nIn nIn nIn Posted May 23, 2025 Posted May 23, 2025 I have a question I have never seen anyone ask - how do you leave the testing cell after accessing the terminal? How do you get back to your last location in game? 2
Gray User Posted May 23, 2025 Author Posted May 23, 2025 1 hour ago, nIn nIn nIn said: I have a question I have never seen anyone ask - how do you leave the testing cell after accessing the terminal? How do you get back to your last location in game?  This is good question. I thought to put a door to someplace, but did not want to make dirty edit to game cell.  I use coc and go to lodge or someplace. Maybe can fast travel with menu? Do not remember if I enabled fast travel for test cell (planned to, do not remember if I did 🙃)  In both ways, ship and things should move with you.
nIn nIn nIn Posted May 23, 2025 Posted May 23, 2025 Could you place a sign in the testing cell that gives us the correct cell in the lodge - as a hint - Last time it took me ages to find a list of cells which I can no longer find - sure I wrote it down too - also cannot find. Getting old sucks. I'm barely 59 years old and already can't remember why I went into the kitchen half the time. FML 🤪
Gray User Posted May 23, 2025 Author Posted May 23, 2025 8 minutes ago, nIn nIn nIn said: Could you place a sign in the testing cell that gives us the correct cell in the lodge - as a hint - Last time it took me ages to find a list of cells which I can no longer find - sure I wrote it down too - also cannot find. Getting old sucks. I'm barely 59 years old and already can't remember why I went into the kitchen half the time. FML 🤪  That is good idea. I will add to fix list.  Before then (and for other users): 'coc CityNewAtlantisLodgeInt' 1
Gray User Posted May 23, 2025 Author Posted May 23, 2025 NOTICE FOR MAY UPDATE:  I do not know if May update will break this. Right now SFSE not updated and Pickysaurus say things that make me think all esp might have to be re-saved before will work.  If you updated game and nothing works, you can follow directions here to rollback to version 1.14.74  https://www.nexusmods.com/starfield/mods/106?tab=posts Â
TuckerBlue Posted May 24, 2025 Posted May 24, 2025 Having an odd issue, I've been having issues getting animations to play (Characters strip, sounds play, but no animations) I've attempted to force the animation VIA console but receive "NAF not found" The NAF folder exists and the animations are there, but Starfield isn't seeing the NAF mod apparently and I cannot see it in my load order in Nexus, but i do see NAFSurrender.esp
Bejda Posted May 24, 2025 Posted May 24, 2025 (edited) On 5/23/2025 at 6:24 AM, Gray User said:  This is good question. I thought to put a door to someplace, but did not want to make dirty edit to game cell.  I use coc and go to lodge or someplace. Maybe can fast travel with menu? Do not remember if I enabled fast travel for test cell (planned to, do not remember if I did 🙃)  In both ways, ship and things should move with you. Getting out of seduce or surrender cell was a question I wanted to ask too. In seduce cell you can use stellar map fine (but don't coc to seduce cell while on ship, it causes some ship bugs when you come back to "game", same behavior when coc surrender while on your ship i presume). On surrender cell stellar map travel/landing doesn't work (impossible from this location), you can use coc somewhere then but ship won't follow (so scanner map>go to ship leads to game force close). So coc somewhere then use stellar map is the way I use to get out of surrender cell and get my ship back.  Edit: Guess i better resume: fast travel working/enabled on seduce cell but not on surrender cell. Edited May 24, 2025 by Bejda
Eva W. Posted May 24, 2025 Posted May 24, 2025 (edited) I am having a problem with the creature outcome it says in the description that when the event triggers you are supposed to go on your hands and knees, however when it happens to me, I just stand there with my clothes stripped and I never get into the scripted position. I am aware that the system is still in the works but is there any possible fix for this? I also have an issue with the bad ending when you are strapped to a pole, my character gets in the right position, and it plays the sounds, but the actual pole itself doesn't spawn so I am just floating slightly above the ground Edited May 24, 2025 by Eva W.
MetZwerg Posted May 25, 2025 Posted May 25, 2025 the Neurocom ecstasy stopped working somehow... no messages when putting on or off and no activating no matter how i set the timings  should i uninstall cleansave and reinstall? asking, because some scripts don´t like that and with some, it´s the solution...
Gray User Posted May 27, 2025 Author Posted May 27, 2025 (edited) @MetZwerg @Eva W. @TuckerBlue  Please verify Starfield game version.  Important: Right now, no NAF mod will work with current version of Starfield. I do not have timeline for this to change.  Update on Friday to game binary breaks mods, breaks NAF and all dependencies like address library.  In post I made, I put link to directions for rollback on SFSE nexus page.  Also, if you do not block game from updating, you will have to rollback often because it is sneaky and will update without saying so. Edited May 27, 2025 by Gray User 3
MetZwerg Posted May 27, 2025 Posted May 27, 2025 i had that problem, with the nonefunctionality of the ecstasy neurocom before the update. Â and until all the mod requirements are updated i always avoid to update... 1
Gray User Posted May 27, 2025 Author Posted May 27, 2025 46 minutes ago, MetZwerg said: i had that problem, with the nonefunctionality of the ecstasy neurocom before the update.  and until all the mod requirements are updated i always avoid to update...  You have good mod technique then.   Also good to check and see if you have mod that changes game behavior for conditions or enchants, just in case.  But if not a recent mod that changes those then probably then, yes, uninstall, cleansave, reinstall.  Best to test surrender functions after you do that. I worry that sometimes game does not kill scripts from removed mod and if two copies of surrender script are running I think it will cause CTD when NAF gets double called.  If this problem happens, might need to wait for long time in game (maybe rest? or leave game on all night?) to get engine to clear dead script.  Or: I think I made force update function in testing console. You can try that and see if works (will stop/restart mod scripts).  Tell me if it work?
Bejda Posted May 30, 2025 Posted May 30, 2025 (edited) About this ("annex" question about coc seduce cell made from ship) :  Just wanted to know if it's reproducible for everyone or if it's just me. "Bugs" when coc seduce cell from ship interior" then come back to game for me are stuffs like (mainly one that seems to leads to other strange ship behavior: invisible ship walls, only tested while on Wanderwell parents traits gift). If it's same for everyone/reproducible maybe a warning would be welcome  For the main point (my edit summarize) am I right to assume that stellar map fast travel and all is working/enabled from seduce cell but not on surrender one ?  Many thanks for all your work  Edited May 30, 2025 by Bejda
Gray User Posted June 3, 2025 Author Posted June 3, 2025 On 5/30/2025 at 3:42 AM, Bejda said: About this ("annex" question about coc seduce cell made from ship) :  Just wanted to know if it's reproducible for everyone or if it's just me. "Bugs" when coc seduce cell from ship interior" then come back to game for me are stuffs like (mainly one that seems to leads to other strange ship behavior: invisible ship walls, only tested while on Wanderwell parents traits gift). If it's same for everyone/reproducible maybe a warning would be welcome  For the main point (my edit summarize) am I right to assume that stellar map fast travel and all is working/enabled from seduce cell but not on surrender one ?  Many thanks for all your work   This might be. I would not coc from inside ship because that space built differently in game engine from normal cell I think and easy bugged. Also maybe a bad idea to coc from inside outpost(?). Best to do it from vanilla game cell and coc back to vanilla game cell when done. Then can use ship normal.   1
Bejda Posted June 4, 2025 Posted June 4, 2025 (edited) Thank you, yeah i should have guess before and realized in the meantime that coc to surrender or even seduce cell from ship or as you said non-vannilla cells wasn't a good idea lol. Also i saw before in seduce threads that sex on ship gave problems at some point (fixed sinced 0.3 iirc) so i really should have guess such ship's related issues, It really wasn't a pertinent question sorry.  About this part of my post : "On surrender cell stellar map travel/landing doesn't work (impossible from this location, while it works fine from seduce cell), you can use coc somewhere then but ship won't follow (so scanner map>go to ship leads to game force close or loading stucks). So coc somewhere then use stellar map is the way I use to get out of surrender cell and get my ship back." Actually no problem if i coc to surrender cell from a location where my ship is already stationned and coc back to same location/city. Ship's there, no problem with scanner map>go to ship then. But if i coc out of surrender cell to a different location where my ship wasn't stationned the ship doesn't follow, That's actually the context where i need to use stellar map after coc to get my ship back where i fast travel/land (but same behavior on my side when coc in game even to spaceports so not related to your mod, i may have a bug with this dunno..).  Sorry i can't help myself sometimes to give maybe too much details that probably make my posts confused and too long for sure lol.  Let's try to be more concise lol : my request is could you enable fast travel from surrender cell just like in seduce cell as it's working perfect there. I remember you saying you didn't remember if you enabled fast travel from test cells, i presume it is on seduce cell but not on surrender one. If you can do it on surrender it would be a welcome QOL thing. Edited June 4, 2025 by Bejda 1
MetZwerg Posted June 6, 2025 Posted June 6, 2025 (edited) the problem of the ero neurocom not working returns and always needs a clean save reinstall of the mod to get it to work again.... every else works really good.  maybe put the neurocom in a seperate mod ? so i don´t have to reset everything in surrender(and it´s AH compatibility files) when it stops working...  i really love the neurocom functionality add the possibility to add Legendary effects and put it on the original neurocom slot. and it would be perfect.  oh and by the way, in the pictures, there is a spike in the "Bad End" scene, that never shows up for me... Edited June 6, 2025 by MetZwerg
Gray User Posted June 9, 2025 Author Posted June 9, 2025 On 6/6/2025 at 6:26 AM, MetZwerg said: the problem of the ero neurocom not working returns and always needs a clean save reinstall of the mod to get it to work again.... every else works really good.  maybe put the neurocom in a seperate mod ? so i don´t have to reset everything in surrender(and it´s AH compatibility files) when it stops working...  i really love the neurocom functionality add the possibility to add Legendary effects and put it on the original neurocom slot. and it would be perfect.  oh and by the way, in the pictures, there is a spike in the "Bad End" scene, that never shows up for me...  This is good to know. I will maybe change how neuro implant script works in next major update. It was test and runs into problems because game engine is dumb about script attached to magic effect (I cannot make script to reliably end with magic effect end, but that should be basic normal behavior). I think current method will not work with multiple device, which I want to add.  Spike should show up. When you download mod there should be a meshes folder, do you have spike nif in there?Â
MetZwerg Posted June 10, 2025 Posted June 10, 2025 (edited) 9 hours ago, Gray User said: Spike should show up. When you download mod there should be a meshes folder, do you have spike nif in there? it is in Data/meshes/Gray directory just checked and found...  Spike_Metal.nif Edited June 10, 2025 by MetZwerg
Gray User Posted June 12, 2025 Author Posted June 12, 2025 On 6/9/2025 at 9:56 PM, MetZwerg said: it is in Data/meshes/Gray directory just checked and found...  Spike_Metal.nif  That is as it should be. Does probe show up for you for probe band end?
MetZwerg Posted June 12, 2025 Posted June 12, 2025 10 hours ago, Gray User said: Â That is as it should be. Does probe show up for you for probe band end? nope, never seen it... Â
Cookiemonsta234 Posted June 25, 2025 Posted June 25, 2025 Is there a way to change the animation for this mod when player surrenders? https://www.nexusmods.com/starfield/mods/13793
Gray User Posted June 25, 2025 Author Posted June 25, 2025 On 6/12/2025 at 5:45 AM, MetZwerg said: nope, never seen it...   This sound like none of meshes are displaying for you. I do not know why. Meshes are in correct folder (/data/meshes/Gray) and use texture from vanilla game.  Maybe to check - did you manually copy meshes or are they install with mod manager?Â
Gray User Posted June 25, 2025 Author Posted June 25, 2025 13 hours ago, Cookiemonsta234 said: Is there a way to change the animation for this mod when player surrenders? https://www.nexusmods.com/starfield/mods/13793  Not using this mod I think. That look like it just changes situation for using vanilla game surrender to guard system and animation. To replace vanilla game animation you would need to have way to make animation in same format (NAF animation are different format, and way they are called in game is different).  Maybe, someone could alter all of the script for arrest events to trigger NAF animation but not me because I think it would be unreliable to do and I do not want all the user complaints.  But if you resist arrest and guards damage you to health threshold, NAF Surrender will activate. 1
Cookiemonsta234 Posted June 25, 2025 Posted June 25, 2025 6 minutes ago, Gray User said:  Not using this mod I think. That look like it just changes situation for using vanilla game surrender to guard system and animation. To replace vanilla game animation you would need to have way to make animation in same format (NAF animation are different format, and way they are called in game is different).  Maybe, someone could alter all of the script for arrest events to trigger NAF animation but not me because I think it would be unreliable to do and I do not want all the user complaints.  But if you resist arrest and guards damage you to health threshold, NAF Surrender will activate. Oh ok I actually haven't got that far in game yet. Was just looking and seeing what other mod authors were making. I wasn't sure if this mod teleports players to prison first or if NAF surrender happens on the spot. Apparently players didn't not spawn in prison cells https://www.nexusmods.com/starfield/mods/13922
BabyBeauBeau Posted June 30, 2025 Posted June 30, 2025 I am having trouble with this one. I had to delete and uninstall the game. I am currently using Vortex. Has anyone been able to use it with that mod manager? I tried to do it manually and it would not work. Also, do I have to install all the downloads. There is a list and little direction on which one.
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