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[Animation] NAF Surrender (Updated 05/28/26)


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Posted (edited)

NAF Surrender (Updated 05/28/26)

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Current release will probably be last release for SAF Surrender unless someone else pick up project.

 

For me SAF mostly do not work. Animation do not play (except in camera mod) and NPC just stutter in place. This happen even when triggering SAF animation just with console and have tried many hours and reinstalls of troubleshooting but still SAF is broken. This means it is very hard to troubleshoot or develop this mod. 

 

For some user, this do not seem to be problem. Do not know why SAF work for some user and not for other. It is very annoying. Hopefully system to make vanilla animation will become reliable enough to use and I will switch to no framework version. Until then, or until SAF works better, this mod will not work well for many user. I am sorry. Wish I could fix this.

 

Use only one version
NAF Surrender (v0.3 uploaded 04/09/2025)

SAF Surrender (v1.1 uploaded 04/28/2026)

 

Notes for SAF Test Version:

This require working version of SAF (not NAF). No longer needs user animation pack (animation are included with this mod)

 

VERY IMPORTANT:

Must remove old NAF versions, must remove ESP versions. Please remove all other version, open game, wait 3 day in game, save game. Then try to enable new versions.

 

If you have two version running (like old esp and new esm) will have CTD and other bad things. 

 

I have trouble with SAF, only work some of time (otherwise animation flicker but not hold). Think this is just my install (so many times rolling game to different version back and forth and recompiling scripts and loading). Maybe it will work for you.

 

Summary:

 

This is a mod that triggers 2 person sexual NAF animations in response to defeat in combat.

 

Credits/Thanks:

Mielu91m (SAF, Technical help), DjLegends and ScriptedMind (Technical Help), Ashal (Sounds), Hiroshi (friend who does translation help)

 

Requires: 

Starfield Animation Framework
This mod must be installed and working for Surrender to work. They handle the animations and if they are not installed actors will just stand and do nothing. 

 

Features (status)

 

Defeat Sex Scene
Triggers sex scene when PC is hit in combat, PC hit points drop below threshold (configurable, default is 30%), and attacker is valid race (only humans right now). 

 

Bad End Outcomes
These trigger after sex scene. They run on player (combat does not start again until after bad end scene). They are optional (turn on or off with debug terminal)

 

Robbery (beta testing)

After sex, player have option to pay ransom. If not paid, player is robbed and quest starts (player items held in chest in debug cell). For first day, objective is to kill enemy from sex scene (items will place inside enemy corpse). After 1 day, objective is to kill enemy boss (might be in same place or different place, items will add to corpse). You can turn on/off, change ransom, and stop quest using debug terminal (and can take items from chest in debug room if needed). 

 

Capture (beta testing)

If ransom not paid, there is also chance of capture end instead of robbery. This will move player to random enemy base, take all items and put in boss chest in base, and start quest and start spell timer (Captor's Mercy). As long as spell timer is running, enemies probably will not attack (but AI is buggy). To reset timer, you must talk to enemies and start sex scenes. If you draw a weapon, or talk to enemies when you have digipicks or weapons or armor in player inventory, they will attack. Also, if you get into boss chest to get items back, enemies will become hostile.

 

Debug/QA Terminal and Room
If you coc 'aaSurrenderCell' you go to a debug room with a terminal. This terminal will let you set most mod options like health threshold and animation length and turn on or off stripping and combat stopping options. 
You can also use the terminal to change parameters (actor stripping, how many times each sex stage loops, turn affinity and anger changes on/off or change the amount of affinity increase) and also use it to force the mod to stop/restart the quest that has the dialogue stages and animations, in case of problems. 

 

Sounds/Facial Expressions
Player should have voice and face expressions during sex and bad end. Lip sync sort of works, sort of not. 

 

Ecstacy Implant (beta testing)
Neuroamp in QA room that triggers masturbation animation at random times. Two version, normal version and trapped version that alert nearby enemies when done vibrating. 

PLEASE DO NOT EQUIP/UNEQUIP QUICKLY. Each time implant is equipped it start timer (can set times in debug terminal). If you remove, wear, remove, wear, will end up with many timers and CTD. If you take implant off, wait 15 minutes game time before putting on again (there is message that print in corner of screen when it is ok). 

 

Creature Outcomes (beta testing)
Have a bad end where player has barnacle spike insertion. This trigger when player is defeated by creature (can turn on/off in debug terminal). Having problem with collision detect, so player sometimes moved off of insertion.

 

Combat Stopping:
None of good ways to do this (stopcombat script function, adding to captive faction, using stop combat spell) worked. This version uses the tcai function in console. This should work very well, but because it is toggle (not on option/off option), if it is interrupted it might not turn combat AI back on at the end. 

 

Actor Stripping:
This version has 2 methods for stripping actors: (Default is to strip and register both actors, but only to re equip clothings and armors for the NPC)

 

Method 1 Strip/Register method(default): The script will unequip items from slots 3 (body) and 35 (spacesuit) and saves those item IDs to a variable in the script, after the sex scene, it will requip them based on their IDs. Internal testing is that this works good, but we will see how it works for users. 

 

Method 2 Force Unequip: This is a backup method. If enabled, it will run the unequip() function on all item slots. This method does not re equip after sex. You can tell companions to re equip clothing, but for others you will need to use 'resetinventory' command in console (or maybe after a long time their AI package will tell them to put clothes back on?)

 

Version detector and updator
This should compare the script version against the version in your save, and if they are different it should restart the main animation handling script.

 

Companions
Right now, this should cause up to 4 companions to adopt a 'hands up' animation and to not do anything until sex scene is over.

 

Haptic Support

Send debug messages to script log that can be picked up and used to trigger bluetooth haptics. You must have working version of GIFT that is set up for Starfield. 


Warnings/Problems:

You may need to turn godmode off or enemy ai back on. These are console commands tgm and tcai. 

Creature outcome and ecstacy implant are very much test features and may not work well. 

This mod should go at or near the end of your mod list. 

Please install the required mods listed above before posting that the mod does not work. It will not work without required mods to handle the animations. 


Future Features (status):

Improving sounds and timings

Creature support

More animations/bad ends

More detailed furnitures for bad ends

More Devices that trigger events or conditions

Strap-on option, other extras (low priority)

 

Probably I will not add options to include companions or multiple NPC enemies in sex scenes (because I do not think I can do that and keep script reliable)

Probably I will not add option to trigger sex with defeated NPCs (because I think that will cause game bloat and lag, and I have other mod things to do first)

If someone wants these, they can use this mod as example and make own mod that does them. 

 

Installation:
Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). You must enable NAFSurrender.

 

Uninstallation:
The files in this mod can be deleted without any special precautions. It should not alter any vanilla records or change/add to any vanilla quests or things. 

 

Usage/Permissions:
You may use this files as base for your own mods, but you may not charge for anything that uses these files. Donations is fine as long as it is totally optional and users get the same functionality without giving money. Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding. 

 


  • Submitter
  • Submitted
    12/12/24
  • Category
  • Requirements
    Versions 1.0+ Require SAF
    Versions below 1 requires NAF and User Animation Pack

 

Edited by Gray User
Posted

First post reserved for troubleshooting and announcements. 

 

If someone would be kind to let me know that it works for them. I tested on my potato computer, but I would know that I did not miss any script or anything when making upload. 

Posted (edited)

Tested it out and it works as advertised. Only issue is the environmental damage that happens when everything is unequipped but that can somewhat be fixed by turning on god mode temporarily. Keep up the good work dude your stuff is impressive.

Edited by webb71
Posted
2 hours ago, Martok73 said:

Does this only work when the PC health drops below 30% or will it work against NPCs when their health drops below 30%?

 

Like I say in description - only work on PC. You can change health threshold with debug terminal in aasurrendercell. 

 

If someone want to rewrite something based on this that work on NPC, they can. But I do not think I can do it so that it works and is not bad for the game (script lag, bloat). Also, it is not something I have much interest in. 

Posted (edited)
6 hours ago, webb71 said:

Tested it out and it works as advertised. Only issue is the environmental damage that happens when everything is unequipped but that can somewhat be fixed by turning on god mode temporarily. Keep up the good work dude your stuff is impressive.

 

That is true. I did not think about environment damage. I will add something to list for next release. Maybe have personal atmosphere spell trigger. 

 

And thank you for confirming the mod works. I never know until I hear from someone. :)

Edited by Gray User
Posted (edited)

For me its not starting anything, do I just have to wait or should it be almost instant?

 

After further testing I can confirm it doesn't do anything. It fades to black and almost immediately comes back and then the npc and I are naked walking around, nothing happening though.

Edited by RidleyLongnose
Posted
55 minutes ago, RidleyLongnose said:

For me its not starting anything, do I just have to wait or should it be almost instant?

 

After further testing I can confirm it doesn't do anything. It fades to black and almost immediately comes back and then the npc and I are naked walking around, nothing happening though.

 

This sounds like NAF is not working or animation pack is not install. If you use console, click on PC and type 'NAF Play StandSurrender01.glb' what happen?

Posted
8 hours ago, NotDiscoDragonInAWig said:

now we just need a pregnancy mod

I was just about to comment that, it's looking like it's almost time for me to dig this game back up from my dead game graveyard. Soon:tm: 😼

Posted

 

9 hours ago, Gray User said:

 

This sounds like NAF is not working or animation pack is not install. If you use console, click on PC and type 'NAF Play StandSurrender01.glb' what happen?

 

Says that when I type in that command to console.

 

image_2024-12-13_090233922.png

Posted

Yup, I fixed it, it was because the anim pack wasn't installed properly. For anyone else having this problem, you should manually add the anim pack to your game as the mod manager(s) (tested vortex) will not recognize it and will not auto add it.

Posted
16 hours ago, Gray User said:

 

That is true. I did not think about environment damage. I will add something to list for next release. Maybe have personal atmosphere spell trigger. 

 

And thank you for confirming the mod works. I never know until I hear from someone. :)

No problem, happy help and yeah lol just need a little safety bubble around the scene or something.

Posted
On 12/12/2024 at 2:38 PM, Gray User said:

Facial expressions during sex (maybe? I have expressions in dialogue but they go away. I need to find example of expressions that are called and held by scripts)


I think you can just include performance morphs in the animation and animate those directly

 

Posted

so do as the mod recommends in the grey textbox and use the console command "TCAI"

just remember to repeat the command when the scene, when the mod tells you it´s over...

Posted

I was playing around with this and it worked very well with VBB and Robert S Body Replacer. The only problem was that I was in Luna, and took huge environmental damage when the Ecliptic stripped my character. Currently playing as a devoted Varu'un tattooed girl...

Posted
9 minutes ago, AlexaSin said:

I was playing around with this and it worked very well with VBB and Robert S Body Replacer. The only problem was that I was in Luna, and took huge environmental damage when the Ecliptic stripped my character. Currently playing as a devoted Varu'un tattooed girl...

 

Thank you!

 

Yes. Environment damage is a problem. @webb71 pointed out that I did not make fix for environment damage. For now, you should use tgm in console to make PC not take damage. I will put in fix in a month maybe when next update is released. 

Posted
5 hours ago, Gray User said:

Yes. Environment damage is a problem. @webb71 pointed out that I did not make fix for environment damage. For now, you should use tgm in console to make PC not take damage. I will put in fix in a month maybe when next update is released. 

What are you planning on to address this?

 

My thought would be to knock down the PC, fade to black, and then spawn a small habitat or spaceship and teleport the actors to it. Perhaps with a text box explaining or giving a hint what happened. "The pain is too much, you can't feel your legs, everything goes black."

 

That way can do the scene without worrying about the environment and can also set up more complicated scenes like AAF:Violate, bad ends, imprisonment, that sort of thing.

 

Posted
5 hours ago, Reigor said:

What are you planning on to address this?

 

My thought would be to knock down the PC, fade to black, and then spawn a small habitat or spaceship and teleport the actors to it. Perhaps with a text box explaining or giving a hint what happened. "The pain is too much, you can't feel your legs, everything goes black."

 

That way can do the scene without worrying about the environment and can also set up more complicated scenes like AAF:Violate, bad ends, imprisonment, that sort of thing.

 

 

That might happen. It will be about whether I can make light and reliable way to find a nearby indoor location. Probably I would also have option to just put up personal atmosphere so that if a move/capture option has bugs there is something else. 

 

Bad ends and captures will happen. Going to work on animations. Wearable devices will be limited because there is not a way I know to integrate animations like in Fallout 4 or Skyrim (so, no running with armbinder on). 

 

Probably instead it will be something that only restrains PC when an animation activates (maybe magnets that suddenly lock together). 

Posted (edited)
2 hours ago, Gray User said:

 

That might happen. It will be about whether I can make light and reliable way to find a nearby indoor location. Probably I would also have option to just put up personal atmosphere so that if a move/capture option has bugs there is something else. 

 

Bad ends and captures will happen. Going to work on animations. Wearable devices will be limited because there is not a way I know to integrate animations like in Fallout 4 or Skyrim (so, no running with armbinder on). 

 

Probably instead it will be something that only restrains PC when an animation activates (maybe magnets that suddenly lock together). 

care to take a look att NSS Naked space suit, there is one, that actually makes the player naked with just adding the collar, wrist and ankle cuffs of it...

or this one: https://www.nexusmods.com/starfield/mods/11774?tab=posts

 

and by the way, would it be difficult to transfer all of the money to the agressor ?

Edited by MetZwerg
Posted
3 hours ago, MetZwerg said:

care to take a look att NSS Naked space suit, there is one, that actually makes the player naked with just adding the collar, wrist and ankle cuffs of it...

or this one: https://www.nexusmods.com/starfield/mods/11774?tab=posts

 

and by the way, would it be difficult to transfer all of the money to the agressor ?

 

There will probably be a robbing thing in next release (will move items and moneys to debug chest, move to enemy on death). 

 

Spacesuit is ok, but trying to not add any dependencies other than NAF. 

 

Right now stuck in script hell trying to make function that causes boarding when losing ship combat because papyrus was not meant to have a way to get the ID of the ship that is attacking (such an easy thing to not have) and so it just bitches at me and will not follow instructions that should work. 

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