wear & tear to give combat more weight. But, even then, I have started to become annoyed with certain defeat scenarios that interrupt whatever it was I wanted to be doing.  

 

9. Not in any official capacity. Philia was written specifically to do one thing and one thing only. Written for me to use in my game first, released for everyone else since why not? I wanted something that can manage time rate in a roleplay friendly way. 

 

10. Of course. But, maybe not anytime specifically soon. I haven't been playing Skyrim, so I don't have a creative spark to write and test anything new for Philia. I've been replaying Dark Souls 1 - 3. Should be done with 3 soonish, but after that, I have been thinking of doing my second run of Rogue Trader. There's a lot of great games to play. A lot of miniatures I need to paint, a lot of table top games to play. I've felt the siren song of Skyrim recently. Might not be too long before I come back to the character I was playing earlier this year. I was playing through "Identity Crisis" at the time. It's very good, from what I've seen so far. 

 

Thank you for the questions, Mr. Vice President. 

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