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Posted
On 12/27/2025 at 9:09 AM, orehomu said:

Yes, "Scrab's Papyrus Extender" is also required.
This is because it provides a convenient feature that reduces processing load.

The timing of the wait for animations has been corrected, so please check that it works.

 

I tested the latest version, and it seems to have made a difference. It's not working completely, but it's changed.

 

I attached a video for reference.

 

In the video, you can see that when she pees, she now enters the peeing animation, until the pee starts to come out, That's when the animation breaks, and I regain control of my character. I then reload and move back a couple steps, for it to work completely fine.

 

Everything is still up to-date, so please ask me if you need any additional info. I will try my best to tell you anything you may need to know.

2025-12-28 18-39-43.zip

Posted
5 hours ago, arlo2 said:

 

I tested the latest version, and it seems to have made a difference. It's not working completely, but it's changed.

 

I attached a video for reference.

 

In the video, you can see that when she pees, she now enters the peeing animation, until the pee starts to come out, That's when the animation breaks, and I regain control of my character. I then reload and move back a couple steps, for it to work completely fine.

 

Everything is still up to-date, so please ask me if you need any additional info. I will try my best to tell you anything you may need to know.

2025-12-28 18-39-43.zip 52.02 MB · 1 download


After receiving your report, I have tried to improve the process that seemed to be causing the problem.

Could you please check it?

pno_utilityscript.pex

Posted
On 12/27/2025 at 12:11 PM, orehomu said:

Please let us know what mods you use for futanari.
I will look into whether we can add functionality.

I'm using Trx's mods for Tng, along with Erf, tried them all none seem to work.

Posted
On 12/27/2025 at 1:32 PM, leSigh_86 said:

functions fine for me with DW Futa (i modified it to work with TNG), which addon are you using? I wonder if there's a keyword missing or something.

Trx, and erf, along with one from the gentlewoman addons, I'm also using Sl gender bend for tng. Can't get any of them to get the flag.

Posted
On 12/30/2025 at 5:21 AM, TheJonkler9 said:

Trx, and erf, along with one from the gentlewoman addons, I'm also using Sl gender bend for tng. Can't get any of them to get the flag.

This only seems to be an issue if you swap to a futa addon *after* initializing PNO.

I'm looking through the PNO scripts and I see it checks for the "TNG_PenisWithSkin" keyword when starting animations/events: however the problem is that TNG swaps that addon out for an invisible "cover" when clothes are worn. So, if you call a PNO animation with clothes on (which PNO does, it starts the check when you hit the button, so it will play the correct undressing animation), it won't find the addon because it's not equipped. PNO uses TNG's native GetActorAddon() function, but that again just checks for currently worn, it's not a reliable state (src: https://github.com/ModiLogist/TheNewGentleman ). I've been combing through the keywords and variables that TNG uses but I'm not coming up with any better ideas. It's also difficult because we have to use an old version - any TNG version later than 4.0.6 will hard-lock your game under certain conditions.
The only thing I've been able to come up with either creating a TNG patch that adds the "SOS_Genitals" keyword to the ARMO record, or trying to use a PO3 Extender function to grab a wornByEditorID("TNG_Cover") or whatever it is. This isn't a problem for just this mod, though - any mod that wants to detect a TNG addon will run into this issue.

Posted (edited)
12 hours ago, leSigh_86 said:

This only seems to be an issue if you swap to a futa addon *after* initializing PNO.

I'm looking through the PNO scripts and I see it checks for the "TNG_PenisWithSkin" keyword when starting animations/events: however the problem is that TNG swaps that addon out for an invisible "cover" when clothes are worn. So, if you call a PNO animation with clothes on (which PNO does, it starts the check when you hit the button, so it will play the correct undressing animation), it won't find the addon because it's not equipped. PNO uses TNG's native GetActorAddon() function, but that again just checks for currently worn, it's not a reliable state (src: https://github.com/ModiLogist/TheNewGentleman ). I've been combing through the keywords and variables that TNG uses but I'm not coming up with any better ideas. It's also difficult because we have to use an old version - any TNG version later than 4.0.6 will hard-lock your game under certain conditions.
The only thing I've been able to come up with either creating a TNG patch that adds the "SOS_Genitals" keyword to the ARMO record, or trying to use a PO3 Extender function to grab a wornByEditorID("TNG_Cover") or whatever it is. This isn't a problem for just this mod, though - any mod that wants to detect a TNG addon will run into this issue.

I'm on a relatively older collection, so my version of TNG is still at 3.03 if you could pinpoint me to where I would be able to change that condition?. If you could also create a patch too under the ARMO records.

 

I've also tried re-initializing NO before and after swapping an addon to no avail.

Edited by TheJonkler9
Posted
On 12/29/2025 at 12:03 AM, orehomu said:


After receiving your report, I have tried to improve the process that seemed to be causing the problem.

Could you please check it?

pno_utilityscript.pex 28.88 kB · 2 downloads

Hi, sorry for the delay. It's been a little while since I was able to play Skyrim again.

 

At first I thought the patch worked, but it does not. I cannot seem to pin down what exactly causes it, other than the location where I stand. 

Do you think that modded cells would have anything to do with this bug? In the video I recorded a while ago, that was filmed in Beyond Skyrim: Bruma, in the exterior Cyrodill cell. The bug came back now while I'm inside another mod's cell, specifically Project AHO, Master Selthri's house. I haven't seen it happen in regular Skyrim yet.

Posted

Cool to see you're adding Skyrimnet integration! Are there any plans to expand on the current prompts? It would be cool if your followers could let you know they need to stop to pee when their bladder is full and, if the conversation heads in that direction, they would start peeing (or if you say there's no time now they would hold it until they can't anymore and wet themselves).

Posted

Hello!

I just wanted to say, great job with this mod! ❤️ I finally jumped from PAF to this and it has been fantastic!

 

I only have one request if possible. I do miss some of the Leito animation from PFA. Specifically the Leito undressing and the Leito Standing/bend over pee animations. 

I have tried to add them myself but I cant seem to get them to play. If you ever have the time in the future to add them I would be forever grateful! 

Posted

Great mod, just one thing to ask

it seems like it's design for female pc, if i play a male pc i don't want to pee that often but want to watch my female follower holding their emmm....

but pee holding function seems only work on pc, and there's like no way to stop functioning on pc character and only works on follower and make them holding....

well just a comment, haha

good job for this, i'm glad this mod doesn't require zaz which is troublesome and make this mod being very friendly for ostim sa and tng user, great for lightweight adult framework since sos/sl are both exclude.  

Posted

Hi! I think I have a little issue. In the MCM, there're options to the NPC and the followers that allow you to make them excret. The issue is that nothing seems to work for me. Only my character can excrete but my followers and near npc don't. I enable the options to allow npc, and check the interval and the time but nothing works, even the power spell to force it

Posted (edited)

If Orehomu is interested, this is the pee sound effect that I replaced the default one with. Maybe you can include it in your mod as an option?

If anyone else is interested in using it now, simply navigate to PNO's mod folder. Replace the 'pee.wav' file located here:
 

\Private Needs - Orgasm 1.8.1\sound\fx\PNO\pee

(Make sure the file is still titled "pee.wav")

Edited by arlo2
Posted (edited)

The stream are not visible at night and the dressing animation at the end looks a little strange, as if it is broken by another animation.

Edited by igorbobr
Posted
On 1/5/2026 at 5:56 PM, TheJonkler9 said:

I'm on a relatively older collection, so my version of TNG is still at 3.03 if you could pinpoint me to where I would be able to change that condition?. If you could also create a patch too under the ARMO records.

 

I've also tried re-initializing NO before and after swapping an addon to no avail.

Thank you for reporting this. It has been fixed in V1.8.2.

Posted
On 1/8/2026 at 3:21 PM, arlo2 said:

Hi, sorry for the delay. It's been a little while since I was able to play Skyrim again.

 

At first I thought the patch worked, but it does not. I cannot seem to pin down what exactly causes it, other than the location where I stand. 

Do you think that modded cells would have anything to do with this bug? In the video I recorded a while ago, that was filmed in Beyond Skyrim: Bruma, in the exterior Cyrodill cell. The bug came back now while I'm inside another mod's cell, specifically Project AHO, Master Selthri's house. I haven't seen it happen in regular Skyrim yet.

To address this issue, I have made a major fix in V1.8.2, so please check it out.

Posted
On 1/14/2026 at 9:57 PM, LiquidRose said:

Hello!

I just wanted to say, great job with this mod! ❤️ I finally jumped from PAF to this and it has been fantastic!

 

I only have one request if possible. I do miss some of the Leito animation from PFA. Specifically the Leito undressing and the Leito Standing/bend over pee animations. 

I have tried to add them myself but I cant seem to get them to play. If you ever have the time in the future to add them I would be forever grateful! 

I thought all the animations were included, but if there are any missing, could you please tell me where to find them?

Posted
On 1/15/2026 at 7:10 AM, vladlin said:

Great mod, just one thing to ask

it seems like it's design for female pc, if i play a male pc i don't want to pee that often but want to watch my female follower holding their emmm....

but pee holding function seems only work on pc, and there's like no way to stop functioning on pc character and only works on follower and make them holding....

well just a comment, haha

good job for this, i'm glad this mod doesn't require zaz which is troublesome and make this mod being very friendly for ostim sa and tng user, great for lightweight adult framework since sos/sl are both exclude.  

As you said, I originally created this for myself to play as a female PC, so it lacked the perspective of a male PC.
In a future update, I will add a feature to limit it to NPCs only.

Posted
On 1/15/2026 at 8:18 AM, Bender3231 said:

Hi! I think I have a little issue. In the MCM, there're options to the NPC and the followers that allow you to make them excret. The issue is that nothing seems to work for me. Only my character can excrete but my followers and near npc don't. I enable the options to allow npc, and check the interval and the time but nothing works, even the power spell to force it

Please ensure all requirements are met and updated. If it still doesn't work, it might be a specific conflict in your environment that I cannot troubleshoot.

Posted
On 1/16/2026 at 12:32 PM, arlo2 said:

If Orehomu is interested, this is the pee sound effect that I replaced the default one with. Maybe you can include it in your mod as an option?

If anyone else is interested in using it now, simply navigate to PNO's mod folder. Replace the 'pee.wav' file located here:
 

\Private Needs - Orgasm 1.8.1\sound\fx\PNO\pee

(Make sure the file is still titled "pee.wav")

 

Thank you. It was a bit large, so I compressed it before use.

Posted
12 hours ago, igorbobr said:

The stream are not visible at night and the dressing animation at the end looks a little strange, as if it is broken by another animation.

It's by design that peeing isn't visible at night. After all, my pee doesn't glow in the dark either.

If enough people request a change to the animation, I'll look into fixing it.

Posted
On 1/9/2026 at 9:01 AM, Vrykolakas said:

Cool to see you're adding Skyrimnet integration! Are there any plans to expand on the current prompts? It would be cool if your followers could let you know they need to stop to pee when their bladder is full and, if the conversation heads in that direction, they would start peeing (or if you say there's no time now they would hold it until they can't anymore and wet themselves).

I've only just started looking into SkyrimNet and AI, so I'm not sure what's possible yet.

If I come up with any good ideas, I'll definitely add them.

Posted
On 10/6/2025 at 10:54 AM, orehomu said:

I'll be busy for a while, so I'll look into it when I have time.

Sorry for the inconvenience, but please try using the keyboard shortcut to sit down and relieve yourself.

 

Are you still looking into the issue with dooty where you have to click on them twice for them to work?

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