throwaway9900 Posted November 2, 2025 Posted November 2, 2025 (edited) im planning on improving the system by referencing the bladder and bowels in the needs quest script, heres what it looks like so far Spoiler if aaNeedsQuest.peesignal = 1 if aaNeedsQuest.bladder >= (aaNeedsResevoirQuest.bladdercap / 3) && aaNeedsQuest.bladder < (aaNeedsResevoirQuest.bladdercap / 2) PrintC "peeval is 1 more" set peeval to peeval + 1 endif if aaNeedsQuest.bladder >= (aaNeedsResevoirQuest.bladdercap / 2) && aaNeedsQuest.bladder < (aaNeedsResevoirQuest.bladdercap * 0.75) PrintC "peeval is 2 more" set peeval to peeval + 2 endif if aaNeedsQuest.bladder >= (aaNeedsResevoirQuest.bladdercap * 0.75) && aaNeedsQuest.bladder < (aaNeedsResevoirQuest.bladdercap - 90) PrintC "peeval is 3 more" set peeval to peeval + 3 endif if aaNeedsQuest.bladder >= (aaNeedsResevoirQuest.bladdercap - 90) PrintC "peeval is 4 more" set peeval to peeval + 4 endif if peeval > 4 then peeval = 4 endif endif if aaNeedsQuest.poopsignal = 1 if aaNeedsQuest.bowels >= (aaNeedsResevoirQuest.bowelscap / 2) && aaNeedsQuest.bowels < (aaNeedsResevoirQuest.bowelscap - 90) PrintC "poopval is 1 more" set poopval to poopval + 1 endif if aaNeedsQuest.bowels >= (aaNeedsResevoirQuest.bowelscap - 90) PrintC "poopval is 2 more" set poopval to poopval + 2 endif if poopval > 2 then poopval = 2 endif endif idk if this is spaghetti code or not but if so please do tell me how to improve this EDIT: just after sending this i just remembered that it would fire whenever the player pees or poops, so i made it so it doesn't have a control to make the player dry. EDIT 2: i also just realized that this would apply to literally all clothing since the value doesn't reset or change for any of them, i plan to fix this by making to so that all the clothes has a value that is written to that saves their states but idk if that would be practical. Edited November 3, 2025 by throwaway9900
Watermylawn220 Posted November 3, 2025 Author Posted November 3, 2025 9 hours ago, throwaway9900 said: im planning on improving the system by referencing the bladder and bowels in the needs quest script, heres what it looks like so far Hide contents if aaNeedsQuest.peesignal = 1 if aaNeedsQuest.bladder >= (aaNeedsResevoirQuest.bladdercap / 3) && aaNeedsQuest.bladder < (aaNeedsResevoirQuest.bladdercap / 2) PrintC "peeval is 1 more" set peeval to peeval + 1 endif if aaNeedsQuest.bladder >= (aaNeedsResevoirQuest.bladdercap / 2) && aaNeedsQuest.bladder < (aaNeedsResevoirQuest.bladdercap * 0.75) PrintC "peeval is 2 more" set peeval to peeval + 2 endif if aaNeedsQuest.bladder >= (aaNeedsResevoirQuest.bladdercap * 0.75) && aaNeedsQuest.bladder < (aaNeedsResevoirQuest.bladdercap - 90) PrintC "peeval is 3 more" set peeval to peeval + 3 endif if aaNeedsQuest.bladder >= (aaNeedsResevoirQuest.bladdercap - 90) PrintC "peeval is 4 more" set peeval to peeval + 4 endif if peeval > 4 then peeval = 4 endif endif if aaNeedsQuest.poopsignal = 1 if aaNeedsQuest.bowels >= (aaNeedsResevoirQuest.bowelscap / 2) && aaNeedsQuest.bowels < (aaNeedsResevoirQuest.bowelscap - 90) PrintC "poopval is 1 more" set poopval to poopval + 1 endif if aaNeedsQuest.bowels >= (aaNeedsResevoirQuest.bowelscap - 90) PrintC "poopval is 2 more" set poopval to poopval + 2 endif if poopval > 2 then poopval = 2 endif endif idk if this is spaghetti code or not but if so please do tell me how to improve this EDIT: just after sending this i just remembered that it would fire whenever the player pees or poops, so i made it so it doesn't have a control to make the player dry. EDIT 2: i also just realized that this would apply to literally all clothing since the value doesn't reset or change for any of them, i plan to fix this by making to so that all the clothes has a value that is written to that saves their states but idk if that would be practical. What exactly are you trying to do here? As far as the script goes, I do see some potential errors. First, make sure "aaNeedsQuest.peesignal" sets itself back to zero at the end of this block. Otherwise, the lines might run more than once when the function is called since the if blocks only check the current bladder/bowel level. Then, your "set peeval to peeval + x" lines should probably just be "set peeval to peeval + 1". Because, for example, if "peeval" is currently at 2 and you add + 3, that'll set "peeval" to 5. I'm not sure if that's your intent though, because I'm kinda lacking the context here. If I recall correctly, you can't really assign values to items in the player's inventory like you're suggesting.
throwaway9900 Posted November 4, 2025 Posted November 4, 2025 16 hours ago, Watermylawn220 said: What exactly are you trying to do here? essentially what im trying to do is make it so that every time the player poops or pees, the texture changes, i want it to be in a way where if the player's bladder is somewhere like over 75% and the player pees, more pee will be shown (in this case the pee value goes up by 3, but if its under half it goes up by 1. Quote First, make sure "aaNeedsQuest.peesignal" sets itself back to zero at the end of this block. Otherwise, the lines might run more than once when the function is called since the if blocks only check the current bladder/bowel level. pee signal also resets itself, its just inside the aaNeedsQuest script, the same thing goes with the poop signal. Quote Then, your "set peeval to peeval + x" lines should probably just be "set peeval to peeval + 1". Because, for example, if "peeval" is currently at 2 and you add + 3, that'll set "peeval" to 5. I'm not sure if that's your intent though, because I'm kinda lacking the context here. as i said a bit before, the intent is that if your bladder is fuller then the texture progresses faster, but that is a good point. i imagine though that the little section of code at around the end of the pee and poop values will be able to stop it from overflowing, it could go wrong though Quote If I recall correctly, you can't really assign values to items in the player's inventory like you're suggesting. sounds about right, either way i could probably just make a bank of values and set it as a script for the vault suits, however i don't know how to make it persist on a suit by suit basis in a way where i don't need to make a billion scripts.
throwaway9900 Posted November 4, 2025 Posted November 4, 2025 i guess i should probably share the full code to all of this. The main script for the mod: Spoiler scn aaPantsPoopAndPeeScript int swaptrigger ref armor1 float poopval float peeval begin gamemode PrintC "game is running" set armor1 to Player.GetEquippedItemRef 2 set peeval to 0 set poopval to 0 if aaNeedsQuest.peesignal == 1 PrintC "fired pee" if aaNeedsQuest.bladder >= (aaNeedsResevoirQuest.bladdercap / 2) PrintC "peeval is 1 more" set peeval to peeval + 1 endif if aaNeedsQuest.bladder >= (aaNeedsResevoirQuest.bladdercap / 2) && aaNeedsQuest.bladder < (aaNeedsResevoirQuest.bladdercap * 0.75) PrintC "peeval is 2 more" set peeval to peeval + 2 endif if aaNeedsQuest.bladder >= (aaNeedsResevoirQuest.bladdercap * 0.75) && aaNeedsQuest.bladder < (aaNeedsResevoirQuest.bladdercap - 90) PrintC "peeval is 3 more" set peeval to peeval + 3 endif if aaNeedsQuest.bladder >= (aaNeedsResevoirQuest.bladdercap - 90) PrintC "peeval is 4 more" set peeval to peeval + 4 endif if peeval > 4 then PrintC "peeval overflowed. correcting" set peeval to 4 endif endif if aaNeedsQuest.poopsignal == 1 PrintC "fired poop" if aaNeedsQuest.bowels >= (aaNeedsResevoirQuest.bowelscap / 2) && aaNeedsQuest.bowels < (aaNeedsResevoirQuest.bowelscap - 90) PrintC "poopval is 1 more" set poopval to poopval + 1 endif if aaNeedsQuest.bowels >= (aaNeedsResevoirQuest.bowelscap - 90) PrintC "poopval is 2 more" set poopval to poopval + 2 endif if poopval > 2 then PrintC "poopval overflowed. correcting" set poopval to 2 endif endif if player.GetEquippedObject 2 == 0 || armor1.isinlist PoopAndPissableClothes == 1 PrintC "Check Passed" if player.GetEquipped VaultSuit101 == 1 PrintC "suit is vaultsuit" if peeval == 0 && poopval == 0 PrintC "Player is dry" SwapTextureEx player "UpperBody" "Armor\vaultsuit\outfit101f" 0 endif if peeval == 1 && poopval == 0 PrintC "Player leaked" SwapTextureEx player "UpperBody" "PantsPoop\vaultsuit\outfit101f1a_d" 0 endif if peeval == 2 && poopval == 0 PrintC "Player is wet" SwapTextureEx player "UpperBody" "PantsPoop\vaultsuit\outfit101f2a_d" 0 endif if peeval == 3 && poopval == 0 PrintC "Player is damp" SwapTextureEx player "UpperBody" "PantsPoop\vaultsuit\outfit101f3a_d" 0 endif if peeval == 4 && poopval == 0 PrintC "Player is soaked" SwapTextureEx player "UpperBody" "PantsPoop\vaultsuit\outfit101f4a_d" 0 endif endif else PrintC "Check failed" endif end The script for the potty needs quest: Spoiler scn aaNeedsQuestScript int bladder int bowels float hour float hour2 short day short day2 short sleepwait short sleephours float damarm float damarm2 float damdiap float damdiap2 float notifpp1 float notifpp2 float notifpp3 float notifppreset float notifpooreset float notifpptoggle float notifpoo1 float notifpoo2 float notifpoo3 float notifpootoggle float makehuds short start ref armor2 ref armorbasehp int diaphealth int bedwet int momwow int sleepinc int sleepignored ref diapforhealth float poopsignal float peesignal begin menumode if isPCSleeping == 1 if player.hasperk aaBedwetter == 1 set bedwet to 1 endif set sleepinc to 1 endif end begin gamemode if sleepinc == 1 set bladder to (bladder + 90) set bowels to (bowels + 60) if sleepignored == 0 if bladder >= (aaNeedsResevoirQuest.bladdercap - 90) set bladder to (aaNeedsResevoirQuest.bladdercap - 90) set notifpp3 to 0 set sleepignored to 1 endif if bowels >= (aaNeedsResevoirQuest.bowelscap - 60) set bowels to (aaNeedsResevoirQuest.bowelscap - 60) set notifpoo3 to 0 set sleepignored to 1 endif endif set sleepinc to 0 endif set diaphealth to player.GetEquippedCurrentHealth 19 set armorbasehp to player.GetEquippedObject 2 if aaNeedsResevoirquest.bedwettog == 1 if player.hasperk aaBedwetter == 0 player.addperk aaBedwetter endif else player.removeperk aaBedwetter endif if aaNeedsResevoirquest.inconttog == 1 if player.hasperk aaIncontinent == 0 player.addperk aaIncontinent endif else player.removeperk aaIncontinent endif ; Initial variables section if start == 0 set hour to gamehour + 0.1 set hour2 to gamehour + 0.1 set day to gameday set aaNeedsResevoirQuest.pptoggle to 1 set aaNeedsResevoirQuest.pootoggle to 1 set aaNeedsResevoirQuest.bladdercap to 900 set aaNeedsResevoirQuest.bowelscap to 900 set aaNeedsResevoirQuest.key1 to 24 set aaNeedsResevoirQuest.key2 to 25 set aaReliefQuest.hudtog to 1 set aaNeedsResevoirQuest.modversion to 1 set start to 1 endif ; HUD section if player.hasperk aaIncontinent == 0 if aaNeedsResevoirQuest.pptoggle == 1 if HudBarExists "Bladder" == 0 HudBarCreate "Bladder" 50 650 0 HudBarSetTexture "Bladder" 0 "DLNewVegas/HUD/DLNVLine_d.dds" 1 HudBarSetTexture "Bladder" 1 "DLNewVegas/HUD/DLNVFrame_d.dds" 1 ;HudBarSetIndent "Bladder" 0 30 HudBarSetTextString "Bladder" 0 "Bladder" HudBarSetTextTrait "Bladder" 0 1 3 HudBarSetTextTrait "Bladder" 0 0 10 HudBarSetValueMax "Bladder" (aaNeedsResevoirQuest.bladdercap) HudBarSetValueScriptVar "Bladder" aaNeedsQuest.bladder 1 HudBarSetBarTrait "Bladder" 0 1 HudBarSetBarTrait "Bladder" 2 6 HudBarSetAutoPos "Bladder" 2 HudBarShowBar "Bladder" 1 endif endif if aaNeedsResevoirQuest.pootoggle == 1 if HudBarExists "Bowels" == 0 HudBarCreate "Bowels" 50 700 0 HudBarSetTexture "Bowels" 0 "DLNewVegas/HUD/DLNVLine_d.dds" 1 HudBarSetTexture "Bowels" 1 "DLNewVegas/HUD/DLNVFrame_d.dds" 1 ;HudBarSetIndent "Bowels" 0 30 HudBarSetTextString "Bowels" 0 "Bowels" HudBarSetTextTrait "Bowels" 0 1 3 HudBarSetTextTrait "Bowels" 0 0 10 HudBarSetValueMax "Bowels" (aaNeedsResevoirQuest.bowelscap) HudBarSetValueScriptVar "Bowels" aaNeedsQuest.bowels 1 HudBarSetBarTrait "Bowels" 0 1 HudBarSetBarTrait "Bowels" 2 6 HudBarSetAutoPos "Bowels" 2 HudBarShowBar "Bowels" 1 endif endif else HudBarDestroy "Bladder" HudBarDestroy "Bowels" endif if player.GetEquippedObject 19 != 0 if HudBarExists "Diaper" == 0 HudBarCreate "Diaper" 50 750 0 HudBarSetTexture "Diaper" 0 "DLNewVegas/HUD/DLNVLine_d.dds" 1 HudBarSetTexture "Diaper" 1 "DLNewVegas/HUD/DLNVFrame_d.dds" 1 ;HudBarSetIndent "Diaper" 0 30 HudBarSetTextString "Diaper" 0 "Diaper" HudBarSetTextTrait "Diaper" 0 1 3 HudBarSetTextTrait "Diaper" 0 0 10 set diapforhealth to player.getequippedItemRef 19 if diapforhealth.isinlist aaPremiums HudBarSetValueMax "Diaper" 360 elseif diapforhealth.isinlist aaPullups HudBarSetValueMax "Diaper" 90 elseif diapforhealth.isinlist aaMedicals HudBarSetValueMax "Diaper" 180 endif HudBarSetValueScriptVar "Diaper" diaphealth 1 HudBarSetBarTrait "Diaper" 0 1 HudBarSetAutoPos "Diaper" 2 HudBarShowBar "Diaper" 1 endif else HudBarDestroy "Diaper" endif SetOnMenuCloseEventHandler aaPipboyclosehuddeleter 1 ; Standard hour passing section if day == gameday if aaNeedsResevoirQuest.pptoggle == 1 if gamehour > hour set bladder to (bladder + 9) set hour to gamehour + 0.1 endif endif if aaNeedsResevoirQuest.pootoggle == 1 if gamehour > hour2 set bowels to (bowels + 6) set hour2 to gamehour + 0.1 endif endif else if aaNeedsResevoirQuest.pptoggle == 1 set bladder to (bladder + 9) set hour to gamehour + 0.1 endif if aaNeedsResevoirQuest.pootoggle == 1 set bowels to (bowels + 6) set hour2 to gamehour + 0.1 endif printtoconsole "new Day" if momwow == 0 if player.getperkrank aaMommyWow != 3 ShowMessage aaMommyWowNotif endif player.addperk aaMommyWow else set momwow to 0 endif set day to gameday endif ; Notification section if player.hasperk aaIncontinent == 0 if bladder >= (aaNeedsResevoirQuest.bladdercap / 2) if notifpp1 == 0 messageEX "You feel the need to pee" player.playsound3d aaPeeNeed1 set notifpp1 to 1 endif endif if bladder >= (aaNeedsResevoirQuest.bladdercap * 0.75) if notifpp2 == 0 messageEX "You really have to pee" player.playsound3d aaPeeNeed2 set notifpp2 to 1 endif endif if bladder >= (aaNeedsResevoirQuest.bladdercap - 90) if notifpp3 == 0 messageEX "You feel like you might pee your pants any second" player.playsound3d aaPeeNeed2 set notifpp3 to 1 endif endif if bowels >= (aaNeedsResevoirQuest.bowelscap / 2) if notifpoo1 == 0 messageEX "You feel the need to poop" player.playsound3d aaChurn1 set notifpoo1 to 1 endif endif if bowels >= (aaNeedsResevoirQuest.bowelscap * 0.75) if notifpoo2 == 0 messageEX "You really have to poop" player.playsound3d aaChurn2 set notifpoo2 to 1 endif endif if bowels >= (aaNeedsResevoirQuest.bowelscap - 60) if notifpoo3 == 0 messageEX "You feel like you might poop your pants any second" player.playsound3d aaChurn2 set notifpoo3 to 1 endif endif endif ; Accident section if aaNeedsResevoirQuest.ontoilet == 0 if bladder >= aaNeedsResevoirQuest.bladdercap set armor2 to player.GetEquippedItemRef 2 if player.GetEquippedObject 19 != 0 if player.GetEquippedCurrentHealth 19 > 10 set damdiap to (player.GetEquippedCurrentHealth 19 - (aaNeedsResevoirQuest.bladdercap / 10)) player.SetEquippedCurrentHealth damdiap 19 player.playsound3d aaWetDiaper player.additem aaDiaperReliefIngest2 1 1 player.equipitem aaDiaperReliefIngest2 0 1 MessageEx "You feel relieved, +10% AP Recovery and +%15 Weapon Damage for 4 hours" else set damarm to (player.GetEquippedCurrentHealth 2 - (player.GetBaseHealth armorbasehp / 4)) player.playsound3d aaWetDiaper if Player.GetEquippedObject 2 != 0 if (armor2.isinlist aaPantlessClothes) || (armor2.isinlist aaSexoutInvisWhitelist) messageBoxEx "You leaked!" else player.SetEquippedCurrentHealth damarm 2 if (armor2.isinlist PoopAndPissableClothes) set peesignal to 1 endif messageBoxEX "You leaked! Your armor's durability has decreased" endif endif endif else set damarm to (player.GetEquippedCurrentHealth 2 - (player.GetBaseHealth armorbasehp / 4)) player.playsound3d aaWetDiaper if Player.GetEquippedObject 2 != 0 if (armor2.isinlist aaPantlessClothes) || (armor2.isinlist aaSexoutInvisWhitelist) messageBoxEx "You had an accident!" else player.SetEquippedCurrentHealth damarm 2 if (armor2.isinlist PoopAndPissableClothes) set peesignal to 1 endif messageBoxEX "You had an accident! Your armor's durability has decreased" endif endif endif set notifppreset to 1 set momwow to 1 player.removeperk aaMommyWow set sleepignored to 0 set bladder to 0 set peesignal to 0 endif if bowels >= aaNeedsResevoirQuest.bowelscap set armor2 to player.GetEquippedItemRef 2 if player.GetEquippedObject 19 != 0 if player.GetEquippedCurrentHealth 19 > 10 set damdiap2 to (player.GetEquippedCurrentHealth 19 - (aaNeedsResevoirQuest.bowelscap / 10)) player.SetEquippedCurrentHealth damdiap2 19 player.playsound3d aaMessDiaper player.additem aaDiaperReliefIngest2 1 1 player.equipitem aaDiaperReliefIngest2 0 1 MessageEx "You feel relieved, +10% AP Recovery and +%15 Weapon Damage for 4 hours" else set damarm2 to (player.GetEquippedCurrentHealth 2 - (player.GetEquippedCurrentHealth 2 / 4)) player.playsound3d aaShitPants if Player.GetEquippedObject 2 != 0 if (armor2.isinlist aaPantlessClothes) || (armor2.isinlist aaSexoutInvisWhitelist) messageBoxEx "You leaked!" else player.SetEquippedCurrentHealth damarm2 2 if (armor2.isinlist PoopAndPissableClothes) set poopsignal to 1 endif messageBoxEX "You leaked! Your armor's durability has decreased" endif endif endif else set damarm2 to (player.GetEquippedCurrentHealth 2 - (player.GetEquippedCurrentHealth 2 / 4)) player.playsound3d aaShitPants if Player.GetEquippedObject 2 != 0 if (armor2.isinlist aaPantlessClothes) || (armor2.isinlist aaSexoutInvisWhitelist) messageBoxEx "You had an accident!" else player.SetEquippedCurrentHealth damarm2 2 if (armor2.isinlist PoopAndPissableClothes) set poopsignal to 1 endif messageBoxEX "You had an accident! Your armor's durability has decreased" endif endif endif set notifpooreset to 1 set momwow to 1 player.removeperk aaMommyWow set sleepignored to 0 set bowels to 0 set poopsignal to 0 endif if player.GetEquippedCurrentHealth 19 <= 0 player.SetEquippedCurrentHealth 1 19 endif if notifppreset == 1 set notifpp1 to 0 set notifpp2 to 0 set notifpp3 to 0 set notifppreset to 0 endif if notifpooreset == 1 set notifpoo1 to 0 set notifpoo2 to 0 set notifpoo3 to 0 set notifpooreset to 0 endif endif ;;ontoilet toggle check ;Bedwetting Section if bedwet == 1 set armor2 to player.GetEquippedItemRef 2 if player.GetEquippedObject 19 != 0 if player.GetEquippedCurrentHealth 19 > 10 set damdiap to (player.GetEquippedCurrentHealth 19 - (bladder / 10)) player.SetEquippedCurrentHealth damdiap 19 player.playsound3d aaWetDiaper else set damarm to (player.GetEquippedCurrentHealth 2 - (player.GetBaseHealth armorbasehp / 4)) player.playsound3d aaWetDiaper if Player.GetEquippedObject 2 != 0 if (armor2.isinlist aaPantlessClothes) || (armor2.isinlist aaSexoutInvisWhitelist) messageBoxEx "You leaked!" else player.SetEquippedCurrentHealth damarm 2 if (armor2.isinlist PoopAndPissableClothes) set peesignal to 1 endif messageBoxEX "You leaked! Your armor's durability has decreased" endif endif endif else set damarm to (player.GetEquippedCurrentHealth 2 - (player.GetBaseHealth armorbasehp / 4)) player.playsound3d aaWetDiaper if Player.GetEquippedObject 2 != 0 if (armor2.isinlist aaPantlessClothes) || (armor2.isinlist aaSexoutInvisWhitelist) messageBoxEx "You wet the bed without protection!" else player.SetEquippedCurrentHealth damarm 2 if (armor2.isinlist PoopAndPissableClothes) set peesignal to 1 endif messageBoxEX "You wet the bed without protection! Your armor's durability has decreased" endif endif endif set notifppreset to 1 set bladder to 0 set peesignal to 0 if player.hasperk WellRestedPerk == 0 player.CastImmediateOnSelf WellRestedSpell endif set bedwet to 0 endif end
Watermylawn220 Posted November 4, 2025 Author Posted November 4, 2025 2 hours ago, throwaway9900 said: i imagine though that the little section of code at around the end of the pee and poop values will be able to stop it from overflowing It'd be best to write it like this: Quote if peeval > 4 then set peeval to 4 endif 3 hours ago, throwaway9900 said: i don't know how to make it persist on a suit by suit basis I'm not really sure either. Probably best to ask around in the NVSE discord.
throwaway9900 Posted November 5, 2025 Posted November 5, 2025 well i did do overflow thing like that, so i imagine it would work. also i think i could just make a script for every object and put texture changing values for them, and maybe reset the pee value aswell. the main issue though is the sanity checks from previous versions are still showing up, and idk how do feel about that. so yea
Watermylawn220 Posted November 5, 2025 Author Posted November 5, 2025 2 hours ago, throwaway9900 said: well i did do overflow thing like that, so i imagine it would work. also i think i could just make a script for every object and put texture changing values for them, and maybe reset the pee value aswell. the main issue though is the sanity checks from previous versions are still showing up, and idk how do feel about that. so yea Once you know the script is firing properly, you can just remove the sanity checks, as they've served their purpose.
throwaway9900 Posted November 6, 2025 Posted November 6, 2025 5 hours ago, Watermylawn220 said: Once you know the script is firing properly, you can just remove the sanity checks, as they've served their purpose. i did that, it did not do anything. im almost tempted to say the script didn't update but whenever i check it shows up as changed. its really weird
throwaway9900 Posted November 16, 2025 Posted November 16, 2025 i forgot to mention this but good news, i have managed to unfuck the script, i am unsure of if any of my changes work or not since my changes to the needs quest script don't seem to work, so yea. i have also made a system for saving the state of an outfit. its untested though so we will have tp see later 1
thetoasty Posted November 23, 2025 Posted November 23, 2025 the things i do for an immersive gameplay experience.... this looks like a wonderfully well made mod on all accounts, however i personally have no interest in the diaper content here. it would be really nice if there was a version of this mod without diapers that kept the bladder/bowel needs intact
Watermylawn220 Posted November 24, 2025 Author Posted November 24, 2025 21 hours ago, thetoasty said: the things i do for an immersive gameplay experience.... this looks like a wonderfully well made mod on all accounts, however i personally have no interest in the diaper content here. it would be really nice if there was a version of this mod without diapers that kept the bladder/bowel needs intact I mean, you don't have to use the diapers if you don't want to, you get bonuses for staying dry as well.
thetoasty Posted November 24, 2025 Posted November 24, 2025 1 hour ago, Watermylawn220 said: I mean, you don't have to use the diapers if you don't want to, you get bonuses for staying dry as well. True, and i've been trying the mod without using any of the diaper stuff, it's just a bit much for me finding it all in shops and on enemies, when all i really want from a mod like this would be the extra needs to manage. The extra bonuses, while they do make sense being tied to using/not using diapers, are a bit extreme otherwise (I don't need a +20%xp bonus just for managing an extra need I'm voluntarily adding to my game). It's just a shame that the only alternative to this sort of thing is a 13 year old mod with barely any functionality, and this mod is otherwise exactly what I personally want aside from the extra flavor that isn't my cup of tea. I apologize if this sounds complainy, this is really well done for a niche mod, I just think it would be nice if the functions were split into two .esps and/or more variables were added to configure options to some other people's preferences.
Watermylawn220 Posted December 24, 2025 Author Posted December 24, 2025 34 minutes ago, Lilwuskypup101 said: What do I do Typically, stretching issues are caused by skeletons not being installed correctly. Per the Robert S nexus page: Quote If you have NVCS, uninstall it. Robert S Body use own skeleton based on Compatibility Skeleton V. 13. Any mods that work with CS V. 13 will work with Robert S Skeleton without need to install NVCS itself. and Quote -I have butt/pecs/pp stretching to eternity issue. Check if anything else override skeleton files. Put RS package lower in MO2 order. https://www.nexusmods.com/newvegas/mods/75788?tab=description Otherwise, I need more details. Show me your modlist, did you make any alterations, etc. I need more than a blurry screenshot and a "fix plz"
Lilwuskypup101 Posted December 24, 2025 Posted December 24, 2025 Also when I put on the diaper parts of my body turns black
Lilwuskypup101 Posted December 24, 2025 Posted December 24, 2025 20 hours ago, Watermylawn220 said: Typically, stretching issues are caused by skeletons not being installed correctly. Per the Robert S nexus page: and https://www.nexusmods.com/newvegas/mods/75788?tab=description Otherwise, I need more details. Show me your modlist, did you make any alterations, etc. I need more than a blurry screenshot and a "fix plz" When I put on the diaper parts of the skin turn black
Watermylawn220 Posted December 24, 2025 Author Posted December 24, 2025 3 hours ago, Lilwuskypup101 said: When I put on the diaper parts of the skin turn black Also per the Robert S modpage: Quote -I have body textures issues (black bars on a chest etc.). Make sure you have Archive Invalidation properly working (either activated in MO2 or other ways to fix it).
kyan1449 Posted December 28, 2025 Posted December 28, 2025 (edited) Issue I am running in too. When you put on a shirt ( for example got milk ), go to first person view, draw a gun and swing around, the gun will dissapear, become hollow, etc. I am using a Type 4 body. - update: never mind, this also happens without this mod enabled. Bug is caused by another mod. Even without body mods, going too first person view and doing circles with your gun, will cause bugs. Edited December 28, 2025 by kyan1449
TreeSlam Posted December 29, 2025 Posted December 29, 2025 Quick question. I also had the issue with the clothes stretching. I'm using the following mods: https://prnt.sc/Szx5Wlz3RDEK https://prnt.sc/ryBwQVn1_VyZ Any ideas?
Watermylawn220 Posted December 30, 2025 Author Posted December 30, 2025 12 hours ago, TreeSlam said: Quick question. I also had the issue with the clothes stretching. I'm using the following mods: https://prnt.sc/Szx5Wlz3RDEK https://prnt.sc/ryBwQVn1_VyZ Any ideas? You're using Vortex? Barf, dude. Install the NV Compatibility Skeleton: https://www.nexusmods.com/newvegas/mods/68776 CBBE has it listed as a requirement, and I thought Type4 did as well but I guess not. Also, keep DLNewVegas below your body replacers and NVCS in your load order. And you don't need to have Texture Assets.rar installed, that archive is just for anyone wanting to make custom textures.
Stinkerbella Posted January 7 Posted January 7 Out of curiosity, where did you find the cute animations? The crawling, and snuggling on the bed animations are adorable.
Watermylawn220 Posted January 9 Author Posted January 9 On 1/7/2026 at 11:17 AM, Stinkerbella said: Out of curiosity, where did you find the cute animations? The crawling, and snuggling on the bed animations are adorable. Those aren't actual animations, they're just some poses from the "For a Few Poses More" and "JO Poses" mods. https://www.nexusmods.com/newvegas/mods/35825 https://www.nexusmods.com/newvegas/mods/52370
throwaway9900 Posted January 19 Posted January 19 I was making some semblance of a mod like that for clothes and such, but it has massively slowed down as of late, making it right now be in a bit of a catatonic state. i can give you it but it doesn't work in it's current state and needs tons of work. not only that but also textures.
SomeLMGGuy31 Posted January 23 Posted January 23 ok so i just noticed this weird thing? when wearing the sneakers, they will always be used incorrectly (as in, your feet clips through them) when wearing anything EXCEPT the shirts when wearing a shirt, it fixes itself. any idea why?
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