Thalaas Posted January 29 Posted January 29 20 minutes ago, orehomu said: Je n'ai pas de problèmes dans mon environnement. Pourriez-vous s'il vous plaît essayer de supprimer les scripts inutiles avec Resaver ou vérifier si le problème se produit avec un nouveau jeu? I had this problem with a new game. It might be an incompatibility with some OSTIM mods. 😉
orehomu Posted January 29 Author Posted January 29 28 minutes ago, Thalaas said: I had this problem with a new game. It might be an incompatibility with some OSTIM mods. 😉 As a result of modifying the script in preparation for follower support from 1.9, it appears that it was difficult to run in heavy environments (where many Papyrus instances are running). In the next update, I will fix it so that it will work in heavier environments.
2thrill Posted January 30 Posted January 30 Small suggestion; Maybe we could replace the fillrate slider with a bladder capacity slider, with the smallest bladder size being, for example, 500ml and the largest 2000ml. That way you might be able to also increase your bladder size over time, therefor giving you an incentive to hold it longer. Also it adds even more realism, because people have differently sized bladders. also Great mod! 1
MayDayCray Posted January 31 Posted January 31 Is it possible to have a much slower fill rate for the bladder and bowels? I know we have to relieve ourselves everyday.. but with days that last 20.. fast travel and sleep that lasts 10 real-world seconds.. It's a nuisance to have to go every couple of minutes
LiquidRose Posted January 31 Posted January 31 5 hours ago, MayDayCray said: Is it possible to have a much slower fill rate for the bladder and bowels? I know we have to relieve ourselves everyday.. but with days that last 20.. fast travel and sleep that lasts 10 real-world seconds.. It's a nuisance to have to go every couple of minutes There is a slider in the MCM you can lower for slower fill rate. Also I would recommend toggling the options to ignore sleep and fast travel in the mod, essentially making it so that the mod only takes real world time in to account for filling rather then the game time! Hope that helps
wareware Posted January 31 Posted January 31 for some reason my character cannot urinate No animation plays and I get no notification 1
D3vilizeR Posted February 1 Posted February 1 (edited) 16 hours ago, wareware said: for some reason my character cannot urinate No animation plays and I get no notification I have the same problem. I have reinstalled the mod several times, everything works fine, but the animations do not start. At first I suspected this mod, although they seem unrelated, but when I disabled it, the animations still didn't work. I've never had this problem before. Edited February 1 by D3vilizeR
TheJonkler9 Posted February 2 Posted February 2 On 1/18/2026 at 4:31 AM, orehomu said: Thank you for reporting this. It has been fixed in V1.8.2. Not Sure why, but still not working.
Hanshurtig11 Posted February 2 Posted February 2 18 hours ago, D3vilizeR said: I have the same problem. Yeah, same here. Worked fine till last update. Anything ok, but when i chose "relieve bladder" (from keypressing menu), nothing happens. I tried downgrading to last version but that didn't worked well. Then i reinstalled last version, and it worked for a bit, but now not working again. To bad, cause this mod is very nice, love the animations and all 😁 Thx for the work, keep it up. 1
Thalaas Posted February 2 Posted February 2 I had the same problem with animations not triggering in version 1.9.0b. I managed to fix this problem and everything works perfectly. Here's what I did: - Unregistered the mod in MCM - Saved the game - Deleted the mod in MO2 - Launched the game with the latest save (a warning message appeared saying a mod was missing, which is normal) - Once in the game, I created a new save game - Quit the game and then installed version 1.8.3 (I placed it last among my OStim mods so it would overwrite them, right before the animations) - Launched the game and loaded the latest save - Go on to MCM and activated the mod. After that, I have no more problems and everything works normally.
Remu10 Posted February 2 Posted February 2 (edited) 10 hours ago, Hanshurtig11 said: Yeah, same here. Worked fine till last update. Anything ok, but when i chose "relieve bladder" (from keypressing menu), nothing happens. I tried downgrading to last version but that didn't worked well. Then i reinstalled last version, and it worked for a bit, but now not working again. To bad, cause this mod is very nice, love the animations and all 😁 Thx for the work, keep it up. I have this problem too. It work fine at first but now when press hotkey nothing happen. Edited February 2 by Remu10 2
Ghostseyru160 Posted February 3 Posted February 3 Could I perhaps pop in with a request? I don't know anything about modding so I don't know how easy this is to implement. But just for the sake of realism and immersion, is it possible to add a feature to make NPC's (not just female) urinate (already exists for female NPC's) and defecate upon being killed. This would be the final nail in my Grimdark Skyrim modlist.
ziman99 Posted February 4 Posted February 4 Hello, thank you for this awesome mod. I'm playing a male character and am only interested in the Female NPCs function, I have a weird bug where when my follower needs to go, she just turn around on the spot instead of relieving herself, any idea what I did wrong? Here is a video showing the issue with OAR log. https://mega.nz/file/ksM0XZ4a#3zQ7r9MBV_OaG4LcnAS-NV5DK82EUxyOSw6MY4x-QfE I have all requirements and ran pandora.
The Lonesome Spirit Posted February 5 Posted February 5 Been doing a bit of testing and there seems to be a bit of an odd effect when using the "no undress" animation option. Essentially, it seems the mod thinks there should be an undress animation, but there is not so it runs the player idle again creating a rather abrupt shift in idle. Using OAR you can more easily notice the odd animations, even after a urination animation ends I get a (x2) for my player idle, this will happen even with an undress animation.
foxcon145 Posted February 7 Posted February 7 May I request the addition of a simple keyword that would prevent an item to be stripped when undressing? The same way "SexLabNoStrip" works. I know there is the MCM to adjust this for armor slots. Vanilla armors that have slot are mostly top and bottom. A lot of modded armors have slot 32 but cover only top and not bottom. So I kindly ask for a "PNONoStrip" keyword. Would make things a bit easier.
mouse_bitez Posted February 8 Posted February 8 (edited) Hi Orehomu, I've tested out the latest version, with the same problem. But, I've found out that peeing animations work every time if I disable the stripping animations, which I'm not terribly attached to. Also, I do have a bit of a suggestion. How hard would it be to include small pee dripping particles in addition to the regular pee effect? Would it be possible to have the pee drips persist for a couple seconds after you've finished peeing? Edited February 8 by arlo2
totikoc200asimarif.com Posted February 9 Posted February 9 Hello all and especially Orehomu with many thanks for this amazing mod, it's pretty much the last one I was looking for to 'live' in Skyrim. The skyrimnet triggers that are included work perfectly, but what I've been trying to do is make a new trigger so that followers announce when they have to go. I've essentially been trying to play around with the 'hastogo' spell state and the speaker/originator but so far all I've managed to do is have other people tell the pc when *they* have to go lol Has anyone had any success with this or can anyone kindly offer some advice? I asked in the skyrimnet discord but didn't get a response. Really just hoping Lydia can be like 'I need a bathroom break' - would be the tippy top of immersion. Thank you!
MayDayCray Posted February 9 Posted February 9 Hey Orehomu.. great sim style mod. It's the best in personal relief that exist.. but I was wondering if you could change the trajectory of pee for women. It shoots forward for some reason as if it was coming from a penis. When standing or crouching over an in game bucket (or my dead enemies head), my player character missing the target consistently 1
phi1618 Posted February 10 Posted February 10 (edited) I have an issue with some animations looping over and over rather than playing just once - the character keeps looping back to the standing start position for squatting animations, for example. I've been working my way through the animations list and disabling the ones that don't work correctly. This has worked great for my PC, but NPCs ignore my animation list selections and continue using the ones with looping issues. Is it possible to make NPCs use only animations enabled in the MCM also? EDIT: Disregard. After posting this, I discovered options to set NPC animations under a menu I thought only contained "Female" and "Male". Since female NPCs are also part of the set "Female", I'd suggest using option names like "Female (Player)" and "Female (NPC)" for clarity, rather than "Female" and "Female (NPC)" as it is now. Edited February 11 by phi1618 Found options in MCM to solve issue
zergface Posted February 11 Posted February 11 This mod just released which in my opinion this mod can take advantage at generating pee puddles when the npc dies instead of the decals used. https://www.nexusmods.com/skyrimspecialedition/mods/172080 1
15yin Posted February 13 Posted February 13 I found another pee mod called 'funcon' for the club 'little space' ,which has nearly every possible function i can imagine for a pee mod, such as bucket toilet, diaper, bladder record based on time and food, separate npc bladder record, kinks and so on. Unfortunately, it uses zaz pee meshes and don't has puddles if peeing on the ground. I would appreciate it if you make a patch for it to use your meshes 1
phi1618 Posted February 14 Posted February 14 Like some others posting here, I've run into some long-term stability issues with this mod. Posting some background in hopes that it helps resolve them. About a month ago, I was up to level 50 and suddenly an audio loop that I thought was fire started playing constantly. I couldn't figure out what was causing it or how to get it to stop, so I finally gave up and started a new game. A week ago I updated to PNO 1.9.0b, and at level 45, suddenly the keybinds and powers just quit working. I had to unregister PNO so the PC could walk normally again. I decided to revert to PNO 1.8.1, since that seemed to be working okay, but after the install, the PC was back to walking bent over with knees together again and the "fire" audio loop was back in force. Turns out it was audio form PNO.. Again I was unable to get the sound loop to stop, nor could I get PNO 1.8.1 to work correctly, so I finally removed PNO from my load order completely, Everything is now working just fine again.. Odd that this mod works correctly for a while and then things spontaneously quit working. Hope you're able to track down the cause! 1
The Lonesome Spirit Posted February 17 Posted February 17 On 2/14/2026 at 2:02 PM, phi1618 said: Like some others posting here, I've run into some long-term stability issues with this mod. Posting some background in hopes that it helps resolve them. About a month ago, I was up to level 50 and suddenly an audio loop that I thought was fire started playing constantly. I couldn't figure out what was causing it or how to get it to stop, so I finally gave up and started a new game. A week ago I updated to PNO 1.9.0b, and at level 45, suddenly the keybinds and powers just quit working. I had to unregister PNO so the PC could walk normally again. I decided to revert to PNO 1.8.1, since that seemed to be working okay, but after the install, the PC was back to walking bent over with knees together again and the "fire" audio loop was back in force. Turns out it was audio form PNO.. Again I was unable to get the sound loop to stop, nor could I get PNO 1.8.1 to work correctly, so I finally removed PNO from my load order completely, Everything is now working just fine again.. Odd that this mod works correctly for a while and then things spontaneously quit working. Hope you're able to track down the cause! I've encountered the bug where the mod essentially stops working. Using the key binds or powers does nothing, my character can not urinate. I THINK this bug happens when you try to urinate or excrete whilst in combat. You can't, you'll get a notification saying you cant do so. However, I think the script does not stop properly cause no matter what you do, even disabling and reenabling the mod via MCM does not fix the issue. 2
The Lonesome Spirit Posted February 17 Posted February 17 On 2/10/2026 at 9:50 PM, zergface said: This mod just released which in my opinion this mod can take advantage at generating pee puddles when the npc dies instead of the decals used. https://www.nexusmods.com/skyrimspecialedition/mods/172080 Had the same thought - hopefully it's not too much work to implement.
Rykujan Posted February 20 Posted February 20 (edited) On 2/17/2026 at 3:47 PM, The Lonesome Spirit said: I've encountered the bug where the mod essentially stops working. Using the key binds or powers does nothing, my character can not urinate. I THINK this bug happens when you try to urinate or excrete whilst in combat. You can't, you'll get a notification saying you cant do so. However, I think the script does not stop properly cause no matter what you do, even disabling and reenabling the mod via MCM does not fix the issue. Is there any way to solve this? It happened to me too and re-installing does nothing. Edited February 20 by Rykujan 1
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