TyphoonXIII Posted September 4 Posted September 4 Hello,not sure if its bug or not but it seems like pee stream isnt showing up properly during deaths sound effect and the pool effect are there,just the stream is missing
ColinSkyhi Posted September 4 Posted September 4 Hey i'm having some weird issues with the animations for this mod. I can only get a single variation of the peeing animation to work, which is the one where the character is bent over forward while the legs are together and slightly knelt down, shaking the butt left and right. Everything seems to work properly on a technical level, except the undressing animation doesn't trigger. I've had quite the issue getting the mod to work at all after i switched over to Pandora from FNIS. With FNIS most of the animations did NOT work at all, so i thought it must be something on my end, even though i've checked and rechecked everything i could. After switching to Pandora which was a headache for 2 days or so, i decided to try this mod again, but my game kept crashing even after i uninstalled the files through Vortex. Only when i deleted the folders that remained in the Meshes Open Animation Replacer folder did the game start launching normally again. What was left were only some vortex managing files which was the weirdest thing, but the Process monitor i used indicated the game fails to launch after reaching those folders. After deciding to try again and deleting most of the animation folders in the PNO - Idles folder i was left with these few folders and the mod seemed to work well enough. But i wanted the full experience of course. Folders that didn't cause any issues. So after trial and error i had to either delete that little supposedly insignificant __folder_managed_by_vortex file or some of the .hkx files in order to get the game to launch. These are the folders i had to fully delete for some reason to make my game launch. And even after all that trial and error my Open Animation Replacer could NOT see the animation files, but it did see the folders and everything. And it's very weird because everything from the PNO - WetSelf folder is working perfectly fine and i can use the OAR interface to trigger the animations manually. I am at quite the loss
Medieval Genie Posted September 13 Posted September 13 (edited) So, I have done some testing regarding the missing urine streams: - The new main file is fine. - Basic SKSE files and patch for Dynamic Bloodpool Framework work great. - Scripts files like EjectApi.pex are fine. - The Meshes/PNO/Projectiles files are fine. - The new Meshes/PNO/Effects files make the urine invisible. It's all about the effect files like PNO_PeeFI.nif. I'd test the patch vs default but it's late at night now. This is on Skyrim's downgrade as the very latest version crashes 90%+ of my horribly large modlist, but this issue may affect those on the latest version too. Edited September 13 by Medieval Genie Further details.
anothergenericuser Posted September 14 Posted September 14 PNO's "EjectionFramework" .dll is failing to open the address library file, and my guess is because the game updated to 1.7.104 because Bethesda is evil. Please update the mod! Only your dark magics, dear orehomu, can save us now.
amphydoodle Posted September 20 Posted September 20 On 9/14/2026 at 3:43 PM, anothergenericuser said: PNO's "EjectionFramework" .dll is failing to open the address library file, and my guess is because the game updated to 1.7.104 because Bethesda is evil. Please update the mod! Only your dark magics, dear orehomu, can save us now. Echoing this, I was interested in trying this mod but my game won't launch because of the update I think. 1
WipeLawn Posted September 21 Posted September 21 On 9/4/2026 at 3:19 PM, ColinSkyhi said: Hey i'm having some weird issues with the animations for this mod. I can only get a single variation of the peeing animation to work, which is the one where the character is bent over forward while the legs are together and slightly knelt down, shaking the butt left and right. Everything seems to work properly on a technical level, except the undressing animation doesn't trigger. I've had quite the issue getting the mod to work at all after i switched over to Pandora from FNIS. With FNIS most of the animations did NOT work at all, so i thought it must be something on my end, even though i've checked and rechecked everything i could. After switching to Pandora which was a headache for 2 days or so, i decided to try this mod again, but my game kept crashing even after i uninstalled the files through Vortex. Only when i deleted the folders that remained in the Meshes Open Animation Replacer folder did the game start launching normally again. What was left were only some vortex managing files which was the weirdest thing, but the Process monitor i used indicated the game fails to launch after reaching those folders. After deciding to try again and deleting most of the animation folders in the PNO - Idles folder i was left with these few folders and the mod seemed to work well enough. But i wanted the full experience of course. Folders that didn't cause any issues. So after trial and error i had to either delete that little supposedly insignificant __folder_managed_by_vortex file or some of the .hkx files in order to get the game to launch. These are the folders i had to fully delete for some reason to make my game launch. And even after all that trial and error my Open Animation Replacer could NOT see the animation files, but it did see the folders and everything. And it's very weird because everything from the PNO - WetSelf folder is working perfectly fine and i can use the OAR interface to trigger the animations manually. I am at quite the loss It could be that your path folder is too long to be read correctly, if it's longer than 260 characters the files will be ignored by Windows. You should rename your installed mod "PNO" to limit the char numbers for example. That's why it's recommended to install Skyrim near the drive root.
TyphoonXIII Posted September 28 Posted September 28 On 9/4/2026 at 12:56 PM, TyphoonXIII said: Hello,not sure if its bug or not but it seems like pee stream isnt showing up properly during deaths sound effect and the pool effect are there,just the stream is missing I was wrong about this,the pee stream actually disapeared when entering freecam with TFC command🤔
ColinSkyhi Posted October 1 Posted October 1 On 9/21/2026 at 11:45 PM, WipeLawn said: It could be that your path folder is too long to be read correctly, if it's longer than 260 characters the files will be ignored by Windows. You should rename your installed mod "PNO" to limit the char numbers for example. That's why it's recommended to install Skyrim near the drive root. You were totally right. Renamed some folders and everything works now. Guess i gotta blame my edgy long ass naming self from a long time ago for this one. Thanks for the help 1
WipeLawn Posted October 2 Posted October 2 22 hours ago, ColinSkyhi said: You were totally right. Renamed some folders and everything works now. Guess i gotta blame my edgy long ass naming self from a long time ago for this one. Thanks for the help Glad I could help. I mean you're not totally the only one to blame here, I had the same problem with this and some others animations mods. Theorically, even if you installed your Skyrim in the root folder via MO, the path length will be: "C:\Skyrim Special Edition\Mod Organizer 2\mods\Private Needs - Orgasm\meshes\actors\character\animations\OpenAnimationReplacer\PNO - Idles\1007_M_Standing_1_ZazF20TM01\Private_Needs\_variants_pno_idle_loop\ZazAPCAO107.hkx", which is 221 characters. 😅 2
zergface Posted October 5 Posted October 5 Was the missing pee stream ever fixed or found what was causing to not show up in the latest versions?
orehomu Posted October 6 Author Posted October 6 Sorry for the late reply. The urine is displayed correctly on my end, so unfortunately I’m unable to reproduce the issue or determine what is causing it. As a temporary workaround, I’ll add an option in the next version update that allows you to choose between the old and new display methods. As for support for versions 1.7.99 and later, I’ll need to set up a development environment for those versions first, so it will probably be quite some time before I can add support for them.
Medieval Genie Posted October 6 Posted October 6 4 hours ago, orehomu said: Sorry for the late reply. The urine is displayed correctly on my end, so unfortunately I’m unable to reproduce the issue or determine what is causing it. As a temporary workaround, I’ll add an option in the next version update that allows you to choose between the old and new display methods. As for support for versions 1.7.99 and later, I’ll need to set up a development environment for those versions first, so it will probably be quite some time before I can add support for them. I figured it was because you made it for 1.7.99, as I am also on the downgrade version. Seems not then. The big question is: what did you change with the newest textures put into Meshes/PNO/Effects? For those of us having the issues, it seems to affect ALL versions of the textures in the new pack. I manually copied them instead of using the Fomod because the Vortex software hates me, but I do not know about the other users with the issues. Funnily enough, as I outlined previously, using all the files from the new mod and simply restoring the older specific textures works fine.
orehomu Posted October 7 Author Posted October 7 6 hours ago, Medieval Genie said: I figured it was because you made it for 1.7.99, as I am also on the downgrade version. Seems not then. The big question is: what did you change with the newest textures put into Meshes/PNO/Effects? For those of us having the issues, it seems to affect ALL versions of the textures in the new pack. I manually copied them instead of using the Fomod because the Vortex software hates me, but I do not know about the other users with the issues. Funnily enough, as I outlined previously, using all the files from the new mod and simply restoring the older specific textures works fine. I changed the urine stream to display as a projectile, so the relevant files are located in "meshes\PNO\Projectiles". Although I cannot reproduce the issue in my own setup, I suspect that the firing interval for the projectile is too short, which is likely why it fails to appear.
Medieval Genie Posted October 8 Posted October 8 On 10/7/2026 at 3:31 AM, orehomu said: I changed the urine stream to display as a projectile, so the relevant files are located in "meshes\PNO\Projectiles". Although I cannot reproduce the issue in my own setup, I suspect that the firing interval for the projectile is too short, which is likely why it fails to appear. I actually kept the meshes/PNO/Projectiles files, they work fine, it is specifically the meshes/PNO/Effects files that went awry. See my previous test: On 9/13/2026 at 10:06 PM, Medieval Genie said: So, I have done some testing regarding the missing urine streams: - The new main file is fine. - Basic SKSE files and patch for Dynamic Bloodpool Framework work great. - Scripts files like EjectApi.pex are fine. - The Meshes/PNO/Projectiles files are fine. - The new Meshes/PNO/Effects files make the urine invisible. It's all about the effect files like PNO_PeeFI.nif. I'd test the patch vs default but it's late at night now. This is on Skyrim's downgrade as the very latest version crashes 90%+ of my horribly large modlist, but this issue may affect those on the latest version too.
orehomu Posted October 8 Author Posted October 8 4 hours ago, Medieval Genie said: I actually kept the meshes/PNO/Projectiles files, they work fine, it is specifically the meshes/PNO/Effects files that went awry. See my previous test: Files on the meshes/PNO/Effects side are intentionally hidden, except for minor splashes. This is because the urine is displayed via projectile.
The Lonesome Spirit Posted October 9 Posted October 9 Invisible stream for me as well, up until the animation basically ends.
Smokingkillz Posted Wednesday at 02:56 PM Posted Wednesday at 02:56 PM is this safe to update mid game?
GreyLocust Posted Wednesday at 07:09 PM Posted Wednesday at 07:09 PM Are there any future plans to add a poop self alongside the wet self feature? Its the only thing making me keep paf.
orehomu Posted Thursday at 10:47 AM Author Posted Thursday at 10:47 AM On 10/10/2026 at 8:33 AM, The Lonesome Spirit said: Invisible stream for me as well, up until the animation basically ends. I've added an option in the MCM to use the old display method. Please check it out.
orehomu Posted Thursday at 10:47 AM Author Posted Thursday at 10:47 AM 19 hours ago, Smokingkillz said: is this safe to update mid game? It should be fine, but I recommend making a clean save just to be safe. 1
orehomu Posted Thursday at 10:48 AM Author Posted Thursday at 10:48 AM 15 hours ago, GreyLocust said: Are there any future plans to add a poop self alongside the wet self feature? Its the only thing making me keep paf. I'm still working out the details, but I plan to implement it.
zergface Posted Thursday at 02:47 PM Posted Thursday at 02:47 PM 3 hours ago, orehomu said: I'm still working out the details, but I plan to implement it. Poop on death and or electrocution would be very nice and different toggle for death incontinence would also be very nice so the wetself function uses their own %'s sliders.
Baja the local Tgirl Posted Thursday at 08:05 PM Posted Thursday at 08:05 PM there is no pee sounds in game or in the zip file
razzaz42 Posted yesterday at 08:44 AM Posted yesterday at 08:44 AM Can anyone help? Whenever, I enable PNO I get this notif before starting game...
Medieval Genie Posted yesterday at 09:41 AM Posted yesterday at 09:41 AM On 10/15/2026 at 9:05 PM, Baja the local Tgirl said: There are no pee sounds in game or in the zip file Similarly to me, it appears you are doing a manual installation. Notice in "patches", you have sounds. You can either copy the folder directly and get the default sounds or manually choose a pee2/pee3 sound and rename it in your own sound/fx/PNO/pee as "pee", or "pee.wav" if it shows the full file name.
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