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Posted

Hello,not sure if its bug or not but it seems like pee stream isnt showing up properly during deaths
sound effect and the pool effect are there,just the stream is missing

Posted

Hey i'm having some weird issues with the animations for this mod. I can only get a single variation of the peeing animation to work, which is the one where the character is bent over forward while the legs are together and slightly knelt down, shaking the butt left and right. Everything seems to work properly on a technical level, except the undressing animation doesn't trigger.

I've had quite the issue getting the mod to work at all after i switched over to Pandora from FNIS. With FNIS most of the animations did NOT work at all, so i thought it must be something on my end, even though i've checked and rechecked everything i could. After switching to Pandora which was a headache for 2 days or so, i decided to try this mod again, but my game kept crashing even after i uninstalled the files through Vortex. Only when i deleted the folders that remained in the Meshes Open Animation Replacer folder did the game start launching normally again. What was left were only some vortex managing files which was the weirdest thing, but the Process monitor i used indicated the game fails to launch after reaching those folders. After deciding to try again and deleting most of the animation folders in the PNO - Idles folder i was left with these few folders and the mod seemed to work well enough. But i wanted the full experience of course.
 image.png.0ad81a77a03da29c3cee8e23798586e6.png Folders that didn't cause any issues.
So after trial and error i had to either delete that little supposedly insignificant __folder_managed_by_vortex file or some of the .hkx files in order to get the game to launch.
image.png.456236798f112065b8e723736d77cccd.png These are the folders i had to fully delete for some reason to make my game launch.

And even after all that trial and error my Open Animation Replacer could NOT see the animation files, but it did see the folders and everything. And it's very weird because everything from the PNO - WetSelf folder is working perfectly fine and i can use the OAR interface to trigger the animations manually. I am at quite the loss

  • 2 weeks later...
Posted (edited)

So, I have done some testing regarding the missing urine streams:

- The new main file is fine.

- Basic SKSE files and patch for Dynamic Bloodpool Framework work great.

- Scripts files like EjectApi.pex are fine.

- The Meshes/PNO/Projectiles files are fine.

- The new Meshes/PNO/Effects files make the urine invisible.

 

It's all about the effect files like PNO_PeeFI.nif.

I'd test the patch vs default but it's late at night now.

 

This is on Skyrim's downgrade as the very latest version crashes 90%+ of my horribly large modlist, but this issue may affect those on the latest version too.

Edited by Medieval Genie
Further details.
Posted

PNO's "EjectionFramework" .dll is failing to open the address library file, and my guess is because the game updated to 1.7.104 because Bethesda is evil.

Please update the mod! Only your dark magics, dear orehomu, can save us now.

Posted
On 9/14/2026 at 3:43 PM, anothergenericuser said:

PNO's "EjectionFramework" .dll is failing to open the address library file, and my guess is because the game updated to 1.7.104 because Bethesda is evil.

Please update the mod! Only your dark magics, dear orehomu, can save us now.

 

Echoing this, I was interested in trying this mod but my game won't launch because of the update I think. :(

Posted
On 9/4/2026 at 3:19 PM, ColinSkyhi said:

Hey i'm having some weird issues with the animations for this mod. I can only get a single variation of the peeing animation to work, which is the one where the character is bent over forward while the legs are together and slightly knelt down, shaking the butt left and right. Everything seems to work properly on a technical level, except the undressing animation doesn't trigger.

I've had quite the issue getting the mod to work at all after i switched over to Pandora from FNIS. With FNIS most of the animations did NOT work at all, so i thought it must be something on my end, even though i've checked and rechecked everything i could. After switching to Pandora which was a headache for 2 days or so, i decided to try this mod again, but my game kept crashing even after i uninstalled the files through Vortex. Only when i deleted the folders that remained in the Meshes Open Animation Replacer folder did the game start launching normally again. What was left were only some vortex managing files which was the weirdest thing, but the Process monitor i used indicated the game fails to launch after reaching those folders. After deciding to try again and deleting most of the animation folders in the PNO - Idles folder i was left with these few folders and the mod seemed to work well enough. But i wanted the full experience of course.
 image.png.0ad81a77a03da29c3cee8e23798586e6.png Folders that didn't cause any issues.
So after trial and error i had to either delete that little supposedly insignificant __folder_managed_by_vortex file or some of the .hkx files in order to get the game to launch.
image.png.456236798f112065b8e723736d77cccd.png These are the folders i had to fully delete for some reason to make my game launch.

And even after all that trial and error my Open Animation Replacer could NOT see the animation files, but it did see the folders and everything. And it's very weird because everything from the PNO - WetSelf folder is working perfectly fine and i can use the OAR interface to trigger the animations manually. I am at quite the loss


It could be that your path folder is too long to be read correctly, if it's longer than 260 characters the files will be ignored by Windows. You should rename your installed mod "PNO" to limit the char numbers for example. That's why it's recommended to install Skyrim near the drive root.

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