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Posted
20 minutes ago, orehomu said:

 

Je n'ai pas de problèmes dans mon environnement. Pourriez-vous s'il vous plaît essayer de supprimer les scripts inutiles avec Resaver ou vérifier si le problème se produit avec un nouveau jeu?

I had this problem with a new game. It might be an incompatibility with some OSTIM mods. 😉

Posted
28 minutes ago, Thalaas said:

I had this problem with a new game. It might be an incompatibility with some OSTIM mods. 😉

As a result of modifying the script in preparation for follower support from 1.9, it appears that it was difficult to run in heavy environments (where many Papyrus instances are running). 
In the next update, I will fix it so that it will work in heavier environments.

Posted

Small suggestion;

 

Maybe we could replace the fillrate slider with a bladder capacity slider, with the smallest bladder size being, for example, 500ml and the largest 2000ml.

That way you might be able to also increase your bladder size over time, therefor giving you an incentive to hold it longer.

Also it adds even more realism, because people have differently sized bladders.

 

also

Great mod!

Posted

Is it possible to have a much slower fill rate for the bladder and bowels?  I know we have to relieve ourselves everyday.. but with days that last 20.. fast travel and sleep that lasts 10 real-world seconds.. It's a nuisance to have to go every couple of minutes

Posted
5 hours ago, MayDayCray said:

Is it possible to have a much slower fill rate for the bladder and bowels?  I know we have to relieve ourselves everyday.. but with days that last 20.. fast travel and sleep that lasts 10 real-world seconds.. It's a nuisance to have to go every couple of minutes

There is a slider in the MCM you can lower for slower fill rate. Also I would recommend toggling the options to ignore sleep and fast travel in the mod, essentially making it so that the mod only takes real world time in to account for filling rather then the game time! 

 

Hope that helps :)

Posted (edited)
16 hours ago, wareware said:

for some reason my character cannot urinate

No animation plays and I get no notification

 

I have the same problem.
I have reinstalled the mod several times, everything works fine, but the animations do not start.

 

At first I suspected this mod, although they seem unrelated, but when I disabled it, the animations still didn't work. I've never had this problem before.

 

 

Edited by D3vilizeR
Posted
18 hours ago, D3vilizeR said:

I have the same problem.

Yeah, same here. Worked fine till last update. Anything ok, but when i chose "relieve bladder" (from keypressing menu), nothing happens. I tried downgrading to last version but that didn't worked well. Then i reinstalled last version, and it worked for a bit, but now not working again. To bad, cause this mod is very nice, love the animations and all 😁 Thx for the work, keep it up.

Posted

I had the same problem with animations not triggering in version 1.9.0b.

I managed to fix this problem and everything works perfectly. Here's what I did:

- Unregistered the mod in MCM
- Saved the game
- Deleted the mod in MO2
- Launched the game with the latest save (a warning message appeared saying a mod was missing, which is normal)
- Once in the game, I created a new save game
- Quit the game and then installed version 1.8.3 (I placed it last among my OStim mods so it would overwrite them, right before the animations)
- Launched the game and loaded the latest save
- Go on to MCM and activated the mod.
After that, I have no more problems and everything works normally.

Posted (edited)
10 hours ago, Hanshurtig11 said:

Yeah, same here. Worked fine till last update. Anything ok, but when i chose "relieve bladder" (from keypressing menu), nothing happens. I tried downgrading to last version but that didn't worked well. Then i reinstalled last version, and it worked for a bit, but now not working again. To bad, cause this mod is very nice, love the animations and all 😁 Thx for the work, keep it up.

I have this problem too. It work fine at first but now when press hotkey nothing happen.

Edited by Remu10
Posted

Could I perhaps pop in with a request? I don't know anything about modding so I don't know how easy this is to implement. But just for the sake of realism and immersion, is it possible to add a feature to make NPC's (not just female) urinate (already exists for female NPC's) and defecate upon being killed. This would be the final nail in my Grimdark Skyrim modlist.

Posted

Been doing a bit of testing and there seems to be a bit of an odd effect when using the "no undress" animation option. Essentially, it seems the mod thinks there should be an undress animation, but there is not so it runs the player idle again creating a rather abrupt shift in idle. Using OAR you can more easily notice the odd animations, even after a urination animation ends I get a (x2) for my player idle, this will happen even with an undress animation. 

Posted

May I request the addition of a simple keyword that would prevent an item to be stripped when undressing? The same way "SexLabNoStrip" works.

I know there is the MCM to adjust this for armor slots. Vanilla armors that have slot are mostly top and bottom. A lot of modded armors have slot 32 but cover only top and not bottom.

So I kindly ask for a "PNONoStrip" keyword. Would make things a bit easier.

Posted (edited)

Hi Orehomu, I've tested out the latest version, with the same problem. But, I've found out that peeing animations work every time if I disable the stripping animations, which I'm not terribly attached to. 

Also, I do have a bit of a suggestion. How hard would it be to include small pee dripping particles in addition to the regular pee effect? Would it be possible to have the pee drips persist for a couple seconds after you've finished peeing?

Edited by arlo2
Posted

Hello all and especially Orehomu with many thanks for this amazing mod, it's pretty much the last one I was looking for to 'live' in Skyrim. 

 

The skyrimnet triggers that are included work perfectly, but what I've been trying to do is make a new trigger so that followers announce when they have to go. I've essentially been trying to play around with the 'hastogo' spell state and the speaker/originator but so far all I've managed to do is have other people tell the pc when *they* have to go lol

 

Has anyone had any success with this or can anyone kindly offer some advice? I asked in the skyrimnet discord but didn't get a response. Really just hoping Lydia can be like 'I need a bathroom break' - would be the tippy top of immersion. Thank you!

Posted

Hey Orehomu.. great sim style mod. It's the best in personal relief that exist.. but I was wondering if you could change the trajectory of pee for women. It shoots forward for some reason as if it was coming from a penis. When standing or crouching over an in game bucket (or my dead enemies head), my player character missing the target consistently

Posted (edited)

I have an issue with some animations looping over and over rather than playing just once - the character keeps looping back to the standing start position for squatting animations, for example. I've been working my way through the animations list and disabling the ones that don't work correctly. This has worked great for my PC, but NPCs ignore my animation list selections and continue using the ones with looping issues. Is it possible to make NPCs use only animations enabled in the MCM also?

 

EDIT: Disregard. After posting this, I discovered options to set NPC animations under a menu I thought only contained "Female" and "Male". Since female NPCs are also part of the set "Female", I'd suggest using option names like "Female (Player)" and "Female (NPC)" for clarity, rather than "Female" and "Female (NPC)" as it is now.

Edited by phi1618
Found options in MCM to solve issue
Posted

I found another pee mod called 'funcon' for the club 'little space' ,which has nearly every possible function i can imagine for a pee mod, such as bucket toilet, diaper, bladder record based on time and food, separate npc bladder record, kinks and so on.

Unfortunately, it uses zaz pee meshes and don't has puddles if peeing on the ground. I would appreciate it if you make a patch for it to use your meshes

Posted

Like some others posting here, I've run into some long-term stability issues with this mod. Posting some background in hopes that it helps resolve them.

 

About a month ago, I was up to level 50 and suddenly an audio loop that I thought was fire started playing constantly. I couldn't figure out what was causing it or how to get it to stop, so I finally gave up and started a new game. A week ago I updated to PNO 1.9.0b, and at level 45, suddenly the keybinds and powers just quit working. I had to unregister PNO so the PC could walk normally again. I decided to revert to PNO 1.8.1, since that seemed to be working okay, but after the install, the PC was back to walking bent over with knees together again and the "fire" audio loop was back in force. Turns out it was audio form PNO.. Again I was unable to get the sound loop to stop,  nor could I get PNO 1.8.1 to work correctly, so I finally removed PNO from my load order completely, Everything is now working just fine again..

 

Odd that this mod works correctly for a while and then things spontaneously quit working. Hope you're able to track down the cause!

Posted
On 2/14/2026 at 2:02 PM, phi1618 said:

Like some others posting here, I've run into some long-term stability issues with this mod. Posting some background in hopes that it helps resolve them.

 

About a month ago, I was up to level 50 and suddenly an audio loop that I thought was fire started playing constantly. I couldn't figure out what was causing it or how to get it to stop, so I finally gave up and started a new game. A week ago I updated to PNO 1.9.0b, and at level 45, suddenly the keybinds and powers just quit working. I had to unregister PNO so the PC could walk normally again. I decided to revert to PNO 1.8.1, since that seemed to be working okay, but after the install, the PC was back to walking bent over with knees together again and the "fire" audio loop was back in force. Turns out it was audio form PNO.. Again I was unable to get the sound loop to stop,  nor could I get PNO 1.8.1 to work correctly, so I finally removed PNO from my load order completely, Everything is now working just fine again..

 

Odd that this mod works correctly for a while and then things spontaneously quit working. Hope you're able to track down the cause!

 

I've encountered the bug where the mod essentially stops working. Using the key binds or powers does nothing, my character can not urinate. I THINK this bug happens when you try to urinate or excrete whilst in combat. You can't, you'll get a notification saying you cant do so. However, I think the script does not stop properly cause no matter what you do, even disabling and reenabling the mod via MCM does not fix the issue. 

Posted (edited)
On 2/17/2026 at 3:47 PM, The Lonesome Spirit said:

 

I've encountered the bug where the mod essentially stops working. Using the key binds or powers does nothing, my character can not urinate. I THINK this bug happens when you try to urinate or excrete whilst in combat. You can't, you'll get a notification saying you cant do so. However, I think the script does not stop properly cause no matter what you do, even disabling and reenabling the mod via MCM does not fix the issue. 

 

Is there any way to solve this? It happened to me too and re-installing does nothing.

Edited by Rykujan

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