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[Animation] NAF Surrender (Updated 05/28/26)


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Posted
1 hour ago, Deathguardian17 said:

could i see a picture where the Animation andSurrender files had to be placed

 

The Animation files of UAP should be at this location in your Starfield game folder. Notice the location address at the top (SF>Data>NAF).

image.png.099dedb92e9789c796b893818d423bb5.png

Posted
2 hours ago, Deathguardian17 said:

or are there figths were no surrender is possibly i at the start of the gae at the pirate base

 

 

If you correctly installed NAF & UAP, then the Surrender mod should work just fine, even at the start of the game. 

Posted (edited)
7 minutes ago, Deathguardian17 said:

and the surrender files too

 

 

Surrender can just be installed via mod manager. Technically speaking, even UAP can be installed via mod manager, you just need to clean up the directory for installation.

Edited by Vinccino
Posted (edited)
7 minutes ago, Deathguardian17 said:

mow i have this proble and the mod still does not start 

 

 

1716740_8.jpg

If you use a mod manager, reinstall all your mods & ensure proper load order (i.e. LOOT). Afterwards, quickly start a new game and go through the intro until you first meet Barrett. That's the point you will use to test if your mods are working.

 

You might have mods that are conflicting or causing issues unrelated to Surrender. Consider sending a text file of your plugins (.esms & etc).

Edited by Vinccino
Posted
16 minutes ago, BurgerBob7 said:

Does anyone know why my characters just stay in this position and its broken animations whats going on can some one help me?

1716740_1.jpg

 

Were you eventually unstuck at the end? Even if wierd things such as broken/misaligned animations or NPC actors dying happen, the scripts continue as normal - waiting for the scripts to end naturally usually returns your PC to normal.

Posted

I still have that Problem but also in the enslaved and seduce mod when they have sex both are declothed and then nothing happens only the text from enslaved and i have used loot and reinstalled the mod i think I still am missing something 

Posted
22 hours ago, BurgerBob7 said:

Does anyone know why my characters just stay in this position and its broken animations whats going on can some one help me?

1716740_1.jpg

 

That is not supposed to happen. Script will release player at end unless it is total broken. If it does not, you open console (~ key) click on player and type: NAF stop

 

What did you have happen in that? Did someone kill enemy? If so, player should continue through scene but stand up again at end. 

Posted (edited)
9 hours ago, Deathguardian17 said:

how shall i install NAF i used Modanager ecause evrything else i have placed at the rigth place 

 

That looks not normal. Are you on xbox or other weird thing? 

 

Normal plugins.txt entry look like:

 

# This file is used by Starfield to keep track of your downloaded content.
# Please do not modify this file.

*NAFSeduce.esp
*NAFSurrender.esp

 

You can test. If you install NAF right and animation pack right, you can open console (~) click on player and type: NAF Play boundhogtie01.glb

 

If it does not work you did not install right. You need to follow direction on NAF page on Nexus to install NAF and you need to follow direction on Animation Pack page here to install animation pack. 

 

Also, I cannot say enough:

 

I do not use mod manager because I do not like them or trust that they will work right. If other people use them that is fine but I cannot troubleshoot for them because I do not use them. Always if there are problem it is more reliable to copy file in actual file system, not hope that NMM or other thing is doing all the steps right.  

Edited by Gray User
Posted
10 hours ago, Deathguardian17 said:

How do i get to the debug rooroom i try to aktivate the order Coc aasurrender and nothing happens 

 

Can you use coc to go to other cell?

 

If yes, this mod is not install correct (or, another mod overwrites that cell?).

 

If no, you need to look up how coc command work. 

Posted
On 4/5/2025 at 12:34 PM, Vinccino said:

@Gray User, would you happen to know of a method to make an item invisible? I want to make neuroamps (such as this one) invisible.

Maybe?

 

In old Beth games you could make worn item not show up by changing armor addon biped slot to an incorrect one (because is set by the mesh and they must match). I do not know if this still work, but I did not want to use it to break a release. No reason you could not try it. 

Posted
4 minutes ago, djburger1406 said:

Messing around with the GIFT integration.  I am assuming that it is log file driven same as Skyrim and Fallout but I am not seeing a file that it references.

 

Yes. But I think script log must be turn on first. In my StarfieldCustom.ini I haveL

 

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

This should make game have papyrus log in Starfield/Log/Script (the folder in your documents, not game install folder). 

 

Should work if you point GIFT to that (the log.0 one is correct). 

 

Also, did GIFT you download include folder /data/events/games/starfield folder with grayfunctions.yaml? 

 

Thank you and please let me know how it work. You are first other person I know of to try it. 

 

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