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Posted (edited)

Anyone knows what may cause the problem?

I press the button to start urinating, my PC gets into pose, the stream appears and then immediately disappears (along with the urinating sound and puddle). My PC just sits/stands for a while, then gets dressed again. Happens every time...

UPD. Uploaded a video to Google Drive: Link

Edited by Iolya
Posted (edited)
4 hours ago, Medieval Genie said:

Unfortunately, it is still not detecting characters to add to peeing list, even with a brand new save game. Also, same issue with one-second-peeing now.

 

3 hours ago, IASUF said:

I followed your method, and then I loaded the game and randomly found a spot with a chair to press the hotkey to urinate. The amazing thing was that the one-second urination bug didn't occur. However, the good news didn't last long. I wanted to teleport back home using the map and then urinate again, and at that moment, that annoying bug appeared again This is so strange.

 

PS: I tried multiple times to teleport to different places using the map, and I discovered an even stranger issue. For example, if I teleport from home to the city, I can urinate, but if I teleport back home from the city, that annoying one-second urination bug appears again.

 

PS 2 :Additionally, I also tried using Resaver to check if there were any leftover scripts in the game save, and the result was that my game save is very clean.

Please tell me the setting values for "Sleep" and "FastTravel" under General in MCM.
Also, if the settings are not default, please set them to default and try operating it.

 

I haven't experienced the same problem, so it's probably because I've identified what I think is the cause, so I'll fix it next time.

Edited by orehomu
Posted
1 hour ago, Iolya said:

Anyone knows what may cause the problem?

I press the button to start urinating, my PC gets into pose, the stream appears and then immediately disappears (along with the urinating sound and puddle). My PC just sits/stands for a while, then gets dressed again. Happens every time...

UPD. Uploaded a video to Google Drive: Link

It's hard to tell from just the video, but the excretion action is still possible, so it looks like the effect is disappearing due to a conflict with some kind of mod.

Posted
1 hour ago, orehomu said:

It's hard to tell from just the video, but the excretion action is still possible, so it looks like the effect is disappearing due to a conflict with some kind of mod.

 

Any ideas what may cause this? Before, I had no problems with your mod on the very same save file, and this only started to happen today. I did not install any mods recently, so I am absolutely confused about what happened.
 

Here's my Load Order - Link. Don't know if this is helpful or not.

Posted
1 hour ago, Iolya said:

 

Any ideas what may cause this? Before, I had no problems with your mod on the very same save file, and this only started to happen today. I did not install any mods recently, so I am absolutely confused about what happened.
 

Here's my Load Order - Link. Don't know if this is helpful or not.

I tried to fix it in V1.7.1, but the problem didn't occur in my environment, so I'm not sure if this solved the problem.
Please take the time to test it.

Posted
2 hours ago, orehomu said:

I tried to fix it in V1.7.1,

Hey, I tried 1.7.1, and the problem, sadly, still persists.

 

By the way, in MCM menu, the version is still shown as 1.7.0, is it normal?

Posted (edited)

Hey Orehumu, I found a bug.

 

Since my last comment, I actually got Attack MCO to work on a new modlist, and have spent the past couple days creating a brand new modlist - free of the bloat of the last one.

 

Anyways, the bug happened when I pee, I would strip and animate normally, but I would actually only pee for about 0.5 seconds. It doesn't matter if I had my minimum time set to anything (I had my minimum / maximum times set to 10-60 seconds), all that would do is make me stay in the pee stance, not peeing.

 

I would strip, enter the pee stance, start peeing and then immediately stop after ~0.5 seconds, and then stay in the pee stance for a couple more seconds, before I stand back up and finish the peeing sequence.

 

I tried to see if it was a mod conflict, but it's not. It seems to be location specific somehow. It works indoors, in Whiterun, outside whiterun gates, and by the whiterun stables. If I walk away from Whiterun going north, that's where I start to have issues.

I know that's probably not helpful at all, but I can't seem to find a correlation between causes and the bug. I thought it was Elden Rim Weapon Arts, but it's not. The mod works fine in v 1.6.0.7, so that's something to note.

Edited by arlo2
Posted (edited)

I've made some more corrections.
I'm not sure if it's working properly, so I'd like someone to test it.
If it works, I'll officially release it.

 

Edited by orehomu
Posted (edited)

 

 

 

Thank you orehomu, for your work on this mod! (and your reply!)

I've played with 1.7.0 for a while and very happy to have the toilet integration. I had installed DootY a while ago (first beta version, then 3.1) and I was happy enough to put my character in the outhouse and pretend she was actually using it. It's super awesome that I can actually use it now! x)

 

It's unfortunate that the sitting position is misaligned with the actual toilet hole (with DootY 3.1), but I assume/think it's because of DootY (3.1) and my character's height. Would it be possible to add an XYZ position & rotation adjuster for the toilet sit position to your mod? Tried some furniture height fixes but to no avail (Screen Archer Menu's position adjuster works for photo shoots, but it adjusts character's position for all scenario, not just toilet sitting)

*I use DootY 3.1 since test version caused CTD more than a few times.

 

Also, I've experienced the thing with 1.7.0, where the urination/defecation stops early, before bowel/bladder is emptied. One time my character went to a toilet, pooped, but started pooping again a minute later while she was using a grindstone... Right next to a Lod the blacksmith. It was a sight to see. lol

 

Anyway.... the new poop animation looks great. (With anus opening, even!!!) Thank you so much.
I might prefer the "larger" (longer too?) animation for 1.7.0, though, at the moment--would it be possible to make it adjustable or selectable?

 

Whatever the case, the mod has given me so much enjoyment (haha) already, so thank you.

---------------------------------------------------------------------------------------

Link to DootY (toilet mod), for those who haven't seen it.

I recommend using 3.1 over test version, latter seems to cause CTD sometimes. But do try both.

https://www.nexusmods.com/skyrimspecialedition/mods/34634?tab=description

 

Slight pitch rotation allowed me to fit the butt nicely 

Spoiler

ideal alignment2 .jpg

 

Edited by Rickwaad67
spoiler tag
Posted
1 hour ago, orehomu said:

I've made some more corrections.
I'm not sure if it's working properly, so I'd like someone to test it.
If it works, I'll officially release it.

Private Needs - Orgasm v1.7.1b.7z 3.47 MB · 1 download

Hey, just done a few tests in different areas when I had the mentioned problem, and it seems to be fixed for me :) Will do a few more runs just to be sure, but I've done a lot of runs with "Force excrete" function just for the testing, and there was no problems so far.

Posted
4 hours ago, Rickwaad67 said:

 

Thank you orehomu, for your work on this mod! (and your reply!)

I've played with 1.7.0 for a while and very happy to have the toilet integration. I had installed DootY a while ago (first beta version, then 3.1) and I was happy enough to put my character in the outhouse and pretend she was actually using it. It's super awesome that I can actually use it now! x)

 

It's unfortunate that the sitting position is misaligned with the actual toilet hole (with DootY 3.1), but I assume/think it's because of DootY (3.1) and my character's height. Would it be possible to add an XYZ position & rotation adjuster for the toilet sit position to your mod? Tried some furniture height fixes but to no avail (Screen Archer Menu's position adjuster works for photo shoots, but it adjusts character's position for all scenario, not just toilet sitting)

*I use DootY 3.1 since test version caused CTD more than a few times.

 

Also, I've experienced the thing with 1.7.0, where the urination/defecation stops early, before bowel/bladder is emptied. One time my character went to a toilet, pooped, but started pooping again a minute later while she was using a grindstone... Right next to a Lod the blacksmith. It was a sight to see. lol

 

Anyway.... the new poop animation looks great. (With anus opening, even!!!) Thank you so much.
I might prefer the "larger" (longer too?) animation for 1.7.0, though, at the moment--would it be possible to make it adjustable or selectable?

 

Whatever the case, the mod has given me so much enjoyment (haha) already, so thank you.

---------------------------------------------------------------------------------------

Link to DootY (toilet mod), for those who haven't seen it.

I recommend using 3.1 over test version, latter seems to cause CTD sometimes. But do try both.

https://www.nexusmods.com/skyrimspecialedition/mods/34634?tab=description

 

Mods in the pics below

  Reveal hidden contents

Erin Race with Modular SMP Hairstyles.

*She's wearing a separated version of Common Clothing Expansion tunic. Scarf from scarf mod. Can be found on Nexus. And bandolier satchel.

 

Misalignment on Dooty 3.1 (poo texture warning)

  Reveal hidden contents

misalignment1.jpg

 

Ideal alignment (done with Screen Archer Menu)

  Reveal hidden contents

ideal alignment1.jpg

Slight pitch rotation allowed me to fit the butt nicely 

  Reveal hidden contents

ideal alignment2 .jpg

 

Hnggg...

  Reveal hidden contents

lonely battle.png

Regarding poop, we will modify it so that you can also select from the previous version.
There are no plans to fix the sitting position with this mod, but it may be possible to fix it with a mod such as "Heels Fix".

Posted
4 hours ago, Iolya said:

Hey, just done a few tests in different areas when I had the mentioned problem, and it seems to be fixed for me :) Will do a few more runs just to be sure, but I've done a lot of runs with "Force excrete" function just for the testing, and there was no problems so far.

Thank you for confirming. Officially released 1.7.2.
There is no difference in content from the version you tested.

Posted

Good news and bad news; the good news is that the One-Second-Peeing seems to have stopped, the bad news is that new characters cannot be added to the peeing list. In fact, it has always been since the earliest days on on/off attack until a new character sticks, if you remove them from the list, they do not reappear on it! This applies to standard or custom NPCs.

 

I am on default town/sleep settings by the way.

Posted

@orehomu, by the way, could you please explain how does "Survival mode" work? I am playing with Sunhelm and have this option ON, but the description sounds a bit unclear to me. :)

Suppose, I have value 4.0 both for Drinks and Food. What does this value mean? What will increasing/decreasing give me? When I drink 4 bottles of water/wine/ale at once, I do not see the increase in bladder level (not the immediate that is), same with food. How does this mechanic work?

Posted
On 5/16/2025 at 10:57 PM, orehomu said:

 

 

现在,我正要开始修复便便效果,但我已经改变了计划,将首先解决生存补丁。

 

这仅限于 NPC 小便,但死亡时排泄已经实施。

Can you make excretion upon death for pc? thx

Posted (edited)

hello, the orgasm feature is very nice but I have a small issue with it. In npc-npc scenes it appears that the effect starts from the wrong position, as if the female had a dick. Seems to work correctly in scenes with the player

 

edit: Actually I think I fixed it. I had assigned pubic hair to the npc's with SoS so the mod probably thinks they are male because of that. Removing it fixed the issue

Edited by manila0653
fixed issue
Posted (edited)

Hey, I have an idea: "urinating on rooftops or high places and then having a urine pit appear below the roof or at the bottom of a cliff." Is this possible?
Because I've noticed that beyond a certain height, urine pits don't appear beneath my feet anymore.

 

Ideal situation:WG4AHJE_RGPVRVUYKS.thumb.png.fafec855e1173a6c7376f632a2151bf6.png@82OX37TX(TV1)DK@WD6.thumb.png.05a11fdb08fcd5b8c9fb70d54017f178.png

 

Edited by IASUF
Posted
20 hours ago, Medieval Genie said:

Good news and bad news; the good news is that the One-Second-Peeing seems to have stopped, the bad news is that new characters cannot be added to the peeing list. In fact, it has always been since the earliest days on on/off attack until a new character sticks, if you remove them from the list, they do not reappear on it! This applies to standard or custom NPCs.

 

I am on default town/sleep settings by the way.

As per the fix history, follower list detection has not been fixed this time.
I plan to fix it later.

Posted (edited)
12 hours ago, Iolya said:

@orehomu, by the way, could you please explain how does "Survival mode" work? I am playing with Sunhelm and have this option ON, but the description sounds a bit unclear to me. :)

Suppose, I have value 4.0 both for Drinks and Food. What does this value mean? What will increasing/decreasing give me? When I drink 4 bottles of water/wine/ale at once, I do not see the increase in bladder level (not the immediate that is), same with food. How does this mechanic work?

When you eat or drink, the amount of urine stored in your bladder increases over a certain period of time as the drink is digested.

The values for food and drink indicate the maximum absorption rate over a certain period of time.

To make this easier to understand, compare waiting an hour after having a drink to waiting an hour without drinking anything.

Edited by orehomu
Posted
2 hours ago, Lady Wintrish said:

Thank you for the update!

Are you still thinking of adding a simple spell to cast on npcs to make them pee instantly?

I plan to implement it, but it's on the back burner as I have other fixes I want to address.

Posted
1 hour ago, manila0653 said:

hello, the orgasm feature is very nice but I have a small issue with it. In npc-npc scenes it appears that the effect starts from the wrong position, as if the female had a dick. Seems to work correctly in scenes with the player

 

edit: Actually I think I fixed it. I had assigned pubic hair to the npc's with SoS so the mod probably thinks they are male because of that. Removing it fixed the issue

Please tell me what mod you are using for pubic hair.
Internally there is processing to prevent pubic hair from being treated as a penis, but it doesn't seem to be fully compatible.

Posted
55 minutes ago, IASUF said:

Hey, I have an idea: "urinating on rooftops or high places and then having a urine pit appear below the roof or at the bottom of a cliff." Is this possible?
Because I've noticed that beyond a certain height, urine pits don't appear beneath my feet anymore.

 

Ideal situation:WG4AHJE_RGPVRVUYKS.thumb.png.fafec855e1173a6c7376f632a2151bf6.png@82OX37TX(TV1)DK@WD6.thumb.png.05a11fdb08fcd5b8c9fb70d54017f178.png

 

It is possible, but it will increase the load and require some testing.

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