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Posted
On 8/31/2025 at 10:43 AM, Aria said:

Thank you i fixed it by disabling the wetself animation in oar that keeps disrupting it.

 

I appreciate all the effort you put into this mod, so no need to apologize.
Take your time.

Did you ever actually fix this? I have disabled wetself in oar and it still doesn't work. 
Every time I run pandora it doesn't seem to work or pop up in the list of animations. Seems like this mod isn't compatible with pandora. A lot of other mods are needing pandora patches so I am not sure. 

Posted
4 hours ago, Bm212 said:

Did you ever actually fix this? I have disabled wetself in oar and it still doesn't work. 
Every time I run pandora it doesn't seem to work or pop up in the list of animations. Seems like this mod isn't compatible with pandora. A lot of other mods are needing pandora patches so I am not sure. 

Yes, well sorta, kinda..


In the wet self options part there is also "staggering toggle" which i disabled as well.. i think that could have been another reason causing those issues, but im not 100% sure.
It simply stopped happening, but another factor could have been a new installation of the game and mods i did a few weeks ago.


Since i keep my pandora output in a separate folder and usually delete and re-run it to keep it clean and that didnt help before im still unsure whether the issue was with pandora and not something else interfering with the mod.
Regarding not being compatible with pandora, this might be an issue on your end because it shows for me.

Posted
On 10/8/2025 at 10:04 PM, Ryo95 said:

Just a suggestion, it would be nice to be able to choose which specific animation to play when urinating, instead of randomly picking one.

I would like to have a feature that changes the motion depending on where you are standing, but I think it would take time.

Posted
On 10/11/2025 at 10:11 PM, huyou44 said:

How can I enable the death pee? Seems like my pc didn't pee herself when dying.

In addition to enabling the wetself function, "skypatcher" is required.

Posted
On 10/19/2025 at 4:50 AM, MayDayCray said:

So the Dooty mod is good.. but the bucket and outhouse placement is odd. Played around for a bit in Whiterun and I could not find a place to poop inside city walls.. except for the ground. 

 

Installed the Test version.. and it's right next to where the cat people set up camp 🤷‍♂️

 

Also.. NPCs will sit in a outhouse when idling (I hear) but they will still shit and piss on the floor🤷‍♂️

And I couldn't get my character to take care of business while sitting on one

 

Anybody know of a way to reposition outhouses and Dooty buckets.. or how to add more? I feel like there should be at least an outhouse behind every inn and Dooty buckets in like every room where there's a bed 

There are no plans to make any modifications to the cell in this mod, but I hope someone can add them.

Posted
On 11/3/2025 at 7:49 AM, friendlyperson said:

Hello and thanks again for the awesome mod. I need help please, I have a little problem that is taking me crazy... I like to use the pee kneeling animation, but the kneeling end animation gives me some problems. In origin the end animation was slower and smoother, now my lady almost jump up after the "wiping with hand" movement... Is there a way to restore the original movement? I already tried by changing the settings in the OAR menu (I unticked the "interruptible" box ) with no results, please, that animation was perfect...

I don't have any problems in my environment, so I don't understand the situation. Is there anyone in a similar situation?

Posted
On 11/9/2025 at 7:39 PM, BeefyJackal said:

A suggestion, if anyone is up for it. Would it be possible to add a Schlong state option in the MCM for urinating and defacating? Right now my character has it erect while pooping, and I have to manually use the SOS keybinds to make it flaccid. So for example I would set the default sos state for urinating to 4 and defacating to 0, so it wouldn't just be erect all the time. 

At the moment, "SOSBend0" is set at the start of the animation, but it seems to be overwritten by the aroused state.

I would like to fix this in the future, but I think it will take some time.

Posted
On 11/14/2025 at 8:19 AM, IASUF said:

I have an interesting idea. Can we add a feature for synchronized urination between the player and followers? For example, when I press the hotkey, both my character and the follower urinate at the same time, just like in the picture I posted.

The idea mentioned above suggests adding a new feature option in the MCM, which could be called: Synchronized Urination.

The Elder Scrolls V  Skyrim Special Edition Screenshot 2025.11.12 - 14.38.31.29.png

Group functionality is one of the features I wanted to include.
However, there are many things to learn with papyrus, such as how to set the position, so I think it will take some time.

Posted
On 11/14/2025 at 12:48 PM, spoonsinger said:

Idea, (just incase you are up for suggestions)

 

Add slight steam effect when peeing on snow. (You could use the same detection method as foot fall for surface.  Steam effect could be the subtle heat haze one you get around furnaces)


It looks realistic and interesting.

Posted
On 11/17/2025 at 5:25 AM, Lady Wintrish said:

Are you still planning to add a "pee on command" feature? I'm playing as a male dom and would be great to make my slaves urinate using a spell/line of dialogue/hotkey. Thank you for all the updates btw.

I am sorry to have kept you waiting. Added in 1.8.0.

Posted
On 11/18/2025 at 5:44 AM, Macdougalthebrave said:

Is it possible to have it so followers have bladder meters, and have to pee too?

 


I don't want to add processing load, so I have no plans to include it at the moment.

I might include it in the future.

Posted
On 11/18/2025 at 4:53 PM, Alpacasaurus said:

Is there any chance a compatibility patch could be created for Core Impact Framework? I would hate to lose Sanguine Symphony in favor of the puddles in this mod.


If you have the latest CFI, I think puddles will also be displayed.

Posted
On 12/12/2025 at 11:52 AM, ilovefutas69 said:

I can't get the mod to show up in pandora, and nemesis doesn't work for me. Is there a fix?

 

On 12/12/2025 at 1:26 PM, razzaz42 said:

Thanks for the mod. My character always does the same animation when she needs to do her business. How do I change the animation?

 

On 12/13/2025 at 11:41 AM, CzBuCHi said:

have same issue as razzaz42 .... tried to disable ALL standing animations but my character still shit standing up :/

Please try version.1.8.0.

Posted
On 12/10/2025 at 10:12 PM, Aria said:

Yes, well sorta, kinda..


In the wet self options part there is also "staggering toggle" which i disabled as well.. i think that could have been another reason causing those issues, but im not 100% sure.
It simply stopped happening, but another factor could have been a new installation of the game and mods i did a few weeks ago.


Since i keep my pandora output in a separate folder and usually delete and re-run it to keep it clean and that didnt help before im still unsure whether the issue was with pandora and not something else interfering with the mod.
Regarding not being compatible with pandora, this might be an issue on your end because it shows for me.

It shows on the pandora list when running it? It doesnt show for me. I swapped to nemesis just because it seems more compatible with everything more so than pandora. I dont see a reason why not to use it. Kinda redundant when everything needs a patch for pandora. 

Posted
3 hours ago, Bm212 said:

It shows on the pandora list when running it? It doesnt show for me. I swapped to nemesis just because it seems more compatible with everything more so than pandora. I dont see a reason why not to use it. Kinda redundant when everything needs a patch for pandora. 

It will not appear in Pandora's checklist.

The animation uses FNIS functionality, so you can use either Pandora/Nemesis/FNIS.

Posted
5 hours ago, Bm212 said:

It shows on the pandora list when running it? It doesnt show for me. I swapped to nemesis just because it seems more compatible with everything more so than pandora. I dont see a reason why not to use it. Kinda redundant when everything needs a patch for pandora. 

Sorry what i meant is, i see it being in the list of processed animations.
Honestly idk why people have so much trouble with pandora, i been running it forever and i didn't had a single issue so far.

Posted

Thank you for your mod — it's by far the best and most sophisticated one on this topic. Thanks again for all the work you've put into it.

A few suggestions — I’m not sure if they’re doable, but just like the Seeing Yellow mod has small leaks when the bladder is full, maybe there could be an Alive Peeing-style animation when the bladder starts to fill but isn’t full yet.
Also, maybe a key that triggers a “holding it in” animation and helps the character resist the urge longer to prevent an accident.

and maybe add ability to stop the stream (like alive peeing) 

thank you !

Posted (edited)

I hope this mod can be integrated into SkyrimNet with an patch just like OstimNet it would make it feels more immersive and dynamic like an follower stopping to ask to pee during your adventures in a less scripted way and other social dynamics that are more random and beyond the scope of what this mod actually can handle. If someone has the time and talent pls make an patch for it.

Edited by Æly
Posted (edited)

The "Wetself Target Power" feature is indeed great, but sometimes it fails to detect the target character. Could we add a new spell called "Mark" in the next update? My idea is to use this "Mark" spell to create a whitelist, which would ensure that "Wetself Target Power" can trigger consistently.

 

P.S.: The ESP of the "Let's Dance Again" mod has a "Mark" spell, so maybe we can find inspiration from there.

P.S. 2: When I mention that the target character is sometimes not detected, I mean that it's difficult to detect the target character during OStim or Sexlab interactions.

 

 

Edited by IASUF
Posted
On 12/18/2025 at 4:17 PM, uytreza said:

Thank you for your mod — it's by far the best and most sophisticated one on this topic. Thanks again for all the work you've put into it.

A few suggestions — I’m not sure if they’re doable, but just like the Seeing Yellow mod has small leaks when the bladder is full, maybe there could be an Alive Peeing-style animation when the bladder starts to fill but isn’t full yet.
Also, maybe a key that triggers a “holding it in” animation and helps the character resist the urge longer to prevent an accident.

and maybe add ability to stop the stream (like alive peeing) 

thank you !

Thank you, I'll check to see if there's a function I can use.

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