orehomu Posted September 21, 2025 Author Posted September 21, 2025 16 hours ago, IceWitch33 said: I should also mention that I did place "setstage ski_configmanagerinstance 1" into a console and that didn't work, either. So again, I'm not really sure on how to install the mod, unfortunately Please check that the issue of scripts not working during initial loading has been alleviated in 1.7.3.
orehomu Posted September 21, 2025 Author Posted September 21, 2025 7 hours ago, The Lonesome Spirit said: Currently on the 1.7.2 Version of the mod. I am running into an animation glitch. To describe the issue, it would be that during every animation, my character restarts the animation multiple times. In other words lets say, my character starts to PC, animation works fine, but then my character essentially starts from square one again. It's very easy to notice especially during the Leito animations. Any ideas/tips would be appreciated, thank you! EDIT: In fact, I think this problem only exists for the 4 Leito animations for me, I tested some of the others and they ran fine. There is no problem in my environment, so I don't know the cause. Could an extra user.json file or something have been created in the "\meshes\actors\character\animations\OpenAnimationReplacer\PNO - Idles" folder? 1
orehomu Posted September 21, 2025 Author Posted September 21, 2025 34 minutes ago, Papanihan said: Is there a way to remove the stagger? I'm trying to remove or tweak it from SSEEdit, but it didn't work out or at least from what I did. In the next update I will make it possible to turn off stagger in the options.
LoneSurvivorMax Posted September 21, 2025 Posted September 21, 2025 After I updated today I no longer get a stream for the player character. Appears to still work for NPCs.
orehomu Posted September 21, 2025 Author Posted September 21, 2025 2 hours ago, LoneSurvivorMax said: After I updated today I no longer get a stream for the player character. Appears to still work for NPCs. I think the reason is that the script became heavy due to the crime check, so I will investigate whether I can make it lighter.
The Lonesome Spirit Posted September 21, 2025 Posted September 21, 2025 (edited) 12 hours ago, orehomu said: There is no problem in my environment, so I don't know the cause. Could an extra user.json file or something have been created in the "\meshes\actors\character\animations\OpenAnimationReplacer\PNO - Idles" folder? I did a clean install of the mod, cleaned and reran my Pandora Output Folder, I still have the issue. I have all the requirements for the mod, save for Sexlab or Ostim at the moment. I was thinking perhaps it may be a conflict with OAR, but to my understanding the urination animations (Considering they need to be ran through Nemesis/Pandora) don't use OAR or do they? I thought it may be an issue with Pandora, or Nemesis, but I ran them both independent of each other, with only one of their outputs on at a time. The mod and the other animations run fine. Its just an issue with Leito's Standing Standing Loop and Standing Start (Plus the other Leito Animations as well)? I'll go test the other animations again and see if I notice anything. I'll edit if I do. Any other suggestions for troubleshooting would be appreciated, this is such an odd problem, that I've never had before while using this mod:) EDIT: So I examined the OAR Animation Log, and there is forsure wonky stuff going on. My urinate hotkey is "B", I clicked it once and let the animation do it's thing from start to finish. The first log/animation is on the botton, the last log/animation is on the top. I'm not sure the info provided will help, but it paints a clearer picture as to what Im talking about I think. Here is the log EDIT 2: Okay so I solved the issue, why it wasn't effecting you, or anyone else, I'm not sure. Here's what I did to solve the issue. Hopefully if this happens for anyone else, for some reason, this will help fix it. Im curious, if you had the same settings and weren't having the same issue? Makes me wonder why I was, and had to do these things to begin with. I will provide screenshots as well. Essentially I used the OAR menu went to 1000_Standing_1>Replacement Animations, then ticked the "Play first and once box" for standing_1_start.hkx. My Fix This solved the crazy looping for me, I also noticed that the "wiping" animation played at the end was being interrupted, so I marked that as interruptible as well, more specifically I unticked the "interruptible" box My Second Fix (I did these fixes on all the Leito Animation start and end animations) Edited September 21, 2025 by The Lonesome Spirit 1
orehomu Posted September 22, 2025 Author Posted September 22, 2025 11 hours ago, The Lonesome Spirit said: I did a clean install of the mod, cleaned and reran my Pandora Output Folder, I still have the issue. I have all the requirements for the mod, save for Sexlab or Ostim at the moment. I was thinking perhaps it may be a conflict with OAR, but to my understanding the urination animations (Considering they need to be ran through Nemesis/Pandora) don't use OAR or do they? I thought it may be an issue with Pandora, or Nemesis, but I ran them both independent of each other, with only one of their outputs on at a time. The mod and the other animations run fine. Its just an issue with Leito's Standing Standing Loop and Standing Start (Plus the other Leito Animations as well)? I'll go test the other animations again and see if I notice anything. I'll edit if I do. Any other suggestions for troubleshooting would be appreciated, this is such an odd problem, that I've never had before while using this mod:) EDIT: So I examined the OAR Animation Log, and there is forsure wonky stuff going on. My urinate hotkey is "B", I clicked it once and let the animation do it's thing from start to finish. The first log/animation is on the botton, the last log/animation is on the top. I'm not sure the info provided will help, but it paints a clearer picture as to what Im talking about I think. Here is the log EDIT 2: Okay so I solved the issue, why it wasn't effecting you, or anyone else, I'm not sure. Here's what I did to solve the issue. Hopefully if this happens for anyone else, for some reason, this will help fix it. Im curious, if you had the same settings and weren't having the same issue? Makes me wonder why I was, and had to do these things to begin with. I will provide screenshots as well. Essentially I used the OAR menu went to 1000_Standing_1>Replacement Animations, then ticked the "Play first and once box" for standing_1_start.hkx. My Fix This solved the crazy looping for me, I also noticed that the "wiping" animation played at the end was being interrupted, so I marked that as interruptible as well, more specifically I unticked the "interruptible" box My Second Fix (I did these fixes on all the Leito Animation start and end animations) Thank you for your investigation. Settings such as "Play first and once" are written in "config.json" in the OAR folder of the distributed mod. I have checked this myself and confirmed that the settings are correct. It is likely that the problem occurred because the "user.json" file, which allows users to configure animations, was unintentionally created in the folder in question. (This is a file created by OAR, so it should not disappear if you reinstall the mod.) 1
The Lonesome Spirit Posted September 22, 2025 Posted September 22, 2025 8 hours ago, orehomu said: Thank you for your investigation. Settings such as "Play first and once" are written in "config.json" in the OAR folder of the distributed mod. I have checked this myself and confirmed that the settings are correct. It is likely that the problem occurred because the "user.json" file, which allows users to configure animations, was unintentionally created in the folder in question. (This is a file created by OAR, so it should not disappear if you reinstall the mod.) You're right, the .json files in the mod itself are correct, for some reason they didn't load, or were overwritten? Within MO2, Private Needs isn't being overwritten by anything. The manual corrections I made, went into my overwrite folder. I'll mess around a bit with it. Thank you. 1
beariskill55 Posted September 22, 2025 Posted September 22, 2025 may I ask you one question? I’m currently using the Separated Orgasm mod. However, my character doesn’t urinate during the sex as much as I expected. So I’ve been manually controlling it by pressing the key I bound (I use Numpad 9). But every time I do that, my character stops the current sex animation and plays the urination animation instead. Even after updating to version 1.7.3, the same issue occurs. Is there a way to make it so that when I press the separately bound key, no animation plays at all and only the urine effect appears? I’m sorry for my poor English. My native language isn’t English, so I used a translator.
orehomu Posted September 22, 2025 Author Posted September 22, 2025 (edited) 39 minutes ago, beariskill55 said: may I ask you one question? I’m currently using the Separated Orgasm mod. However, my character doesn’t urinate during the sex as much as I expected. So I’ve been manually controlling it by pressing the key I bound (I use Numpad 9). But every time I do that, my character stops the current sex animation and plays the urination animation instead. Even after updating to version 1.7.3, the same issue occurs. Is there a way to make it so that when I press the separately bound key, no animation plays at all and only the urine effect appears? I’m sorry for my poor English. My native language isn’t English, so I used a translator. Please let me know what version of sexlab you are using. I'm using sexlab 1.66b and SLSO and I can pee without interrupting the animation. Edited September 22, 2025 by orehomu
Kadsuki Posted September 22, 2025 Posted September 22, 2025 (edited) 3 hours ago, beariskill55 said: may I ask you one question? I’m currently using the Separated Orgasm mod. However, my character doesn’t urinate during the sex as much as I expected. So I’ve been manually controlling it by pressing the key I bound (I use Numpad 9). But every time I do that, my character stops the current sex animation and plays the urination animation instead. Even after updating to version 1.7.3, the same issue occurs. Is there a way to make it so that when I press the separately bound key, no animation plays at all and only the urine effect appears? I’m sorry for my poor English. My native language isn’t English, so I used a translator. If you're using OStim, by default NumPad 9 is also to stop the current sex animation. You should check OStim's key binds. Edited September 22, 2025 by Kadsuki 1
2thrill Posted September 22, 2025 Posted September 22, 2025 (edited) Quick question; is it possible to change the duration of the npc`s peeing animation? Thank you and awesome mod! Edited September 22, 2025 by 2thrill
LordAureli Posted September 22, 2025 Posted September 22, 2025 On 9/21/2025 at 9:08 AM, orehomu said: Please let me know the skeleton, body, and genitalia mods you are using for your male character and their versions. I will investigate whether it is possible to support it. XP32 Maximum Skeleton Special Extended, HIMBO and SOS!
beariskill55 Posted September 23, 2025 Posted September 23, 2025 9 hours ago, Kadsuki said: OStim을 사용하는 경우 기본적으로 숫자 패드 9는 현재 섹스 애니메이션을 중지하는 데에도 사용됩니다. OStim의 키 바인딩을 확인해 보세요. Thank you for your reply. Unfortunately, I’m not using OStim.
beariskill55 Posted September 23, 2025 Posted September 23, 2025 15 hours ago, orehomu said: Please let me know what version of sexlab you are using. I'm using sexlab 1.66b and SLSO and I can pee without interrupting the animation. I’m using version 163b. So I guess the issue is on my side. I’ll try updating the version and reinstalling the mod. Thank you for your response. Oh, Nevermind, I tried again today and it’s working fine. Skyrim really is full of surprises. Aside from that, is there a part in the script I could tweak so that, with other animations (e.g., Pama’s Deadly Furniture, babo Dialogue, etc.), it doesn’t interfere with the ongoing motion and only shows the urine? 1
orehomu Posted September 23, 2025 Author Posted September 23, 2025 17 hours ago, 2thrill said: Quick question; is it possible to change the duration of the npc`s peeing animation? Thank you and awesome mod! This has been fixed in v1.7.4. 1
orehomu Posted September 23, 2025 Author Posted September 23, 2025 13 hours ago, LordAureli said: XP32 Maximum Skeleton Special Extended, HIMBO and SOS! Thank you for your answer. It's designed with a small gap to accommodate a variety of penises. I'll look into whether I can adjust it a bit more.
orehomu Posted September 23, 2025 Author Posted September 23, 2025 9 hours ago, beariskill55 said: I’m using version 163b. So I guess the issue is on my side. I’ll try updating the version and reinstalling the mod. Thank you for your response. Oh, Nevermind, I tried again today and it’s working fine. Skyrim really is full of surprises. Aside from that, is there a part in the script I could tweak so that, with other animations (e.g., Pama’s Deadly Furniture, babo Dialogue, etc.), it doesn’t interfere with the ongoing motion and only shows the urine? I can provide a pee-peeing event handler, but I don't plan on making it more mod-dependent.
LoneSurvivorMax Posted September 23, 2025 Posted September 23, 2025 Still no stream on PC after this update. When I roll back to 1.7.2 it works fine.
IceWitch33 Posted September 23, 2025 Posted September 23, 2025 On 9/21/2025 at 3:11 AM, orehomu said: Please check that the issue of scripts not working during initial loading has been alleviated in 1.7.3. Should I wait until I get into the game proper to place the "setstage ski_configmanagerinstance 1" into console commands, then? Because I just tried it while on the starting screen for the game, but it still didn't work. It said that the script was not found
Reeaeeae Posted September 23, 2025 Posted September 23, 2025 Would it be possible to turn off spawning excrement? I really have no use for it and it clutters up my world space.
IceWitch33 Posted September 23, 2025 Posted September 23, 2025 (edited) Okay, so I actually managed to get the list of the Private Needs animations to show up on the Open Animation Replacement program and I decided to place all files that the mod consists of, into their corresponding folders, but even then, the mod won't show up in MCM. So I'm still wondering if I'm missing a step or two in the installation process Edited September 23, 2025 by IceWitch33
mouse_bitez Posted September 24, 2025 Posted September 24, 2025 (edited) I have a question. When I turn off stagger, does that stop you from peeing yourself? I just tested it and even at 100% bladder with staggering turned off, I won't pee myself. Maybe I wasn't patient enough, although I did wait for ~2 minutes. I had thought turning off stagger would only disable stagger, but you'd still pee yourself. But from my observations you can turn off stagger, and since staggering is off, therefore you won't pee yourself. Is peeing yourself directly tied to staggering, therefore when you disable staggering, you essentially disable peeing yourself? If that's the case, maybe in a future update you can change it so you can pee yourself without the need to stagger. Edited September 24, 2025 by arlo2
beariskill55 Posted September 24, 2025 Posted September 24, 2025 14 hours ago, orehomu said: I can provide a pee-peeing event handler, but I don't plan on making it more mod-dependent. I truly appreciate all the work you’ve done on this mod. Could you please provide the pee-peeing event handler you mentioned? I would be extremely grateful if you could share it
CharleneHu Posted September 25, 2025 Posted September 25, 2025 Hi Orehomu, I’ve prepared this patch for your mod. I noticed you mentioned that the Death Effect hasn’t been working in your source for months. While working on it, I noticed that some of the code you’ve commented out gets modified in your updates — it seems like you were intending to implement this feature. I’ve found a workaround and tested it myself — it runs well. Would you like me to share the details or the patch? Private Needs - Orgasm - Player Death Patch.7z
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