Jump to content

Recommended Posts

Posted (edited)
9 hours ago, orehomu said:

I have a little idea, would you please try it out? 
If it works I'll use it in the next update.

Private Needs - Orgasm v1.8.3.7z 3.56 MB · 1 download

Actually, I think I may have found some kind of lead... If I disable stripping animations entirely, it seems to work. I have attached a new video of my test.

This test was done both with PNO 1.8.3 that you've attached, AND the pno_playeraliasccript.pex file you sent earlier. I attempted both of those fixes before I thought of disabling stripping animations.

I'm unsure if those two changes are changing any of the behavior here, but since they are modifications I made personally, I want to forward that info to you in case it's helpful at all.

2026-01-19 14-21-11.zip

Edited by arlo2
Posted (edited)
10 hours ago, orehomu said:

I have a little idea, would you please try it out? 
If it works I'll use it in the next update.

Private Needs - Orgasm v1.8.3.7z 3.56 MB · 1 download

 

 

I tested this version and it works for me in two ways
 

1.) Immersive Equipping Animations (IEA) compatibility
- Strip animations from IEA play without interfering with PNO’s pee/poo animations.
- This works when strip animations are disabled in PNO's MCM.
- However, it cuts into IEA’s strip animations when enabled.
 

Important context:
IEA includes stripping animations for boots, clothes, hands, and helmets. Depending on which items are removed, the total animation time can vary.
 

Proposed solution:
Add an MCM option that allows players to set a configurable delay after stripping before the peeing or pooping animations start. This would give IEA’s strip animations enough time to fully play before the next action triggers.

2.) Dooty Houses work now when I sit the animation plays :) 

 

Also

I messed with the characters position on the toilet more, for those that want it.

DootY Toilet Position Fix.7z

 

Edited by tamai
Posted
19 hours ago, igorbobr said:

By the way, could you add a slight delay to the animation? So the character doesn't immediately stand up after peeing.

Wait adjustments have been made in V1.8.3.

Posted
17 hours ago, arlo2 said:

Actually, I think I may have found some kind of lead... If I disable stripping animations entirely, it seems to work. I have attached a new video of my test.

This test was done both with PNO 1.8.3 that you've attached, AND the pno_playeraliasccript.pex file you sent earlier. I attempted both of those fixes before I thought of disabling stripping animations.

I'm unsure if those two changes are changing any of the behavior here, but since they are modifications I made personally, I want to forward that info to you in case it's helpful at all.

2026-01-19 14-21-11.zip 51.31 MB · 1 download

This has been fixed again in V1.8.3, so please check.

Posted (edited)
17 hours ago, tamai said:

 

 

I tested this version and it works for me in two ways
 

1.) Immersive Equipping Animations (IEA) compatibility
- Strip animations from IEA play without interfering with PNO’s pee/poo animations.
- This works when strip animations are disabled in PNO's MCM.
- However, it cuts into IEA’s strip animations when enabled.
 

Important context:
IEA includes stripping animations for boots, clothes, hands, and helmets. Depending on which items are removed, the total animation time can vary.
 

Proposed solution:
Add an MCM option that allows players to set a configurable delay after stripping before the peeing or pooping animations start. This would give IEA’s strip animations enough time to fully play before the next action triggers.

2.) Dooty Houses work now when I sit the animation plays :) 

 

Also

I messed with the characters position on the toilet more, for those that want it.

DootY Toilet Position Fix.7z 606.15 kB · 1 download

 

Thank you!
The patch you provided has been updated to V1.8.3.


I will also consider the time setting, but from my research of the script, I think the BiS author's view of the conflict is reasonable.

 

Edited by orehomu
Posted (edited)
5 hours ago, igorbobr said:

Can you make a function to remove weapons and arrows before action?

 

2 hours ago, igorbobr said:

Also, my character fills his bladder too quickly while sleeping, so after sleeping for 11 hours he will probably wet himself

Regarding equipment, we are currently working on making it possible to properly re-equip equipment when it is removed.
At that time, we also plan to add a feature that allows you to remove weapons you are holding.


There are already options to control your excretion while sleeping and fast traveling, so be sure to check them out.

Edited by orehomu
Posted (edited)

Even with the latest version, the bowel are not being relieved using Dooty's Outoilets. The character sits down, undresses, but then immediately puts the clothes back on. I get the 'relieved' message, but the need remains at the same level. Is there a fix for this?

Edited by ErikOlof
Posted
13 hours ago, orehomu said:

Thank you!
The patch you provided has been updated to V1.8.3.


I will also consider the time setting, but from my research of the script, I think the BiS author's view of the conflict is reasonable.

 

no problem yea the dressing undressing thing isnt that big of an issue for me anyways.

1.) when using the toilets it seems to only pee because it wasnt pooping when at low values from my tests.

2.) I wasnt sure wehre you landed on the doing damage with peeing/pooping because my boots constantly get destroyed with my degradation mod xD if there is nothing you can do its fine i just thought I would mention it again.

3.) Ive just installed a trx futa mod for skyrim and its detecting I was futa even when the schlong wasnt enabled on my character, this could very well be on me but i dont know how to fix it as i have my character in sexlab set to female

Posted
6 hours ago, ErikOlof said:

Even with the latest version, the bowel are not being relieved using Dooty's Outoilets. The character sits down, undresses, but then immediately puts the clothes back on. I get the 'relieved' message, but the need remains at the same level. Is there a fix for this?

Please make sure your required mods are up to date. 
If the same issue persists, I think there's some kind of conflict, but I don't know anything more than that.

Posted (edited)
7 hours ago, tamai said:

 

no problem yea the dressing undressing thing isnt that big of an issue for me anyways.

1.) when using the toilets it seems to only pee because it wasnt pooping when at low values from my tests.

2.) I wasnt sure wehre you landed on the doing damage with peeing/pooping because my boots constantly get destroyed with my degradation mod xD if there is nothing you can do its fine i just thought I would mention it again.

3.) Ive just installed a trx futa mod for skyrim and its detecting I was futa even when the schlong wasnt enabled on my character, this could very well be on me but i dont know how to fix it as i have my character in sexlab set to female

1.)As you said, we currently don't allow players to process poop. 
This is because we were wondering how to handle NPCs, but we will make it possible for PCs to do so for now.

 

2.)I believe the degradation mod is misidentifying the invisible projectiles I'm using to trigger the splash effects. To address this, I'm planning to add an option to disable those projectiles.

 - Currently, this check is only performed when an accident occurs.
    It should not be destroyed if the person goes to the bathroom normally.

 

3.)TRX's pubic hair may be mistakenly detected as futanari.
You can exclude futanari detection by adding this to "data\SKSE\Plugins\SkyPatcher\armor\Private Needs - Orgasm\pno_PubicHair.ini".
If you let me know the target, I will add it in the next update.

Edited by orehomu
Posted
8 hours ago, orehomu said:

Please make sure your required mods are up to date. 
If the same issue persists, I think there's some kind of conflict, but I don't know anything more than that.

 

I understand what’s happening. To use the toilets properly, you must use the MCM hotkey. Clicking directly on the seat only works for relieving your bladder, but it won't work for your bowels.

Posted
15 hours ago, orehomu said:

1.)As you said, we currently don't allow players to process poop. 
This is because we were wondering how to handle NPCs, but we will make it possible for PCs to do so for now.

 

2.)I believe the degradation mod is misidentifying the invisible projectiles I'm using to trigger the splash effects. To address this, I'm planning to add an option to disable those projectiles.

 - Currently, this check is only performed when an accident occurs.
    It should not be destroyed if the person goes to the bathroom normally.

 

3.)TRX's pubic hair may be mistakenly detected as futanari.
You can exclude futanari detection by adding this to "data\SKSE\Plugins\SkyPatcher\armor\Private Needs - Orgasm\pno_PubicHair.ini".
If you let me know the target, I will add it in the next update.

 

I see i use Mortal Weapons and Armor SE and that woudl be great ❤️

 

and ill do tests and report back if i figure it out

 

 

 

Posted
14 hours ago, ErikOlof said:

 

I understand what’s happening. To use the toilets properly, you must use the MCM hotkey. Clicking directly on the seat only works for relieving your bladder, but it won't work for your bowels.

Sorry, due to a machine translation issue, I confused pee with poop. 
As you said, poop is not currently implemented. 
This will be addressed in the future.

Posted

Hi! Definitely love this mod! Just a minor thing, I updated to 1.8.3 and the redressing animation seems to be a wrong one like it was using one of the urine animations. Problem gone when reverse back to 1.8.2. Could you please check on your end? Much appreciated!

Posted
4 hours ago, lzy731 said:

Hi! Definitely love this mod! Just a minor thing, I updated to 1.8.3 and the redressing animation seems to be a wrong one like it was using one of the urine animations. Problem gone when reverse back to 1.8.2. Could you please check on your end? Much appreciated!

I have the same problem

Posted (edited)
12 hours ago, lzy731 said:

Hi! Definitely love this mod! Just a minor thing, I updated to 1.8.3 and the redressing animation seems to be a wrong one like it was using one of the urine animations. Problem gone when reverse back to 1.8.2. Could you please check on your end? Much appreciated!

 

7 hours ago, igorbobr said:

I have the same problem

Does the same issue occur even if you change the changing animation?

If possible, could you please show me the animation log?


Sorry, I have identified the cause and fixed it in V1.8.3a.

Edited by orehomu
Posted
On 1/18/2026 at 10:36 AM, orehomu said:

I thought all the animations were included, but if there are any missing, could you please tell me where to find them?

 

Sorry for the late reply!
 

They are all in the animations folder of PAF. For the stripping animations I believe they are named "leito_stripping_Armor" and "leito_striping_robes". Hard to say for sure because they only come up as 1,2,3,4 in the MCM. 

For the Pee animations they are also in there. I think they are named "leito_bend_over_..." One of my favorites from ZAZ I miss is called "ZAZ squatting arms on breasts" in the MCM of PAF. Don't know what the actual animation file is called.

 

Also may I ask why only the Leito animations actually move the camera down during the animations and the rest don't? Is it animations bound? I would love to use other animations but my camera don't move down with the animations so my character moves out of frame and I cant se the animation properly :(

 

Posted

My game freezes/stutters for 2 seconds every time my character pees.  this only happens when im using Ube body,  is there something im missing? 

Posted
On 1/27/2026 at 12:52 AM, LiquidRose said:

 

Sorry for the late reply!
 

They are all in the animations folder of PAF. For the stripping animations I believe they are named "leito_stripping_Armor" and "leito_striping_robes". Hard to say for sure because they only come up as 1,2,3,4 in the MCM. 

For the Pee animations they are also in there. I think they are named "leito_bend_over_..." One of my favorites from ZAZ I miss is called "ZAZ squatting arms on breasts" in the MCM of PAF. Don't know what the actual animation file is called.

 

Also may I ask why only the Leito animations actually move the camera down during the animations and the rest don't? Is it animations bound? I would love to use other animations but my camera don't move down with the animations so my character moves out of frame and I cant se the animation properly :(

 

Thank you. Animations were added in 1.9.0. 
I believe ZAZ's animations have already been added.

Posted (edited)
21 hours ago, KayShep122 said:

Is there some sort of example or an image of what each of the position looked like? 

I don't have any samples prepared, but I would appreciate any help I can get.

Edited by orehomu
Posted
18 hours ago, Harukax3 said:

My game freezes/stutters for 2 seconds every time my character pees.  this only happens when im using Ube body,  is there something im missing? 

I haven't had any issues with this, but is there anyone else experiencing the same issue?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...