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Posted (edited)
30 minutes ago, snglol said:

I'm not too technical a person but this feels like it could trigger the AC. Overlays (injections) has been known to trigger ACs in the past. Don't know how you've implemented this so cant say much for this case, but it still feels way riskier than just the cosmetics.

Probably not. The functions used are still to modify materials, models, and animation blueprints, just like other authors.
It does not modify the game logic data.

Edited by NekoBosu
Posted

This probably isnt the best place to ask but everyone here seems to really understand modding well, I was wondering if it would be a good idea to create seperate sub folders in my ~mods folder for better organization, like having multiple mods for a character under a folder INSIDE the ~mods folder, or going a step further and organizing characters by their type (vanguard, etc) and then seperate character folders inside those. Would dividing mods like that affect them negatively in any way, like slower loading or crashing or just not working at all, or is it fine to do?

Posted
2 hours ago, sekkusa said:

This probably isnt the best place to ask but everyone here seems to really understand modding well, I was wondering if it would be a good idea to create seperate sub folders in my ~mods folder for better organization, like having multiple mods for a character under a folder INSIDE the ~mods folder, or going a step further and organizing characters by their type (vanguard, etc) and then seperate character folders inside those. Would dividing mods like that affect them negatively in any way, like slower loading or crashing or just not working at all, or is it fine to do?

 

I just have two different folders. One for mods to use, organized how I want, you can have them by character etc. Then I just copy the ones I want to the actual game mod folder

 

No reason to screw around trying to organize them inside the games actual mod folder imo

Posted
On 12/21/2024 at 5:25 PM, NekoBosu said:

Thanks to HongChina for the permission. This mod is a modification on the mod made by HongChina, I made three versions, don't install them at the same time.

 

version 1

image.png.035f02928fbb49cdd6fe5a005c41db00.png

 

version2

image-1.png.1fdc129c013820b812bb771f1c9a9b69.png

 

version 3

image-2.thumb.png.d77d2dd3acacf8c748c0378c34a15016.pngimage-3.thumb.png.841af04ec5d090399ff73113ba8110e4.png

 

I'm just learning how to make mods, so the ones I made are pretty rough.

 

阴茎机器人Mod.zip

Anyone have this modup. This links dead

Posted
13 hours ago, NekoBosu said:

Important Update
- can switch the color dark or light of nipples and pussy in the game
- can switch the tail and pubic hair are displayed in the game
- can adjust the jiggle power of breasts and buttocks in the game
- 0 / numpad 0 can display the menu , auto hide after 3s
StormNude_InGameSwitch_P.zip

 

QQ20250109100528.jpg.036bf0f05ac6ecb148adf5b75c59940f.jpg

 

so, her colors change to dark when get in a match and change back (light color) in menus

Posted
On 1/7/2025 at 7:30 PM, FercPolo said:

There's a really good one for psylocke where she just has her titty out and no skirt with the short shorts.  that's on nexus.  And a lot of others are topless only.   The best Hela skin is for her DLC in my opinion, that just removes the clutter. 

Yeah i love that one but i wish it was barefoot itd be perfect, im hoping someone knows how to do that

Posted
18 hours ago, NekoBosu said:

Important Update
- can switch the color dark or light of nipples and pussy in the game
- can switch the tail and pubic hair are displayed in the game
- can adjust the jiggle power of breasts and buttocks in the game
- 0 / numpad 0 can display the menu , auto hide after 3s
StormNude_InGameSwitch_P.zip

 

QQ20250109100528.jpg.036bf0f05ac6ecb148adf5b75c59940f.jpg

 

thanks for this! do you have any plans for a bikini/underwear option?

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