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Posted

@MysticDaedra

Yes, so I had to go reread the messages I had with the OSL author 😅
I think that there was something of an "easy" way to bridge the two mods, but I believe it was on their end. Or at least they expressed interest in making it compatible. 

I promise to have a bit of a look into it. 

 

The immediate future plans are to adjust when Philia checks for tags and races (at the end of an animation instead of the start so that if you have to switch animations (I find SLEN and others tend to grab odd animations at times) it will pick up on only the last animation fired)

 

Then I would like to get Demonic Creatures support sorted out. After that would be flavour text for the Philia. I believe myself to be more of a storyteller at heart, so some suggestive--or overtly erotic--flavour text is exciting to me. My mental feature creep is to have flavour text for each Philia being un/satisfied and at least 4 different themes to represent character archetypes. Sinless, Sweet, Sultry, Slutty, ect. 

Posted

Advanced nudity no longer support Baka. I tried everything to get it to work, and at level 11 I'm going to try a new start with SLO Aroused NG. January is 8 months ago. I really liked it, but I can't even select the Keyword editor armors anymore to add or change the keywords. Not sure what happened there. Probably trying different versions of SLA Redux, which makes OSL complain of conflicting install lately. Many users reporting a similar issue, with no response.  SLO was updated 2 weeks ago. I'd rather not start over again. This will be at least half a dozen purge re-installs of 738 active mods since January. 

31 minutes ago, MysticDaedra said:

Erm... you forgot to post a response or something? All I see is my comment quoted?

 

Posted

FWIW I added this mod to my 1.5.97 playthrough, which has OSL running using the SLA arousal system.

I'll let you know how it goes.

I don't think this effect is necessarily connected to this mod (but it may be!) but I'm triggering guard hostility whereas it was mainly Uthgerd hostility before this. Along with that, Acheron addons are working unexpectedly well, generating scenes I never expected to see:classic_ohmy:. Unless it's partly this mod? Does this mod trigger SL scenes itself?

Posted

@ArgyleSmith

No there shouldn't be any triggers to create scenes caused by Philia itself. But I will take credit for improving your enjoyment regardless 😅

 

If you would be so kind as to check if Philia can modify timerate from OSL, that would be very good of you. 💖 Really, all you would need to do is enable a Philia, set a decrease modifier, satisfy the Philia, and then sleep from one day to another. If timerate goes down then Philia is able to communicate with OSL. If you have logging available, I'd also take your papyrus log to browse after the test. 

Posted

I have to admit I don't get the settings fully. Do I automatically have a Philia if I enable one or do I have to meet the criteria for it? If the latter is true, does it mean some Philia's can be disabled and ignored by the mod? If I leave the numbers at 0 for some of them, what does that mean for those Philias?

Posted
13 hours ago, Papersword said:

@ArgyleSmith

If timerate goes down then Philia is able to communicate with OSL. If you have logging available,

Well, I don't remember setting a decrease modifier, but arousal was at 100 when the PC went to sleep and 89 on awakening with one philia satisfied. Can confirm that the mod is tracking events. At least the ones that have occurred so far. No recurrence of random aggression from would-be allies. So far it gives the appearance that it's working.

Posted
6 hours ago, Omnishade said:

I have to admit I don't get the settings fully. Do I automatically have a Philia if I enable one or do I have to meet the criteria for it? If the latter is true, does it mean some Philia's can be disabled and ignored by the mod? If I leave the numbers at 0 for some of them, what does that mean for those Philias?

 

Yes, so if you enable a Philia in the MCM, you are considered to have it as of that moment. It will be checked after you sleep and change the gameday. The mod is always tracking, though, so you won't miss a day by manually enabling. If you leave all of the settings--onboard and burst--at 0, then you will never automatically gain that Philia.

 

17 minutes ago, ArgyleSmith said:

Well, I don't remember setting a decrease modifier, but arousal was at 100 when the PC went to sleep and 89 on awakening with one philia satisfied. Can confirm that the mod is tracking events. At least the ones that have occurred so far. No recurrence of random aggression from would-be allies. So far it gives the appearance that it's working.

 

Hmmmm, well that could indicate it is working. I'd love to have your papyrus log for that game session though. To confirm. Otherwise, in the OSLA menu, can you see the timerate? Check if there is a difference before and after sleeping? Especially since you said you hadn't set a decrease multiplier, I'm concerned the decrease might just be from the emulation of SLA's natural timerate decay. To be completely certain, you would have to set the decrease multiplier to something large or specific, and check against that. Default decay rate is one third after three days. 

Posted (edited)
7 hours ago, Papersword said:

 

Yes, so if you enable a Philia in the MCM, you are considered to have it as of that moment. It will be checked after you sleep and change the gameday. The mod is always tracking, though, so you won't miss a day by manually enabling. If you leave all of the settings--onboard and burst--at 0, then you will never automatically gain that Philia.

 

 

How can I see if I have a Philia then? If I leave it disabled, will it become enabled if I gain it by satisfying the conditions? I understand that the mod isn't finished though. The info section doesn't do anything for example.

Also, does it work with SexLab Extended ASA3(For SE)?

Edited by Omnishade
Posted
3 hours ago, Omnishade said:

 

How can I see if I have a Philia then? If I leave it disabled, will it become enabled if I gain it by satisfying the conditions? I understand that the mod isn't finished though. The info section doesn't do anything for example.

Also, does it work with SexLab Extended ASA3(For SE)?

 

Yes, satisfying the conditions--having an onboard of 3 days for example and having that kind of sex 3 days in a row--will enable the Philia. You know you have it by the "Enabled" box being checked. Of course you can check it manually too. The info section should be working as I wrote it.... Just hover your coursor over each title and you should have a tooltip read out along the bottom of the mcm menu. 

 

As far as I understand, no, it does not work for ASA3. The method by which ASA stores data does not interface with my code and I do not use that mod to be able to appropriately create compatibility. 

Posted

Though Skyrim wasn't set up for it, the traditional Western view of vampire lore is tied closely to sex (I'm still puzzling over some of the Eastern vampire stories I've seen so I'll just not comment on that). So, that's my way of suggesting that vampires deserve their philia as distinct from other undead. I don't involve succubi or incubi in my gameplay, but those are two more cases where special consideration might be appropriate/appreciated.

And now for the grand digression:

"Scent of Sex" is currently out-of-date, but its concept is genius. It enables users to set up conditions that prompt sex scenes when the conditions are met. Philia conditions would work exceptionally well with that system if Scent of Sex was ever modernized to get it working smoothly for the modern game using the latest mods (ones that accomplish scanning functions with lower demands on computer systems). Probably a modernized Scent of Sex could replace most scene triggering mods that don't rely on changing relationships. That includes defeat mods. 

So, no particular reason the author of this mod should care or try to take responsibility for Scent of Sex. Just wanted to point out how this brings us tantalizingly close to a highly customizable system for triggering scenes.:)

Posted (edited)

@ArgyleSmith

 

The boundaries of distinction can be difficult. I might add a toggle to separate Vampires from Undead since I do think there is merit to having a new category, but there's a danger to having too much fragmentation. I'm also a little hesitant to create a(nother) category with only one entry. Should the vampiric Death Hounds be included in a Vampire category? Vampire Lords, Gargoyles? Hmmmm.... Incubi and Succubi would be considered Daedric in the cosmology of Mundus, but Vampires also are Daedric in nature. But, this is a vibes-based endevour. Dremora and Vampires don't seem to share commonality on the surface--yet the category of "Dominating" springs to mind to tightly bind them together. 

 

Perhaps surprisingly, perhaps not, I'm actually none too fond of forcing or triggered scenes. Defeat, yes, and some other more assertive invitations to digression are interesting. But, over time, I've removed most of what forcibly pulls me into scenes and such from my game. DD, SLHH, the aggressive aspects of BDia, anything slave related. I seem to very much perfer "opt-in" methods of design. So creating anything that forces a scene based on Philia isn't going to draw any passion out from me. Not against someone else doing it, though. 🌟

Edited by Papersword
Posted (edited)

I just came across this mod.  I loaded it up to take a look at it, and I have a few comments to share.  Hopefully, some of this might be useful to you.

 

The optional slaConfigScr script got bundled into 0.9.1 (so, not so optional unless a player manually removes that script).  Rather than offer an optional script, with the risk that comes from overwriting another mod's files, why not just add your own Timerate Decay slider with the extended range to your MCM and have it set the value in SexLab?

 

If you were to allow weights for philia, you'd have a more flexible system.  A default of 1 would work as now (zero would be equivalent to toggled off).  Weighting would let players decide how strong that desire/need is for each philia, which seems more interesting than all or nothing.  You could even take that a step further by allowing negative weights, where satisfying a philia has the opposite effect (increases time rate).  People are complex; a character might a mix of healthy and unhealthy philia.

 

You might consider adding a Not When Victim toggle on the Configuration page so that nonconsensual sex (SexLab victim flag is true for the PC) would not satisfy any philia.

 

If you wish to support bondage sex kinks, you could easily do so without adding a dependence on DD by getting the relevant keywords by string: Keyword.GetKeyword("xxx").  Maybe someone's into blindfolded sex or collared slave fantasy.  WornHasKeyword checks are flexible and would fit nicely with the existing system for checking sex animation tags.

 

The mod compiles and, as far as I can see, works with LE.  You might want to set the mod description to Regular Edition Compatible: Yes and just note on the mod page that you don't test with or support LE but that it does work.

 

Best of luck to you with your mod development and fulfilling the vision that you have for it!

Edited by Hex Bolt
Posted (edited)

@Hex Bolt

Thank you for the thoughtful advice. 

 

Definitely a mistake on my part to bundle the optional script, I always forget something. Embarrassing, but hopefuly not detrimental... I only modified the range non-destructively. I think it should remain a function of SLA. Having two menus that are separated yet modifiy the same value seems like a recipe for disaster. Especially when one would allow a higher boundry. 

 

And, yes! I have considered this. It is on my notepad of planned ideas. I think at least three catagories might be ideal. If only to represent more difficult to satisfy philia. Ones that should be expected to be once-in-a-while treats. For now, I think its a large complication. The split multipliers, I think, give enough freedom to ignore philia for a couple in-game days. 

 

For being victimized... it's tricky. It would have to nullify the tracker counting which removes the possibility of having a philia develop via "Burst" or "Onboard" from being a victim. To consider it from the view of roleplaying, would being a victim (truly non-con, not con non-con) damper or enflame the character's desire? If it doesn't count, it is more punishing. I know, for certain players, that is desirable from a mechanical standpoint. Keeps the character aroused. That feeds into other mods that punish high arousal. I don't know if that aligns with my goal for the mod. If it doesn't count, the character is punished in a flavourful way. Something terrible has happened to you, and if you had a "Burst" setting tripped, you now must live with a sickening desire for the thing that traumatized you. Arousal is lowered, timerate is lowered, you aren't stuck in a self-defeating loop that I've become--perhaps unfairly--annoyed with in other SL mods. Apropos, Pheromones, SL Reputation/Comments, they provide enough of a soft punishment for me. I think Skyrim is a game with sex, not a sex game, so you should be offered the option of sex just like the game offers you the option of exploring or crafting or vibing. Sorry if I seem to be rambling as I attempt to coax a mission statement into being. 😅

 

Further expansion of philia is an ever looming threat. I think maybe I might adapt a category out of animation tags for a bondage philia. Something using the various "Tied", "Arm Binder", "Stocks", tags. Something that doesn't require the use of the actual DD objects, but still gives the player the option of engaging in that fantasy. Mostly because I found the actual use of DD annoying. It pulls too hard on the player. You are bound, now the entire game must bend to this kink. Well I want to play Skyrim right now, later when the day is coming to an end and my character has settled at the bar with a drink in hand, she'll catch the eye of tonight's ephemeral passion, tie or be tied, and start the day fresh for adventure. Buuuut, to be fair, I have always leaned dominant.

 

Happy to see that it does work in LE. I think I'm mostly cautious against suggesting it is compatible since I cannot directly test it. A developer's quirk, I suppose. 

 

Once again, thank you for taking the time to give feedback. 💗 

 

Edited by Papersword
Posted
18 minutes ago, Papersword said:

Definitely a mistake on my part to bundle the optional script, I always forget something. Embarrassing, but hopefuly not detrimental... I only modified the range non-destructively. I think it should remain a function of SLA. Having two menus that are separated yet modifiy the same value seems like a recipe for disaster. Especially when one would allow a higher boundry. 

I don't believe it's nearly as bad as you're thinking.  Storing the time rate in two different places would definitely be bad, but just offering an extended slider that works off of SLAroused's own value is pretty harmless.  At worst, a player might set a high a value in Philia and then forget and adjust it in Aroused, only to be surprised that the range is smaller, which should be a reminder that "Oh, right, I should set it in Philia."  That seems safer than offering a replacement script that might not match any MCM changes introduced by other flavors of SL Aroused.

 

I'm certainly not trying to tell you what you should do with your own mod, just offering a different point of view for your consideration, nothing more.

 

27 minutes ago, Papersword said:

For being victimized... it's tricky. It would have to nullify the tracker counting which removes the possibility of having a philia develop via "Burst" or "Onboard" from being a victim.

Yes, it would, and of course that might not fit every situation.  I merely suggested it as an optional setting for players who might want it.  A female character might enjoy sucking cocks, but not when it's rammed down her throat and she can't breathe, so don't count that one if the player enabled the toggle.  Just a suggestion.

 

31 minutes ago, Papersword said:

Mostly because I found the actual use of DD annoying. It pulls too hard on the player. You are bound, now the entire game must bend to this kink.

I totally agree.  However, devices like collars and cuffs are not restricting and don't interfere with game play.  Even a blindfold could be donned for fun (DD has some non-locking ones).  Maybe something to think about further down the road, depending on player interest (or lack thereof) expressed here.  Again, just an idea.

 

36 minutes ago, Papersword said:

Happy to see that it does work in LE. I think I'm mostly cautious against suggesting it is compatible since I cannot directly test it.

If you're not comfortable setting the compatibility type (very understandable since you can't verify it yourself), I've seen other mod authors mention things like that in a compatibility section, e.g., "It has been reported that the mod works on LE, but I don't support or test on that version, so I offer no guarantees."  At least players wouldn't have to search the support topic (small now but growing) to see if it was ever discussed.

 

 

Just some thoughts.  I wish you much success.  You have an interesting new take on arousal time rate.  The healthy sex interests are refreshing, considering that SL Aroused tends to view everyone as sex addicts with little recourse other than abstinence or chastity devices.  I've just been setting the time rate low and locking it (a character can have some self-control), but a mod like yours offers a reasonable, natural way to handle those urges.

Posted

@Hex Bolt

I'll have to think on some of what you've said. 

For now, it is time to play Skyrim and inevitably discover some new thing I wish to add, certainly to break something else which I will spend the rest of the night fixing. 💫

Posted
5 hours ago, Papersword said:

@ArgyleSmith

I'm actually none too fond of forcing or triggered scenes.

Though it had limited application in the original, Scent of Sex had the capacity for triggering dialog that may or may not lead to a scene. The condition in the original was "Ask Player before sex," leading to a proposition from an NPC, which the player could accept or not. It seemed to me (from non-programmerland) that if that was able to work the mod had the potential to have users provide their own dialog conditions.

I think I can resist further digression. Thanks for the mod. I've updated to the new version and I'll keep testing it to see if I get additional clues that it's working as designed.

Posted
9 hours ago, Papersword said:

@ArgyleSmith

Hmm. I think that might overlap with SLSF Fame Comments, Baka's Approach, and SLEN, which I have installed. Maybe I'll think about it. 

Just to be clear (sorry for continuing the digression when I said I was done), Scent of Sex is most definitely outdated. I do use it in my playthrough, but it's an excellent idea that's overdue for an update using Skyrim's latest advances. There's an NG version that I couldn't get to work on my game. It was abandoned in an admittedly buggy state. I'm just hoping a programmer with some skillz revisits the idea, hopefully allowing use of philia conditions (among others).

Posted

Seeing how SLPlus is listed as something in the future category, I would imagine Sexlab P+ isn't currently compatible? As in, if one were to use this with Sexlab P+, it wouldn't function?

Posted (edited)
4 hours ago, Caeldfwlch said:

Seeing how SLPlus is listed as something in the future category, I would imagine Sexlab P+ isn't currently compatible? As in, if one were to use this with Sexlab P+, it wouldn't function?

 

As far as I know, it is not compatible. It's not something I have installed at the moment, so I wouldn't be able to personally test for it. 

 

4 hours ago, Jordan_098 said:

Is it safe to update during my current playthrough?

 

Yes! I am a terrible developer--programmer? coder?--and make sure that each change is safe for a save since I don't want to restart my current playthrough. When the time comes, I will make sure to make note of needing a new save. That would be an increase to the first versioning number, so version 1.x.x will require a new save. 

Edited by Papersword
  • 3 weeks later...
Posted

If you're going to update something in the future, please do OSL Aroused NG compatibility. Standard Aroused Redux is too simple and boring. It doesn't really simulate arousal in an immersive way.

Posted
8 hours ago, Omnishade said:

If you're going to update something in the future, please do OSL Aroused NG compatibility. Standard Aroused Redux is too simple and boring. It doesn't really simulate arousal in an immersive way.

 

This is something I will be interested in, but it won't be for a while. I will need to create a new playthrough to adjust my load order, so that will mean I'll also take the time to update everything to the most current version of Skyrim. This is going to be an EVENT. Maybe some time in the early new year. 🌱

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