Gray User Posted January 14 Author Posted January 14 On 1/13/2026 at 9:53 AM, sorry2botheru said: I didn't realize that's what that setting controls when reading the mod description. Thanks. Yes. Sorry. My english is not best (and do not want to bug friend for every writing). And change settings is hard process because I do not know how to make game settings menus.
Darkflip95 Posted March 10 Posted March 10 Hey there, had a question. Is it possible to update this so it can detect whether combat is happening in a hazardous environment or not? Just wandering, because my character was stripped on the surface of Mars and realistically would be dead of exposure lol
Gray User Posted March 20 Author Posted March 20 On 3/2/2026 at 5:16 PM, NotDiscoDragonInAWig said: SAF Has released. Can we get an update? Trying to make this. Having problem with animation stuttering badly some of time. Hoping to have reliable version before April 7 Starfield update, but cannot promise. 2
Gray User Posted March 20 Author Posted March 20 On 3/10/2026 at 5:45 AM, Darkflip95 said: Hey there, had a question. Is it possible to update this so it can detect whether combat is happening in a hazardous environment or not? Just wandering, because my character was stripped on the surface of Mars and realistically would be dead of exposure lol It is maybe possible, but probably would be messy and so I probably will not add this. It is good idea for realism, but will be one more condition function that can break or make weird behavior with heavily modded games.
skateguy79 Posted March 20 Posted March 20 On 3/10/2026 at 7:45 AM, Darkflip95 said: Hey there, had a question. Is it possible to update this so it can detect whether combat is happening in a hazardous environment or not? Just wandering, because my character was stripped on the surface of Mars and realistically would be dead of exposure lol I was thinking along similar lines in regards to zero gravity environments. If someone were to create some appropriate "floating" sex animations, how feasible would it be for a sex mod to detect when you're in a zero G area and only load those animations? I'm sure it's a long way off, but I hope somebody finds a way to implement this in the future.
Gray User Posted March 23 Author Posted March 23 Test update posted. Please let me know if work or not on your install. (requires updated starfield, SAF version 3.4+, see other important things below) Notes for SAF Test Version: This require working version of SAF (not NAF) and animation from User Animation Pack must be copied manually to Data\SAF\Animations\ It maybe will not work for people right away, but need beta tester. Recommend to disable NAF surrender, load, save. Load, wait 3 days in game, also maybe 15 minutes of real life time. Then save. Enable new NAF surrender and test. Important: On my PC, I have to install SAF, and the for each file that come in SAF right click, to 'more properties', and 'unblock' otherwise Windows 11 will stop SAF from correct function. Do not know if you will have to do this. If animation do not load, reinstall SAF and set each file to 'unblocked' before posting that animations do not work. (first thing I will ask is for screenshot of data/SAF/animation folder, second thing is for property panel for game.pex in data/scripts and StarfieldAnimationFramework.pdb in data/SFSE/Plugins.) 2
dertcz Posted March 23 Posted March 23 Quick test. SAF version 3.4. Animations manually moved. Spoiler Which property specifically? I have Win 11 and I don't have the problem you describe with permissions. Surrender works. The animation is triggered at the enemy's position, not the player's position. Sometimes I had trouble finding the right place. The stalled AI sometimes looks ridiculous (like the NPC running in place). But nothing that couldn't be endure. After the animation ends, there is a moment of escape time. For me, it's basically functional. 3
Gray User Posted March 23 Author Posted March 23 30 minutes ago, dertcz said: Quick test. SAF version 3.4. Animations manually moved. Reveal hidden contents Which property specifically? I have Win 11 and I don't have the problem you describe with permissions. Surrender works. The animation is triggered at the enemy's position, not the player's position. Sometimes I had trouble finding the right place. The stalled AI sometimes looks ridiculous (like the NPC running in place). But nothing that couldn't be endure. After the animation ends, there is a moment of escape time. For me, it's basically functional. Good to hear this! 😁 I noticed those things, think I will switch back to PC position for next real update (like you say, easy to find). I do not know why the AI freezing in place thing happen all actors in area, but probably will have to live with it.
Gray User Posted March 25 Author Posted March 25 Right now, I still have reliability problem with this (if I do not remove/reinstall SAF between each game load, cannot trigger animations with this mod or with console). Do not right now know why this happen. Might be Windows defender problem, might be game install problem, might be problem with test version of Surrender. I will post updated version of Surrender when this is fixed. 1
SimplyZ Posted March 25 Posted March 25 (edited) I don't know if this is a me issue, an SAF issue or a Surrender issue, but the mod is working 90% perfectly every time. Animations are triggering, playing out fully every time. Only two things wrong are that the guys have bouncy chests during animations, and there penis is inverted into themselves rather than being erect, but that might just be a me issue. The other things that I'm sure isn't just me is that if I take enough damage to die instead of just enough to trigger Surrender then when my game loads, even if I load a much older save, I'm 100% stuck in place with my character holding themself as if an animation is about to start even though I died. using both the saf stop command and the command to enable player controls were unable to free me. The only fix is to completely close the game or spawn an enemy near me, have them get me to low health and trigger a scene and let it play out normally. Edited March 25 by SimplyZ
dertcz Posted March 25 Posted March 25 Bad end outcome. Animation is running, but the rod is not visible. 1 hour ago, Gray User said: Right now, I still have reliability problem with this (if I do not remove/reinstall SAF between each game load, cannot trigger animations with this mod or with console). Do not right now know why this happen. Might be Windows defender problem, might be game install problem, might be problem with test version of Surrender. I will post updated version of Surrender when this is fixed. I don't have the problems described, so I'm guessing that Defender is to blame. I use MO2. I start the game > surrender works > save the game > surrender works > load the game > surrender works. 1
Grumbrum Posted March 26 Posted March 26 6 hours ago, SimplyZ said: I don't know if this is a me issue, an SAF issue or a Surrender issue, but the mod is working 90% perfectly every time. Animations are triggering, playing out fully every time. Only two things wrong are that the guys have bouncy chests during animations, and there penis is inverted into themselves rather than being erect, but that might just be a me issue. The other things that I'm sure isn't just me is that if I take enough damage to die instead of just enough to trigger Surrender then when my game loads, even if I load a much older save, I'm 100% stuck in place with my character holding themself as if an animation is about to start even though I died. using both the saf stop command and the command to enable player controls were unable to free me. The only fix is to completely close the game or spawn an enemy near me, have them get me to low health and trigger a scene and let it play out normally. I also noticed the inverted penis thing. But it works, yay! Good start!
Gray User Posted March 26 Author Posted March 26 6 hours ago, SimplyZ said: I don't know if this is a me issue, an SAF issue or a Surrender issue, but the mod is working 90% perfectly every time. Animations are triggering, playing out fully every time. Only two things wrong are that the guys have bouncy chests during animations, and there penis is inverted into themselves rather than being erect, but that might just be a me issue. The other things that I'm sure isn't just me is that if I take enough damage to die instead of just enough to trigger Surrender then when my game loads, even if I load a much older save, I'm 100% stuck in place with my character holding themself as if an animation is about to start even though I died. using both the saf stop command and the command to enable player controls were unable to free me. The only fix is to completely close the game or spawn an enemy near me, have them get me to low health and trigger a scene and let it play out normally. Yes. I think for this you should close the game (it do not happen to me, but probably best to close/restart game if it happen to you).
Gray User Posted March 26 Author Posted March 26 18 minutes ago, Grumbrum said: I also noticed the inverted penis thing. But it works, yay! Good start! Do you get invert penis and missing mouth? This might be you have extended skeleton installed (I did not use this for my animation because it did not exist when I starting making them, will someday see if they can be converted but might have to remake all of them for compatibility which is very annoying). If penis invert but mouth ok, may be just thing with your male model. I replace naked male model with erected naked male model in game folder, but there may be other solution.
SimplyZ Posted March 26 Posted March 26 11 hours ago, Gray User said: Do you get invert penis and missing mouth? This might be you have extended skeleton installed (I did not use this for my animation because it did not exist when I starting making them, will someday see if they can be converted but might have to remake all of them for compatibility which is very annoying). If penis invert but mouth ok, may be just thing with your male model. I replace naked male model with erected naked male model in game folder, but there may be other solution. I did have missing mouth issues when I initially tested the SAF version, but then I upgraded from SAF 3.3 to SAF 3.4 and that went away. I didn't check the penis when using 3.3 because the missing jaw was enough for me to quit the game and try to troubleshoot. I am however using extended skeleton because Gergel Ebanex has it as a requirement. I am also using Robert S Male Body for the same reason. I'll try removing those and seeing if that helps.
Grumbrum Posted March 26 Posted March 26 3 hours ago, SimplyZ said: I did have missing mouth issues when I initially tested the SAF version, but then I upgraded from SAF 3.3 to SAF 3.4 and that went away. I didn't check the penis when using 3.3 because the missing jaw was enough for me to quit the game and try to troubleshoot. I am however using extended skeleton because Gergel Ebanex has it as a requirement. I am also using Robert S Male Body for the same reason. I'll try removing those and seeing if that helps. I am also using extended skeleton and Robert S Male Body. No mouth issues so far.
Grumbrum Posted March 26 Posted March 26 BTW: The neuro amp (untrapped, what does trapped mean btw?) seems to do nothing.
Gray User Posted March 26 Author Posted March 26 9 minutes ago, Grumbrum said: BTW: The neuro amp (untrapped, what does trapped mean btw?) seems to do nothing. This runs timer, when timer go off it trigger masturbation animation sequence for 2-4 20 second scenes. Trapped version aggros nearby enemies after. Timer default is 5 - 15 min. It is test version of vibrator function from LL/Devious Device type of mods. Please do not equip and unequip many times (this may break timer function).
Grumbrum Posted March 26 Posted March 26 2 hours ago, Gray User said: This runs timer, when timer go off it trigger masturbation animation sequence for 2-4 20 second scenes. Trapped version aggros nearby enemies after. Timer default is 5 - 15 min. It is test version of vibrator function from LL/Devious Device type of mods. Please do not equip and unequip many times (this may break timer function). Well, it doesn't do anything...
Gray User Posted March 27 Author Posted March 27 (edited) 8 hours ago, Grumbrum said: Well, it doesn't do anything... I will test normal version before making actual SAF release (but should work). Trapped one works. If not, this means mod did not install right (can you run SAF animation?) or you do not wait long enough (you can change timer amount in terminal, but will not change until after timer reset) or timer broke because of many equip/unequip (so needs to wait for 15 minutes with device not worn so that all running timers will stop). Edited March 27 by Gray User 1
Grumbrum Posted March 27 Posted March 27 (edited) 14 hours ago, Gray User said: I will test normal version before making actual SAF release (but should work). Trapped one works. If not, this means mod did not install right (can you run SAF animation?) or you do not wait long enough (you can change timer amount in terminal, but will not change until after timer reset) or timer broke because of many equip/unequip (so needs to wait for 15 minutes with device not worn so that all running timers will stop). Surrendering and animations work. Just not the neuro amp. I will remove it and put on later to test. Thank you! Update: So, the trapped version works reliably. The non-trapped version does still nothing. Edited March 27 by Grumbrum 1
dragon13 Posted March 29 Posted March 29 is the saf veersion compatible with auction house or is new patch needed?
dragon13 Posted March 29 Posted March 29 what does the button in the coc aaSurrenderCell do? also how does one leave the cell after finishinng, putting the terminal in a debug/testing cell seems unwise since they have no links to the main game and fasttravel is locked?
SimplyZ Posted March 29 Posted March 29 4 hours ago, dragon13 said: what does the button in the coc aaSurrenderCell do? also how does one leave the cell after finishinng, putting the terminal in a debug/testing cell seems unwise since they have no links to the main game and fasttravel is locked? just coc back out. "coc citynewatlantisstorecjs" is what I use. Should take you to CJ's in New Atlantis. Might not be the most convenient if you wanted to just go back to exactly where you were, but it'll get you out. lol 1
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